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Kurnugia
Sep 2, 2014

by Nyc_Tattoo
hukhukhuk, I took the liberty of taking Pilot (personal) as an elite advance for 400 xp, since I never seem to get a hold of you on #acolyte. Also, is the stuff from DH Lathe worlds (integrated weapons and the jump pack) cool with you?

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HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Only because it works, and sure pilot personal for 400 is fine
Edit: Added a bit to your relic with my new tables, please check that post and update charsheet when you have the chance. Also yes to brute or whatever it does for hulking and yes you can drop the relics for more cybernetics

Ryuujin pt2

Ranged>Pistol>Melta>Stabilized>Steady>Patient>Trusty

Stabilized:Gain Gyro-Stabilized
Steady:Gain Accurate
Patient: -3 Initiative +1 DoS on all successes
Trusty: Once per session +10 to a test

Relic Inferno Pistol 10m 2d10+8 Pen 13 S/-/- Clip 3 Full Gyro-Stabilized Accurate 6kg

Armor>Cloak>Mesh>Reflective>Incalcuably Precise>Dogged>Cruel

Reflective: Gain +2 against E
Incalcuably Precise: +10 to Dodge +1 to all armor
Dogged: Will always find its way back to the owner
Cruel: Able to reroll damage once per session

Relic Meshweave Cloak +5 Body Arms Legs 6kg

HukHukHuk fucked around with this message at 04:57 on Nov 1, 2014

Kurnugia
Sep 2, 2014

by Nyc_Tattoo
You said there was psyker stuff I could take but so far none of the stuff I've read really fits the character. I mean, what does that acolyte of Abraxas thing even do?

e: Also, am I still going to have to spend 1500 xp on unarmed talents to use those fistulas?

Kurnugia fucked around with this message at 15:33 on Nov 2, 2014

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
No those were if you wanted to be purely unarmed, weapon training covers the use of knuckles.

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
Coming from the dirtiest hab-block of the Diris System's Hive Primaris, the man who would become SVK had a way with words, women, and weapons that soon became infamous. An easy life of crime soon spiraled out of control, much like his hijacked airlimo with its slaughtered noble owners slowly cooling in the back, as Heavy Bolter rounds ripped the vehicle apart.

Surviving the crash, the Adeptus Arbites soon took this hardcore criminal in for processing. Beaten and bloodied, SVK was able to parley his vast vocabulary into whipping the inhabitants of the Arbites jail cells into a frenzied rage, piercing the throat of a heavily-armored Judge with a shank and bending the man's exquisitely polished golden Grapplehawk to his will.

Even this valiant effort would have been in vain if the Arbites were not already busy helping put down major hive-riots. In the confusion, he managed to escape to a ship headed out of the system.

Nobody knows just where he learned to pilot a voidship, but his skills have never been in doubt during his service to the Jones Dynasty, personally piloting their escape shuttle free of the hijacked starship's hanger and evading its furious turret fire. Too bad about the Rogue Trader themselves though, who perished in the mutiny.

Has picked up the habit from Bolo of wearing a mask while 'doing business'.


code:
Soul-Visage Killah

Hive World -> One Amongst Billions -> Recidivist -> Calamity -> The Thrill of War -> Voidmaster

WS 25 +9 +5 (39)
BS 25 +3 +20 +5+5 (58)
S 25 -3 +8+5 (35)
T 25 -5 +20 +5 (45)
Ag 25 +20 +5+5 (55)
Int 25 +3 +16 (44)
Per 25 +7 +5 (37)
WP 25 +7 +5+5 (42)
Fel 25 +5-3 +13 (40)

Wounds: 8+6+3 = 17
Fate: 3 ( [url]http://invisiblecastle.com/roller/view/4703066/[/url] )
Insanity: 0
Corruption: 0


Skills:
Awareness +10
Carouse +10
Charm
Ciphers (Mercenary Cant)
Climb
Command +20
Concealment
Common Lore (Adeptus Arbites)
Common Lore (Imperial Navy)
Common Lore (Koronus Expanse/Calixis Sector?)
Common Lore (Tech)
Common Lore (War)
Deceive
Dodge +20
Drive (Ground Vehicle)
Drive (Hover/Skimmer)
Forbidden Lore (Pirates)
Forbidden Lore (Xenos)
Gamble
Intimidate
Navigation (Stellar)
Peer (Imperial Navy)
Perform (Rapper)
Pilot (Space Craft) +20
Pilot (Flyers) +20
Pilot (Personal)
Resistance (Fear) 
Resistance (Interrogation) [I will never reveal the Wu-Tang Secret]
Scholastic Lore (Astromancy)
Scholastic Lore (Tactica Imperialis)
Scrutiny +10
Secret Tongue (Rogue Trader)
Speak Language (Low Gothic)
Speak Language (High Gothic)
Speak Language (Home Hive Dialect) (Untrained)
Survival
Tech-Use
Trade (Shipwright)
Trade (Voidfarer)


Talents:
Air of Authority
Decadence
Die-Hard
Double Team
Enemy (Adeptus Arbites)
Light Sleeper
Hardy
Hatred (Pirates)
Hotshot Pilot
Iron Discipline
Nerves of Steel
Paranoia:  Secret GM perception rolls, +2 Init
Quick Draw
Rapid Reload
Talented (Perform (Rapper))
Talented (Drive (Hover/Skimmer))
Unremarkable
Melee Weapon Training (Universal)
Pistol Weapon Training (Universal)
Basic Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution (3)


Traits:
Mastery of Small Craft - Reroll all failed Pilot tests with small craft
Accustomed to Crowds:  Crowds do not count as Difficult Terrain.  No penalty to AG tests to Run or Charge through crowds.
Hivebound:  -10 to all Survival tests, -5 to all Int tests outside of a "Proper Hab/civilized area"
Wary:  +1 to all Init rolls


GEAR: 

Relic Aether Javelin 2d5+5 R Pen Special 10m+SB S/-/- Accurate
Serrated:Gain Tearing
Stryxis:Function like a Aether weapon, deal damage directly to Wounds, 
no effect on demons and thing with machine 5+ convert pen to extra 1d5 
at a rate of 3 pen to 1d5 rounding down
Dogged: Will always find its way back to the owner

Relic Hellgun 1d10+4 Pen 7 S/3/5 90m Clip 15 Reload Full Accurate Unstable
Forearm Mount:  Hands Free, -30% range  
Red Dot:  +10 to single shot
Unstable: Roll 1d10 on hit. On 1 = only half Damage, on 2–9 normal Damage, and on 10 double Damage.
Prideful: Gain balanced or accurate or 4 pen if already on the weapon. If a test is failed while using this weapon, test WP or be forced to attack the target until it is slain.
Unpredictable: Gain 2 Extra DoS or 1 extra DoF when using this item

Relic Auspex
Kroot:Can test Profit Factor for the test
Trusty:Once per session can +10 to a test 

Best Grapplehawk (Very Rare)
Best Light Power Armor (Very Rare) (with Deflective Construction)
AP8, 20kg, +2 AP to Explosive/Rending Weapons.

Best Conversion Field (Extremely Rare)
Protection Rating 50, Overloads on 1, blocking 12+ damage = Photon Flash

Best Flip-Belt (Extremely Rare)
+20 to Agility tests, Hover (6)

Best Mind Impulse Unit (Rare) 
+10 to Tech-Use, Ballistic Skill, Pilot, Drive, and Inquiry tests

Best Internal Blade (Very Rare) (with Blessed Edge and Adamantine Hiltguard)
1d5+3 E 4 Pen, +10 to attack, Power Field, Sanctified, +2 Armor to Right Arm, +2 DoS to Disarm

Micro-bead, void suit, Bling Charm, re-breather, 
Best Baller Clothes, 2 bottles of amasec, pict-recorder, vox-caster

Best Weapons MIU:  Fire Relic Javelin as Free Action

Ulumeathi Plasma Syphon:  Enemy plasma weapons within 30 meters suffer -30.
Failed plasma shots with DoF greater than BS Bonus = jam or overheat

KlavoHunter fucked around with this message at 20:32 on Feb 3, 2015

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Klavo

Ranged>Thrown>Power>Serrated>Stryxis>Dogged

Serrated:Gain Tearing
Stryxis:Function like a Aether weapon, deal damage directly to Wounds, no effect on demons and thing with machine 5+ convert pen to extra 1d5 at a rate of 3 pen to 1d5 rounding down
Dogged: Will always find its way back to the owner

Relic Aether Javelin 2d5+5 R Pen Special 10m+SB S/-/- Accurate

Tearing

Gear>Auspex>Kroot>Trusty
Kroot:Can test Profit Factor for the test
Trusty:Once per session can +10 to a test

malikial
Jan 26, 2013
So yeah...

pre:
Name: Dominic Sandoval
Career Path:Missionary
Age: Mid Fifties
Rank: 

Homeworld: Battlefleet
 +5 WP, +3 Fel, -5 Per
Birthright: Stubjack
 +5 WS, -5 Fel, 1d5 IP
Lure of the Void: Duty to the Throne
 +3 WP, 
 -10 Interaction Tests with any source outside The Imperium 
Trials and Trivials: Dark Voyage
 Forbidden Lore(1 skill)
 1d5 IP
Motivation: Devotion(Creed) 200 XP
 Charm
 Imperial Creed
 Inspire Wrath

Characteristics:
WeS: 65 25+20+05+15
BaS: 35 25+10
Str: 45 25+15+05
Tou: 45 25+15+05
Agi: 40 25+10+05
Int: 35 25+20
Per: 25 25+05-05
Wil: 68 25+20+08+15
Fel: 48 25+15+03-05+10


Wounds: 17
Fate: 4
Insanity: 4
Corruption: 

Skills: 
Awareness	[Per]
Blather+20	[Fel]
Charm+20	[Fel]
Common Lore 	[Int]
 Ecclesiarchy
 Imperial Navy
 Imperium
Dodge		[Agi]
Forbidden Lore	[Int]
 Heresy+10
 Inquisition
Intimidate+10	[Fel]
Inquiry		
Literacy	[Int]
Medicae+20	[Int]
Pilot
 Spacecraft
Scholastic Lore	[Int]
 Imperial Creed
Secret Language	[Int]
 Ecclesiarchy
Speak Language	[Int]
 Battlefleet War Cant
 High Gothic
 Low Gothic

Talents:
Armour of Contempt
 -1 to all CP gained
 WP Test to ignore the effects of CP for 1 Round

Basic Weapon Training (Universal)
 Use Basic Weapons Without Penalty

Battle Rage
 Parry while Frenzy is Active

Crushing Blow
 +2 damage to Melee Attacks

Divine Ministration
 Use Medicae to Heal WP bonus instead of normal amount
   This Amount is Added to and Multiplied as Normal
    Special: In the case of LIGHTLY WOUNDED people, adds Int Bonus to WP bonus
 Spend FP to Remove ALL Fatigue from an amount of people equal to 2xWP Bonus
 BURN and FP to allow a character that has JUST DIED to revive as Critically Wounded
  Special: If this fails for any reason the FP is NOT lost

Frenzy
 Spend Full round to gain the following
  +10 WS, STR, TGH, WP
  -20 BS, INT
  Must attack nearest Target with melee if possible.

Hatred(Orks,Pirates,Psykers)
 +10 WS Versus Group

Inspire Wrath
 +20 Interaction When inspiring Hatred or Anger

Leap Up
 Stand as Free Action

Melee Weapon Training (Universal, Primitive)
 Use Melee Weapons without Penalty

Orthoproxy
 +20 to Resist Mind Control and Interrogation

Pure Faith
 Immune to Demonic Presence(Including WP Penalties)
 Spend FP to not take Fear Tests, Gain CP or IP(Lasts entire encounter)
 BURN FP to Resist ANY Demonic or Psychic attack, as if by miracle

Purge the Unclean
 Refer to page 104 in Core
 Helps purge and damage Warp Entities

Quick Draw
 Ready as a Free Action

Resistance (Psychic Techniques)
 +10 bonus to Resistance Tests

True Grit
 Take half(Rounded Down) critical damage

Unshakable Faith
 Reroll any failed WP tests to resist Fear

Sound Constitution 
 +1 Wound Per Instance

The Emperor Protects
 Spend FP to give 6 Allies immunity to Fear and Pinning for the encounter
 In addition all Ranged and Close combat actions are at -10 against the allies
  Special: May BURN one FP to to all an ally to avoid one attack
   Attack is avoided as if by miracle

Traits:
Officer On Deck
 +5 to Command while on any Ship

Void-Born Ancestry
 Pilot (Space Craft)

Void Accustomed
 Zero and Low Gravity is NOT Difficult Terrain
 Immune to Space Travel Sickness

Ship-Bound Fighter
 When not in a ship suffer the following penalties
  -2 Initiative Tests
  Double BS Penalty for Long Range
  (These Penalties do not apply in a cave of other Confined Space)

Role: ??

Gear:



Advances: 5000XP base, 200 from Motivation
Rank 1------5200-7050
Common Lore(Ecclesiarchy)	100
Literacy			100
Secret Tongue(Ecclesiarchy)	100
Dodge				100
Sound Constitution		200
Melee Weapon Training(Primitive)100
Awareness			100
Fel+5				100
WP+5				100
WS+5				100
Str+5				250
Tough+5				250
Agi+5				250
Rank 2------7050-10150
Blather				200
Charm+10			200
Divine Ministration		500
Crushing Blow			500
Medicae+10			200
Resistance (Psychic Techniques) 200
Orthoproxy			200
Frenzy				200
Sound Constitution		200
Sound Constitution		200
WS+5				250
WP+5				250
Rank 3------10150-13000
Medicae+20			200
Battle Rage			200
Blather+10			200
Charm+20			200
Forbidden Lore(Inquisition)	200
Forbidden Lore(Heresy)+10	200
Purge the Unclean		500
Sound Constitution		200
Sound Constitution		200
Hatred(Orks)			200
Hatred(Pirates)			200
WP+5				500
Rank 4------13000-
WS+5				500
FEL+5				250
The Emperor Protects		500
Intimidate+10			200
Leap Up				200
True Grit			200
Sound Constitution		200
Litany of Hate			200
Hatred(Psykers)			200
Inquiry				200
Blather+20			200
Created this! Hoping for one Man Mode Melee weapon. After get the 2 artifacts will select other gear and write background, want to include all that stuff in it!

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Malikial

Melee>Power>Dagger>Crystalline>Swirling Energy>Unpredictable>Surly
Crystalline: Gain Power Field or if already having it, gain 3 Pen
Swirling Energy: Gain +2 Dam/Pen and Shocking
Unpredictable: +2 DoS or +1 DoF
Surly: +2 Initiative but item deactivates on a 96+

Relic Crystal Shank 1d5+8 E Pen 10 Shocking Power Field

Armor>Flak>Coat>Reflecting>Warping>Lucky
Reflecting: Gain +2 against E
Warping: Gain the Phase Trait, test WP to enter phase or maintain incorporeal state or gain 1d5 Corruption as the Warp tears at your soul.
Lucky: Gain 1 Fate point to spend

Relic Flak Greatcoat 4 Body Legs Arms 8kg

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Well, since I don't think there's much more interest in apps, I'll make the picks now, hopefully game thread will be up by Saturday.

Werix: Bolo
FireSight: Kelroh of the 7th House
Xun: The Unnamed Eldar Puncher
Mandozer: NUKE DUKEMS
Professorcurly: Colin Montegue
Kurunugia: Antonio Diego
Esser-Z: Tavion Ashgrábex
Waci: Cthienphleth Ashgrábex
Ryujinn: Albert Harkonnen
Klavo: Soul-Visage Killah

If you were not picked, you will have priority if we need replacements.

While in the Diris System and on the ground this is your sweet ride.



pre:
Escalade-class Air Yacht

Cruising Speed: 140kph
Tactical Speed: 35m
Manuverability: +0
Size: Enormous
Crew: Pilot
Carrying Capacity: 10 passengers and 400kg extra cargo
Armor: 18 Front 18 Side 18 Rear
Structural Integrity: 24

Special Rules
Skimmer: Vehicle hovers over the ground, ignoring terrain, if completely immoblized it counts as destroyed as it crashes into the ground
Open Topped: Passengers may be shot at with a called shot action, passengers may also shoot back
Predator Auspex: 500m range auspex with +20 bonus to tracking/identifcation tests
Life Support:Can seal itself from toxic environments, still counts as open topped
Extended Ammo Cache: Instead of mounted weapons, the vehicle carries an abundant supply of ammunition for personal weapons and a powerful onboard generator for charging power packs.
Decadent Comfort: Recover from fatigue as if resting and has enough food and drinks for the pilot and passengers for a week.

Esser-Z
Jun 3, 2012

Woop woop! Looking forward to it.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Thread is up!
http://forums.somethingawful.com/showthread.php?threadid=3679878

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
Okay, huk^3 said that we get 3 Acquisitions each at 70 PF... And we can burn it, it's our money, not the Inquisition's. Though I'd prefer to avoid that.


Not sure how much more personal kit we need to be monstrous badasses, but I think we should pick up some gear for our gang we're putting together in the very near future.


Like a Regiment's worth of Scourge-pattern Bolters? Or anything else relatively cheap and nasty we can buy a lot of that we aren't likely to loot from our enemies in the near future?


I also noticed none of us are using Plasma weapons, so, the Ulumeathi Plasma Syphon might be a great way to screw with those rich House Dans-Monde bitches if/when they pull Plasmas out on us. Someone should try and grab 5 of them for the party.
Null Rods are basically the same thing for anti-Psyker badassedness. Similarly, someone should grab 5 and share, since none of us are Psykers. e: gently caress, it's Near Unique

KlavoHunter fucked around with this message at 10:31 on Nov 8, 2014

Esser-Z
Jun 3, 2012

My acquisitions. Never be unarmed!

Four Best internal blades (one per limb) (monoknife, +2 damage, +2 pen, toxic, power field)
70 +20 (trivial) -20 (very rare) -30 (best)=40
<imouto> Esser-Fled: 22 (1d100=22)
Got it!


Synthetic muscle grafts (+1 strength bonus)
70 +30 (negligable) -20 (very rare) =80
<imouto> Esser-Fled: 88 (1d100=88)
Failed, using Fate to pass.


Getting us some STRIPPER ASSASSINS for my third.
<imouto> Esser-Z: 20 (1d100=20)

That's 100 wyches according to the GM in IRC. We'll populate our cribs with them--combination entertainment and security!

Esser-Z fucked around with this message at 02:43 on Nov 10, 2014

Viva Miriya
Jan 9, 2007

Gimme a targeter from OW rare
Gimme a a BC MIU
Gimme BC Cyberaudio

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
My computer is suffering hard drive issues feel free to roll thongs yourselves in #acolytedice or other site while im gerting it fixed ill plan the update while its down

ProfessorCurly
Mar 28, 2010
Sergeant-Captain Colin Montegue:

Light Power Armor w/ Advanced Helmet Systems Acquired!
-Major Acquisition (x1000) (-10)
-Very Rare (-20)
-Upgrade (-5)
-Improved Optics (Heightened Senses(Sight))
-Inbuilt Vox Caster
-Rogue Trader Bonus (+10)

70 - 35 + 10 = 45 TN
(Mandozer Saves the Day)

[13:02] <professorcurly> .roll 1d100 LightPowerArmorAdvancedHelm
[13:02] <imouto> professorcurly: LightPowerArmorAdvancedHelm: 99 (1d100=99)

FATE POINT CHRIST

[13:03] <professorcurly> .roll 1d100 LightPowerArmorAdvancedHelm
[13:03] <imouto> professorcurly: LightPowerArmorAdvancedHelm: 45 (1d100=45)

Good Quality Photo-Visor - Acquired!
-Major Acquisition (x1000) (-10)
-Scarce (-0)
-Good Quality (-10)

70 - 20 = 50 TN

[12:35] <professorcurly> .roll 1d100 PhotoVisorsTN50
[12:35] <imouto> professorcurly: PhotoVisorsTN50: 32 (1d100=32)

Photon Flash Grenades Acquired!
-Major Acquisition (x1000) (-10)
-Rare (-10)

70 - 20 = 50 TN

[12:36] <professorcurly> .roll 1d100 PhotonFlashTN50
[12:36] <imouto> professorcurly: PhotonFlashTN50: 17 (1d100=17)

ProfessorCurly fucked around with this message at 21:09 on Nov 8, 2014

chin up everything sucks
Jan 29, 2012

<FireSight> .roll 1d100 vs 80 BC Arms Coffer
<imouto> FireSight: vs 80 BC Arms Coffer: 61 (1d100=61)
<FireSight> .roll 1d100 vs 60 BC Multitask Servitor
<imouto> FireSight: vs 60 BC Multitask Servitor: 62 (1d100=62)
<FireSight> .roll 1d100 vs 60 BC Multitask Servitor
<imouto> FireSight: vs 60 BC Multitask Servitor: 84 (1d100=84)

I have obtained a Best-Craftsmanship Arms Coffer and nothing else.

Viva Miriya
Jan 9, 2007

simsense cumshots posted:

Gimme a targeter from OW rare
Gimme a a BC MIU
Gimme BC Cyberaudio

Hukhukhuk rolled the first and I passed. Here's proof I passed the others.

Werix
Sep 13, 2012

#acolyte GM of 2013
Yeah, I know you just made picks, but I think I'm going to bow out of this one before it even gets started, so like find a replacement or something.

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."

Werix posted:

Yeah, I know you just made picks, but I think I'm going to bow out of this one before it even gets started, so like find a replacement or something.

Bolo explosively telefrags himself and some jackass Dominate officer when we beam down, mask goes skittering across the floor to SVK's feet.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Well if anyone wants to replace Werix feel free to finish an app or make a new one if you're interested.

Ryuujin
Sep 26, 2007
Dragon God
Acquisitions

<Ryuujin> .roll 1d100 vs 90 Tranq 10000+
<imouto> Ryuujin: vs 90 Tranq 10000+: 42 (1d100=42)

<Ryuujin> .roll 1d100 vs 30 Obscura 10000+
<imouto> Ryuujin: vs 30 Obscura 10000+: 76 (1d100=76)

<Ryuujin> .roll 1d100 vs 30 Obscura 10000+
<imouto> Ryuujin: vs 30 Obscura 10000+: 35 (1d100=35)

So got 10,000+ doses of Tranq and nothing else, if I hadn't gotten greedy that last one could have succeeded for 2000-5000 instead.

KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
I told Xun to pick up a Best Vehicle-scale Power Field to stick on our Escalade, and she did. It technically is 500kg, though, so...


Edit: Xun picked up a Regiment of Professional (Skill 40) Infantry for us. Thanks Xun!

Here's all the goodies we've bought for them so far.

Unnamed Regiment: (Skill 40)
Light Power Armor w/ Adv Helmet Systems
Scourge Bolter
Best Photovisors
Photon Flash Grenades

KlavoHunter fucked around with this message at 06:16 on Nov 9, 2014

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Doesnt best lower the weight of the field also Jolinaxas if you are reading this and still interested you are the first pick for replacement

ProfessorCurly
Mar 28, 2010
I got inspired, this is mostly just to organize what we have so far as I understand it.

Diris 1st Inquisitorial Assault Saints

The Ordo-Gangstas

Monty: My Lord Captain, we have assembled for your pleasure the men and women of our new model army, the Diris 1st Mechanized Regiment of Loyalists. Although, the men have christened themselves the "Ordo-Ganstas," which boggles me a bit but it seems to keep up morale and I will make sure there are no lapses in discipline. We are no mere "gang."

One thousand power-armored figures stand at attention, bolters held across their chests. Each squad stands in front of their transport, which despite the Sergeant-Captain's protests had been painted in the colors of the regiment rather than sensible urban camo.



--------
So far we have:
x1000 Professional Soldiers - Skill (40) - Morale (81)
-Light Power Armor w/ Advanced Helmet Systems (Enhanced Senses (Sight), inbuilt Vox Caster)
-Best Quality Refractor Field
-Best Quality Photovisor (Photonflash grenades are ineffective, dark vision)
-Photon Flash Grenades
-Scourge Pattern Bolter
-Good Quality Chainsword
-Frenzone/Cold Fire Dispensers
-Stimm Injectors
-Leatherwort

x100 Razorbacks (It is 6 space marines, so I think 10 normal dudes can fit)
-x30 TL-Lascannon
-x30 TL-Heavy Bolter
-x35 Lascannon+TL Plasma Gun
-x5 Damocles Command Vehicles (Company Commander Vehicle)
-Pintle Mounted Storm Bolter
-Smoke Launchers (What kind of smoke - yet to be determined)
-Dozer-blades (reinforced grill)
-Additional Armor Plates

[21:22] <professorcurly> .roll 1d10 moraleequipmentbonus
[21:22] <imouto> professorcurly: morale: 1 (1d10=1)

--------
x10 Soldiers + Razorback = Squad
x4 Squads = Platoon
x5 Platoons = Company
x5 Companies = The Regiment

Also we have 5k Combat Servitors -
x500 crowd control (webber + electro-flail)
x1000 close assault (chain axe +flamer)
x1500 anti-armour (missile launcher + melta-gun)
x2000 heavy fire support (heavy bolter + plasma gun)

ProfessorCurly fucked around with this message at 03:24 on Nov 10, 2014

Xun
Apr 25, 2010

Also I bought 1k good chainswords as well

Esser-Z
Jun 3, 2012

I edited my post, but in case you don't scroll back up: In addition to my cybernetics, I got us 100 wyches. My plan is for them to be entertainment at our cribs as well as security therefor. And, of course, we can pull a Trojan Whores on our enemies!

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Ferrosol I think youd probably be the best replacement for this game if we do need another then Jolinaxas will have first dibs

Ferrosol
Nov 8, 2010

Notorious J.A.M

HukHukHuk posted:

Ferrosol I think youd probably be the best replacement for this game if we do need another then Jolinaxas will have first dibs

Ok I'll just get my requisitions sorted.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Also vicissitude has shown interest sp ill give him a chance to make a character as Jolinaxas hasnt responded.

Ranged>Pistol>Needle>Oneshot>Mindkiller>Cruel
Oneshot : Clip of 1 Rate of S/-/- +4Damage/+2Pen Half Reload, Accurate, Double Range
Mindkiller: Enemy has -5 Initiative and -20 to dodge/parry
Cruel: Once per session can reroll damage

Relic Needle Pistol 60m S/-/- 1d10+6 Pen 6 Clip 1 Half Toxic Accurate

Gear>Implant>Subskin Armor>Soulbinding>Trusty
Soulbinding: Spend fate+1d10 corruption to gain Hellspawn mutation for WP bonus turns, Burn fate to make it permanent + Soul-bound/Natural Senses 3. May only bind to one item
Trusty: Once per session gain +10 to a test

Relic Subskin Armor +3 to Arms Body Legs

HukHukHuk fucked around with this message at 06:41 on Nov 11, 2014

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
I don't know RT worth dick, so I'm sure I hosed something up. But here's a smart guy.



pre:
Name: Dario bin Yusef al-Jabari
Career: Seneschal
Homeworld: Child of Dynasty
Birthright: Child of the Creed
Lure of the Void: Archeotechnologist (250xp)
Trials and Trevails: Beyond the Pale (100xp)
Motivation: Knowledge is Life, Life is Knowledge (500xp)
Lineage: Far Reaching Contacts (300xp)


Characteristics:
WS:  27 (25 +  0) [-3 Birthright] [+5 Advance]
BS:  40 (25 + 10) [+5 Advance]
S:   35 (25 + 10)
T:   47 (25 + 20) [-3 Homeworld] [+5 Advance]
Ag:  40 (25 + 10) [+5 Advance]
Int: 63 (25 + 20) [+3 Homeworld] [+3 Lure] [+15 Advance]
Per: 55 (25 + 20) [+10 Advance]
WP:  35 (25 + 10) [-5 Homeworld] [+5 Advance]
Fel: 68 (25 + 20) [+5 Homeworld] [+3 Birthright] [+15 Advance]

Wounds 13/13
Fate 3/3
IP: 11
CP: 2


Skills:

Awareness
Barter +10
Charm
Commerce +10
Common Lore (Adeptus Mechanicus)
Common Lore (Administratum)
Common Lore (Korunus Expanse)
Common Lore (Imperium)
Common Lore (Underworld)
Concealment
Deceive
Dodge
Evaluate
Forbidden Lore (Archeotech) +10
Forbidden Lore (Heresy)
Forbidden Lore (Pirates)
Forbidden Lore (Xenos)
Gamble
Inquiry
Literacy +10
Scholastic Lore (Archaic)
Scholastic Lore (Bureaucracy)
Scholastic Lore (Cryptology)
Scholastic Lore (Legend)
Scholastic Lore (Imperial Warrants)
Scrutiny
Secret Tongue (Underdeck)
Security
Speak Language (Eldar)
Speak Language (High Gothic)
Speak Language (Low Gothic)
Speak Language (Trader's Cant)
Tech Use

Talents:

Basic Weapon Training (Universal)
Peer (Administratum)
Peer (Nobility)
Peer (Underworld)
Pistol Weapon Training (Universal)
Unshakeable Faith

Traits:

Dynastic Warrant
Honor Amongst One's Peers
Unseen Enemy
Unnatural Int x2

Gear:

Best Hellpistol w/ red dot sight and motion predictor
Best Hellgun w/ red dot sight and motion predictor
Xeno-mesh Armor w/ Preysense Mask
Autoquill
Dataslate
Micro-bead
Multikey
Two sets of robes
Synskin
Chrono
Cameleoline cloak
Heirloom item - Ancestral Seal
Best Cortex Implants
Demon subskin armor
Best Conversion Field
Best Cerebral Implants
Best Calculus Logi Implant
Relic Needle Pistol  60m S/-/- 1d10+6 Pen 6 Clip 1 Half Toxic Accurate
 - Red Dot Sight, Forearm Mounting

XP Spent             11,500/11,500

Character Generation          4650
Intelligence +5                100
Intelligence +5                250
Fellowship +5                  100
Fellowship +5                  250
Awareness                      100
Charm                          100
Security                       100
Dodge                          100
Agility +5                     250
Ballistic Skill +5             250
Toughness +5                   250
Willpower +5                   500
----------------------------------
Barter +10                     200
Commerce +10                   200
Common Lore (Koronus)          100
Common Lore (Administratum)    100
Scrutiny                       200
Tech Use                       200
Scholastic Lore (Archaic)      200
Scholastic Lore (Legend)       200
Perception +5                  100
Perception +5                  250
Gamble                         200
Weapon Skill +5                250
Intelligence +5                500
Melee Weapon Training
 - Primitive                   100
Concealment                    200
----------------------------------
Fellowship +5                  500
Awareness +10                  200
Common Lore (Mechanicus)       200
Common Lore (Imperium)         200
Forbidden Lore (Pirates)       200
Speak Language (Eldar)         200
Secret Tongue (Underdeck)      200

Vicissitude fucked around with this message at 00:36 on Nov 12, 2014

Esser-Z
Jun 3, 2012

I'll be posting today FOR SURE. Sorry for the delay; life got busy again.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.

Esser-Z posted:

I'll be posting today FOR SURE. Sorry for the delay; life got busy again.

That's fine, don't sweat it too much.

chin up everything sucks
Jan 29, 2012

As much fun as I had making jokes about this game, I just can't get myself to post in it. Go ahead and kill me off.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Gonna open up to try and find 1 replacement for Thuggame.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Edit: damnit double post

John Dyne
Jul 3, 2005

Well, fuck. Really?

Jason King

The navigator gene is a rare and noble mutation, a sign of the Emperor's compassion for His people who, without the sight of the third eye, would be lost within the vast emptiness of space. It is for this reason navigators are so highly lauded, and why they are so rare and wield so much power. Few people wish to anger the Navis Nobilis, for to be on their sour side is to be blind in one's travels.

It is for this reason Project Cyclops was initiated. Originally crafted by a man driven mad by the ministrations of the Changer of Ways, the project was intended to create an implantable mass of genetic material akin to the geneseed of the Astartes, turning any human into a being capable of casting their gaze into the warp. Through the assistance of traitor astartes, renegade navigators, and an overpopulated prison planet, the scientist was able to dedicate a large portion of his life to his research.

Finally, after countless years, he had done it. He had created what seemed to be a navigator's geneseed within one of his many test subjects. Withdrawing it carefully, he tested it the only way he knew how; implanting it in the chest of one of the assorted prisoners, and standing back to watch the results. That prisoner was Jason King, a contract killer specializing in the elimination of psykers and all around thug, a life that would ultimately not be mourned if the process were successful. And if it were, then it was a life not worth mourning once the seed was harvested.

Luckily for the scientist, the process was successful. Jason's body twisted and arched as mutations wracked him as the very stuff of the warp washed over his body, piercing through his forehead and spilling into reality. But before the astartes who had for years acted as the scientist's guard and executioner could put the experiment to an end, Jason twisted his head around and opened his third eye, washing over the marine and his brilliant friend. The raw warp energy consumed them, turning them to ash, and Jason slumped against the table with a groan. He didn't know what had just happened, or what he had just done, but it had tired him.

Much later, after escaping from the lab, King used his new found abilities to escape his prison, to make his way back to his old gang. With his new powers, he found it much, much easier to put an end to the psykers he had always hated, turning the warp against them. Before long, he had the itch to get more out of life, to make his big score. Who knows? Maybe he'll find it.

Name: Jason King
Divination: Your mother is a whore.
Career: Navigator
Homeworld: Penal World
Birthright: Unnatural Origins -> False Man
Lure of the Void: Crusade -> Chasing the Enemy
Trials and Travails: Darkness -> Warp Incursion
Motivation: Fear -> Tormented by the Unspeakable
Lineage: Accursed be Thy Name -> Vile Insight
House: Renegades

STATS
WS 35 (25+10)
BS 25
S 50 (25+15+10)
T 55 (25+20+5HW+5)
Ag 45 (25+20)
Int 40 (25+15)
Per 70 (25+20+5HW+5BR+15)
WP 71 (25+20+5HW+3BR+3LotV+15)
Fel 17 (25-5HW-3BR)

Wounds: 22/22
Fate: 2/2
Insanity: 28
Corruption: 6


Skills:
Common Lore (Navis Nobilite) (Int)
Forbidden Lore (Psykers, Daemonology, Pirates) (Int)
Forbidden Lore (Navigators, Warp) (Int) +20
Literacy (Int)
Navigation (Stellar, Warp) (Int)+20
Psyniscience (Per)+30
Scholastic Lore (Astromancy) (Int)
Speak Language (High Gothic, Low Gothic) (Int)
Security (Ag)
Dodge (Ag) +20
Intimidate (S)+40


Talents:
Navigator
Pistol Weapon Training (Universal)
Peer (Underworld)
Light Sleeper
Autosanguine
Ambidextrous
Chem Geld
Hatred (Psykers, Daemons)
Resistance (Psychic Powers, Fear)
Jaded
Strong Minded
Sound Constitution x6
Improved Warp Sense
Disturbing Voice
Talented (Psyniscience)
Melee Weapon Training (Universal)

Traits/Mutations
Criminal
Nightmares
Underground Resources
Fruits of Corrupte Blood: Evil Eye,Ebb and Flow, and Warp Unbound gain +10 on their tests, and foes suffer -10 to resist them.
Unchecked Mutation: Mutation checks are at +0.
Renegades: -10 to interaction tests with Inquisition.
The Eye is Open: Do not gain corruption for warp shock.
Eyes as Dark as the Void: Eyes are completely black. Darksight.
Fingers like Talons: Natural Weapons Trait.
Unnatural Presence: People are weirded out by you being around. -10 to social interactions, but +10 to intimidation.
Strange Vitality: Gain Regeneration.


Gear
Best Craftsmanship Plasma Gun (Red Dot Laser Sight)
Best Craftsmanship Inferno Pistol (Red Dot Laser Sight, Vox Operated)
Best Craftsmanship Storm Bolter (Motion Predictor)
Best Craftsmanship Power Sword
ARTIFACT LIGHT POWER ARMOR
ARTIFACT WHATEVER
silk headscarf
Nobilite robes
charm
micro-bead

Powers
Evil Eye (Master) - Make an opposed WP test, +10 for navigator and -10 for target. On success, the enemy's weapons all gain the Unreliable trait, and and they suffer -20 on all tests, and any psykers attempting to use powers within 5 meters cause an automatic warp breach, incurring an automatic Perils of the Warp, even if attempted at the fettered level. Lasts for 1d5 days, plus one day per DoS.

Ebb and Flow (Novice) - Make an opposed WP test, +10 for navigator and -10 for target. If successful, the enemy cannot dodge or parry. Anyone attempting to dodge or parry an attack by the enemy gets +10 to their attempt. May be sustained.

The Warp Unbound (Master) - Opposed WP test, with +20 for the Navigator. If successful, target takes 1d10+Per Bonus energy damage, ignoring toughness, armor, and the daemonic trait, and cannot use psychic powers at the fettered or unfettered level until the end of the next round, plus one round per DoS the navigator gets. This also hits all psykers and daemons around the target in a PBxmeter circle.

Aether Doldrums (Master) - Navigator makes a +0 WP check; success causes an area equal to PBx5 meters to fall into a warp lull for 4 rounds, plus 2 per DoS on the WP test. Psykers in this area suffer -10 to their focus tests and cannot add their Psy Rating to the test, and daemons must take a -10 toughness test or be stunned, and suffer 1d5+PB energy damage that ignores armor, toughness, and the daemonic trait.

Seek the Path (Novice)- Make a +0 Perception test. If successful, Navigator may use Perception in place of WS or BS until the end of his next turn, plus one turn per DoS.

Eye of Oblivion (Master) - Make a +0 Perception test. Until the end of his next turn, plus one turn per DoS, the navigator adds 2xPB , and every first successful melee or ranged hit per turn ignores toughness, armor, and any force fields or psychic defenses. Does not affect navigator powers.

Experience: /18000

Rank 0: 500/500
Unnatural Origins -> False Man 300 XP
Crusade -> Chasing the Enemy 100 XP
Darkness -> Warp Incursion FREE (100 XP cost, gaining Light Sleeper gives 100 XP refund)
Fear-> Tormented by the Unspeakable 100 XP

Rank 1-- 2000/2000
Vile Insight 300 XP
Hatred (Daemons) 100 XP
Strong Minded 400 XP
Psyniscience +20 400 XP
Strong Minded 400 XP
Warp Sense 400 XP

Rank 2-- 3000/3000
Navigator Power 200 XP
Sound Constitution x2 200 XP
Dodge 200 XP
Forbidden Lore (Warp) +10 200 XP
Forbidden Lore (Navigators) +10 200 XP

Navigation (Stellar) +10 200 XP
Navigation (Warp) +10 200 XP
Per+5 100 XP
WP+5 100 XP
Disturbing Voice 200 XP
Intimidate +10 200 XP

Per+5 250 XP
WP+5 250 XP
Per +5 500 XP

Rank 3-- 3000/3000
Forbidden Lore (Warp) +20 200 XP
Forbidden Lore (Navigators) +20 200 XP
Intimidate +20 200 XP
Navigator Power 200 XP
Sound Constitution x2 200 XP

T+5 250 XP
S+5 250 XP
S+5 500 XP

WP+5 500 XP
Melee Weapon Training (Universal) 500 XP


Rank 4-- 3000/3000
Navigator Power 200 XP
Talented (Psyniscience) 200 XP
Dodge+10 200 XP
Navigator Power 400 XP

Improved Warp Sense 500 XP
Navigator Power 400 XP
Navigator Power 400 XP
Navigator Power 400 XP
Navigator Power 400 XP
Navigator Power 400 XP

Rank 5 0/1000 XP
Sound Constitution x2 200 XP
Navigator Power 200 XP
Dodge+20 200 XP


ROLLS:

Insanity
[18:51] <Dyne> .roll 2d5
[18:51] <imouto> Dyne: 6 (2d5=3, 3)
[18:51] <Dyne> .roll 4d10
[18:51] <imouto> Dyne: 22 (4d10=6, 8, 1, 7)

Corruption
[18:52] <Dyne> .roll 2d5
[18:52] <imouto> Dyne: 6 (2d5=5, 1)

Navi Mutations
[18:54] <imouto> Dyne: 129 (2d100=55, 75)
[18:57] <Dyne> .roll 10d100
[18:57] <imouto> Dyne: 5025 (101d100=28, 53, 24, 46, 40, 65, 5, 79, 45, 51) vs 55
[18:59] <Dyne> .roll 2d100
[18:59] <imouto> Dyne: 191 (2d100=91, 100)

John Dyne
Jul 3, 2005

Well, fuck. Really?
Whoops forgot this was RT and that I need a real character portrait.



My bad.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Rolls for Artifact armor on the table (You were only supposed to specify the broad type of gear, as in just armor, for the 1st artifact but the dice chose to give you Light Power Armor anyway, so blessed be the Emperor)

10 > 3 > 10 > 9 > 7 > 6

Power Armor > Light Power Armor > Reinforced > Cursed > Prideful > Resplendent

Relic Light Power Armor 8 (12) All 40kg
Reinforced: +2 against I
Prideful: Gain 4 armor on all locations until it is first penetrated, then test WP, on success, the armor uses regular values, and on a failure armor becomes 0 and gain Unnatural Speed x2 for the remainder of combat
Resplendent: Gain +5 to Charm and Intimidate -30 to conceal

Random Artifact:

7 > 3 > 9 > 7 > 1

Random Gear > Cybernetic of GM's Choice > Cursed > Prideful > Surly

Relic Voidskin allows the wearer to survive without damage up to 2d10+10 extra rounds while exposed to hard vacuum and acts as a survival suit granting +20 to any Toughness tests involving extreme environments.
Prideful: +30 on any test involving this item but may never be reattempted via fate
Surly: Gain 2 Initiative but the item shuts down for a turn when a 96+ is rolled

Yes, this means you can basically breathe toxic fumes forever at +50 to the test, just don't fail or your skin will turn off.

HukHukHuk fucked around with this message at 09:19 on Jan 16, 2015

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KlavoHunter
Aug 4, 2006
"Intelligence indicates that our enemy is using giant cathedral ships. Research divison reports that we can adapt this technology for our use. Begin researching giant cathedral ships immediately."
As an intermission objective, I'd like to start working on modifying whatever ships are in-system to serve as combat vessels. I'll take Trade (Shipwright), and Peer (Imperial Navy) and anything else I need to do get this started. I imagine we won't be finished right away, but we'll need them for invading the other planets.

Unless everyone really really really hates RT space combat and wants to have absolutely nothing to do with it ever.

Edit:

[02:10] <hukhukhuk> hrm, for your stealing of ship hulls, do command to steal hulls outta some sorta hangar in an assault with the beez, roll pilot to duel navy boys for spare parts (being a peer means they take your challenge seriously) and roll trade shipwright to play lego

https://www.youtube.com/watch?v=-tYc7QKYLbE

[00:54] <imouto> Klavo: Shipjacking TN70: 26 (1d100=26)
[00:57] <imouto> Klavo: Dogfight TN 85: 86 (1d100=86)
[00:57] <imouto> Klavo: Dogfight TN 85 reroll: 79 (1d100=79)
[01:00] <imouto> Klavo: Trade (Shipwright) TN44: 67 (1d100=67)
[01:01] <imouto> hukhukhuk: tn44: 42 (1d100=42)
[01:02] <hukhukhuk> this contract is sealed

KlavoHunter fucked around with this message at 08:04 on Jan 22, 2015

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