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Can't wait for this thing to start. Hope it's as balls-to-the-wall CHAOS as it looks.
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# ? May 9, 2014 22:08 |
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# ? Apr 26, 2024 21:14 |
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B.B. Rodriguez posted:Can't wait for this thing to start. Hope it's as balls-to-the-wall CHAOS as it looks. It has begun.
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# ? May 10, 2014 18:52 |
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[18:31] * Joins: Dachshundofdoom (~cgiirc@synIRC-249046D8.nbrncmtc01.nwbrnc.ab.dh.suddenlink.net) [18:32] <Dachshundofdoom> Mandozer: I have a question about what just happened in game with the turrets and stuff Hi I was in the bathroom, what did you want to know?
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# ? May 20, 2014 23:44 |
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3[01:32] * Joins: Dachshundofdoom (~cgiirc@synIRC-249046D8.nbrncmtc01.nwbrnc.ab.dh.suddenlink.net) [01:33] <Dachshundofdoom> hey mandozer, you there? In the event this is about your dead minion, have no fear, before you evacuate the station you'll have a chaos space marine replacement if you have the greater minion of chaos talent. Most likely anyway.
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# ? Jun 14, 2014 14:32 |
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Hi sup, this game is still alive. Update will be coming in the next 48 hours, going into surgery in like 2 hours, should have the rest of the time while I'm high off vicodin and poo poo to hammer this thing out.
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# ? Jul 1, 2014 09:36 |
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Hi sup, I got my hands on tome of decay. Here's a bit of update on how I see the campaign progressing. You are gonna do this station bit, I'm intending to wrap it up by next month hopefully then we are fighting on Cadia. Eventually the 1st Black Crusade ends and the PCs should either be dead or alot more corrupted and infamous. At some point, we're going to run a player driven black crusade if there is interest in that sort of thing but you guys need to become badasses first, possibly even daemon princes! Also for Dyne and Werix's character, you may take Veteran of the Long War/Plague Marine respectively and apply it to your character sheet effect immedietely if you so choose.
Viva Miriya fucked around with this message at 14:21 on Jul 19, 2014 |
# ? Jul 19, 2014 12:49 |
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This sounds cool, now I've just got to get hold of Tome of Decay.
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# ? Jul 19, 2014 14:12 |
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Mark Brouhard posted:Hi sup, I got my hands on tome of decay. Here's a bit of update on how I see the campaign progressing. You are gonna do this station bit, I'm intending to wrap it up by next month hopefully then we are fighting on Cadia. Eventually the 1st Black Crusade ends and the PCs should either be dead or alot more corrupted and infamous. At some point, we're going to run a player driven black crusade if there is interest in that sort of thing but you guys need to become badasses first, possibly even daemon princes! Also for Dyne and Werix's character, you may take Veteran of the Long War/Plague Marine respectively and apply it to your character sheet effect immedietely if you so choose. I'll have to get my hands on the plague Marine info first; I should just get a copy now instead of waiting for Gen con next month. Did they actually stat up bile throwers?
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# ? Jul 19, 2014 15:43 |
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Werix posted:I'll have to get my hands on the plague Marine info first; I should just get a copy now instead of waiting for Gen con next month. I don't think so but I mighta missed it.
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# ? Jul 20, 2014 04:11 |
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Finally got my hands on the plague marine info, and will for sure be remaking Dulsatae as one. For ease sake can I just replace the weapon training plague knife with plague sword so I can just keep my current gear?
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# ? Jul 25, 2014 14:33 |
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Werix posted:Finally got my hands on the plague marine info, and will for sure be remaking Dulsatae as one. For ease sake can I just replace the weapon training plague knife with plague sword so I can just keep my current gear? I didn't realize plague sword required a proficiency. Assume plague knives/swords are covered under the same proficiency.
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# ? Jul 25, 2014 14:58 |
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simsense cumshots posted:I didn't realize plague sword required a proficiency. Assume plague knives/swords are covered under the same proficiency. Yeah, they're exotic weapons. Remember I forgot to get the exotic training and you have it to me on an exp debt? Now I won't have too.
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# ? Jul 25, 2014 15:03 |
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Ok this is my super cool and elaborate tank plan
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# ? Oct 7, 2014 23:51 |
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Alright, new minion time.pre:Minion: Chaos Space Marine Name: Iocanthos Wounds: 18 New Minion Characteristics: 9#2d10+30 38 38 37 41 38 46 44 50 43 Minion Power Armor edit: Changed a few things around after I realized I didn't have to count Linguistics towards the 9 skills a Greater Minion gets. double edit: Then I decided to make him a Mutant for fun, which gave him Blessed Fits...which he will never suffer from, given that he doesn't have infamy. I rerolled that into Eyestalks, but I'll go with the original if you want. Dachshundofdoom fucked around with this message at 01:14 on Oct 30, 2014 |
# ? Oct 11, 2014 16:28 |
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I dig the drum magazine that bolter is rocking.
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# ? Oct 11, 2014 18:45 |
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Hi we are back. Need Dyne, IPVG, and LordKoth to post otherwise I'm purging them. Also reopening recruit for the reserves.
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# ? Oct 28, 2014 23:34 |
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simsense cumshots posted:Hi we are back. Need Dyne, IPVG, and LordKoth to post otherwise I'm purging them. Also reopening recruit for the reserves. Lordkoth did indicate in the MIA thread that he'd be out of town until tomorrow, don't ruin his vacation by kicking him out just yet.
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# ? Oct 29, 2014 00:53 |
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Werix posted:Lordkoth did indicate in the MIA thread that he'd be out of town until tomorrow, don't ruin his vacation by kicking him out just yet. Dont worry at current update rates he has 2 weeks lol.
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# ? Oct 29, 2014 02:01 |
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Hi we are back. Need Dyne, IPVG, and LordKoth to post otherwise I'm purging them. Also reopening recruit for the reserves.
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# ? Oct 30, 2014 00:15 |
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CREAMgame dies, Longest War lives. Going to be reopening the recruit and posting it in the TG Megathread. Try to get you guys back up to 10-12 players. A quick edit though. I got rid of the Legion Missile Launcher/Munitions cause they look alright as is. Xun's special Xcom plasma sniper stays tho. Only person that needs to edit their sheet is werix. Seriously Concussive 3 is insane let alone concussive 5. I didn't realize how hilarious that turned out. Viva Miriya fucked around with this message at 04:00 on Nov 26, 2014 |
# ? Nov 26, 2014 01:43 |
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Oh yeah you guys got a exp rebate as well. Advanced Archetypes are 3,600 for marine and 4,600 for humans. So 500 for CSMs/1000 for humans. Go ahead and spend that now.
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# ? Nov 26, 2014 04:05 |
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Yeah, I might get in on this since the offer's been extended. First I need to read the thread to find out what's going on besides "poo poo's exploding and people dying" and second I need to carve out some time to talk to Mandozer re: characters and the building thereof.
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# ? Nov 26, 2014 09:02 |
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The story so far: We've taken out Cadia's orbital defenses and stormed the planet, giving ourselves a beachhead. Abbadon came and gave us a thumbs up, now we're going to take the capital.
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# ? Nov 26, 2014 09:35 |
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Good, gently caress Cadia.
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# ? Nov 26, 2014 09:46 |
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Hmm, I'm interested in a Khornate Heretek. Not like Gozer from frajaq's game, more...speedy/punchy. Might I be able to get rolls for mutations? Also for some reason the first pastebin link on the front page ("Armor/Wargear/Weapons") just points to pastebin itself rather than a specific document. Edit: Roll Set 1, Roll Set 2, Power Armour NGDBSS fucked around with this message at 20:46 on Nov 28, 2014 |
# ? Nov 26, 2014 19:08 |
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gently caress!
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# ? Nov 26, 2014 19:12 |
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.
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# ? Nov 27, 2014 02:38 |
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Making a fallen astropath turned sorcerer pirate lord.
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# ? Nov 27, 2014 06:24 |
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Major Javir Oskavar Deep within the Eye of Terror is the planet Thassalania. Claimed centuries ago by Imperial Army renegades forced into a fighting retreat against loyalist Imperial troops, in the many years that followed the bloodthirsty soldiers and heretekal tech-priests who had followed the Traitor Legions in their so-called "heresy" quickly set about remaking it in their image. Thassalania is a war world, a dark reflection of Imperial fortress worlds such as Cadia. In a galaxy that knows only war, every Thassalanian is born to it. From the time they're able to walk a Thassalanian learns to field-strip weapons and the rudiments of small unit tactics. Childhood games take the form of harsh training and battle exercises, the agonizing but less-lethal practice weapons used the only taste of mercy many ever experience. From there wargames give way to full-fledged war as those who survive their training are inducted into one of the many regiments which endlessly skirmish against each other in unceasing live-fire battles that rage across the surface of the world. By the time a Thassalanian reaches adulthood, assuming they survive that far, they are already the equivalent of an Imperial Guard veteran. Those who demonstrate exceptional skill are frequently gifted with cybernetic and biological augmentations to enhance their already deadly effectiveness. Even the most powerful champion cannot prosecute a war without soldiers, and soldiers are Thassalania's only export. When a warlord needs a warband they come to Thassalania and trade food, materiel, and wealth plundered from across the stars in exchange for Thassalanian soldiers, who pledge themselves to that warlord's service in perpetuity. Unlike common mercenaries or reaver scum Thassalanians are crack troops, loyal, disciplined, and well versed in the arts of war. Occasionally Legionnaire Astartes will even journey to Thassalania to select aspirants worthy of joining their ranks, and it speaks to how highly the Thassalanians are regarded that even the Astartes pay well for this privilege. Elite Thassalanian soldiers, those who survive and thrive and who stand above even their brethren, are selected to become Myrmidons. Given extensive augmetic treatments, special training, and equipped with the finest weapons and armor, Myrmidons are frequently chosen to lead the Thassalanian forces in a warlord's employ. Sometimes a Myrmidon is even pledged to a warband all on their own, such is their prowess that even alone they can accomplish what a hundred lesser troops could not. And when Thassalania's own interests need tending to, they send Myrmidons to do so. Major Javir Oskavar is one such Myrmidon. When Abbadon the Despoiler set the wheels of his grand Black Crusade into motion it was with the largest mobilization of Thassalanian forces in the planet's history, fully a third of the world's entire population pledged to his cause, enough to cause an unprecidented cease-fire across the planet to allow for the billions of soldiers and many thousands of tons of weapons, ammunition, vehicles, and supplies to be ferried off-world to join the Crusade fleet. Abbadon's plan for the Thassalanians is a simple one, but brutally effective...as Black Legion forces spearhead the attack against Imperial territory and crack Cadia's defenses wide open, Thassalanian troops will immediately follow on their heels to reinforce the assault, pouring through the Eye of Terror and storming across the reeling world before its defenders can recover. Javir has been tasked with leading elements of the Thassalanian Crusade force as it makes its way towards Cadia, ready to claim it in Abbadon's name. pre:Thassalonian Myrmidon (homebrew advanced archetype approved by Mandozer) Stat Rolls, the other one is under the same campaign name if you want to see it. Ballistic Skill: 42 +5 47 +5 = 52 Weapon Skill: 43 +5mp -3per 45 +5 = 50 Strength: 36 36 +5 = 41 Toughness: 39 +5 44 = 44 Agility: 45 45 +5 = 50 Intelligence: 33 -5mp -3per 25 +5 = 30 Perception: 36 36 = 36 Willpower: 38 38 +5 = 43 Fellowship: 34 -4des +5 +5per 40 +5 = 45 Infamy: 60 +2 = 62 Corruption: 30 = 30 Martial Prowess +5 WS -5 Int Destruction +2 Inf -4 Fel Perfection +5 to one, -3 to two MANMODE Unaligned, no gods no masters Skills: Acrobatics Athletics +10 Awareness +10 Command +10 Common Lore (Imperial Guard, Screaming Vortex, Tech, War) Dodge +10 Forbiden Lore (The Horus Heresy and Long War, Pirates) Intimidate Linguistics (Low Gothic, Thassalanian Battle Cant) Navigation (Surface) Operate (Aeronautica, Surface) Parry Scholastic Lore (Tactica Imperialis) Stealth Survival +10 Tech Use Trade (Armorer) Talents: Air of Authority Ambidextrous Ancient Warrior Berserk Charge Bulging Biceps Cold Hearted Horde Minion of Chaos Iron Discipline Iron Jaw Jaded Lightning Reflexes Light Sleeper Nerves of Steel Peer (Warlords) Pity the Weak Quick Draw Rapid Reaction Rapid Reload Raptor Resistance (Fear) Sound Constitution (1) Storm of Iron Swift Attack Weapon Training (Power, Las, Primary, SP) Marksman Takedown Technical Knock Traits: The Quick and The Dead Special Abilities: Chem-Warrior: Upon being raised to the rank of Myrmidon a soldier's body is surgically enhanced through heretical procedures proscribed within the Imperium, implanting it with a series of organs and glands designed to enhance his combat prowess and survivability against even incredible odds and harsh battlefield conditions. These organs duplicate the effects of a Respirator and make the Myrmidon immune to most toxins (including extra damage dealt from weapons with the Toxic quality). Their new glands also act as Injectors containing Frenzon, Slaught, Stimm, and Spur. The Myrmidon may activate their implant glands to produce any of these drugs as a Free Action requiring a Routine (+20) Willpower Test for each dosage. A Failure means that gland has malfunctioned, and will need 1d5 days to recover. Other newly added organs are designed to filter away any chemical by-products of the dosages, so the user does not need to take any tests afterwards for ill effects and halves the recovery time of any automatic after-effects. The augmented physiology will also ward off any effects of excessive drug use, including addiction. Proven Leader: The Myrmidon is used to having his orders carried out with the military precision and ruthless discipline that a life of unending war breeds. All of a Myrmidon's minions that hail from Thassalania gain +10 Loyalty. In addition the Myrmidon is adept at leading by example, bolstering the capabilities of those around him either through extensive tactical training or sheer determination. Once per encounter the Myrmidon can spend an Infamy Point as a Half Action and choose one of the following benefits to apply to a number of minions or other heretics equal to his Fellowship bonus, as well as himself, for the remainder of the encounter so long as he remains in contact with them: -Follow My Lead: The Myrmidon chooses one skill he knows, and those affected can use that skill as though they had it trained at the same level. -Sweeping Advance: Those affected benefit from the Hip Shooting talent and ignore any movement penalties for difficult terrain. -Brutal Assault: Those affected gain Tearing on all melee attacks made as part of a Charge or All-Out Attack. -Cull the Weak: Those affected deal additional damage to Hordes with any successful attack equal to half the Myrmidon's Infamy bonus, and if an attack of theirs would cause enough Magnitude damage to force a Horde to test against Willpower or break, the Horde suffers a -10 penalty to that Willpower test. XP Breakdown: Advanced Archetype 4600 Fellowship +5 Willpower +5 Agility +5 Weapon Skill +5 Ballistic Skill +5 Strength +5 Intelligence +5 Characteristic Advances 1750 Operate (Aeronautica) Acrobatics Skills 400 Ambidextrous Air of Authority Pity the Weak Raptor Sound Constitution (1) Iron Discipline Rapid Reaction Swift Attack Storm of Iron Horde Minion of Chaos Talents 4000 10750/10900xp Equipment: Light Power Armour (Auto-Senses, Vox Link, Sustainable Power Source, Power Supply Tampering: Hotshot Lasgun) Variable-Configuration Assault Lasgun (BQ Hotshot Lasgun w/Spread Limiter, 1). Mutation rolls, Manmode Unaligned, Corruption 30 2). For my minion horde do you want me rolling or can I use something like the Imperial Guard soldier statline in the BC antagonists section? Kai Tave fucked around with this message at 09:40 on Nov 28, 2014 |
# ? Nov 28, 2014 09:16 |
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Gifts of The Gods First Set: 3#1d100 31 10 40 Choose one from the following options 1. Dimensional Instability, Darksoul, Cyclops, Chaos Organ, Emaciated, Eye of Chaos, Eye-stalks 2. Blood Substitution, Bestial, Animal Hybrid, Blasted Senses, Winged 3. Featureless Face, Illusion of Normalcy, Flaming Skull, Centauroid, Eye-stalks, Eye of CHaos Gifts of The Gods Second Set: 3#1d100 55 91 4 1. Pseudo-daemonhood, Inside Out, Infernal Will, Icon of Blasphemy, Intelligent Cyst, Warp-Eater, 2. Tentacle, Vampiric Addiction, Warp-touched, Tail, Strange Walk 3. Animal Hybrid, Addiction, Wreathed in Chaos, Warpsight, Bestial, Blood Substitution Gifts of The Gods Third Set: 3#1d100 47 16 40 1. Headless, Flaming Skull, Illusion of Normalcy, Featureless Face, Headless, Icon of Blasphemy, Infernal Will 2. Winged, Blasted Senses, Blood Substitution, Blessed Fits, Steel-hearted, Boneless, Burning Body 3. Featureless Face, Illusion of Normalcy, Flaming Skull, Centauroid, Eye-stalks, Eye of Chaos Minion horde just pointbuy that poo poo or take a IG Guardsman statline, your choice.
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# ? Nov 28, 2014 12:37 |
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Aight, cool.pre:Thassalanian Regular Forces Ballistic Skill: 35 Weapon Skill: 35 Strength: 35 Toughness: 35 Agility: 35 Intelligence: 28 Perception: 31 Willpower: 25 Fellowship: 25 Magnitude: 31 Traits: Brutal Charge (2) Fanatic Skills: Athletics Dodge Linguistics (Low Gothic, Thassalanian Battle Cant) Survival Talents: Berserk Charge Leap Up Weapon Training (Las, Primary) Resistance (Fear) Equipment: Lasgun w/Melee Attachment and Photo-Sight Guard Flak Armor Laspistol Common Craftsmanship Knife w/Mono Frag Grenades Clip/Drop Harness Filtration Plugs Lho Sticks Kai Tave fucked around with this message at 01:14 on Nov 29, 2014 |
# ? Nov 28, 2014 20:26 |
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Telemachus, Fallen AstropathRecording recovered from "His Glorious Blessing of Prosperity", sequestered posted:Do you know what it takes to be like me? A century of service. Never faltering, never wavering. I've battled things you can't possibly imagine, things that would overcome your meager devotion to the dark gods in a heartbeat. I have taken a fragment of a living god into me, and carried it past the borders of sanity itself. If ever bitterness was given form, it would be named Telemachus. Born 200 years after the Heresy the son of noble family on a staunchly imperial world, Telemachus was given to the Adeptus Astra Telepathica as soon as his gifts became apparent. A long career of service followed. A very long career, long enough to grind down the faithful servant until he was something far different. Trusted because of his birth with the most important communications, Telemachus saw the most callous possible disregard for human life and the true futility of the Imperium's stuggle. The final straw could have been anything, but this one was a well-connected Rogue Trader pulling strings to have a top-notch Astropath and his faithful apprentices transferred onto his vessel, and using them up. After all, how else could the High Lords' precious "new nobility" hope to make a profit? Following the advice of the ever-present whispers that had helped him read even the Inquisition's orders, Telemachus snapped explosively. The reavers coasting in on silent running thought they had an easy prize, but soon found themselves with a new captain. He needed their ship; he broke the other in half. There was friction, to be sure. The hulking fools who thought themselves a superior breed soon learned that there is nothing equal to the power of the warp wielded by a mind capable of perfect control, and the others who thought themselves more devoted than a new convert had their concerns silenced by victory and plunder. His foresight brought his men great victories and greater reprisals, but nothing seemed to quell the warlock admiral's hunger for revenge. He searched for centuries, his fleet growing and shrinking by the whims of the gods, crushing the Imperium's ships at the worst possible time and slaying the occasional agent sent to wipe away the stain on Imperial honor that was his life. And all the while, searching for a group that could offer him something more. The Black Legion did. When Abbadon's great host sent their envoys, Telemachus knew he would no longer be far from the battle. Here was a purpose, a true brotherhood of the faithful. A brotherhood of traitors, certainly, but devoted to a man to a single, unwavering goal. Telemachus is done serving at the feet of the unworthy, or scrabbling at the fringes of imperial space. His fleet is committed to the Warmaster and the admiral takes to the field, more invigorated than he has felt in 500 years. His power will earn him his due, and when Terra finally falls, he will stand at the right hand of the Changer of Ways. stats: http://orokos.com/roll/234462 (dropped the 30) PA customization: http://orokos.com/roll/234702 (3, spikes) pre:Name: Telemachus, The Warlock Admiral Race: Human Career: Psyker Pride: Devotion Disgrace: Destruction Motivation: Ascendancy Alignment: MANMODE Tzeentch Stats +creation +advancements +gear WS 36 +0 +0 = 32 BS 32 +0 +0 = 36 S 32 -5 +0 +10 = 37 T 39 +0 +0 = 39 AG 37 +0 +0 = 37 INT 42 +0 +0 = 42 PER 42 +0 +0 = 42 WP 42 +15 +20 = 77(11) FEL 32 -4 +10 = 38 Infamy: 60 Corruption: 30 Wounds: 13-2 = 11 Initiative: +5 AP 7 All Skills Awareness Psyniscience +10 Forbidden Lore (Psykers) Deceive Dodge Linguistics(Low Gothic) Trade (Cryptographer) Command Scholastic Lore (All) Common Lore (All) Common Lore (Imperial Navy +10, Adeptus Astra Telepathica +10) Talents Psy Rating 10 Jaded Weapon Training (Primary, Las) Warp Sense The Quick and The Dead Ancient Warrior Peer (Chaos Reavers) Combat Formation Strong Minded Favoured by the Warp Warp Lock Infused Knowledge Traits Psyker Unnatural Willpower (4) Mark of Tzeentch Mutations: TBD Gear CC Laspistol GC Sword CC Flak Cloak Psy-focus CC Light Power Armor - Sustainable Power Source, Magnetic Soles, Life Sustainer, Spikes Shimmering Robes Warp Staff CC Plasma Pistol Powers starting: Force Bolt Mind Over Matter Precognition Glimpse advances: Doombolt Unnatural Healing Force Storm Doombolt Personal Augury Precognitive Dodge Precognitive Strike Telekinetic Shield Thought Sending Mind Probe Compel Bolt of Change Gholam Curse Flicker Wind of Chaos Warptime Advancements +20 WP = 1600 +10 Fel = 750 Command = 250 Weapon Training (Plasma) = 200 Peer (Chaos Reavers) = 250 Psy rating +5 = 2000 Strong Minded = 300 Favoured by the Warp = 400 +10 Psyniscience = 600 Infused Knowledge = 400 Force Storm = 350 Doombolt = 200 Unnatural Healing = 300 Personal Augury = 200 Precognitive Dodge = 200 Precognitive Strike = 300 Telekinetic Shield = 200 Thought Sending = 100 Mind Probe = 200 Compel = 200 Warptime = 400 Bolt of Change = 500 Gholam Curse = 300 Flicker = 400 Wind of Chaos = 300 Acquisitions: 1:CC Light Power Armor - Sustainable Power Source, Magnetic Soles, Oxygen Supply 2:Shimmering Robes 3:CC Plasma Pistol 4+5:Warp Staff, ex rare 6:Beguiling Gem
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# ? Nov 28, 2014 20:30 |
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So I'm a big dumb and missed the bit about advanced archetypes not being able to MANMODE, whoops. My dude is unaligned regardless since he doesn't have enough aligned advances to qualify for dedication but I don't know how that interacts with the Mark of Chaos Undivided then.
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# ? Nov 29, 2014 04:24 |
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Alice Semil I'd not logged into Warframe for months, but considering the setup I figured the art style fit. Alice Semil (formal designation ALC-SML) began her career as just one of thousands if not millions of Martian Tech-Priests involved in scaling up the Astartes Project to galaxy-conquering standards. While a normal human’s response upon first seeing a Space Marine might have been shock, awe, or reverence; Alice’s was instead envy. Official doctrine held that the human form was sacred, and her own Machine Cult held analogous views regarding technology. Yet considering the natural capabilities of the varied xenos of the galaxy, it seemed that nothing was so sacrosanct as claimed. Why could they not genefix humanity up by its bootstraps to compensate, to achieve a greater perfection of mind and body? Why could the Imperium not divert some of its resources from expendable materiel to lasting cures spun from nanomachines and other biotechnological wonders? Decades later, Alice was serving on the front lines of the Great Crusade as an officer among Enginseers. It was plain that the tides of doctrines were against her views on investing in the long-term future of humanity, and that if she were to move such seas then she should put her ideas into practice. To that end she’d genefixed herself into a transhuman state not far from the average Astartes, and installed supplementary implants besides. The result wasn’t quite as she’d envisioned, but as a dry run it was more than acceptable. With her prowess on the field of battle (not to mention her ability to medicate and repair afterwards) Alice even managed to impress several of the World Eaters she’d been auxiliary to. And therein lay the problem…or the solution. When the XII Legion was approached by Horus on behalf of the Ruinous Powers, his offer was discreetly passed along to the enginseer. Since accepting the call to Chaos, Alice has worked hand-in-glove with the Traitor Legions on numerous occasions. Surprisingly, one area she excelled at was assassination. After all, the World Eaters had a reputation of over-the-top slaughter rather than subtlety; what better way to belie that than to send a heretek assassin? (Being a Khornate, Alice would still leave behind a tapestry of blood, just...quietly.) Unfortunately for her continued employment, the World Eaters themselves splintered after the Battle of Skalathrax, turning on themselves in a red fury sparked by Khârn the Betrayer. Thus Alice had had to find work and education in the ways of the Blood God elsewhere…such as with Abaddon’s Black Legion, helping to break apart the Cadian Gate. At least she’d not lack for skulls to offer. pre:* = Purchased, ~ = Chaos Mark/Other Freebies Name: Alice Semil Archetype: Heretek Pride: Logic Disgrace: Betrayal Motivation: Perfection Alignment: Manmode Khorne Rolls Here! Characteristics: WS: 52 (25 + 17) [+10 Advance] BS: 29 (25 + 7) [-3 Motivation] S: 60 (25 + 15) [+5 Motivation] [+15 Advance] T: 43 (25 + 13) [+5 Advance] Ag: 40 (25 + 15) Int: 62 (25 + 17) [+5 Archetype] [+5 Pride] [+10 Advance] Per: 33 (25 + 13) [-5 Pride] WP: 35 (25 + 13) [-3 Motivation] Fel: 36 (25 + 11) Wounds 17/17 Infamy 60 IP: 6/6 CP: 36 [+1 Cold Hearted] [+5 Disgrace] Skills: *Athletics *Awareness +10 *Command *Commerce Common Lore (All) Forbidden Lore (Warp) *Intimidate Linguistics (Low Gothic) Logic *Medicae *Operate (Aeronautica) Parry *Now +10 Scholastic Lore (All) *Security *Stealth +10 Tech-Use +10 *Now +20 Trade (Armourer) Talents: *Ambidextrous ~Ancient Warrior Armour-Monger *Battle Rage ~Berserk Charge Cold Hearted *Crushing Blow Die Hard Enemy (Adeptus Mechanicus) ~Frenzy *Infused Knowledge *Jaded *Master Enginseer Mechadendrite Training (Utility, *Weapon) *Pity the Weak ~Resistance (Psychic Powers) *Step Aside *Swift Attack Technical Knock Total Recall *Two-Weapon Wielder (Melee) Weapon Training (Las, Power, Primary, Shock) Traits: Binary Chatter Mechanicus Implants The Quick and the Dead Machine (10) Mark of Khorne Unnatural Strength (6) Unnatural Intelligence (2) Brutal Charge (4) Gear: (A)Human Power Fist (A)Upgraded to Best Quality (A)Light Power Armour Power Armour: 1d10 6 7 All, Careful Maintenance +10 Str Auto-senses Osmotic Gill Life Sustainer Vox-Link Magnetised Boot Soles Sustainable Power Source (A)Dendrite Blade x4 (A)Cameleoline Cloak (A)Polix Heavy Khopesh GC Cerebral Implants GC Synthmuscle BC Lascarbine Mechanicus Assimilation x10 (Traded So at this point I just need Khorne mutation rolls for 36 CP.
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# ? Dec 5, 2014 01:13 |
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Taking Kai-Tave out of the new apps. I would take the rest but then I've recently been reintroduced to the concept of sanity after the pain of updating for like 12 people lol. Gonna keep this game at 8 and no more. Thank you for submitting. Update will be forthcoming within the week.
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# ? Dec 9, 2014 20:34 |
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Cool. I've been at work most of the day and phoneposting is laborious but I saw this earlier and I'm onboard whenever.
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# ? Dec 10, 2014 06:14 |
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# ? Apr 26, 2024 21:14 |
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snip
Waroduce fucked around with this message at 07:30 on Jan 8, 2015 |
# ? Jan 3, 2015 17:21 |