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I'm honestly surprised at how fast I managed to take down the final boss. 27 - Finale
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# ? May 17, 2015 15:31 |
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# ? Apr 19, 2024 20:39 |
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This fight is why I don't want to ever replay this game, it's such a long and difficult fight, even with the reduced HP the International versions have, for a finale, having 3 bosses in a row is a pain but it stands out badly in a Mario RPG since it's probably going to be way too difficult for the game's younger target audience.
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# ? May 17, 2015 16:10 |
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Judge Tesla posted:This fight is why I don't want to ever replay this game, it's such a long and difficult fight, even with the reduced HP the International versions have, for a finale, having 3 bosses in a row is a pain but it stands out badly in a Mario RPG since it's probably going to be way too difficult for the game's younger target audience. I beat this game when I was eleven and SuperStar Saga as well when I was maybe eight or something. vv I still think SuperStar Saga's final boss is way harder than this one.
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# ? May 17, 2015 17:45 |
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SSS's final boss at least has the nastiest gimmick right off the bat. If you can survive one round, you're good to go. It might still take a few tries, but it's not going to drag out in your successful run. This just looked grueling.
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# ? May 17, 2015 18:22 |
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Man, You know this game looked pretty interesting and I was hoping to see an LP of it. The game started out pretty interesting and apart from the 'needlessly make fun of luigi way too much' it was pretty great. Then I noticed I kept pressing the right arrow key during videos more and more towards the end of the game through battles and welp.
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# ? May 17, 2015 18:52 |
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I never actually finished Superstar Saga because I was horrible at the jumping minigames as a kid. I somehow managed this but I have no idea how I put up with that. Even back then I thought the game making GBS threads on Luigi all the time was dumb.
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# ? May 17, 2015 18:57 |
It's really a shame this couldn't live up to Bowser's Inside Story but I'm glad you showed it off anyway, it's nice to see what I missed in the DS RPGs even if in this case it wasn't as much fun as it could have been. Thanks ChaosArgate and Jobbo Fett!
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# ? May 17, 2015 19:16 |
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You know, I thought the final boss was the last big thing I remembered from this game... but it turns out I didn't remember a thing of the Elder Shroob fight! I was inventing memories of a different boss fight or something... still just as tedious, though. It's weird, because I can absolutely remember everything about the Cackletta Soul fight from Superstar Saga (not everything from the Bowletta fight, though; I frequently overleveled before that and have beaten it in one move before). Oh well, so ends the worst of the Mario and Luigi games. Thanks for playing it for us anyways, I certainly wouldn't have remembered anything about it otherwise.
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# ? May 17, 2015 20:38 |
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Yeah...I do not think I could tolerate a 30+ minute Thanks for everything, Chaos.
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# ? May 17, 2015 21:53 |
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I played the US version and I really, REALLY don't remember the fights going on this long. Yes, I did get to the end.
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# ? May 17, 2015 22:40 |
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Man even the final boss music in this isn't good. It sounds like a it would be a decent intro to a song but it never actually starts, if you get what I mean. Compare this to Bowser's Inside Story.
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# ? May 17, 2015 23:13 |
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Cheez posted:I played the US version and I really, REALLY don't remember the fights going on this long. Yes, I did get to the end. This is honestly a lot shorter than I thought it would take. I mean my timers counted the times I dicked around in menus, so who knows. If you wanna try it yourself with my loadouts, I'm happy to provide a DesMuMe save file if you'd like. Admiral H. Curtiss posted:Man even the final boss music in this isn't good. It sounds like a it would be a decent intro to a song but it never actually starts, if you get what I mean. Hell, this final boss theme sucks even in comparison to Super Star Saga's like two years before. I love Shimomura's stuff, usually, but this is her weakest soundtrack; fittingly so, for the weakest Mario RPG.
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# ? May 17, 2015 23:18 |
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Oblivion4568238 posted:I can absolutely remember everything about the Cackletta Soul fight from Superstar Saga (not everything from the Bowletta fight, though; I frequently overleveled before that and have beaten it in one move before). To be fair, superstar saga had the shroom slacks, great force(? acc that doubled damage given and recieved), and infinite shot bros powers. If you felt like breaking the game you spent a good chunk of the game ending every fight in one round.
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# ? May 17, 2015 23:53 |
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Are there still things to show off in Partners in Time or are you done with that game? Also, I'm looking forward to the finale of the dancing game.
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# ? May 18, 2015 00:10 |
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Mraagvpeine posted:Are there still things to show off in Partners in Time or are you done with that game? Also, I'm looking forward to the finale of the dancing game. He's done. There's no postgame stuff or any sidequests (not that there really have been any) left to cover.
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# ? May 18, 2015 00:15 |
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For whatever reason this is the only Mario & Luigi game I didn't buy, and from the looks of it if I had to miss any of them I made the right choice. The localization team really went out of their way to make the battles as tediously long as possible later on.
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# ? May 18, 2015 00:15 |
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FoolyCharged posted:To be fair, superstar saga had the shroom slacks, great force(? acc that doubled damage given and recieved), and infinite shot bros powers. If you felt like breaking the game you spent a good chunk of the game ending every fight in one round. Yeah but it's still being done to the final boss I guess what I really want is the optional superboss stuff from Bowser's Inside Story and Dream Team ported back to Superstar Saga, I had more fun with Bros. Attacks and other combat-related stuff there than the equivalents in the later games. EDIT: Y'know, fights balanced around just how hard you could break that game. I think that'd be fun. Oblivion4568238 fucked around with this message at 02:00 on May 18, 2015 |
# ? May 18, 2015 01:57 |
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Man now you've just reminded me how much cooler M&L:SS's final boss was. I mean sure you could three round it in it's entirety, but when you weren't breaking the game getting blown up and eaten alive where you then take on the evil witches soul from 1 hit point was just awesome in a way that this game doesn't really deliver. That said, PiT's gimmick boss mechanics themselves were pretty nifty and something I wish there had been more of.
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# ? May 18, 2015 02:18 |
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There should be an LP achievement badge for LPing a long, bad, game and doing it well. Not a comically bad game, just and out and out slog. They could call it the Partners In Time Badge.
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# ? May 18, 2015 14:24 |
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Spielmeister posted:For whatever reason this is the only Mario & Luigi game I didn't buy, and from the looks of it if I had to miss any of them I made the right choice. The localization team really went out of their way to make the battles as tediously long as possible later on. I think I talked about this earlier already, but it appears that the US version of this game was actually finalized first to get it out before Christmas, while the JP and EU versions got an extra month of polishing.
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# ? May 22, 2015 13:56 |
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Nothing to see here folks, fixed video is down a few posts. Also M&L2 has hit the NA eShop so don't buy it.
ChaosArgate fucked around with this message at 04:06 on Jun 26, 2015 |
# ? Jun 25, 2015 20:28 |
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That video doesn't have any sound.
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# ? Jun 25, 2015 21:38 |
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Kurieg posted:That video doesn't have any sound. MeGUI!!! Fixed version is going up now.
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# ? Jun 25, 2015 21:53 |
Now it's private.
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# ? Jun 26, 2015 00:42 |
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That's because the fixed version took forever to upload. http://youtu.be/x6uvyhwgx5Q
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# ? Jun 26, 2015 04:05 |
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Will you be showing the ending?
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# ? Aug 12, 2015 05:52 |
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Mraagvpeine posted:Will you be showing the ending? I will, I've just been caught up with other things. I'll try to have the ending up by the end of the week.
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# ? Aug 12, 2015 06:09 |
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I find the juxtaposition of actual DDR Mario and battles that may as well be DDR Mario kind of neat in contrast, actually. What I'm taking away is, the M&L RPGs would benefit enormously from beat-synced attacks and a variety of battle themes.
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# ? Sep 17, 2015 20:57 |
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# ? Apr 19, 2024 20:39 |
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Delays in posting the latest update due to a computer that has self-destructed.
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# ? Oct 19, 2015 12:55 |