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Bloodmobile
Jun 15, 2012



Dirty Bomb (known as Extraction for a while) is a new f2p class-based shooter by Splash Damage, makers of Brink and the Enemy Territory games.

It's now in what appear to be the final stages of closed beta: you can buy instant access, the cash shop is in and they've said they're no longer going to wipe progress.

How does it play?

At it's core, it plays like you would expect an SD game to:

- It's a first-person shooter where one team attacks and one team defends through maps that each have multiple main- and side objectives

- Shooting has a Wolf:ET feel to it: your weapons have recoil but weapon spread seems independent of (or at least insignificantly affected by) your movement

- TTK is a lot longer than most modern shooters, requiring around 6-12 bodyshots or 2-6 headshots depending on gun, the class you're shooting at and range

- All guns have iron sights but they are purely optional, your shots generally hit where your crosshair is

- Respawns are wave-based on a global timer and people can be revived infinitely until killed by explosives or a sniper headshot

So what makes it different from every other SD game?

The main gimmick is that classes are moba-esque, they each have unique abilities with cooldowns. For example:

- Skyhammer is a medium-speed, medium health dude with an assault rifle. He can drop ammo packs and call down bombs that drop in a straight line to deal massive damage with his airstrike marker.

- Aura is small and quick shotgunner medic with barely any health. She has defibs for instant revives (every class can revive but it takes forever) and can drop a healing station that constantly and rapidly heals all teammates in the vicinity,
making them able to tank massive amounts of damage before it's destroyed.

The mercs feel fairly specialized for certain roles and not all of them are useful for every map/objective. You choose 3 mercs before the game starts that you can switch between mid-round.

Is it Pay to Win?

Although the game is published by Nexon, the cash shop seems fairly innocuous. You start the game with Aura and Skyhammer unlocked with 2 additional mercs on a weekly free rotation. You can buy the rest of them for credits,
(in-game currency that takes a long time to get) or buy them for around 6$ each or 20$ for all the ones currently in the beta.

In addition, you gain cases through play that you can also buy with credits that give you loadout cards that pretty much upgrade your mercs. They give perks (your mercs start with none) and different weapons. The better the rarity, the more stuff it'll have on it.

For example, a lead loadout card might just give you 1 perk or change your secondary weapon while a gold card might give you 3 perks and change both the primary and secondary weapons. It's a lovely system but at least there's no way to use real cash to get them.

How do I play it?

You can buy the merc starter pack on steam for 20$ that gives you closed beta access, all 5 purchasable mercs currently in the game and 35000 credits.

They've also been fairly generous with free beta keys so far, everyone who applied before the last stress test weekends got one. Apparently a new wave is going out soon so apply now!

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