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I played this, like, ten years ago or so, but it's even more aggressively than I remember. Maybe I just have a lower tolerance these days... Looking at the code, it doesn't seem like the choices in the beginning influence relationships. Rather, they alter your starting stats, equipment and abilities a bit. Surrender: +1 HP and Agility Intimidate: +1 Mind and Attack Escape: +1 MP and Defence Any place: +1 MP and Agility Rest: +1 HP and Attack Scout: +1 Mind and Defence Test myself: Learn Meditation, +1 HP and Defence, equip Survival Knife, Leather Armour, and Bandanna To explore: Learn Vision Stance, +1 Agility and Attack, equip Short Sword, Clothe, and Bandanna For the mission: Learn DKI Charge, +1 MP and Mind, equip Survival Knife, Clothe, Wrist Band, and Bandanna If you skip the questions, you get the Short Sword, Clothe, Wrist Band and Bandanna, but no stat bonuses and no skill, which is probably the most interesting thing about this part. Meditation: "Breathing technique to boost offense & defense." Base power 10, some variance. Vision Stance: "Boosts agility & defense by extended sense." Base power 10, slightly influenced by Mind, some variance. DKI Charge: "Boosts offense, defense, & agility by this stance." Base power 5. The fact that Mind influences Vision Stance would seem to make it the best choice as it'll scale throughout the game. I may have a problem.
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← # ? May 12, 2013 22:07 |