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If the project had continued it would have ended in a C&D order. Strangely the source engine would have made a better fit for the original System Shock than it's sequel. The hardest thing about making System Shock in source would be the unavoidable load times upon entering/exiting cyberspace.
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# ? Sep 8, 2014 10:03 |
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# ? May 7, 2024 21:13 |
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How would you deal with Shock 1's inventory management and unload/load mechanisms in Source, though?
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# ? Sep 9, 2014 04:04 |
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I'd solve the inventory by using a menu similar to how most custom servers for source games handle their controls. Loading and unloading ammo would both be bound to the 'r' key, different ammo types would be handled by having a key to swap between them. I'm not saying source is a good fit for either game but it'd be easier to implement almost all of system shock than it would be for system shock 2's implants, psi powers, and grid-based inventory system.
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# ? Sep 9, 2014 05:22 |
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Coincidently I'm currently working on a tool that converts SS1(and Ultima Underworld) levels into other engines such as Doom3 and Source Engine. https://www.youtube.com/watch?v=hlz_Ifo9mcQ
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# ? Sep 9, 2014 08:20 |
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You might want to double check your vertical coordinates, most of the ceilings and slopes seem a bit off.
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# ? Sep 9, 2014 17:04 |
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Deathwind posted:You might want to double check your vertical coordinates, most of the ceilings and slopes seem a bit off. I know. Video is four months old. All of that is fixed now.
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# ? Sep 9, 2014 19:26 |
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Do you plan to adapt the entire game or are you just making tools for someone else's project?
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# ? Sep 9, 2014 21:54 |
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Deathwind posted:Do you plan to adapt the entire game or are you just making tools for someone else's project? Not sure I'm insane enough to adapt all 3 games. I shy away from the remake word since it creates a lot of expectations from people. I'm certainly trying to implement enough functionality as I can with the caveat that this is a hobby project done by someone who knows next to nothing about game design, level editing and engines. My personal objective is to at least produce a solid modders resource so that someone with the right creative chops can produce something worthy of the UW/SS name. Not only does it create levels and level scripts but it can also extract all the artwork and text data required for making a level, generate support files for using this data in other engines, dump a whole load of debug info for understanding the games behaviour and even repack game data into uncompressed formats where I can hex edit data to see what happens. I already support Idtech and Source engine(I've even ran Underworld levels in Dark Messiah!) and I'm currently working on something experimental that might be fairly exciting if it pans out as I hope it will.
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# ? Sep 10, 2014 09:15 |
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Danny Glands posted:Get interesting stuff from Storage.
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# ? Sep 10, 2014 20:39 |
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Deathwind posted:You might want to double check your vertical coordinates, most of the ceilings and slopes seem a bit off. No. Increase them. I want my fight against SHODAN to be a literal descent into hell.
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# ? Sep 11, 2014 04:53 |
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Probably about that time to admit I have no idea when I'll get this thing done. School's started again and I have a craaaaaaaaaazy senior year schedule. So this is getting put on hold. I'll try update when I can, and hopefully this thread won't die, but if it does I will make another thread for it when I get some more time. Sorry everybody. As an aside, that conversion thing looks really awesome.
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# ? Oct 2, 2014 04:35 |
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No rush, I'm sure there's nothing urgent going on in the station anyway.
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# ? Oct 2, 2014 07:22 |
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# ? May 7, 2024 21:13 |
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It's completely okay! Take all the time you need.
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# ? Oct 4, 2014 02:40 |