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Neruz
Jul 23, 2012

A paragon of manliness

Alavaria posted:

Resurrection also beings to life the massive steel machine huh...

'Elemental' Resurrection is different from normal Resurrection because it doesn't just return a dead being to life but completely and totally restores a target and all related equipment. Normal Resurrection is like 'catch soul, put soul back in body, heal body', Elemental Resurrection is closer to 'catch soul, rebuild soul's entire form and all related items from the ground up, put soul in new body.'

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That's a fancy siegebreaking robot.

Is there an even fancier one waiting in the wings?

Neruz
Jul 23, 2012

A paragon of manliness

Glazius posted:

That's a fancy siegebreaking robot.

Is there an even fancier one waiting in the wings?

The upgraded form is twice the fun.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Chapter 23: To Kill a God-Head



Spawning demons might signify the end of the world, but what if the world wasn‘t ending? What if demons were just a natural occurrence that popped up despite the fact that somewhere else something much more grand was happening?



Indeed, how can one appreciate the gravity of the situation when he‘s worlds away, block away by such petty thing as human warriors blocking their path and refusing to budge?



Even if the person is one of the few that can kill dragons easily…



…does killing one more dragon signify some sort of greater end? If killing wurms is a mundane task, does one think about matters that might be grander than slayings?



In a world where evil trees blessed by goddess of healing can grow teeth, who can say for sure?



If mad barbarians can set up a city in lava and worship their god without burning, who can say what CAN’T happen?



‘A shrewish hag! But she is very strong indeed! Even without Krypta’s support she can give anyone a lot of trouble as she can still heal and raise the undead”

Especially when the players are finally taking their places.

One can already see the one who would imagine herself in the place of goddess of death, the one that ruled an empire which never dissented, for there were no more tongues to spread dissent and all the hearts that could burn with fires of revolution had rotted away long ago.

Only she and her power over the dead remained.



Yet no one balked, nor feared her, nor did they alter their plans for her. Monsters were to be killed, and their lairs were to be looted. All to speed the end…



“Amberon… It’s a dark story that has happened with this Amberon. The Advisor says Amberon the Dark is the most loyal and the most dangerous of the ‘lieutenants’ of the United One, but if so, then who is Amberon the Light, the favored Great Mage of the Elves?

The only theory I have is that Amberon managed to escape from the power of the United One, but not as a whole self, only the best side. The one that understands that United One cannot be the Supreme Truth… And the dark part with all its anger, wrath, cruelty and evil was left in Ardania…

That is… a very unpleasant combination. Especially when armed with bow and arrows that don’t miss”


Behold, a Elven knight with a black more dark than the Empress ever had. Do not look at him, but through him and gain insight:

Know that through imprisonment and separation of Amberon did the elves gain a leader that was kind to his subjects

Know that even evil can posses loyalty and die for what it believes



And it doesn’t really matter that his beliefs are false and he’s dedicated to what most certainly isn’t the Supreme Truth. After all, he is evil and thus mistaken. If he wasn’t, he would have helped in the fight against Dremer long ago.

In fact, the evil of United One and his lieutenants seems to go so deep and that only the wrath of Father of Gods will be able to expunge their taint from the ground.



But that time is not yet here. There is still fighting to be done, and any who wishes to see it all through must prepare hard and fast. And so they do, practicing their sword swipes or bolting metal to floating cups.



“Old Elpiritster… I warned him that staying for too long in ghost from was harmful for his mind, and that any mage who chose life after death would become a Lich. Too bad the old man was too stubborn to realize it…

When the United One appeared, he was the first one to offer his obedience in exchange for the continuation of such ‘life’. Why, with his experience in intrigues, did Elpiritster not realize that United One had no need of servants, that he has everything he ever wants, and sooner or later his ‘lieutenants’ would become his shadows? I’ve hear that Elpritster is still good with protective spells and if necessary can cover his colleague ‘lieutenants’… Well, anyway, he should have been released from his burden a long time ago”


But what can mere metal do against someone who lacked a body for so long, he forgot how the touch of metal feels?



One way is to have the metal encase a zealot, someone totally devoted to their god… and let the rage of the god of gods, Krolm, flow through their bodies, both flesh and not. Divine wrath fills muscle and motor even as it burns their core. The strongest will survive…



And so the first blow is struck. Might the Empress of death might be, but in the end, she’s just human. Selfish and powerful, but just human. She does not have the Wrath, nor the Metal. Thus the Examplar’s fist pound her form, sending both flesh and magic screaming.

The Empress holds, for now…



But another of Examplar’s brothers feel the wrath of Krolm unfold in him. Snakes of fiery rage uncoil in their bodies, extending to their casings of steel and adamantium. The rage boils and spills through his eyes and mouth, and the viewslit shines with ghastly light.



The Empress is left beaten and bloody, still stronger than any man alive, yet already horrifically maimed. A healer can’t help but look at her and feel compassion for life… other life, not hers.



Mages and summoned monsters desperately seek to stop the onslaught, but the Exemplars are indomitable, immovable, judgment of Krolm given body and motion. So they lash out and thus a pack of Dragorts perish in flames, leaving behind their floating cups full of ash.



“This two headed dragon was never much of a Mage, but he is very strong. This, and the fact that he is the son of the legendary Vendral, secured him a place on the Board of Great Mages, and then he became one of the so-called ‘lieutenants’ of the United One. They say the Dark Elf gives Tendral some ‘special powers’. I must remember this”

To the tune of Svarts burning does the great double headed dragon Tendral make his entrance, collecting all four of the lieutenants in once place. The anchors of United One’s power are all there, all evil, all desperate. The horrible battle continues…



...and ends for the Empress. The Fists of the Examplar would be enough, but he’s also powered by magic, so much.

In the end, there’s barely a bloody smear on the ground where one of Ardania’s greatest mages once stood.

Nearby, Elpritster senses his assurance that he won’t die in this fight slip away and dread creeps up his ghastly form.



He doesn’t have to be afraid for long. Madness descends from the heavens and righteous wrath consumes another Examplar. The machine thrashes around and bellows at the skies. The deaths of Dragomorts will be avenged! The arduous trek over the shattered remains of worlds will be repaid with the death of a mage already dead!



Great is the wrath and greater still is the skills with which Examplar spins the axes around. Nobody is safe, not even Tendral in the sky. Yet he lives to bear horrible wounds while Elpritster vanishes in the flurry of steel.



Tendral tries to slip away, to avoid the punishment of gods and magic, to goad one of his spawns to halt the incoming doom by throwing himself at the Examplars.



But the metallic titans are marching upon Amberon. Their rage isn’t as great now, tempered, a little, by the deaths of the necromancers. Yet Amberon has committed great crimes and the punishment will be equally great.



Twisted as he is, he doesn’t see anything wrong in sacrificing an entire city to slow down his pursuers. But Examplars sweep cities and their defenders as easily as they do with everything else and Amberon is driven away.
But…

“You will not slip away this time! I’ll erase the last trace of you from Ardania!”



A great conflagration descends on Amberon, melting his armor, tearing skin from his flesh, and burning him away. The flames are so hot and so high that the whole region is scoured clean, consuming the the ruins of elven city.

“Not like this...!”

A lone voice among the damned is extinguished as flames devour the flames in his lungs. He who wanted to see the Dead King of Svarts die, he who set Svart against Svart, who poisoned the mind of Krel, who bribed, backstabbed, poisoned…



He is dead, dead, dead, with no mark left behind and with no name that King Lich VI could give to the green hooded man who had sown discord amongst his subjects.



Only Tendral is left and even he wouldn’t last long. For a moment, he thought that the sky would be his escape, where no Exemplar could ever reach him.

Foolishly he underestimates the mage that had cut a bloody swath through the shards to reach this place. For a mage of such great power, there’s not much challenge in making the metal warriors fly.



Thus the Exemplars give chase…



And so they are set upon by a wyrd-spasm from the touch of god!



The dragon is surrounded, ironically enough, over holy ground. But what aid could it be to someone who serves the United One, who was shunned by all gods? Who can he turn to?



The skies and the mountains tremble with a shout of wrath the likes of which had not been heard since the dawn of time. For miles and miles creatures are driven insane by such horrible incarnation of anger.



The Exemplar twists and twitches as he swoops in to kill the dragon. Tendral exhales his deadly breath and brandishes his vorpal claws…



All too little, all too late. His broken form falls to the ground beneath the feet of the twitching Exemplar.

“NOOOOOOO”

The United One dies with him. He who snatched victory out of the hands of King Lich VI. He who made himself one with magic of Ardania. The one who challenged gods and enslaved great mages. He dies, undone by his hubris and lack of planning. He dies for the lack of body and connection to the world. He dies for having spread his power around too thin. He dies, because not much remains of him anyway.

“NOOOooo!...”



Picturesque link to video below


King Lich – or is it God Lich now? – surveys all with his sight. The United One is dead, yet so much work remains. Raising the troops dead in the final assault. Making the explored shards habitable. Fixing Krel’s broken mind. Exploring the other shards. Deadling with other great mages. Convincing Krel to go against Grum-Gog. Maybe looking for traces of the Great King. As for his Svarts…

“I accept the name of Rurik the Loyal and pledge my eternal service to the Lich. I will maintain your realm, see it expand and make sure no one goes hungry with your divinity seeks tasks more suitable for your power”

“I accept the name of Veremoud the Firebrand and pledge my eternal service to the Lich. I will see that our troops are well trained, well supplied and well briefed. I will look after the Quintet of Exemplars and guard your realm from enemies within and without”

“I accept the name of Volundr the Smith and pledge my eternal service to the Lich. With your power flowing through my veins I fill craft all the realm needs, I will made wonders unseen in the shards and I will forge you’re a set armor fitting for a god”

“I accept the name of Razor the God-Eye…”

‘twas but a tiny piece of his power, but it was enough to turn his loyal followers into demigods, each entrusted with looking after his people far better than he could. For now, he turned his power to rebuilding and rebirth.

“I saved you once, Ardania. I’ll make you live again”.

JcDent fucked around with this message at 10:49 on Sep 27, 2014

Morbidmind
Feb 24, 2013
*Slow clap*

Bravo sir, Bravo.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
That was shockingly anticlimactic. I was expecting a big showdown of some sort, not four chumps.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Not 'chumps' at all.

The four are ASSHOLES. Quite apart from their hefty base statlines(appropriate for four Great Mages I.E former Player Characters), Empress can heal and resurrect Elspiritster, Elspiritster buffs Amberon and Tendral whilst he's still alive and deals severe damage himself, Amberon heals and buffs Tendral. All are immune to debuffs and have regen as well.

Note the Exemplars were tricked out to the absolute limit and were still under threat of being taken out in a single volley.

http://warlockmota.wikia.com/wiki/Empress_(Warlock_2)
http://warlockmota.wikia.com/wiki/Elpiritster_the_Eternal_(Warlock_2)
http://warlockmota.wikia.com/wiki/Amberon_the_Dark_(Warlock_2)
http://warlockmota.wikia.com/wiki/Tendral_son_of_Vendral_(Warlock_2)

...Kinda raises the question why they didn't leave their towers in the first place given the 'blessing of the United One' is defensive measures rather than offensive. Also the Great Mage Shadow in the first game also showed what they were capable of even when dead. I mean, the Dragon DLC shows that that much is possible. I wonder if people have modded that?

Bloodly fucked around with this message at 17:19 on Sep 27, 2014

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Bloodly posted:

Not 'chumps' at all.

The four are ASSHOLES. Quite apart from their hefty base statlines(appropriate for four Great Mages I.E former Player Characters), Empress can heal and resurrect Elspiritster, Elspiritster buffs Amberon and Tendral whilst he's still alive and deals severe damage himself, Amberon heals and buffs Tendral. All are immune to debuffs and have regen as well.

Note the Exemplars were tricked out to the absolute limit and were still under threat of being taken out in a single volley.

I stand corrected. That didn't come across in the LP.

I'd imagine it can't be that hard to take out Amberon's Citadel and blockade Ardania while you conquer all the other shards and put together a doomsday army, though?

kvx687
Dec 29, 2009

Soiled Meat

Cythereal posted:

I stand corrected. That didn't come across in the LP.

I'd imagine it can't be that hard to take out Amberon's Citadel and blockade Ardania while you conquer all the other shards and put together a doomsday army, though?

Well, once Amberon's citadel is down you can't really block Ardania off, since units can still come through the portal even if the exit is blocked. In fact, my first game had Empress and Elpiritster both come through and attack me in Ainadra. That said, yeah it is pretty easy to just build a doom stack and rush it through the portal, but really that's true of any point in this mode; basically the only point where you're at the slightest risk of losing is if you get a belligerent neighbor one shard away from you like Krel that manages to be competent/lucky enough to bottle you in. The AI just isn't that good at maneuvering between shards to be too dangerous most of the time.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Good game- pity you didn't get too much out of the high-end heroes, but that's how things work from time to time.

Neruz posted:

Warlock II has some even crazier heroes; there is at least one hero that is straight up immune to all forms of damage except life and elemental damage, and hes got base 100 elemental resist :v:

Now that the game is over, can anyone tell me who he was referring to?

Of the Warlock 1 heroes Legendary Lords, Skeleton King and Sart de Torvega were probably my two favorites, Skeleton King since he auto-cleaved with every attack he made on his turn, allowing him to buzzsaw his way through armies. Meanwhile, Sart de Torvega comes with regeneration out of the box, can learn up to 4 separate AoEs that you can rotate through, and has a ridiculously high basic attack thanks to the way damage bonuses are calculated.

Most of the Majesty 2 end-bosses are represented in Warlock:

-Barfor, the Baron of Force, is the brother of Barlog, the Baron of Logic, who you beat in Majesty 2
-The Avatar of Grum-Gog was the end boss of Kingmaker and can be summoned if you piss off Grum-Gog by buddying up to to Krolm too much (which you should, because Krolm is great and Grum-Gog is terrible)
-Sart de Torvega is (related to?) the end boss of Battles of Ardania who drew on Lunord's power to become a werewolf mage dragon demigod. Helia apparently took notice of someone who was so committed to bothering her hated husband/brother that she restored most of his power after Torvega's defeat. Sol de Torvega was a Great Mage in the first game who's also part of this family, the one whose fellow werewolves swore allegiance to Helia and became the ever-useful Wolves of Helia
-Finally, the Spirit of Kings was your tool through the game and the first two expansions, only to be turned against you by the conclave in Monster Kingdoms, prompting you to go seek out help from the various monsters faction (gnomes, goblins, vampires, liches, minotaurs, koatls and of course, noble werewolves). Looks like the spirit of kings is just running around as a hero for hire with the king out of the way.

Tehan
Jan 19, 2011

Cythereal posted:

That was shockingly anticlimactic. I was expecting a big showdown of some sort, not four chumps.

Here's the relevant bit:



The Exemplar of Strength is, by itself, an utter beast. The only recruitable unit that are capable of matching it's base damage of 35 are Blademasters, Krolm's holy unit for Humans, and gold dragons. Even heroes lack that sort of raw hitting power.

Then this particular fellow had (as far as I can tell from the icons) four upkept spells, one level upgrade, one temporary buff from the max-level Krolm spell and two building upgrades added on top of that ridiculous base damage. It's also regenerating from two different sources (one level upgrade, one building upgrade), is immune to all hostile enchantments, is flying, and is invisible. And it healed when it punched stuff, with it's fists that were freezing, burning, infused with life and death magic, and exploding.

To go into the maths: sources that add "Unit power: +X%" apply before anything that says "Damage: +X% <type> damage" - and power buffs are multiplicative, as opposed to damage buffs which are additive.

To go into maths and game mechanics (apologies in advance): there's two power increases (+100% and +20%) and six damage increases (totaling +240%). Throw those on the base strength of 35 and you get (35+(35*2.4))*2*1.2, adding up to a truly impressive 285.6 damage. For comparison, you can see the Examplar itself only has 70 HP. Tendral has the most HP of all the United One's sidekicks at 600.

But the screenshot doesn't have that - it has a mind-melting 592 damage.

Let's talk about the Warcry of Rage.

It's an ability that the Exemplar of Strength all come with. It adds +2 movement and +20% power to all neighboring friendly units (and as far as I can tell all those aura-type abilities also affect the unit that possesses the aura). It's a neat little buff at first glance, but remember that this poo poo is multiplicative - and if you look at the screenshot you'll see the Exemplar that did the finishing blow had three buddies with him. Multiply that 285.6 damage by 1.2 four times and you get a touch over 592 damage, drat near enough to two-shot Tendral, even with his resistances.

If you just try to march regular troops into Ardania they'll get absolutely demolished. The final battle pretty much requires you to break the game (or, if you're suitably immersed, the fabric of reality itself) over your knee to win. As it should be, in a game all about magical supremacy.

Tehan fucked around with this message at 23:57 on Sep 27, 2014

tithin
Nov 14, 2003


[Grandmaster Tactician]



I actually expected a bit more than what we got there, while I recognise those units are strong as gently caress, i'd have thought that they weren't the end boss in and of themself.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
First time I played this, I had the demon baron, who wrecked stuff and Ardania was hard. This time, it was all so easy, probably because I randomly took out Empress first, then that douchebag with a name I still can't spell and so on, basically unraveling the support chain. Last time, I had to cast Dauros Spell Of Killing Undead the ghost to make it go down. But that was a simpler time, when I though that 100 was a lot of damage.

LightWarden posted:


-Barfor, the Baron of Force, is the brother of Barlog, the Baron of Logic, who you beat in Majesty 2


Barfor, Baron of Force and Barlog, Baron of Logic. The Devs must feel so smug about themselves, can't believe I didn't notice that before.

Tehan posted:


Let's talk about the Warcry of Rage.


I totally missed the Warcry of Rage: Examplars moving out of range explains the fluctuation of power that confused me. That said, here we have a mobbable temple unit, which sounds ridiculous.

Epilogue: Last Thoughts and Regrets


Following is mostly personal stuff related to writing and unsavory personal quirks, and not this exactly this. LP related stuff will be AFTER the image.


I really can‘t remember what was the first LP that I read on LParchive, but it all quickly captured my fancy and imagination. Unlike many other people, I didn‘t really feel in position to start doing an LP myself.
Of course, some time passed and I said gently caress it: I attempted to do Strike Suit Zero and Medieval II for another site, before getting a being gifted a create-an-account voucher by Habermann (I used to adore his VLPs).
SA had already had magnificent Medieval II LPs so I grabbed Warlock, because nobody else seemed to be doing it.

Took me a year to finish, because like many things than can be classed as work, it made me feel nauseous when I thought about doing it. Yet somehow I added character portraits (Drakengard and Icewind Dale LPs really benefited from those, so I said why not?) and forged forward.

Mostly because of the audience, really. I mean, I am a lazy famewhore, so views count, too, but unlike in my experience as a vidjagame critic, I received feedback from well spoken people. And I felt like I was making change, in that people said “Your LP is great, it made want to make a Russian less poor by buying Warlock”. That basically never happened in the 7 years I reviewed videogames. Magazine audiences were usually mum, and on the internet, well, it’s the famous games that most attention and those have the most rock solid audience ever: if you bash Call of Duty, it’s because you like Battlefield, and vice versa.
(I do it because I used to like Call of Duty for the campaign).

Anyways, after telling myself (and my visiting girlfriend) that I’m gonna man up and finish that Warlock LP, I did updates on alternating days and for something that required ~3 hours of writing and linkpasting (gaming is never considered work, unless it’s poo poo like Party of Sin or Deep Black: Reloaded), it went surprisingly well. Unlike various attempts at making sustained columns (that died because of overwhelming general apathy) on our gaming website, the LP got response.

And so I decided to the best I could and make an of Warlock 2 that would run on alternate days and would finish roughly at the time when my all supportive girlfriend went back home.

The timing was surprisingly impeccable.

SAFE TO READ ZONE STARTS HERE



In comparison to my first playthrough:



Oh the dreams that I had.

The character drama of Veremoud slowly growing to trust King Lich VI.

Loudoin being a constant thorn in King Lich’s side till he was hunted down.

A plot thread about Louduin being a maniac who dismantled Plane Warriors in distrust of undead and how King Lich would have restored them (as regular Plane Warriors and Sergeants). Considering the mish mash of forces in the end, not a big deal.

Custom banners for units of Honor Guard: this fell through because I can’t draw, and it’s so loving hard to keep track of all the blighters. Was it that hard to steal from Civ and make units renamable? FFS, it’s a game about legendary heroes and units that grow fat with enchantments and magical armor.

More actual gate crashing, with dorfs instead of crows going through the gate.

Not using Rune Warrior, Dragomorts and Samoloms to their full potential. Really, Honor/Elite guard was so good and Rune Warrior with their <20 HP didn’t have a place in my army. The only real trouble from Krel’s forces were mages that prospectors could kill easily, but were also horribly vulnerable to. For a game that wanted to place greater emphasis on combined warfare (in that archers actually assist attacks of other units), this turned out to be quite the lopsided melee grind fest. Dragomorts and Samoloms fell prey to poor city planning and limits on cities.

But seriously, the Guard are just that good.

I also regret not seeing Plane Warrior Temple version, Black/Dark Reapers in action, maybe it’s the Planestrider unit that doesn’t suck.

It’s also very strange that I didn’t manage to find an entrance to the other branch of shards. Really fukken weird.

Other than that, this has been a fun ride and you were a great audience.

I aim to return in three days with Fallout Tactics – Brotherhood of Steel. It’s likely going to be a screenshot LP, since the last time I played the game AGES (8-10 years ago, oh God) I saved every five seconds, I hate audio editing and I apparently switch to an “audio recording” voice that’s quite horrible.

tithin
Nov 14, 2003


[Grandmaster Tactician]



I can echo the problems with art you mentioned. I've had vague plans to do a duodecim LP for a while, even did a test post in the chamber a while ago, but the portraits were a bit askew and not in the same dimensions, so I ended up scrapping it because people apparently didn't like that.

Been having considerations to going back and having another crack at it but would need to find good art to be able to use, because there's a lot of story junk in that game.

Neruz
Jul 23, 2012

A paragon of manliness

LightWarden posted:

Now that the game is over, can anyone tell me who he was referring to?

Upon further investigation I think I got the Spirit of Kings and the Olden Ghost mixed up; the Olden Ghost has the most immunities with immunity to Melee, Missile and Death. I distinctly remember ending up with one that was immune to Spirit as well but maybe that was an item or I was just hallucinating.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Neruz posted:

Upon further investigation I think I got the Spirit of Kings and the Olden Ghost mixed up; the Olden Ghost has the most immunities with immunity to Melee, Missile and Death. I distinctly remember ending up with one that was immune to Spirit as well but maybe that was an item or I was just hallucinating.

Olden Ghost also has the "Incorporation" ability to grant Immunity to Death/Missile/Melee to other dudes, and you can pick up Elemental Immunity from Helia (Protection Halo at Rep 50), so you can throw those on the Spirit of Kings and just run around while immune to everything but Life. Then it's just a matter of boosting the rest of your defenses with magic items and spells and such.

Neruz
Jul 23, 2012

A paragon of manliness

LightWarden posted:

Olden Ghost also has the "Incorporation" ability to grant Immunity to Death/Missile/Melee to other dudes, and you can pick up Elemental Immunity from Helia (Protection Halo at Rep 50), so you can throw those on the Spirit of Kings and just run around while immune to everything but Life. Then it's just a matter of boosting the rest of your defenses with magic items and spells and such.

That sounds like the unit I was remembering; guess I forgot that I had put all that extra work into him :v:

Deceitful Penguin
Feb 16, 2011
Good LP and happy I could contribute some names. Also made me grab the free Warlock 1 and am now considering whether to buy the DLC or just get 2 right away.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Really great LP, and it's nice that there's a boss battle at the end and not just you conquering all cities of the United One on Ardania.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Deceitful Penguin posted:

Good LP and happy I could contribute some names. Also made me grab the free Warlock 1 and am now considering whether to buy the DLC or just get 2 right away.

I was glad to see people participating in the thread.

Also, get Warlock 2. It's like Warlock 1, but without Dremers, so much better.

Torrannor posted:

Really great LP, and it's nice that there's a boss battle at the end and not just you conquering all cities of the United One on Ardania.

Glad that at least someone enjoyed it!

tithin
Nov 14, 2003


[Grandmaster Tactician]



I enjoyed it! Thanks for playing it :)

kvx687
Dec 29, 2009

Soiled Meat

Deceitful Penguin posted:

Good LP and happy I could contribute some names. Also made me grab the free Warlock 1 and am now considering whether to buy the DLC or just get 2 right away.

Warlock 2 has literally everything from the first game + DLC except for the Armageddon campaign and some of the Great Mages. If you really, really want to play Armageddon then buy it, otherwise move on to 2.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
An unnecessary self bump:

the new LP OP is up!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Those are some amazing endgame units you've got there. I suppose you'd just petition Krolm if you couldn't make giant robots?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Glazius posted:

Those are some amazing endgame units you've got there. I suppose you'd just petition Krolm if you couldn't make giant robots?

Would have kind of been in the bind. Then again, wouldn't be able to pass Ainadra without super combatants, so there's always a way.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Hmm. Apparently the game has received a new race as DLC. Nagas. Aquatic-based to the point of starting in water. Amphibious units allow projection of power on land. Shades of the Nautilus Pirates.

aerion111
Nov 29, 2011

Prodigy of Curiosity.
Master of Jacks.
Apprentice of Masks.
And, when fighting the forces of darkness, always remember: "Armor of Darkness, Weapon of Light"

Bloodly posted:

Hmm. Apparently the game has received a new race as DLC. Nagas. Aquatic-based to the point of starting in water. Amphibious units allow projection of power on land. Shades of the Nautilus Pirates.

Sounds interesting, might be worth getting the DLC for that.
Creating 'aquatic' worlds wouldn't be too hard, and it'd be a major annoyance to anyone else wanting to invade, travel through, or just generally interact with the shard.

Veloxyll
May 3, 2011

Fuck you say?!

aerion111 posted:

Sounds interesting, might be worth getting the DLC for that.
Creating 'aquatic' worlds wouldn't be too hard, and it'd be a major annoyance to anyone else wanting to invade, travel through, or just generally interact with the shard.

Some of the worlds are already pretty aquatic. I do wonder if you'll have to wait for teleport spells to be able to move your armies through to different shards. it was the lack of that that made regular naval units kinda useless in Warlock 2.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

aerion111 posted:

Sounds interesting, might be worth getting the DLC for that.
Creating 'aquatic' worlds wouldn't be too hard, and it'd be a major annoyance to anyone else wanting to invade, travel through, or just generally interact with the shard.

until they get the right magic up :science:

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Could you use lower land to make the portals submerged?

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
You guys are missing the major point of an aquatic civilization: SEA SERPENTS ALL UP IN YOUR poo poo.

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