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I went ahead and bought the game after reading the first update and it's pretty cool. I had trouble with the first boss (playing on hard) because I didn't understand that defense also reduces magic damage, and now I'm wondering whether I screwed myself by picking a team that doesn't shred defense all that well (Vampire, Abomination, Shadow). Am I in a bad spot?
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# ? Aug 7, 2014 19:51 |
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# ? Apr 26, 2024 17:17 |
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Skeleton This looks interesting
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# ? Aug 7, 2014 21:24 |
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Heavy neutrino posted:I went ahead and bought the game after reading the first update and it's pretty cool. I had trouble with the first boss (playing on hard) because I didn't understand that defense also reduces magic damage, and now I'm wondering whether I screwed myself by picking a team that doesn't shred defense all that well (Vampire, Abomination, Shadow). Am I in a bad spot?
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# ? Aug 7, 2014 22:14 |
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Panic! at Nabisco posted:This game's mechanics are nebulous at best, but as far as I know defense has nothing to do with magic. Magic does less damage than physical attacks, but its main sell is that it pierces defense; attacks are just infuriatingly random in damage, especially early. I've had the shadow open a fight against ~7 armored opponents with 150+ damage to all of them, and do the same thing next fight and do 22. Defense does count against magic damage (maybe not DoT?), it just counts for less.
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# ? Aug 7, 2014 22:19 |
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This game looks pretty cool. Abomination
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# ? Aug 7, 2014 22:25 |
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Goblin. Have him ride on the Minotaur's shoulders, call them Master Blaster.
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# ? Aug 7, 2014 23:44 |
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Gabriel Pope posted:Defense does count against magic damage (maybe not DoT?), it just counts for less. Indeed it does. Magic damage is reduced by a certain percent depending on the target's current defense. In fact, if your opponent's defense is high enough (and your magic is low enough), you will do zero damage with a magic attack. Add the fact that magic attacks do nothing to defense, and magic parties can have a rough time. DoT's are the exception but ONLY for the DoT itself (and not the initial damage, if any). I tried a magic party and decided I hated it. DoT's just don't kill fast enough. On a related note (since we're talking about defense), I really dislike the minotaur. Despite having a high hp, he's a total wet noodle. Seems defense is what really matters when taking hits. mauman fucked around with this message at 00:00 on Aug 8, 2014 |
# ? Aug 7, 2014 23:58 |
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Sorry, the Minotaur owns and you'll see why soon enough
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# ? Aug 8, 2014 02:38 |
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Bellmaker posted:Sorry, the Minotaur owns and you'll see why soon enough I'm well aware what the minotaur can do....I just don't like the fact that he seems kinda wobbly for supposedly bulky character. Also, I swear this game has a bias against axes. mauman fucked around with this message at 03:03 on Aug 8, 2014 |
# ? Aug 8, 2014 02:54 |
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How does grinding work in this game? Can you just fight endlessly or do you stop getting XP after a few levels up?
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# ? Aug 8, 2014 03:22 |
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mauman posted:I'm well aware what the minotaur can do....I just don't like the fact that he seems kinda wobbly for supposedly bulky character. Well, isn't that what something like the Goblin's for, to get the min-maxers like the Minotaur extra equipment? I have no idea how well that works out in practice. Edit: Oh, does this have an editor? Any word on that? Somewhat underdefined backgrounds like these would be ideal for this type of game (a 10x10x10 room could be the remains of a feast turned into a fierce battle, or an engine room of a space ship speeding through the outer plasma of a star; it's all in the description) and Unlimited Adventures very much is not that. Though I guess a browser game would work best for that, hm. The Wizard of Oz fucked around with this message at 04:18 on Aug 8, 2014 |
# ? Aug 8, 2014 04:12 |
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It turns out the issue was moot all along because randomized loot is completely bonkers and I found a 100 damage greatsword that turned my vampire into an unstoppable murdergod. Now everyone just runs support for him with items and I'm glad I picked hard as my difficulty because the game suddenly turned into a big pushover. That said god drat the soundtrack of this game is great. It's kind of amazing to me that the beauty of the graphical style and soundtrack is contrasted with...er, the quality of the writing.
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# ? Aug 8, 2014 11:34 |
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Heavy neutrino posted:It turns out the issue was moot all along because randomized loot is completely bonkers and I found a 100 damage greatsword that turned my vampire into an unstoppable murdergod. Now everyone just runs support for him with items and I'm glad I picked hard as my difficulty because the game suddenly turned into a big pushover. Several of my attempts only got past the brutal early game due to insane random drops too (there's an early chest somewhere that's spit out Elvish Leather for me like 3 times), so don't feel bad.
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# ? Aug 8, 2014 14:34 |
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Glazius posted:How does grinding work in this game? Can you just fight endlessly or do you stop getting XP after a few levels up? Enemies on the main map stay dead once killed. The game was (supposedly) built to where you didn't need to grind, ever, but you'll have to properly use tactics~. You can't just brute force your way through. There is a grinding mechanism, but I'm pretty sure it'll be discussed in the future, so I won't spoil anything.
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# ? Aug 9, 2014 22:37 |
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Chokes McGee posted:Enemies on the main map stay dead once killed. The game was (supposedly) built to where you didn't need to grind, ever, but you'll have to properly use tactics~. You can't just brute force your way through. The Catacombs were mentioned last update
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# ? Aug 9, 2014 23:16 |
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I'm looking forward to following along with this. Although I managed to win on 1980s mode last night, the final secrets keep glitching out on me. Hopefully watching you will reveal what I've been doing wrong.
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# ? Aug 10, 2014 00:22 |
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senrath posted:The Catacombs were mentioned last update OMG STOP POSTING SPOILERS yeah okay, I missed that. Sorry.
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# ? Aug 10, 2014 19:27 |
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code:
Kind of excited about that. I've never used one before so we'll see if it lives up to the hype
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# ? Aug 10, 2014 20:16 |
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I just started playing this myself. Pretty fun! I get a weird error with the mouse though. I can see a little white dot that's where my cursor actually is. Then there's the pointer, which follows it but not as quickly, so I move the dot and then the arrow drifts to catch up. It's kind of annoying! Does this happen to anyone else?
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# ? Aug 10, 2014 20:44 |
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Bellmaker posted:
I'm so happy that I was wrong. Yay for the abomination
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# ? Aug 11, 2014 07:45 |
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Who voted Goblin! Don't you know how the two party system works. Oh well, I guess there always next time skelly buddy
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# ? Aug 11, 2014 16:11 |
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I think the word Abomination refers to the incomprehensible mish-mash of moves it has. It's pretty good though because it can pretty much do anything (except damage against non-mages). That said, I've gotten pretty far into the game and, uh, the difficulty is kind of out of whack. Bosses are complete pushovers but if an enemy in a random encounter gets a good Sleep or physical AoE attack off it's basically game over. Fortunately I picked up the Ghost and he's pretty much carrying me through the game with how broken he is.
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# ? Aug 11, 2014 16:16 |
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Heavy neutrino posted:I think the word Abomination refers to the incomprehensible mish-mash of moves it has. It's pretty good though because it can pretty much do anything (except damage against non-mages). I was never really impressed by the Abomination's damage against mages, either, and just about everybody winds up with an incomprehensible mess of skills. My experience difficultywise was just the opposite, though--my team could handle most standard enemies with little difficulty, but most bosses were substantial difficulty bumps (a few were really lame, though.)
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# ? Aug 11, 2014 16:20 |
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So uh are there different items on different difficulties? Because I'm seeing items I've never seen before playing on Normal and it's ridiculous/magical
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# ? Aug 12, 2014 00:24 |
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Mwip57 posted:Who voted Goblin! Don't you know how the two party system works. Goblin's the only way out of our coming ecological collapse! You think paper grows on trees? No, we ARE a book, a dead book that we're neglectfully tearing apart for toilet paper, papier mache projects, and our weekly ticker tape parades for people who didn't murder any other sentient being this week. Before long, the world won't be able to fit more than a Two and a Half Men episode synopsis. Just as Goblin changed the way we think about pens with Unsafe in Any Pocket, leading to pocket protector legislation and higher standards for pen nib production, only he can actually stop this disaster before it's too late. The difference between Abomination and Skeleton on any truly important issue is as big as the difference between their votes.
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# ? Aug 12, 2014 00:56 |
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This game is really reminding me of The Dark Spire, another Wizardry-inspired RPG with shadowed art that came out for the DS. It's a real shame more people haven't heard of it, because it's a really wonderfully put together game from art to music to gameplay. There's even an old-school RPG mode for extra nostalgia (ignore the screenshot being in Japanese):
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# ? Aug 12, 2014 12:26 |
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Gyre posted:There's even an old-school RPG mode for extra nostalgia (ignore the screenshot being in Japanese): Or, as like I to call it, "PTSD Mode."
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# ? Aug 12, 2014 17:01 |
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I wanted to like Dark Spire more than I did, I got a few levels in, but I disliked the map design that required them to fill every available square with useless, empty rooms, with the occasional secret passage leading to another useless, empty room.
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# ? Aug 12, 2014 19:40 |
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Sacrificial Toast posted:I wanted to like Dark Spire more than I did, I got a few levels in, but I disliked the map design that required them to fill every available square with useless, empty rooms, with the occasional secret passage leading to another useless, empty room. Dark Spire really opens up around the fourth level or thereabouts. I think there are spells to randomly teleport and/or teleport you directly up or down one level, so they had to have stuff everywhere. Plus that's just the Wizardry way - a block you can't get into is a mystery that must be solved (though in Wizardry, I think you definitely could teleport into rock - did I mention there aren't anything like savegames? And the game constantly saved after every action? You really had to know when to turn off your computer before it could register your entire party has just been killed).
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# ? Aug 12, 2014 20:39 |
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The Wizard of Oz posted:Dark Spire really opens up around the fourth level or thereabouts. I think there are spells to randomly teleport and/or teleport you directly up or down one level, so they had to have stuff everywhere. Plus that's just the Wizardry way - a block you can't get into is a mystery that must be solved (though in Wizardry, I think you definitely could teleport into rock - did I mention there aren't anything like savegames? And the game constantly saved after every action? You really had to know when to turn off your computer before it could register your entire party has just been killed). For the most part, Wizardry had open spaces and the ability to get back into the main map if bumbled around a bit, but yeah. You can gently caress yourself real bad by MALOR'ing around at random. Also gently caress Floor 4 and random teleport traps.
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# ? Aug 13, 2014 04:52 |
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Finally got around to finishing the game on Hard last night. Aside from the wonky rear end difficulty -- I had to retry some of the random encounters near the end several times hoping that the RNG would play along and not make two of them rain down AoE hell on my party before anyone got to move, whereas the final boss went down like a chump in one try -- and the straight-up lame ending, it was definitely a fun experience. I'll be looking forward to seeing how a different party works (if the LP isn't abandoned).
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# ? Aug 22, 2014 23:02 |
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Heavy neutrino posted:Finally got around to finishing the game on Hard last night. Aside from the wonky rear end difficulty -- I had to retry some of the random encounters near the end several times hoping that the RNG would play along and not make two of them rain down AoE hell on my party before anyone got to move, whereas the final boss went down like a chump in one try -- and the straight-up lame ending, it was definitely a fun experience. Nope, work went to hell and the next couple of weeks are gonna be pretty nutty though, aiming for an update Wednesday but who knows
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# ? Aug 25, 2014 06:09 |
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# ? Apr 26, 2024 17:17 |
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For anybody interested, the game is currently .99 cents on the Humble Store for the next 40 hours or so.
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# ? Sep 13, 2014 19:12 |