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Session 257 of Exalted: Squared Circle completed! +1 bp, + 1 sbp Essence: 5 Total Bonus Points Awarded: 411 general, 411 solar First 20/20: Essence 1 Next 30/30: Essence 2 Next 100/100: Essence 3 Next 125/125: Essence 4 Other Character Awards: -6 free caste or favored charms (Essence 2 or lower) -4 free caste or favored charms (Essence 3 or lower) Weird Powers: -Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story. You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower. When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer. When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer. Story Merits: For everyone: * Allies 3 (mortwright Istvan and his retinue) * Allies 3 (Grey Nara) * Allies 5 (Panther, Zenith Solar) * Allies 5 (Swan, Eclipse Solar) * Allies 5 (Yarara Yara, Chosen of Endings) * Allies 5 (Iron Siaka, Chosen of Serenity) * Allies 5 (May Blossom, Chosen of Secrets) * Allies 5 (Bubutaru, No Moon Lunar) * Cult 2 (Hedgehog residents) * Followers 2 (Reckoning Cult splinter faction) * Followers 3 (Hedgehog residents) * Influence 2 with Ember Valley * Influence 2 in the Hedgehog * Influence 2 with the Tusk Alliance * Influence 3 in Crystal * Influence 2 with the Total Control Zone Dragon-Blooded underground * About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?) * Resources 4 (4/5 uses) * Resources 5 (a shitload of silver) * Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance) For Bergsveinn: * Cult 2 (northern Icewalker coalition) For Blossom: * Allies 5 (Arianna, Twilight Solar) * Cult 3 * Followers 1 in Crystal For Eikichi: * Allies 5 (Arianna, Twilight Solar) * Cult 1 * Followers 2 in Crystal * Influence 2 with the Nexus elite For Ir: * Influence 2 with with the bards of the north * Influence 2 in Crystal * Cult 2 * Influence 2 with the Nexus poor * Hearthstone 2 (Lantern-Soul Diamond) For Tatsuya and Ying * Contacts 1 (Crystal underworld) * Contacts 3 (Cathak underclasses) * Cult 1 * Followers 1 ("The Rainbow Connection" apprentices and employees) * Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo) * Influence 2 over Nexus fashion and culture * Nyaroshi's Blessing Crafted Treasures: * The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing * Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD * The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers Loot Drops: * Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease) * Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags) * Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air) * Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon) * Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar * Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes) * Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands) * Various earth and navigation-themed terrestrial circle spells * flame behemoth S2 engine FROM MAHALANKA -------------------------------- * Dauntless (but it's heavy armor) * Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment) * Breachfire (combo DB fire aspect anima 1 and volcano cutter) * Enough red and white jade for a suit of heavy armor * A bit of raw white jade and more raw black jade worth Resources 2 all together * Enough orichalcum to make a light weapon or armor piece * Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece * Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
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# ? Mar 7, 2024 06:55 |
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# ? Apr 26, 2024 15:08 |
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Session 258 of Exalted: Squared Circle completed! +1 bp, + 1 sbp Essence: 5 Total Bonus Points Awarded: 412 general, 412 solar First 20/20: Essence 1 Next 30/30: Essence 2 Next 100/100: Essence 3 Next 125/125: Essence 4 Other Character Awards: -6 free caste or favored charms (Essence 2 or lower) -4 free caste or favored charms (Essence 3 or lower) Weird Powers: -Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story. You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower. When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer. When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer. Story Merits: For everyone: * Allies 3 (mortwright Istvan and his retinue) * Allies 3 (Grey Nara) * Allies 5 (Panther, Zenith Solar) * Allies 5 (Swan, Eclipse Solar) * Allies 5 (Yarara Yara, Chosen of Endings) * Allies 5 (Iron Siaka, Chosen of Serenity) * Allies 5 (May Blossom, Chosen of Secrets) * Allies 5 (Bubutaru, No Moon Lunar) * Cult 2 (Hedgehog residents) * Followers 2 (Reckoning Cult splinter faction) * Followers 3 (Hedgehog residents) * Influence 2 with Ember Valley * Influence 2 in the Hedgehog * Influence 2 with the Tusk Alliance * Influence 3 in Crystal * Influence 2 with the Total Control Zone Dragon-Blooded underground * About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?) * Resources 4 (4/5 uses) * Resources 5 (a shitload of silver) * Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance) For Bergsveinn: * Cult 2 (northern Icewalker coalition) For Blossom: * Allies 5 (Arianna, Twilight Solar) * Cult 3 * Followers 1 in Crystal For Eikichi: * Allies 5 (Arianna, Twilight Solar) * Cult 1 * Followers 2 in Crystal * Influence 2 with the Nexus elite For Ir: * Influence 2 with with the bards of the north * Influence 2 in Crystal * Cult 2 * Influence 2 with the Nexus poor * Hearthstone 2 (Lantern-Soul Diamond) For Tatsuya and Ying * Contacts 1 (Crystal underworld) * Contacts 3 (Cathak underclasses) * Cult 1 * Followers 1 ("The Rainbow Connection" apprentices and employees) * Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo) * Influence 2 over Nexus fashion and culture * Nyaroshi's Blessing Crafted Treasures: * The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing * Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD * The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers Loot Drops: * Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease) * Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags) * Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air) * Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon) * Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar * Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes) * Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands) * Various earth and navigation-themed terrestrial circle spells * flame behemoth S2 engine FROM MAHALANKA -------------------------------- * Dauntless (but it's heavy armor) * Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment) * Breachfire (combo DB fire aspect anima 1 and volcano cutter) * Enough red and white jade for a suit of heavy armor * A bit of raw white jade and more raw black jade worth Resources 2 all together * Enough orichalcum to make a light weapon or armor piece * Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece * Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
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# ? Apr 18, 2024 04:55 |
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Session 259 of Exalted: Squared Circle completed! +1 bp, + 1 sbp Essence: 5 Total Bonus Points Awarded: 413 general, 413 solar First 20/20: Essence 1 Next 30/30: Essence 2 Next 100/100: Essence 3 Next 125/125: Essence 4 Other Character Awards: -6 free caste or favored charms (Essence 2 or lower) -4 free caste or favored charms (Essence 3 or lower) Weird Powers: -Getimian Attunement: The Circle, collectively, has 5 black and 5 white Getimian motes. These refresh at the end of each story. You can spend either white or black Getimian motes reflexively to reduce the target number of any action you take, 1 for 1, to a minimum of 4. Reducing a target number to 4 additionally costs 1 willpower. When another character acts against you, after dice are rolled for them, you can spend black Getimian motes sabotage them; each mote increases the target number of their lowest successful die by one, potentially turning affected dice from successes to failures. Multiple motes spent might degrade multiple just-made-it dice or push a single very high die down below the threshold, as you prefer. When another character acts in your favor, after dice are rolled for them, you can white Getimian motes to aid them; each mote decreases the target number of their highest non-successful die by one, potentially turning it into a success. Multiple motes spent might boost different nearly-successful die or stack to push one bad die over the edge, as you prefer. Story Merits: For everyone: * Allies 3 (mortwright Istvan and his retinue) * Allies 3 (Grey Nara) * Allies 5 (Panther, Zenith Solar) * Allies 5 (Swan, Eclipse Solar) * Allies 5 (Yarara Yara, Chosen of Endings) * Allies 5 (Iron Siaka, Chosen of Serenity) * Allies 5 (May Blossom, Chosen of Secrets) * Allies 5 (Bubutaru, No Moon Lunar) * Cult 2 (Hedgehog residents) * Followers 2 (Reckoning Cult splinter faction) * Followers 3 (Hedgehog residents) * Influence 2 with Ember Valley * Influence 2 in the Hedgehog * Influence 2 with the Tusk Alliance * Influence 3 in Crystal * Influence 2 with the Total Control Zone Dragon-Blooded underground * About fifty or sixty years of extra life (less now for Eikichi and maybe one other of you?) * Resources 4 (4/5 uses) * Resources 5 (a shitload of silver) * Retainer 2 (Zivilyn Ban, Irregulars captain; uplifted with Prophet Uplifting Evocation, Underling-Promoting Touch, Shedding Infinite Radiance) For Bergsveinn: * Cult 2 (northern Icewalker coalition) For Blossom: * Allies 5 (Arianna, Twilight Solar) * Cult 3 * Followers 1 in Crystal For Eikichi: * Allies 5 (Arianna, Twilight Solar) * Cult 1 * Followers 2 in Crystal * Influence 2 with the Nexus elite For Ir: * Influence 2 with with the bards of the north * Influence 2 in Crystal * Cult 2 * Influence 2 with the Nexus poor * Hearthstone 2 (Lantern-Soul Diamond) For Tatsuya and Ying * Contacts 1 (Crystal underworld) * Contacts 3 (Cathak underclasses) * Cult 1 * Followers 1 ("The Rainbow Connection" apprentices and employees) * Followers 1 ("Undermelt" assassins' guild and ebon shadow style dojo) * Influence 2 over Nexus fashion and culture * Nyaroshi's Blessing Crafted Treasures: * The Heavensward (Artifact 5) A lightweight, super-durable flying ship that can be controlled by a single captain who commits 7 motes to the vessel. It's powered by an ancient geomantic essence core thing * Heart of Glass (Artifact 5) An artificial heart whose precise powers are TBD * The Heavensword, a nexus of floating islands powered by elemental manses and capable of shooting Independence Day lasers Loot Drops: * Collar of Dawn's Cleansing Light (Keeps you clean for free; commit 1 mote to get +2 dice on rolls to resist poison or disease) * Jadeborn Essence Blade (Commit 5 motes to this golden bracer to project a punch dagger of essence; it's a light artifact weapon, can count as a dagger or khatar, and has the Brawl, Lethal, Melee, and Piercing tags) * Black Jade Chain Shirt (artifact light armor; if it's been immersed in water within the last week, it allows the wearer to safely breathe any kind of air) * Orichalcum-Reinforced Buff Jacket (artifact medium armor; big enough on the inside to conceal even a heavy artifact weapon) * Orichalcum shortspear (artifact light weapon) which is very hard to pick up or attune if you're not a Solar * Spidersilk tunic (artifact light armor; doesn't count as armor for martial arts purposes) * Earth Shaping Gem (leave this hearthstone in place for several weeks to allow those who touch it to sculpt nearby stone with their hands) * Various earth and navigation-themed terrestrial circle spells * flame behemoth S2 engine FROM MAHALANKA -------------------------------- * Dauntless (but it's heavy armor) * Brightest Day (combo hearthstone bracer/crafting bracers/essence glider with 4m commitment) * Breachfire (combo DB fire aspect anima 1 and volcano cutter) * Enough red and white jade for a suit of heavy armor * A bit of raw white jade and more raw black jade worth Resources 2 all together * Enough orichalcum to make a light weapon or armor piece * Enough jade in colors of your choice to make a heavy weapon or armor piece, or two mediums, or four lights + one more light piece * Some ancient Niobraran coins worth Resources 2 on their own from the right buyer
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# ? Apr 25, 2024 05:46 |