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Have been trying it out for a bit but haven't had a chance to try out multiplayer yet. I haven't found any bugs but the level where you have to use a bomb as a platform on world 2 stumped me, maybe you could add a hint or something. Will report back later if I get time to try out multiplayer. It's a great game by the way, very well made. I've already recommended it to some of my friends.
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# ? Jul 25, 2014 13:52 |
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# ? Apr 24, 2024 08:39 |
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Played up until about 3-7 then put the game down for a few days. Started back up and didn't have continue as an option had to start over. Only bug I've found so far. How do I get the key in 1-3 or the bag of coins in 1-7? I feel like I'm missing some obvious mechanics.
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# ? Jul 25, 2014 17:05 |
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I'm in to do some testing, have PMs!
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# ? Jul 25, 2014 17:12 |
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I came home from work and played up through 2-1. Did not encounter any problems or crashes. The game is responsive using my Afterglow Xbox 360 wired controller. I like the game so far and it reminds me of "The Lost Vikings," a game I remember fondly from my SNES days. Have not been able to try out the online component yet. Thank you for the key!
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# ? Jul 25, 2014 22:56 |
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Chalk is Cheap posted:How do I get the key in 1-3 or the bag of coins in 1-7? I feel like I'm missing some obvious mechanics. To get the key you need to jump up inside the trees using your ally and the crate then hop across to the flat bright green bottom edge of the leaves. Make sure you push the crate down on the other side so you can get back up. On 1-7 you can jump through the wall in the top right corner and drop down. Seconding the save game missing since my last play through. Hopefully just a patch that broke save compatibility and not a bug.
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# ? Jul 25, 2014 23:43 |
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Ran into a problem just now. On level 3-2, pushing a crate onto onto someone while they stand on a vanishing block is really hard to do if you're not perfectly synchronized with the other player. The slight lag means each of you will see the vanishing block spawn at different times, making it really awkward to get it pushed across, especially since you have to start the whole level over if you fail. I'm not sure if this is just an issue with the lag, but when I try to push the block (with what looks to me like almost enough time) I just kind of stutter and can't push it a second space.
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# ? Jul 26, 2014 03:00 |
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I will attempt to break poo poo if you send me a code via PM.
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# ? Jul 26, 2014 03:06 |
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We tried it a few more times and found that even if we timed it verbally with each other I would push it onto his head and he would immediately drop down as if the block disappeared. Then I got a "waiting for partner" text, and shortly after that "partner has quit" just got overlaid without the first disappearing as shown spoilers because it shows the final result more or less
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# ? Jul 26, 2014 03:16 |
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Tuxedo Catfish posted:The bonus level with the bouncy springs has some serious desync issues -- also, possibly related, the bombs at the top of the map sometimes go off by themselves. (Assuming that isn't just the result of the desync itself, I mean.) Could you describe a bit more about what you mean by a desync? Like if it happens with boxes being in the wrong position, existing for one person but not the other, the game not restarting/etc for one person? nftyw posted:Oof, I loaded up the game after not playing for awhile and it no longer had my old save. No problem, just sped through the levels until I reached the first stage where you have to cut the rope holding up some crates, I jumped on there, hit control and crashed to desktop. That, I have never encountered - could you PM me the error.log? I've tried getting this to happen and haven't succeeded. dragoat posted:We tried it a few more times and found that even if we timed it verbally with each other I would push it onto his head and he would immediately drop down as if the block disappeared. Then I got a "waiting for partner" text, and shortly after that "partner has quit" just got overlaid without the first disappearing as shown More or less because Crappy Netcode, which i'm working on this weekend again. Who needs a life anyway? And yeah the save-being-deleted was due to me being a dumbass and playing the copy in the upload-to-steam folder, which caused it to create a save file, which Steam then uploaded and overwrote onto everyone elses and I'm really sorry about being such a moron. You can edit your save file to skip levels you've already beaten, or just run through the existing ones real fast and get good scores, idk.
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# ? Jul 26, 2014 05:05 |
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Texmo posted:Could you describe a bit more about what you mean by a desync? Like if it happens with boxes being in the wrong position, existing for one person but not the other, the game not restarting/etc for one person? Most commonly it looks like the other player is walking on thin air a couple of tiles above the surface, while my character looks the same to them (and we each seem normal to ourselves.) Once or twice we had objects exist for one person but not the other, but mostly it's been the above. One time I was bouncing on springs and kept going higher and higher on my coop partner's screen until I disappeared. To me it looked like I was bouncing normally. Also, in the same session, we had cases where the game would report that the other player was dropped even though we were both still connected and moving around. I think that coincided with the worst of the desyncs but it's hard to be sure since I wasn't actually looking at both screens. Tuxedo Catfish fucked around with this message at 15:39 on Jul 26, 2014 |
# ? Jul 26, 2014 15:35 |
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I'd like to try and break the game!
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# ? Jul 27, 2014 00:19 |
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I haven't played that thing yet but I know I got the key and I will do it eventually, for real.
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# ? Jul 28, 2014 19:47 |
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I'll give this a shot. As a compulsive stage-canvasser, I'll try my hardest to find something to report.
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# ? Jul 28, 2014 19:54 |
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I'd like to try this! I will totally tell you why it sucks. If it sucks. edit: got it, thanks! Gonna give this a try. Ningyou fucked around with this message at 19:33 on Jul 30, 2014 |
# ? Jul 30, 2014 07:10 |
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Would love a copy, will definitely leave my review!
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# ? Jul 31, 2014 18:52 |
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Hey doods, I've put up some updates that should have fixed a lot of the multiplayer desync and laggings, as well as making some other stuff better - everyone that has a copy (and is still checking this thread for whatever reason), could you please let me know if dodgy stuff is still happening and that i'm still a useless programmer? kthxfirt posted:Would love a copy, will definitely leave my review! gonna need an email or something there man
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# ? Aug 1, 2014 00:40 |
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Well, it's an hour before August 1st and I just noticed this. I'd love a key, thank you.
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# ? Aug 1, 2014 04:05 |
Oh poo poo it's almost August and I haven't broken enough things. Would love a key, thanks.
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# ? Aug 1, 2014 04:12 |
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Hey! I hope I'm not too late, but I would love to review it!
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# ? Aug 1, 2014 04:42 |
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Oh hey we pushed the release date back a week because more work than we anticipated so you are in luck. Should probably update that OP
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# ? Aug 1, 2014 04:57 |
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I'd be keen to have a go as well, will do my best to break it and report back.
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# ? Aug 1, 2014 20:43 |
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I'll help ya test his bad boy out! PM away!
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# ? Aug 1, 2014 20:55 |
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If you send me two codes my room are and I will promise to play, beat, break and promote your lovely game.
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# ? Aug 1, 2014 21:20 |
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Jesustheastronaut! posted:If you send me two codes my room are and I will promise to play, beat, break and promote your lovely game. ok sure but you don't have PMs so I'll need an email or something
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# ? Aug 2, 2014 06:37 |
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I presume by now the new patch is pushed out; we're not desyncing as much any more but now we frequently get "partner has quit" error messages as soon as we connect, even though neither player has.
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# ? Aug 2, 2014 06:40 |
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I'll give it a shot.
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# ? Aug 3, 2014 11:49 |
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I'd like to try it out. E: i guess if you need an email cause I dont have PM its: surfinarbiter@gmail.com SurfinArbiter fucked around with this message at 18:33 on Aug 4, 2014 |
# ? Aug 4, 2014 05:50 |
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Last chance to get in on the free poo poo before we put this live. You wouldn't want to have to pay for a game, would you? edit: it's all over, thanks for playing! Go buy it or something Texmo fucked around with this message at 03:15 on Aug 9, 2014 |
# ? Aug 7, 2014 13:36 |
I'll take a free game email is mrsnips@hmamail.com
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# ? Aug 7, 2014 13:52 |
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Tuxedo Catfish posted:I presume by now the new patch is pushed out; we're not desyncing as much any more but now we frequently get "partner has quit" error messages as soon as we connect, even though neither player has. With the last few patches this has upgraded to "cannot get into a multiplayer game at all." Regardless of who invites, it says the other person has accepted and then just sits there in the lobby instead of loading the level.
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# ? Aug 9, 2014 18:12 |
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Tuxedo Catfish posted:With the last few patches this has upgraded to "cannot get into a multiplayer game at all." That's really bizarre. I know this is probably a dumb question, but is one of you using steam's offline mode, or otherwise hasn't updated it? Because that would definitely cause said issue; the game negotiation has been improved, though. I want to investigate this more; is it okay if I email you about this?
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# ? Aug 10, 2014 00:50 |
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Texmo posted:That's really bizarre. I know this is probably a dumb question, but is one of you using steam's offline mode, or otherwise hasn't updated it? Because that would definitely cause said issue; the game negotiation has been improved, though. I want to investigate this more; is it okay if I email you about this? I know I'm not (I also double-checked my firewall and router; out of curiosity, what ports does Wyv and Keep use?), but I'll ask my friend just in case. And yeah, feel free to email me -- do you still have my address from the key handout or do you need it again?
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# ? Aug 10, 2014 10:42 |
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Just saw Wyv and Keep on the new releases list, best of luck to you buddy! It's a well made game that deserves to sell well. Are you planning of adding that steam cards thing to this game?
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# ? Aug 10, 2014 12:43 |
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Tuxedo Catfish posted:I know I'm not (I also double-checked my firewall and router; out of curiosity, what ports does Wyv and Keep use?), but I'll ask my friend just in case. Port 3261 - though I'm working on making the NAT punching better, so really you shouldn't have to open any ports if you can talk to the server in the first place. And, yes I still have it in my outbox - I'll mail you. Kamrat posted:Just saw Wyv and Keep on the new releases list, best of luck to you buddy! It's a well made game that deserves to sell well. Yup, we've got steam cards in the works - there's a Steam Workshop update planned which'll have a map editor for making and sharing levels online, and the cards will probably come along with that
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# ? Aug 10, 2014 13:47 |
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I only played up to part way through the temple but I like it. It's like sokoban and escape goat. I don't have any particular critical feedback. Good music, good sprites, good dialogue.
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# ? Aug 26, 2014 16:11 |
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I played this a bit more as well - zero critical feedback here. It's a really fun game and I'll recommend it to people any time it comes up. You guys did a really great job with this. Map editor sounds cool.
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# ? Aug 26, 2014 16:29 |
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My friend and I have progressed a lot further into the game than we were before, and it's getting harder and harder to articulate what we need the other person to do -- would it be possible to implement some kind of mutually visible cursors or map pings?
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# ? Sep 10, 2014 06:27 |
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Tuxedo Catfish posted:My friend and I have progressed a lot further into the game than we were before, and it's getting harder and harder to articulate what we need the other person to do -- would it be possible to implement some kind of mutually visible cursors or map pings? You've found the Flags which you can plant, right? The ones that aren't described anywhere and are usually only discovered by accident? Use the Action button to plant one. They stick to stuff, too, so you can jam one in a partner's head. Also: Game has dismally flopped due to not getting any coverage at all, so might be a while before I feel like making that map editor
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# ? Sep 10, 2014 08:08 |
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Texmo posted:You've found the Flags which you can plant, right? The ones that aren't described anywhere and are usually only discovered by accident? Use the Action button to plant one. They stick to stuff, too, so you can jam one in a partner's head. You know, I actually did find those, we just weren't finding them that useful early on and forgot about them. Also, that's too bad, it's a great game and it really doesn't deserve to go un-noticed.
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# ? Sep 10, 2014 14:57 |
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# ? Apr 24, 2024 08:39 |
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Texmo posted:Also: Game has dismally flopped due to not getting any coverage at all, so might be a while before I feel like making that map editor That sucks, man. I suppose it can be hard to get noticed, even if you have a game like this one that is very well-made in almost every way. I wrote a thumbs-up review for you on Steam, at least!
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# ? Sep 16, 2014 17:34 |