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DancingShade posted:Also SRMs are good now but shhh.
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# ? Dec 5, 2015 12:07 |
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# ? Apr 25, 2024 22:56 |
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Highlander 733p has the best quirks
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# ? Dec 5, 2015 12:30 |
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You guys are making me almost want to reinstall and take the Rhino out for another spin but How did they make brawling relevant again when the game is still 12v12? And how long do we expect it to last before it gets nerfed back into the ground?
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# ? Dec 5, 2015 12:40 |
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(ignore the build thrown together loving around)
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# ? Dec 5, 2015 12:42 |
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Surprise Giraffe posted:Highlander 733p has the best quirks I'm the 5% gauss quirk on the no ballistic slots.
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# ? Dec 5, 2015 12:44 |
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Mawesomes are fun again now that you can fire all tubes.
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# ? Dec 5, 2015 13:06 |
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DancingShade posted:I danced my marauder in front of an atlas while I slowly cored it. It might be that assaults are kind of hard to pilot, what with their lack of maneuverability and bad attack angles. Wafflecopper posted:You guys are making me almost want to reinstall and take the Rhino out for another spin but Here's how: Gauss got nerfed very hard. Getting one shot off every 7-10 seconds, AND you have to charge the loving things up pretty much negates the advantage of long range pinpoint damage. The only way to be lethally effective at long range is aimbotting. Quite a few people are still lethally effective at long range. SRMs are reliable and devastating at close range. You can boat them much more effectively now that the ghost heat penalty has been dialed back a bit. Most mechs cannot hit the penalty now. Just about every IS brawl mech got huge internal structure bonuses, and quite a few of them got agility boosts, further helping their role. Maybe I'm just imagining it but it feels like clans got an unreported armor nerf??? A.o.D. fucked around with this message at 13:24 on Dec 5, 2015 |
# ? Dec 5, 2015 13:17 |
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edit: whoops.
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# ? Dec 5, 2015 13:23 |
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# ? Apr 25, 2024 22:56 |
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Hey nerds, new thread is up.
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# ? Dec 5, 2015 15:26 |