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DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis
Joe "Hobbs" Hobbson

Hobbs milled around with the others enjoying the time outside before getting back in the bus. He thought when he got to Detroit, he wouldn't be moving again. Turns out he was wrong. Seemed there was no place for him to stay. First his shelter got destroyed by what the eggheads called a mother. Then his group suffered from various dangers while one the road. He thought by the time he and the other survivor from his shelter got to Detroit they'd be safe. That safety only seemed to be a temporary respite from Hell.

When the option came up to leave the Detroit compound, he took it. He saw the writing on the wall. It was only a matter of time before something went wrong. The acid rain could've got them or those freaks could've broke in. Or one of those mother things could've broken in. Maybe out west they'd have a chance.

He was one of the first sent in to check the other buildings. He recoiled from the scene he saw. Back before everything went to hell, he heard stories about sick freaks slicing people up. He never saw it first hand. Serial killer? occult? Geez, he thought to himself. Why did all the freaks survive?

Hobbs has a look of disgust on his face as he walked back to the group standing around. He notices Brandon.

"Hey," He says, "You're with that new group of folks that just showed up in Detroit. Aren't ya? My name is Hobbs." He offers his hand to Brandon.


pre:
Joe “Hobbs” Hobbson (432 points)
Last Edited: 4/25/2019 (rechecked points 9/30/11)

Name: Joe "Hobbs" Hobbson

Attributes [264]
ST 14 [35] (+1 ST one time at 5cp)
DX 13 [60]
IQ 13 [60]
HT 15 [50]

HP 20 [12]
Will 17 [15] (Will includes +1 from 'In game Will bonus')
Per 17 [20]
FP 20 [12]

Basic Lift 39
Damage 1d/2d

Basic Speed 7 [5]
Basic Move 6
Dodge 9

Social Background
TL: 8 [0]
Cultural Familiarities: U.S.
Languages: English (Native)

Advantages [85]
Acute Hearing (1) [2]
Acute Vision (1) [2]
Combat Reflexes [15]
Damage Resistance (Flexible) 1 [4]
Enhanced Defenses (Dodge) [15]
Fearlessness (2) [4]
Hard to Kill (3) [6]
Hard to Subdue (3) [6]
High Pain Threshold [10]
In game Will bonus [0]
Less Sleep (3) [6]
Outdoorsman (1) [10]
Reduced Consumption (2) [4]
Regeneration (Regular) [25]
Temperature Tolerance (1) [1]
Very Fit [15]

Perks [3]
Armorer's advantage [1]
Weapon Bond (Hobbs' modified AR-15/M-16 rifle) [1]
Cool Under Fire [1]

Disadvantages [-30]
Alcoholism [-15]
No Sense of Smell/Taste [-5]
Selfless (12 or less) [-5]
Sense of Duty (The group) (Small Group) [-5]

Quirks [-5]
_Unused Quirk 1 [-1]
Torso covered in various scars [-1]
Gruff [-1]
Protective of Alex [-1]
Skeptical of the motives of others [-1]

Skills [87]
Area Knowledge (Michigan) IQ/E - IQ+0 13 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ+2 15 [8]
Axe/Mace DX/A - DX-1 12 [1]
Boating/TL8 (Unpowered) DX/A - DX-1 12 [1]
Bow DX/A - DX-1 12 [1]
Brawling DX/E - DX+0 13 [1]
Camouflage IQ/E - IQ+3 16 [1]
	includes: +1 from 'Outdoorsman'
Climbing DX/A - DX-1 12 [1]
Diplomacy-12 IQ-1 [2]
Dreaming Will/H - Will+0 17 [4]
Driving/TL8 (Automobile) DX/A - DX+1 14 [4]
Driving/TL8 (Heavy Wheeled) DX/A - DX+0 13 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 13 [1]
Forced Entry DX/E - DX+0 13 [1]
Guns/TL8 (Light Machine Gun) DX/E - DX+1 14 [1]
Guns/TL8 (Pistol) DX/E - DX+0 15 [2]
Guns/TL8 (Rifle) DX/E - DX+4 17 [12]
Guns/TL8 (Shotgun) DX/E - DX+1 14 [1]
Guns/TL8 (Submachine Gun) DX/E - DX+1 14 [1]
Hiking HT/A - HT+0 15 [2]
Intimidation Will/A - Will+0 17 [2]
Knife DX/E - DX+0 13 [1]
Lockpicking/TL8 IQ/A - IQ+1 14 [4]
Machinist/TL8 IQ/A - IQ+0 13 [2]
Mechanic/TL8 (Diesel Engines) IQ/A - IQ+0 13 [2]
Mechanic/TL8 (Gasoline Engines) IQ/A - IQ+2 15 [8]
Meditation Will/H - Will-2 15 [1]
Navigation/TL8 (Land) IQ/A - IQ+0 13 [1]
	includes: +1 from 'Outdoorsman'
Observation Per/A - Per+1 18 [2]
	includes: +1 from 'Acute Vision'
Professional Skill (Hunter) IQ/A - IQ+0 13 [2]
Scrounging Per/E - Per+1 18 [2]
Search Per/A - Per+0 17 [2]
Soldier/TL8 IQ/A - IQ-1 12 [1]
Stealth DX/A - DX-1 12 [1]
Survival (Woodlands) Per/A - Per+1 18 [2]
	includes: +1 from 'Outdoorsman'
Traps/TL8 IQ/A - IQ+0 12 [2]
Two-Handed Axe/Mace DX/A - DX-1 12 [1]
Urban Survival Per/A - Per-1 16 [1]

Technique:
TA (Rifle/Skull) (-7+3) 13 [4]

Stats [267] Ads [125] Perks [3] Disads [-30] Quirks [-5] Skills [87] = Total [432]
+161 cp Not spent
Equipment:
Modified AR-15/M-16 Rifle with broken scope 30 round magazine (Use M-16 stats)
Holdout pistol, .380 no rounds of ammo
.45 pistol, full clip
Uzi, unknown amount of ammo
P-38
50' of rope
half a roll of duct tape
Lensmatic Tritium Compass
Leatherman multi-tool
Sharpening stone
20 trash bags.
Poncho
Hiking backpack
Ultra light sleeping bag
Crowbar
Improvised lock picks
Hand axe
flashlight with crank
Large knife
Portable tool kit (armoury)
shoulder holster
Cut resistant gloves
SAS survival handbook
personal basics
Flak Vest
DR: 7
Location - Torso
Weighs 20lbs.


Last changes:
ST +1 [10], HT +1 [10], HP +1 [2], Hard to Kill +2 [4], Hard to Subdue +2 [4], Very Fit [15], 2 Perks: Armorer's advantage and Weapon Bond (Hobbs' modified AR-15/M-16 rifle), Armoury/TL8 (Small Arms) +1 [4], Traps +1 [1], technique TA (Rifle/Skull)[3], Damage Resistance (Flexible) [4], ST +1 at 1/2 cost; +1 diplomacy; DX+1; Bow +1; +2 fp [4], Hard to subdue +1 [2], Pistol +1 [1], Rifle +1 [4], TA (Rifle/Skull) +1 [1], Diplomacy +1 [1], Perk: Cool under fire. 2 HP [4]. Boosting Basic speed by .25 [5]. 2 FP [4]. enhanced defenses (dodge) +15, Regeneration (regular) +25, and +1 to HT 10.

DocBubonic fucked around with this message at 21:18 on Apr 25, 2019