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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

sniper4625 posted:

Just Asia. HILTSW would have actually made our job easier - we'd have been at 7VP, and they'd have dropped the DEFCON to 2 for us nicely.

Alas, CEO Deck!!! :argh:

I think that without Asian scoring, we would have used our cards to keep defcon from reaching 2, thus making Wargames unplayable.

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my dad
Oct 17, 2012

this shall be humorous
Great game, thanks for running it TheOneAndOnlyT!

Shame about the way it ended, though. :(

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The important thing to remember is that communism has been defeated! All that remains is to repopulate the world, ladies and gentlemen! I trust we will all so our duty in this for the next hundred years or so.

ZiegeDame
Aug 21, 2005

YUKIMURAAAA!
I feel I must point out the timing here. If you want a true sequel to this game, Wasteland 2 just came out. :v:

OperaMouse
Oct 30, 2010

Thanks all for playing. Good game, and I learned a lot on how to play this.

Big kuddos for TheOneAndOnlyT for organizing this. Massive props.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
Part of me thinks we should have played Olympic Games as our last move just for the hilariously bizarre joke ending where the USSR flips the gently caress out and nukes the world upon being snubbed at a sporting event.

SkySteak
Sep 9, 2010
Is there going to be a second game planned?

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
Thanks for the kind words, everyone!

SkySteak posted:

Is there going to be a second game planned?
I wasn't planning on another one, but other goons are free to make a new thread. :)

AgentF
May 11, 2009
I started playing a game of TS with my fiance today and her opening was one of the most brutal I've seen. She headlined Socialist Governments to wreck my control Italy, France and the UK and then started the first action round with Europe Scoring. Domination of Europe plus two battlegrounds gave her 9VP in her very first action against my 0VP. I've never been so proud or mad.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You didn't have West Germany? Why did you place your starting influence in France? The usual split is 4 in WGermany, 3 in Italy so that it's impossible to lose presence/you don't lose all influence in Italy in the case of Social Governments.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Haha, it looks like someone did their research, and someone did not.

AgentF
May 11, 2009
This is like her third game ever with no outside research done. It was a whupping completely on her own merits.

Tekopo posted:

You didn't have West Germany? Why did you place your starting influence in France? The usual split is 4 in WGermany, 3 in Italy so that it's impossible to lose presence/you don't lose all influence in Italy in the case of Social Governments.

Ah I think you're right. My opening was West Germany 4, Italy 2, Austria 1. I hadn't thought of Socialist Governments and now my shame is endless.

Pimpmust
Oct 1, 2008

Nice game, and although I quickly realized I had no idea what was going on (well, a rudimentary idea thanks to some rules familiarity, the card strategies were beyond me) and kinda drifted away to merely spectate I did come away from the game with some more insight into its mechanics (I'll claim that as a victory :ussr:).

I get the feeling that things may come down a whole lot less to dice/deck luck if one isn't playing this huge forum game over months of time though, because alone you can't make quite the same "flawless" moves over and over again unless you are like... grand champion in Twilight Struggle. I'm guessing that can be a problem when this game is played between a new and a experienced player.

pokie
Apr 27, 2008

IT HAPPENED!

Thanks for the sweet thread.

A couple of questions - what is USSR su[posed to do if they fail Iran coup on first action round? They get cut off from most of Asia then. Also, does anyone have a good in character sort of explanation about how wargames win the game?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


If the coup in Iran fails (which will only happen if they roll a 1 with a 3 Ops card, since 4 ops guarantees that at least all of the influence is removed), you basically have to hope that the US doesn't play into Afghanistan. If he moves directly into Pakistan, you just coup him out there. You can also coup him out of Afghanistan if he moves there without dropping DEFCON. At all costs you have to avoid DEFCON being lower than 4 with him having influence in Iran still. It all depends on the reaction by the US.

my dad
Oct 17, 2012

this shall be humorous

pokie posted:

Also, does anyone have a good in character sort of explanation about how wargames win the game?

Successful nuclear first strike. VP point lead would represent a bloc having an advantage in advanced detection systems, nuclear interception capacity, positioning of nuclear subs and proxy missile silos (think Cuba in Cuban missile crisis), infiltration of enemy nuclear chain of command, and stuff like that. With a significant enough advantage, a bloc would be able to strike first, destroy most of the enemy nuclear arsenal along with their chain of command, army forces, and a significant part of the civilian population, and then have the ability to (mostly) negate the retaliatory strike. I imagine the scenario to be something like operation Able Archer actually being used as a ruse for a nuclear attack instead of being merely a military exercise.

Basically, the side that uses wargames performs a splendid strike.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
I think the opposite - that the card represents a false alarm so disturbing that one or both parties abandon brinkmanship and concede dominance to the bloc with a commanding position.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Twilight Struggle Fluff Text posted:

1956 – 1995

Brinksmanship was a term coined by John Foster Dulles to describe a policy of coming close to war, without falling into the abyss. At different times, during different crises, this policy was pursued by both superpowers. However, there was always the danger that brinksmanship could turn the “cold” war, hot. Additionally, brinksmanship encouraged a nuclear posture of “launch on warning.” Game theory demanded that if your opponent were launching a massive nuclear strike, you would have to launch your own weapons before they could be destroyed in their silos. These doctrines shortened reaction times of world leaders from hours to minutes. On November 9th, 1979, the United States made preparations for a retaliatory nuclear strike when a NORAD computer glitch indicated an all-out Soviet strike had been launched. As recently as 1995, Russia mistook a Norwegian scientific missile launch for an attack, and Boris Yeltsin was asked to decide whether or not to counterattack.

I have a third interpretation. I think that Wargames represents an accidental nuclear war that is ultimately blamed on the losing party. I.e. it represents a provocative set of maneuvers done by the dominant power, that leads to the losing power overreacting.

my dad
Oct 17, 2012

this shall be humorous

Fangz posted:

I have a third interpretation. I think that Wargames represents an accidental nuclear war that is ultimately blamed on the losing party. I.e. it represents a provocative set of maneuvers done by the dominant power, that leads to the losing power overreacting.

Huh. Makes sense. Although I sure as hell wouldn't call that winning.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
I don't think the developers would either, they're pretty explicit about nuclear war being lose-lose.

So there you are, pokie, bet you're illuminated.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

The Merry Marauder posted:

I think the opposite - that the card represents a false alarm so disturbing that one or both parties abandon brinkmanship and concede dominance to the bloc with a commanding position.

I like this interpretation best, I think. After much brinkmanship and coming dangerously close to a nuclear holocaust several times over, finally, just as in the movie Wargames, the two parties suddenly realize that the only winning move is not to play. Concessions are made, there is whole or partial nuclear disarmament (with perhaps enough left to leave MAD as a permanent deterrent), and both sides calm the heck down before they wreck the place.

pokie
Apr 27, 2008

IT HAPPENED!

The Merry Marauder posted:

I don't think the developers would either, they're pretty explicit about nuclear war being lose-lose.

So there you are, pokie, bet you're illuminated.

Hehe, for sure.

This thread made me buy the game a cople of months back. I have played it a couple dozen times now. Thanks a bunch, TheOneAndOnlyT.

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!
Thanks Very much OneAndOnlyT and everyone on the US and USSR sides, this was a great game of TS to watch.

I've been hopelessly addicted to this game since this thread made me remember why I loved it in the first place.

Arglebargle III
Feb 21, 2006

I love this game. You guys are the best. Go Americaiet Union!

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Cerebral Bore
Apr 21, 2010


Fun Shoe
I really can't think of any more appropriate end to this crazy-rear end game than Rumda nuking the world out of spite.

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