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Comrayn
Jul 22, 2008
I still think this is the best moba/arts/farts out there but as usual the worst part is the people who play it. The consensus seems to be that reporting doesn't do anything and dickheads can just run wild.

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Corbeau
Sep 13, 2010

Jack of All Trades
I like a lot inherent to Dawngate, but it has one problem: I got past the "elo wall" in League and don't want to slog through it again. Y'know, that zone in elo above which people become noticeably less of a jackass because being a jackass hurts your ability to win in a team game. Having to go punch through that again just does not feel enticing.

I hate MOBA communities.

Corbeau fucked around with this message at 01:57 on Jun 6, 2014

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I never got through any MOBAs Elo hell, so that's not an issue for me. I gotta say though that so far Dawngate seems to have a less toxic community than LoL (or god forbid DotA). There does seem to be a lot more leavers though - but Dawngate has some built in ways to let teams surrender before 20 minutes if someone leaves, the net worths get too lopsided or kill numbers get too crazy.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I'm SATsurupettan in game if anyone wants to play. I just downloaded it tonight. :v:

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I played a few games last night. I tried out that crazy dude who summons tentacles and the chick who makes herself bleed. I don't remember their names right now, it was pretty late!

I should preface this by saying I thoroughly enjoy DotA and Smite, and I am a bitter ex-League player.

Overall I like it. There's some nice features, like wards being baked into the character. UI feels fairly intuitive even without a tutorial, which is good. Map felt easy to learn. There doesn't seem to be arcane poo poo to learn in the game itself like DotA, which is either good or bad depending on your perspective. I'm not a good judge since I play multiple MOBAs depending on what I want at that moment in a game.

Aesthetically it feels like a prettier League. It really looks a LOT like League, but with nicer graphics. Some cool hero designs too. I also liked the voice acting, crazy tentacle dude was hilarious to listen to. He's like someone mashed Rubick and Invoker together.

Following fights seems a lot easier than League. The visual tells are noticeable and easy to follow. So I'd put it more in the DotA camp in this regard. Has League's issue of being insta-splattered in the late game by carries (whether you're ahead or not) unless you're a tank or build tanky. Though you can use your level 1/10/20 spells on mitigating this too.

I don't have the faintest clue how these sparks and poo poo work, but I hope it doesn't turn into an awful artificial barrier like League's rune pages. Time investment to unlock a hero looks comparable to Smite, in that it takes like probably 30+ games, but you don't have to deal with rune pages in Smite, so it's okay there. Really hinges on the sparks and whatever.

I haven't played enough to fully discuss hero balance and team fighting and ganking and all that, but it feels like crowd control is kinda... In between the DotA and League side of things. There are a fairly decent amount of CC effects and the durations are fairly short, but they cooldown quick. I was crapping out fears and 2s roots constantly later in the game. It felt a bit like playing a quas/wex invoker without EMP. I don't know if there's big 'teamfight ults'* like Reverse Polarity or Black Hole, but I can still see some nice wombo-combo setups happening like the tentacle mage guy's ult + that giant dragon thing from the dancer lady. Chasing felt hard for me, even as the crowd control mage guy, but that's probably primarily due to inexperience. I think once I'm better with him I'd be an inescapable rear end in a top hat.

I liked the hero design I saw/tried. At first I scratched my head a bit when reading some of the abilities, but in actual play it was very easy and intuitive to figure out how the two heroes I played functioned. Not so much ideal skill builds, but just how their toolkit works in general.

I think the game is fun and has some depth and potential. I want to see how it progresses and I'm going to play some more.

*I'm talking about those game-changing spells that can completely end a fight on the initiation if you pull it off.

Tsurupettan fucked around with this message at 16:40 on Jun 8, 2014

Comrayn
Jul 22, 2008
Seems like the majority of people playing this are some kind of wannabe pro-gamer. Every game has at least one twitch stream link or guy with a pro LoL team tag in his name. :thumbsup:

inthesto
May 12, 2010

Pro is an amazing name!
I've been seeing advertisements for this game everywhere. I did some of the closed beta a long time ago, so I'm wondering how the game is shaking out now. It's cool that it tried completely new ideas, but the game was too small for it to really capture my interest. How does it compare to other MOBAs? For reference, I quit playing LoL's main map about three years ago and was a top player in Dominion and Infinite Crisis for a while.

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Dizz
Feb 14, 2010


L :dva: L
It's been almost about 10 months since I made this thread and I've not updated it since forever. If someone else is willing to make a new thread for this then by all means go for it.

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