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sniper4625 posted:Just Asia. HILTSW would have actually made our job easier - we'd have been at 7VP, and they'd have dropped the DEFCON to 2 for us nicely. I think that without Asian scoring, we would have used our cards to keep defcon from reaching 2, thus making Wargames unplayable.
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# ? Sep 21, 2014 15:36 |
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# ? Apr 26, 2024 01:20 |
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Great game, thanks for running it TheOneAndOnlyT! Shame about the way it ended, though.
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# ? Sep 21, 2014 15:46 |
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The important thing to remember is that communism has been defeated! All that remains is to repopulate the world, ladies and gentlemen! I trust we will all so our duty in this for the next hundred years or so.
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# ? Sep 21, 2014 15:49 |
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I feel I must point out the timing here. If you want a true sequel to this game, Wasteland 2 just came out.
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# ? Sep 21, 2014 15:52 |
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Thanks all for playing. Good game, and I learned a lot on how to play this. Big kuddos for TheOneAndOnlyT for organizing this. Massive props.
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# ? Sep 21, 2014 17:50 |
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Part of me thinks we should have played Olympic Games as our last move just for the hilariously bizarre joke ending where the USSR flips the gently caress out and nukes the world upon being snubbed at a sporting event.
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# ? Sep 21, 2014 22:16 |
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Is there going to be a second game planned?
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# ? Sep 22, 2014 02:59 |
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Thanks for the kind words, everyone!SkySteak posted:Is there going to be a second game planned?
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# ? Sep 22, 2014 05:58 |
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I started playing a game of TS with my fiance today and her opening was one of the most brutal I've seen. She headlined Socialist Governments to wreck my control Italy, France and the UK and then started the first action round with Europe Scoring. Domination of Europe plus two battlegrounds gave her 9VP in her very first action against my 0VP. I've never been so proud or mad.
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# ? Sep 22, 2014 13:44 |
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You didn't have West Germany? Why did you place your starting influence in France? The usual split is 4 in WGermany, 3 in Italy so that it's impossible to lose presence/you don't lose all influence in Italy in the case of Social Governments.
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# ? Sep 22, 2014 14:14 |
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Haha, it looks like someone did their research, and someone did not.
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# ? Sep 22, 2014 14:21 |
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This is like her third game ever with no outside research done. It was a whupping completely on her own merits.Tekopo posted:You didn't have West Germany? Why did you place your starting influence in France? The usual split is 4 in WGermany, 3 in Italy so that it's impossible to lose presence/you don't lose all influence in Italy in the case of Social Governments. Ah I think you're right. My opening was West Germany 4, Italy 2, Austria 1. I hadn't thought of Socialist Governments and now my shame is endless.
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# ? Sep 22, 2014 14:22 |
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Nice game, and although I quickly realized I had no idea what was going on (well, a rudimentary idea thanks to some rules familiarity, the card strategies were beyond me) and kinda drifted away to merely spectate I did come away from the game with some more insight into its mechanics (I'll claim that as a victory ). I get the feeling that things may come down a whole lot less to dice/deck luck if one isn't playing this huge forum game over months of time though, because alone you can't make quite the same "flawless" moves over and over again unless you are like... grand champion in Twilight Struggle. I'm guessing that can be a problem when this game is played between a new and a experienced player.
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# ? Sep 22, 2014 16:34 |
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Thanks for the sweet thread. A couple of questions - what is USSR su[posed to do if they fail Iran coup on first action round? They get cut off from most of Asia then. Also, does anyone have a good in character sort of explanation about how wargames win the game?
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# ? Sep 22, 2014 21:06 |
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If the coup in Iran fails (which will only happen if they roll a 1 with a 3 Ops card, since 4 ops guarantees that at least all of the influence is removed), you basically have to hope that the US doesn't play into Afghanistan. If he moves directly into Pakistan, you just coup him out there. You can also coup him out of Afghanistan if he moves there without dropping DEFCON. At all costs you have to avoid DEFCON being lower than 4 with him having influence in Iran still. It all depends on the reaction by the US.
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# ? Sep 22, 2014 21:14 |
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pokie posted:Also, does anyone have a good in character sort of explanation about how wargames win the game? Successful nuclear first strike. VP point lead would represent a bloc having an advantage in advanced detection systems, nuclear interception capacity, positioning of nuclear subs and proxy missile silos (think Cuba in Cuban missile crisis), infiltration of enemy nuclear chain of command, and stuff like that. With a significant enough advantage, a bloc would be able to strike first, destroy most of the enemy nuclear arsenal along with their chain of command, army forces, and a significant part of the civilian population, and then have the ability to (mostly) negate the retaliatory strike. I imagine the scenario to be something like operation Able Archer actually being used as a ruse for a nuclear attack instead of being merely a military exercise. Basically, the side that uses wargames performs a splendid strike.
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# ? Sep 22, 2014 21:21 |
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I think the opposite - that the card represents a false alarm so disturbing that one or both parties abandon brinkmanship and concede dominance to the bloc with a commanding position.
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# ? Sep 22, 2014 21:38 |
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Twilight Struggle Fluff Text posted:1956 – 1995 I have a third interpretation. I think that Wargames represents an accidental nuclear war that is ultimately blamed on the losing party. I.e. it represents a provocative set of maneuvers done by the dominant power, that leads to the losing power overreacting.
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# ? Sep 22, 2014 21:48 |
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Fangz posted:I have a third interpretation. I think that Wargames represents an accidental nuclear war that is ultimately blamed on the losing party. I.e. it represents a provocative set of maneuvers done by the dominant power, that leads to the losing power overreacting. Huh. Makes sense. Although I sure as hell wouldn't call that winning.
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# ? Sep 22, 2014 22:07 |
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I don't think the developers would either, they're pretty explicit about nuclear war being lose-lose. So there you are, pokie, bet you're illuminated.
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# ? Sep 22, 2014 22:09 |
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The Merry Marauder posted:I think the opposite - that the card represents a false alarm so disturbing that one or both parties abandon brinkmanship and concede dominance to the bloc with a commanding position. I like this interpretation best, I think. After much brinkmanship and coming dangerously close to a nuclear holocaust several times over, finally, just as in the movie Wargames, the two parties suddenly realize that the only winning move is not to play. Concessions are made, there is whole or partial nuclear disarmament (with perhaps enough left to leave MAD as a permanent deterrent), and both sides calm the heck down before they wreck the place.
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# ? Sep 22, 2014 22:10 |
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The Merry Marauder posted:I don't think the developers would either, they're pretty explicit about nuclear war being lose-lose. Hehe, for sure. This thread made me buy the game a cople of months back. I have played it a couple dozen times now. Thanks a bunch, TheOneAndOnlyT.
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# ? Sep 22, 2014 23:12 |
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Thanks Very much OneAndOnlyT and everyone on the US and USSR sides, this was a great game of TS to watch. I've been hopelessly addicted to this game since this thread made me remember why I loved it in the first place.
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# ? Sep 26, 2014 11:58 |
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I love this game. You guys are the best. Go Americaiet Union!
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# ? Sep 26, 2014 12:31 |
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# ? Apr 26, 2024 01:20 |
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I really can't think of any more appropriate end to this crazy-rear end game than Rumda nuking the world out of spite.
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# ? Sep 26, 2014 12:47 |