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John Dyne posted:Looks good, Socks, but the Infused wouldn't be on site anymore. The guy Jack Gates wounded and the monster that killed him are one and the same, and it only came back for the witness that saw it (or at least that's how it seems right now.) Hmm, that dampens things. I was thinking if the team was on site early enough it could be caught in a back alley or some such fleeing the scene, but I likely didn't read closely enough. I'll brainstorm but is there anything else you think he could run into that would constitute agency recruitment?
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# ? Sep 16, 2014 09:10 |
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# ? Apr 25, 2024 00:23 |
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SevenSocks posted:Hmm, that dampens things. I was thinking if the team was on site early enough it could be caught in a back alley or some such fleeing the scene, but I likely didn't read closely enough. Well, could be something he ran into in the past, rather than this being his first time with an infused. AEGIS has a period of training and indoctrination before making an agent into a sleeper; some agents wait for years after being taken into the folds of the conspiracy before they're activated and made a part of a cell.
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# ? Sep 16, 2014 14:33 |
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I'll submit Elvis Edit: covering my rear end just in case.
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# ? Sep 16, 2014 20:56 |
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Get off my jock I'm taking back whats mine!!!!goodness posted:Why did you go and kill the civilian who was just a random dude "paid" or whatever to act like a cop? lol
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# ? Sep 16, 2014 21:00 |
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Greyson Viva Miriya fucked around with this message at 05:34 on Sep 17, 2014 |
# ? Sep 17, 2014 05:32 |
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Elvis Presley Fluff WIP I'll try to get it done tonight. pre:Character Name: Elvis Presley Character Type: Singer/actor Profession: Elvis Impersonator Description/Concept: Not really an impersonator Sphere of Influence: Paranormal PRIMARY ATTRIBUTES 15 STR 2 DEX 3 CON 3 INT 3 PER 2 WIL 2 SECONDARY ATTRIBUTES Life Points: Endurance Points: Speed: Essence Pool: CHARACTER TRAITS Race/Species: Human Gender: Male Age: Old I think? Handedness: Don't know Height: Too much Weight: Average-ish Hair Colour: Black? Eye Colour: Blue Skin Tone: Tan QUALITIES (5 points) Psychic -5 Resources 4 Status 1 Influence (Civilian 1, Paranormal 1) DRAWBACKS (10 points) Addiction (Prescription opiates) 3 Obligation (seeecreetsss) 2 Psychological Problems (Delusions of Grandeur) 2 Deep Sleeper 2 Secret (Not Actually Dead) 1 POWERS (5 POINTS) Telemagery -Strength 1 -Art 1 PULLING STRINGS Counterculture Friends (US) Occult Library Front Page News SKILLS (25 points) Singing 5 Play Instrument (Guitar) 3 Play Instrument (Piano) 3 Dancing (Stage performance) 3 Acting 3 Smooth Talking 3 Streetwise 2 Occult Knowledge 2 Guns (Assault Rifle) 1
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# ? Sep 19, 2014 02:50 |
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"Look, just don't ask questions! You know not to ask questions, it's all classified, whether it makes sense or not. Your triggerman got eaten by a werewolf, you needed a new one, here you go! A brand new goon. He's really good at his job, and he's not actually insane. This one even knows how to read, too, he can look up stuff about monsters or whatever. Just...don't break this one too, I had to pull a bunch of strings for your replacement. You don't want to know who else was available, some of them weren't even housebroken." pre:Character Name: Lorenzo "Krazy Larry" Kraft Character Type: Pre-Heroic Concept: Bodyguard/Monster Hunter Sphere of Influence: Paranormal PRIMARY ATTRIBUTES 15 Strength 2 Dexterity 3 Constitution 2 Intelligence 3 Perception 2 Willpower 3 SECONDARY ATTRIBUTES Life Points 26 Endurance 26 Speed 10 Essence 15 QUALITIES Cost - 15/(15)5 Resources (Average) 0 Status II 2 Influence (Paranormal) I 1 Ambidextrous 3 Fast Reaction Time 2 Nerves of Steel 3 PULLING STRINGS Species Identification 1 Supernatural Lore 2 Translators 1 DRAWBACKS Cost - 10/10 Psychic Sink II -8 Emotionally Dependent -1 Fear of Rejection -1 SKILLS (30/30) Guns [Pistols] 5 Martial Arts 5 Notice 4 Occult Knowledge 4 Research/Investigation 3 Science (Parapsychology) 1 Acrobatics 3 Stealth 2 Surveillance 2 Driving [Car] 1 MARTIAL ARTS (15/15) Shoot (Core) Pistol Whip (Core) Roll With Blow (Core) Draw Pistol 1 Break Free 5 Break Fall 1 Crescent Kick 2 Draw Pistol-Shoot-Shoot 3 Pistol Whip-Pistol Whip-Crescent Kick 3 Rockopolis fucked around with this message at 04:53 on Sep 29, 2014 |
# ? Sep 20, 2014 02:19 |
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Rocko, you've got too many points of drawbacks. The stuff in your package counts towards that. Also, influence is scaled in levels, so you have Influence I, and Pulling Strings counts towards your qualities. You also only get 3 actions in a combo. Here's what you really got going on: QUALITIES Cost - 9 (14) Influence (Paranormal) I 1 Resources (Middle Class) 2 Status I 1 Ambidextrous 3 Fast Reaction Time 2 DRAWBACKS Cost - 13 Psychic Sink II -8 MKULTRA Survivor -2 Obligation (Total) -3 PULLING STRINGS Cost - 5 Corruption Treatment 2 Occult Library 2 Pool Data 1
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# ? Sep 20, 2014 15:04 |
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Wow, I thought the package was separate. Okay, I'm going to do a quick rebuild. EDIT: And done. The new Pulling Strings should be way more useful than the old ones. Rockopolis fucked around with this message at 16:42 on Sep 20, 2014 |
# ? Sep 20, 2014 15:42 |
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Are we going to be reshuffling resource points or anything? Haha, does AEGIS have some lucrative life insurance policies going? In my case, there doesn't actually seem to be much Paranormal stuff on which to spend resources.
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# ? Sep 20, 2014 22:59 |
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My sheet also had a snag on it for influence. I mixed up resource levels with resource point worth. I spent 4 points on status and resources combined, but I only bought one level of resources, not enough for influence 2. I'll get that fixed.
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# ? Sep 21, 2014 00:53 |
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Rockopolis posted:Wow, I thought the package was separate. Okay, I'm going to do a quick rebuild. You cannot get rid of your Obligation and keep the profession. It's a necessity. e: Also obviously recruitment is still ongoing; I had intended to pick yesterday but I traveled cross-state to visit my family and my mom's grave. Unfortunately, even after 3 hours of looking, I couldn't find her plot because no one bought a marker for her. Recruitment will be open until NYPD team is finished and we move into downtime; I'll make my picks once they're wrapped up. John Dyne fucked around with this message at 01:46 on Sep 21, 2014 |
# ? Sep 21, 2014 01:17 |
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Recruitment got side tracked by the flu and by travel, but it's still open.
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# ? Sep 25, 2014 01:46 |
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SevenSocks, you're in! I'll introduce you after the players get the hell out of dodge and head back to the mansion. You'll be joining them in time for the debrief, which will be, time-line wise, about 3 or 4 days after they get back to the mansion and get stuff sent off to be studied and for research assistance requests, etc. Your guy will have what they had BEFORE the mission in terms of intel, and you'll know who you're replacing and see his file. If for whatever reason Socks is no longer interested, Rocko is next in line. John Dyne fucked around with this message at 16:53 on Sep 29, 2014 |
# ? Sep 29, 2014 16:50 |
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I'll be sure to study Jake Gates' lovingly crafted profile in depth, understand who I'm replacing (Guy with a big gun). Also, coming in do I get some amount of RP or cash to spend on personal gear, or do I just get a pick of what the team already has?
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# ? Sep 29, 2014 19:15 |
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SevenSocks posted:I'll be sure to study Jake Gates' lovingly crafted profile in depth, understand who I'm replacing (Guy with a big gun). Downtime will be coming up, which will let you GENERATE RP to spend if you like; otherwise, you basically just get what they have.
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# ? Sep 29, 2014 23:53 |
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Welcome, SevenSocks. I'll be your
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# ? Sep 30, 2014 00:58 |
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# ? Apr 25, 2024 00:23 |
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Scratch sheet for team/GM reference. All changes should be recorded here as they are made.pre:Name: Alexander Ramos Character Type: Pre-Heroic Profession: FBI Special Weapons and Tactics Description/Concept: Pointman/Breacher Attributes: 15 Strength 3 Dexterity 5(+1) Constitution 2 Intelligence 1 Perception 2 Willpower 3 Life Points: 39 Endurance Points: 29 Speed: 14 mph Essence: 15 Encumbrance: 150 Consciousness: D10+(2+3) Survival: D10+(2+3+3) Fear: D10+6+1 Qualities: 12 Fast Reaction Time -2 Hard to Kill 3 -3 Influence: Law 2 -2 Resources: Middle Class -2 Status 3 -3 Pulling Strings: 3 Search and Seizure -1 Arrest Powers -2 Purchased: Stopping Investigation -1 Cheaper Vehicles -1 Funding 3 -3 Drawbacks: 10 Emotional Problems: Fear of Commitment +1 Obligation: Extreme +2 Psychic Void +3 Psychological Problems: Recklessness: Serious +2 Secret: Serious: History of unlawful shootings in the field +2 Gained: Skills: Saved Points: 10 Guns(Shotgun) 5 Guns(Assault Rifle) 4 Hand Weapon(Club) 2 Driving(Trucks) 3 Bureaucracy 4 Dodge 4 Intimidation 1 Notice 2 M&L(Urban Folklore) 3 Humanities(Law) 2 Language(English) 5 Resources: +5000/mo Middle Class +3000/mo Funding 3 Inventory: Operations Money: $48000 Infrared Flashlight (12 Units, 1 LEO RP) Infrared Goggles (10 Units, 1 LEO RP) Stunner Ranged (5 Guns, 1 LEO RP) Police Cruiser (2 LEO RP) -1 Shotgun W/ 50 Shells -Buckshot 10/30/50/100/200 D8x6(24) 5 Cap -Vehicle Comlink -First Aid Kit -50 Signal Flares -Radar Gun Weight: 2,500; Speed: 140/70; Acceleration: 35; Range: 550; Toughness: 2; Handling: 4; DC: 75; AV: 5; Accuracy: n/a; Cost: $35,000; Crew/Passengers: 1/3 Swat Van (5 LEO RP) -6 Submachineguns W/ Flashlight -50 Magazines Ammo -6 Body Armor/Helmet -6 Gas Mask -6 Headset Microphone -20 Stun & Smoke Grenades -Vehicle Comlink/Scrambler -Sledgehammer -Medical Kit Weight: 5,000; Speed: 110/55; Acceleration: 20; Range: 400; Toughness: 3; Handling: 2; DC: 100; AV: 50; Accuracy: n/a; Cost: $35,000; Crew/Passengers: 1/6 SevenSocks fucked around with this message at 12:41 on Dec 10, 2014 |
# ? Sep 30, 2014 02:26 |