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lets kick the new page off with something fresh mountain dwarves sure were cool
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# ? Aug 27, 2014 20:10 |
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# ? Mar 28, 2024 22:18 |
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Internet Kraken posted:Necro form is redundant if you have statue form and full negative resist. Torment is barely an issue with that much damage reduction. Why not just use both? Torment only scratches statue form at that point, but being slow around sources of hellfire is really annoying, even with the massive HP pool. Also like Lobe said, no hunger costs is really nice, having the option to spam a couple of level 7-8 spells to deal with enemies at range is super helpful. Jeffrey posted:lets kick the new page off with something fresh I slapped Wiglaf to death with my OpMo and I didn't even have statue form yet, mountain dwarves are chumps
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# ? Aug 27, 2014 20:15 |
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Another thing I like necro form over statue form for is mutation resistance. Statue form can be great in Tomb though, eating both torments and rot curses.
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# ? Aug 27, 2014 20:16 |
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PleasingFungus posted:is statue form chat going to be an every-other-page thing, now? Sorry its a good spell. apple posted:Why not just use both? Torment only scratches statue form at that point, but being slow around sources of hellfire is really annoying, even with the massive HP pool. Also like Lobe said, no hunger costs is really nice, having the option to spam a couple of level 7-8 spells to deal with enemies at range is super helpful. Well if you have the skill to do that then yeah you can use both but that's a lot investment. I normally don't even touch necromancy so to get necromutation castable requires a lot more investment that could be going towards other stuff. It has uses obviously but I've never felt like I needed it. It seems more suited to casters. The idea of being a skeleton that just runs around punching stuff is amusing though. Jeffrey posted:lets kick the new page off with something fresh Bring back gnomes
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# ? Aug 27, 2014 20:22 |
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Internet Kraken posted:
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# ? Aug 27, 2014 20:42 |
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scalded schlong posted:Distortion Form (this is a goodidea not a fact, that death was caused by a passwall bug since fixed)
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# ? Aug 27, 2014 20:52 |
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Since that was a bug I wonder why there is even a death message for getting stuck in a wall.
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# ? Aug 27, 2014 21:59 |
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I think many moons ago casting passwall on a too-deep wall instantly killed you and they left that in because it was safer (I suppose I should wish it had crashed but the obituary is worth more than the character to me!) given the seriously funky way passwall works.
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# ? Aug 27, 2014 22:02 |
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How does the shadow mimicking work with Dithmenos? Does it have the same stats and damage and everything? Can it cast spells? Does the frequency of its actions increase with piety?
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# ? Aug 27, 2014 22:05 |
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kaschei posted:I think many moons ago casting passwall on a too-deep wall instantly killed you GenericOverusedName posted:How does the shadow mimicking work with Dithmenos? Does it have the same stats and damage and everything? Can it cast spells? Does the frequency of its actions increase with piety? (It used to exactly copy spells, now it just creates "shadow shards" that... do some fixed amount of damage based on the spell's level, I think? I'm still sad that I never won a DECj of Dith while it was the case--I got close, one-shotting OOFs with shadow-copied Crystal Spears and Pan Lords with shadow-copied Ice Storm, but I splatted foolishly in Extended). LogicNinja fucked around with this message at 22:14 on Aug 27, 2014 |
# ? Aug 27, 2014 22:08 |
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Internet Kraken posted:Well if you have the skill to do that then yeah you can use both but that's a lot investment. I normally don't even touch necromancy so to get necromutation castable requires a lot more investment that could be going towards other stuff. It has uses obviously but I've never felt like I needed it. It seems more suited to casters. Or clawing stuff, with your skeletroll claws of draining. http://dobrazupa.org/morgue/Jazzimus/morgue-Jazzimus-20130625-151853.txt
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# ? Aug 27, 2014 22:11 |
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kaschei posted:I think many moons ago casting passwall on a too-deep wall instantly killed you If I remember correctly, it would prompt you saying 'This rock feels extremely deep, are you sure? (y/n). If you said y, you would instantly die. Maybe there was a time when it didn't even prompt you, but I wasn't around for that.
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# ? Aug 27, 2014 22:12 |
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The number of tiles it can go through is randomized, so you might not have killed yourself, too.
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# ? Aug 27, 2014 22:21 |
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kaschei posted:I think many moons ago casting passwall on a too-deep wall instantly killed you and they left that in because it was safer (I suppose I should wish it had crashed but the obituary is worth more than the character to me!) given the seriously funky way passwall works. passwall used to be so great quote:You begin to meditate on the wall. You continue meditating on the rock. You continue meditating on the rock. You finish merging with the rock. You die... Fedhas appreciates your contribution to the ecosystem.
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# ? Aug 27, 2014 22:22 |
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I think that that is a quote from the morgue I posted (how many people use Fedhas anyway?) resistentialism posted:The number of tiles it can go through is randomized, so you might not have killed yourself, too.
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# ? Aug 27, 2014 22:31 |
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GenericOverusedName posted:How does the shadow mimicking work with Dithmenos? Does it have the same stats and damage and everything? Can it cast spells? Does the frequency of its actions increase with piety? I know that the frequency of its actions increases with piety, but can't answer the others. It mimics spells, which used to mean it actually cast the spells, but that apparently got changed maybe?
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# ? Aug 27, 2014 23:08 |
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quote:Cerebov gestures at you. Great work Cerebov
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# ? Aug 28, 2014 01:07 |
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Not My Leg posted:I know that the frequency of its actions increases with piety, but can't answer the others. It mimics spells, which used to mean it actually cast the spells, but that apparently got changed maybe? Yeah, it seems that now it mimics some spells by casting a generic single-target damage spell. I think they nerfed it shortly after I 15-runed my very first try with Dithmenos by casting double-icestorms at everything in extended (this was also just before the Glaciate change).
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# ? Aug 28, 2014 01:10 |
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Yeah there is a generic beam and a generic single target spell. I believe it still properly mimics targetted hexes though, which is great for stabbers.
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# ? Aug 28, 2014 01:14 |
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The shadow shard seems to hurt undead and demons just fine, which is totally inconsistent with other uses of Shadow as an adjective in game. MY IMMERSION! I just won a Vinestalker Skald of Dith, breaking a brutal cold streak that lasted nearly a year code:
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# ? Aug 28, 2014 03:42 |
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Jeffrey posted:Yeah there is a generic beam and a generic single target spell. I believe it still properly mimics targetted hexes though, which is great for stabbers. When Dith was first made, casting Ensorcelled Hibernation and succeeding could cause your Shadow Sleep to cast and fail, which awoke the target! Since your Shadow Sleep was a weaker power, it failed often on targets with high MR or HD. This was especially fun against hydras and Deep Elf Annihilators.
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# ? Aug 28, 2014 03:46 |
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The Newman posted:VsSk is not a game-recommended combo, but it works pretty well. Every spell in the book except Song of Slaying is worth learning for the sneaky stabber, and Regeneration and Spectral Weapon are useful all game long. I used Shadow Form zero times because I can't think of when it would actually be useful. Agreed VsSK was the easiest 15 runes I've ever had -- I prefer Ash though.
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# ? Aug 28, 2014 04:04 |
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I remember a while ago, there was this survey for Japanese Crawl players for their thoughts on the game and there was this one line which says Japanese players find Demigods so easy that they've split wins into a "Demigod Wanderer" win and "Non-Demigod Wanderer" win. I kind of wonder if this is some sort of in-joke or something since that combo seems to suck unless you get real lucky.
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# ? Aug 28, 2014 04:43 |
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Davzz posted:I remember a while ago, there was this survey for Japanese Crawl players for their thoughts on the game and there was this one line which says Japanese players find Demigods so easy that they've split wins into a "Demigod Wanderer" win and "Non-Demigod Wanderer" win. Not quite. There were a bunch of Japanese players playing on, I think, CDO webtiles when that was still a thing, and one dude was talking to them, when they decided to play a goof on him with the DgWn thing. It was never an actual survey, and definitely not a decisive line about it. Now, the Korean obsession with Beogh, that's weird.
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# ? Aug 28, 2014 05:07 |
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Xom thought this was hilarious! http://crawl.akrasiac.org/rawdata/InternetKraken/morgue-InternetKraken-20140828-040624.txt Didn't think I would 15 rune with Xom but I felt inspired. A bunch of melee mutations combined with statue force turns you into a wrecking ball. Xom was really nice with mutations and mostly gave me good ones throughout the game. He was surprisingly helpful. I mean he did try to kill me a few times by warping me on Zot:5 or putting me next to Asmodeus while at half health, but he could of been a lot more cruel. I spent the entirety of Tomb trembling with fear of him warping me or performing the dreaded stair swap, but he decided to just annoy me by summoning lots of imps to "help". I'd never played with Xom before so I always was under the impression that he was a lot more dangerous. He's seems only liable to instakill you in the early game by summoning something bullshit like a Hellion though. Once you get your character running he's more of a nuisance. A nuisance that occasionally makes your day with a great gift or scares the poo poo out of you by pushing you into a horde of monsters. Good times! EDIT: And once again I get denied a chance to streak by a pack of loving jackals Internet Kraken fucked around with this message at 05:35 on Aug 28, 2014 |
# ? Aug 28, 2014 05:16 |
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Arrhythmia posted:Not quite. There were a bunch of Japanese players playing on, I think, CDO webtiles when that was still a thing, and one dude was talking to them, when they decided to play a goof on him with the DgWn thing. It was never an actual survey, and definitely not a decisive line about it. The Korean obsession with Beogh does not actually exist. I looked up the numbers about a month ago. There are 1934 beogh games on CKR, the Korean server; of those, 636 were played by "hanon12", 471 by "Thrall", and 249 by "SiotWarrior", making up (between the three of them) roughly two-thirds of all CKR Beogh games. (Coincidentally, these were the players that came to IRC to complain about recent Beogh changes!) Exclude those three, and CKR players actually play significantly less Beogh than average. This is my fault! I started the myth of the Korean Beogh Obssession, with shoddy statistical analysis and an overemphasis on anecdote. I created it - and I must slay it!
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# ? Aug 28, 2014 05:29 |
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# ? Mar 28, 2024 22:18 |
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Also, 0.15 is out! It's a surprise to everyone. (Including some of the devs!) New thread is here.
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# ? Aug 28, 2014 05:39 |