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rocketrobot
Jul 11, 2003

There's a new UGC Dragonfall module out called Mercurial. I've noticed a lot of new art assets in the game that were nice to see, including getting dropped off by a moving bus (which caused some stuttering with Unity, but whatever).. Then I saw this:



I want one.

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Selenephos
Jul 9, 2010

rocketrobot posted:

There's a new UGC Dragonfall module out called Mercurial. I've noticed a lot of new art assets in the game that were nice to see, including getting dropped off by a moving bus (which caused some stuttering with Unity, but whatever).. Then I saw this:



I want one.

Let me know how it is. There are only like two good UGCs out there and one of them never even got ported to Dragonfall DC.

rocketrobot
Jul 11, 2003

Mr. Fortitude posted:

Let me know how it is. There are only like two good UGCs out there and one of them never even got ported to Dragonfall DC.

The plot is good and fun so far. Some nice storytelling gameplay options. It's rough around the edges with typos and they appear to have had a bit of a learning curve with the dialog system. You can tell they changed the timeline to 2050 from 2054 with some mentions of The Ripper and stuff.

But it's the best UGC I've played for the first hour, at least.

edit: I'm a little further now and there's a lot of incomplete dialog that hasn't been filled in. For example, I walk up to some gang members up to no good and get to choose which etiquette to use (no dialog or description)and they say "Didn't think about it like that before" and run off.

rocketrobot fucked around with this message at 18:16 on Aug 15, 2015

Selenephos
Jul 9, 2010

rocketrobot posted:

The plot is good and fun so far. Some nice storytelling gameplay options. It's rough around the edges with typos and they appear to have had a bit of a learning curve with the dialog system. You can tell they changed the timeline to 2050 from 2054 with some mentions of The Ripper and stuff.

But it's the best UGC I've played for the first hour, at least.

I see. When Hong Kong comes out, I'm going to finally learn how to use the editor so I can do a Renraku Arcology Shutdown campaign. I've been waiting for years for someone to make it but, nothing.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Section Z posted:

I am a dumb idiot who is bad at getting kickstarter results (I didn't get any notices or mails from Interstellaria for example, and resorted to 'Try refreshing your humblekeys and maybe it will be there?' from the advice of others)

Do I just like, make an account on backerkit and then go to some 'link yo kickstarter account' and go from there? I'm just Sprawl Tier (come to think of it, I remember filling out a survey over what game books I wanted but don't remember actually grabbing them).

Or is there some obvious thing I'm overlooking on the kickstarter website itself I push to get my things.

No, don't try to make a backer account, that's actually for people like HBS who are being backed because backerkit is really goddamn dumb at naming things and usability. What you need to do is find the e-mail from back in April when you filled out the survey and click the link to the survey again, because the post-survey page it'll take you to is the only way to look at your rewards. If you've lost/deleted the e-mail, there's a link on the backerkit front page to have them send you another link to your survey (and subsequently your actual "account").

spiritual bypass
Feb 19, 2008

Grimey Drawer
Getting really pumped for this, listening to music from the new campaign that I just downloaded from Backerkit

kujeger
Feb 19, 2004

OH YES HA HA

Felinoid posted:

No, don't try to make a backer account, that's actually for people like HBS who are being backed because backerkit is really goddamn dumb at naming things and usability. What you need to do is find the e-mail from back in April when you filled out the survey and click the link to the survey again, because the post-survey page it'll take you to is the only way to look at your rewards. If you've lost/deleted the e-mail, there's a link on the backerkit front page to have them send you another link to your survey (and subsequently your actual "account").

There are both backer and kickstarter accounts on backerkit. I have a backer account that I've used for all my surveys. By logging in I can see the kits of all the games I've backed (that used backerkit).

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

kujeger posted:

There are both backer and kickstarter accounts on backerkit. I have a backer account that I've used for all my surveys. By logging in I can see the kits of all the games I've backed (that used backerkit).

Did they change that since April? Because when I tried to make a backer account in April, the site itself told me what you quoted.

kujeger
Feb 19, 2004

OH YES HA HA

Felinoid posted:

Did they change that since April? Because when I tried to make a backer account in April, the site itself told me what you quoted.

Maybe? Honestly, can't remember!

Periodiko
Jan 30, 2005
Uh.

rocketrobot posted:

The plot is good and fun so far. Some nice storytelling gameplay options. It's rough around the edges with typos and they appear to have had a bit of a learning curve with the dialog system. You can tell they changed the timeline to 2050 from 2054 with some mentions of The Ripper and stuff.

But it's the best UGC I've played for the first hour, at least.

edit: I'm a little further now and there's a lot of incomplete dialog that hasn't been filled in. For example, I walk up to some gang members up to no good and get to choose which etiquette to use (no dialog or description)and they say "Didn't think about it like that before" and run off.

Yeah, it's a little weird because it's kind of incomplete, there's still some placeholders and a lot of minor bugs, this is more like a public beta test for the module. It's well made, though, and I'm really hard on user mods. The level design is genuinely really atmospheric and good, more atmospheric than the HBS stuff, everything is grimy and dirty and dimly lit in a cool way. It's fun, and the best module so far.

The writing is not bad but it's very over-the-top shadowrun, the slang, jargon and references are really excessive, it's like 500% of what they used in Dragonfall. It's also at times way over-written, just walls of exposition and characterization. And weirdly, the game often gives you way too many options that don't actually mean anything, like this is a very Mercurial dialog moment, six goddamn options that basically all do the same thing.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Thanks for trying to give me a heads up anyways Felinoid. I Got that impression when I first looked at the site myself the other day. Last night I made an account for backers on backerkit . com and got my key and various soundtrack downloads :downs: (also showing there, Satellite reign stuff. which I already got installed anyways).

I totally agree that the backerkit site thing feels wonky as hell.

Furism
Feb 21, 2006

Live long and headbang
Apparently if you buy the OST separately you get 6 extra tracks :( https://joneverist.bandcamp.com/album/shadowrun-hong-kong-original-soundtrack

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

God dammit, I just want all the music.

Furism
Feb 21, 2006

Live long and headbang

xthetenth posted:

God dammit, I just want all the music.

Well the digital version is less than $3 and you get to download it in FLAC, so if the "free" KS version is nice I might just buy the full one. But I thought I'd point out the other release.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Furism posted:

Well the digital version is less than $3 and you get to download it in FLAC, so if the "free" KS version is nice I might just buy the full one. But I thought I'd point out the other release.

Oh I did because I have a problem, but a problem that gets me more sweet sweet Shadowrun soundtrack music isn't really a problem now is it?

rocketrobot
Jul 11, 2003

Periodiko posted:

Yeah, it's a little weird because it's kind of incomplete, there's still some placeholders and a lot of minor bugs, this is more like a public beta test for the module. It's well made, though, and I'm really hard on user mods. The level design is genuinely really atmospheric and good, more atmospheric than the HBS stuff, everything is grimy and dirty and dimly lit in a cool way. It's fun, and the best module so far.

The writing is not bad but it's very over-the-top shadowrun, the slang, jargon and references are really excessive, it's like 500% of what they used in Dragonfall. It's also at times way over-written, just walls of exposition and characterization. And weirdly, the game often gives you way too many options that don't actually mean anything, like this is a very Mercurial dialog moment, six goddamn options that basically all do the same thing.



Yep, I agree completely. Is is just me or is there new music in it as well? They did a great job on the atmosphere and really just need a hardass dialogue editor to come in and clean house.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Mr. Fortitude posted:

Let me know how it is. There are only like two good UGCs out there and one of them never even got ported to Dragonfall DC.

Wait,which UGCs are those? Out of curiosity.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The Nightmare Harvest is really, really good. Very good dialogue.

rocketrobot
Jul 11, 2003

wiegieman posted:

The Nightmare Harvest is really, really good. Very good dialogue.

Except the combat in the beginning that was almost impossible.

Selenephos
Jul 9, 2010

VolticSurge posted:

Wait,which UGCs are those? Out of curiosity.

Nightmare Harvest and Atumbra Saga. Neither are particularly amazing or well balanced, but they're worth a playthrough. Everything else either sucks and is full of dumb homophobic and racist stuff, or unfinished and kind of buggy which is why I didn't include Shadowrun Unlimited.

The Insect Court
Nov 22, 2012

by FactsAreUseless

Periodiko posted:

Yeah, it's a little weird because it's kind of incomplete, there's still some placeholders and a lot of minor bugs, this is more like a public beta test for the module. It's well made, though, and I'm really hard on user mods. The level design is genuinely really atmospheric and good, more atmospheric than the HBS stuff, everything is grimy and dirty and dimly lit in a cool way. It's fun, and the best module so far.

The writing is not bad but it's very over-the-top shadowrun, the slang, jargon and references are really excessive, it's like 500% of what they used in Dragonfall. It's also at times way over-written, just walls of exposition and characterization. And weirdly, the game often gives you way too many options that don't actually mean anything, like this is a very Mercurial dialog moment, six goddamn options that basically all do the same thing.



It doesn't include a long prefatory aside stuck between brackets where the NPC's physical mannerisms are described in lengthy purple prose that includes lots of mentions of eyes that eyes that flash or sparkle or gleam and the use of the word grins/smiles/laughs followed by an adverb meant to convey to us a sense of the character's interior life.

Basically fan-dev creators have never heard the dictum "show, don't tell". Except for those whose characters have dialogue so flat as to be emotionally dead and talk like they're appearing in a corporate HR's new employee introduction video or one of the terrible pornos created before our greatest porn scientists discovered that porn didn't need a plot.

The only game that was ever able to get its community to deliver truly good fan-made content(as in real game story content, not boobs on mudcrabs content) was Neverwinter Nights. Not sure how, probably a combination of the sort of the D&D nerd drawn to the game, the ease of creation, and the inability given graphical limitations to create a million different airbrushed softcore 'companions' and appropriately creepy armor.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
I was looking for a HongKong thread before realising we are still using this one.

Is HongKong using an updated version of unity engine or is it exactly the same as Dragonfall?

Hakkesshu
Nov 4, 2009


Mega Comrade posted:

I was looking for a HongKong thread before realising we are still using this one.

Is HongKong using an updated version of unity engine or is it exactly the same as Dragonfall?

It's the same engine but they've already said they are making significant changes to the interface

Senjuro
Aug 19, 2006
A bit disappointed with the Hong Kong soundtrack. Not much stood out, just a lot of fairly bland ambient music.
Compared to Returns and Dragonfall:
https://www.youtube.com/watch?v=3srNXjLVWok
https://www.youtube.com/watch?v=845qEAGrJcY
https://www.youtube.com/watch?v=N4xFSTja__0
https://www.youtube.com/watch?v=2bj371aa-2o

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!
Final boss music was the best part of DMS and great callback to the SNES Shadowrun: https://www.youtube.com/watch?v=x1WAbkRohSg

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

VolticSurge posted:

Wait,which UGCs are those? Out of curiosity.

Mr. Fortitude posted:

Nightmare Harvest and Atumbra Saga. Neither are particularly amazing or well balanced, but they're worth a playthrough. Everything else either sucks and is full of dumb homophobic and racist stuff, or unfinished and kind of buggy which is why I didn't include Shadowrun Unlimited.
There's also A Stitch In Time which is pretty drat decent and game-y. Its "stealth" mechanic is all we had prior to HK.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

wiegieman posted:

The Nightmare Harvest is really, really good. Very good dialogue.




Yes. It is a lot of fun.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

The Insect Court posted:

The only game that was ever able to get its community to deliver truly good fan-made content(as in real game story content, not boobs on mudcrabs content) was Neverwinter Nights. Not sure how, probably a combination of the sort of the D&D nerd drawn to the game, the ease of creation, and the inability given graphical limitations to create a million different airbrushed softcore 'companions' and appropriately creepy armor.

Half-Life had an absolutely incredible mod scene that has basically never been surpassed. Planet Half-Life had a Mod of the Week feature showcasing the best mod released that week and they managed to keep it going for something like three years. Right at the intersection of good enough tech to allow creators to be creative and bad enough tech for that creation to not be terribly onerous.

rocketrobot
Jul 11, 2003

Mega Comrade posted:

I was looking for a HongKong thread before realising we are still using this one.

Is HongKong using an updated version of unity engine or is it exactly the same as Dragonfall?

What do you guys feel about a new thread? Preferably one with a section for mods for each installment of the game.

Senjuro posted:

A bit disappointed with the Hong Kong soundtrack. Not much stood out, just a lot of fairly bland ambient music.
Compared to Returns and Dragonfall:
https://www.youtube.com/watch?v=3srNXjLVWok
https://www.youtube.com/watch?v=845qEAGrJcY
https://www.youtube.com/watch?v=N4xFSTja__0
https://www.youtube.com/watch?v=2bj371aa-2o

Dragonfall had superior music for sure. HK will still work for when I need to get some coding done, I suppose.

Edit: Exit Stage Left is pretty great in the HK soundtrack.

rocketrobot fucked around with this message at 17:48 on Aug 16, 2015

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

rocketrobot posted:

What do you guys feel about a new thread? Preferably one with a section for mods for each installment of the game.


Probably a good idea. The op hasn't been updated in 2 years and has no information about dragonfall or hong Kong. A little mod guide would be lovely too for people like me who still haven't tried any yet.

anime was right
Jun 27, 2008

death is certain
keep yr cool
um, this is the best part of the dms ost

https://www.youtube.com/watch?v=FOGkI1S1n5M&t=110s

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Somebody should hijack that OP and make it something that actually tells new people something imo

Selenephos
Jul 9, 2010

That or make a new thread or something. I was actually reading the earlier posts of this thread and it seemed like everyone was making GBS threads on Shadowrun Returns being kickstarted, while praising how Wasteland 2 and Broken Age were kickstarted and yet in the end, I'd say even Dead Man's Switch ended up being better than both of those games.

Was a fun time warp back to 2012.

Helical Nightmares
Apr 30, 2009
HK will have stealth?

SirFozzie
Mar 28, 2004
Goombatta!
New thread up:

http://forums.somethingawful.com/showthread.php?threadid=3736979

forgot to give it a Witty Subtitle :(

fennesz
Dec 29, 2008


You monster, that's the best perk of making a thread.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
e: wrong thread, moved to the new one.

Kenny Logins fucked around with this message at 14:06 on Aug 18, 2015

Kurtofan
Feb 16, 2011

hon hon hon
e: wrong thread.

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LibbyM
Dec 7, 2011

Edit: This is not the new thread, sorry.

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