|
Hey I'm posting this from a hotel. Thanks a ton Sefer!
|
# ? Aug 4, 2014 07:24 |
|
|
# ? Apr 19, 2024 03:50 |
|
Good luck on whatever it is you're doing, ForgedIron, and thanks for picking up the match, Sefer! I'll get my pair in soon.
|
# ? Aug 4, 2014 17:37 |
|
And we're back! Beat 8 Malandrax 12 life Discard 1: Precision Master Plan Discard 2: Plotting Dash Finisher: Plots Within Plots Marmelee 5 life Discard 1: Nullifying Grasp Discard 2: Magnificent Drive Finisher: Astral Cannon Concentration: 3/5 --Malandrax anted a Trap!! Malandrax has priority 2. Marmelee has priority 8. Marmelee is the active player! Before activating, Marmelee declines to spend a Concentration Counter for a useless range boost. After activating, Marmelee advances 1 (and definitely gets hit by a trap). Marmelee runs into wall spikes and loses 2 life. She is now at 3 life. Marmelee loses 2 power and Malandrax gains 1 power. Ingenious shot has a range of 1~5. At range 1, it misses due to dash's effect. End of beat, Marmelee declines to spend a Concentration Counter to move 1. Sefer fucked around with this message at 18:36 on Aug 5, 2014 |
# ? Aug 5, 2014 18:15 |
|
Sefer posted:
|
# ? Aug 5, 2014 18:16 |
|
I'll advance 1 (and probably get hit by a trap).
|
# ? Aug 5, 2014 18:26 |
|
Sefer posted:
|
# ? Aug 5, 2014 18:31 |
|
I'll stand my ground.
|
# ? Aug 5, 2014 18:33 |
|
Beat 9 Malandrax 12 life Discard 1: Ingenious Shot Discard 2: Precision Master Plan Finisher: Plots Within Plots Marmelee 3 life Discard 1: Sorceress Dash Discard 2: Nullifying Grasp Finisher: Astral Cannon Concentration: 4/5 --Malandrax anted a Trap!! Malandrax has priority 5. Marmelee has priority 3. Malandrax is the active player! Start of beat, Marmelee must move 1 space. There's only one place for her to go. Start of beat, Marmelee spends 3 concentration to become active player. Before activating, Marmelee advances. There's only one place to advance. Malandrax chooses to activate a trap that he declined to trigger earlier Malandrax runs away Petrifying Drive has a range of 1. At range 4, it misses. Before activating, Malandrax advances. Leading drive has a range of 2~3. At range 3, it hits! On hit Marmelee moves, but it doesn't really matter. Marmelee takes 3 damage and is KO'd. Malandrax wins by KO! Sefer fucked around with this message at 18:04 on Aug 6, 2014 |
# ? Aug 5, 2014 18:39 |
|
Sefer posted:
|
# ? Aug 6, 2014 16:26 |
|
EDIT: Nevermind. Let's just play this through.
ActingPower fucked around with this message at 16:42 on Aug 6, 2014 |
# ? Aug 6, 2014 16:38 |
|
Hm, I guess I have to spend the 3 to become active. If he has a Wall trap, I take 2, but if I get hit I will just die. So yeah, spend 3.
|
# ? Aug 6, 2014 17:34 |
|
As soon as she advances, she is in a spot adjacent to me. Activate the Alarm Trap, retreat 2.
|
# ? Aug 6, 2014 18:05 |
|
Malandrax wins by KO in beat 9! Congrats, ActingPower!
|
# ? Aug 6, 2014 18:05 |
|
Good game, Spincut! Postgame discussion time! Malandrax is really interesting. I got lucky, I think, since I made some good calls early on. I think I demonstrated it pretty well with my two uses of Master Plan. Either you call it right and you deal a whole ton of damage, or you call it wrong and whiff horribly. That's pretty much how Malandrax plays. No wonder he's Flight 5. Now Marmelee, I was actually pretty surprised with. I was expecting her to be pretty wussy, since it's a cinch to stun her and rob her of her shtick. That's how the first couple turns went, but once I flubbed a couple calls, she actually did pretty well for herself. She has some Style tricks to help her survive. I do agree, though, that her Alternate Ability probably works much better. It's no fun to be sitting around with 1 or 2 Concentration with nothing to use it with.
|
# ? Aug 6, 2014 18:16 |
|
|
# ? Apr 19, 2024 03:50 |
|
Oh dang, I completely missed that Malandrax's traps were optional to trigger. That sucks for me! Yeah, that was a better game than I expected it to be. When I saw the matchup, I was basically like, "Welp, this'll be quick, at least." Marmelee has the odd conundrum of having some neat emergency buttons (like Petrifying and Barrier), but they're locked behind her Concentration counters which are incredibly easy to lose. Compared to Malandrax, who has range and speed to spare, it seems, Marmelee looks...well, weak. You can also compare it to someone like Luc, who has a similar mechanic, but with the added advantage of being unable to lose his counters unless he spends them. When I played Marmelee UA against I think Alien Rope Burn, though, they commented saying that Marmelee felt too strong with her UA (I lost that match, but it was a lot closer than this one). Not sure if I agree with that assessment though. Anyhoo, good game, ActingPower!
|
# ? Aug 6, 2014 18:53 |