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Yodzilla posted:Godspeed You! Sonic Retard Godspeed You! Blue Echidna
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# ? Feb 24, 2015 21:39 |
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# ? Apr 23, 2024 19:05 |
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corn in the bible posted:the game so lovely even sega wouldnt release it is... bad?????!? Really it's not even that it's bad. There's just nothing there. Even calling it a "tech demo" is being a bit generous.
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# ? Feb 27, 2015 20:24 |
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It at least looks not-terrible considering where 3D games were at the time. Kinda curious if the game would've actually succeeded had they made it. It's not like people gave a poo poo about clunky controls in 3D games back in those days.
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# ? Mar 1, 2015 16:25 |
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Honestly, it looks like the biggest issue was trying to shoehorn Sonic high speed into an engine that clearly couldn't handle that kind of gameplay. Personally I would've considered taking the work that had been done constructing said engine and building a new IP more compatible with what they had instead.
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# ? Mar 1, 2015 16:35 |
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sonic was always bad
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# ? Mar 1, 2015 16:38 |
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do you still do a lot of drugs, tsr
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# ? Mar 1, 2015 17:07 |
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MikeJF posted:Honestly, it looks like the biggest issue was trying to shoehorn Sonic high speed into an engine that clearly couldn't handle that kind of gameplay. Personally I would've considered taking the work that had been done constructing said engine and building a new IP more compatible with what they had instead. Isn't that what NiGHTS was?
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# ? Mar 3, 2015 03:29 |
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At last, I can finally "PLAY" the "GAME" I have "WAITED" for after all of these years!
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# ? Mar 3, 2015 03:35 |
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I've never heard of this game. Sounds like you are having fun, so good luck.
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# ? Mar 3, 2015 03:42 |
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Monday_ posted:Isn't that what NiGHTS was? Nah, NiGHTS was a separate project under development at the same time as this. Supposedly they'd been kicking ideas for NiGHTS around since the Sonic 2 days. MikeJF fucked around with this message at 10:56 on Mar 3, 2015 |
# ? Mar 3, 2015 10:52 |
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MikeJF posted:Nah, NiGHTS was a separate project under development at the same time as this. Supposedly they'd been kicking ideas for NiGHTS around since the Sonic 2 days. In fact it was so separate, that according to Wikipedia... quote:Wallis suggested that the game engine from Sonic Team's Nights into Dreams... would be helpful. Stolar agreed and acquired the engine. However, the engine's creator and lead programmer of the original Mega Drive Sonic games, Yuji Naka, reportedly threatened to leave the company if it was used.[4][7] STI lost two weeks of development time from the loss of the Nights engine.[1] SEGA was always dysfunctional.
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# ? Mar 3, 2015 19:15 |
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geri_khan posted:SEGA was always dysfunctional. Any time you hear anything about the internal politics of Sega it's insane and hilarious.
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# ? Mar 4, 2015 00:33 |
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MikeJF posted:Honestly, it looks like the biggest issue was trying to shoehorn Sonic high speed into an engine that clearly couldn't handle that kind of gameplay. Personally I would've considered taking the work that had been done constructing said engine and building a new IP more compatible with what they had instead. after consideration, i think the biggest issue is that people still make sonic games.
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# ? Mar 4, 2015 00:35 |
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Mr. Pumroy posted:after consideration, i think the biggest issue is that people still make sonic games.
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# ? Mar 4, 2015 01:23 |
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# ? Apr 23, 2024 19:05 |
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SupSuper posted:The best Sonic games are the ones without Sonic.
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# ? Mar 4, 2015 01:33 |