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Man. Cops and Robbers raises so many questions.
That airplane game actually looked pretty nice. It's a pity they didn't run the gun sound effect over the drums instead of over the melody.
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# ? Aug 21, 2016 21:43 |
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# ? Apr 23, 2024 16:26 |
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I love how Herobotix creates an eery atmosphere using mostly sound design and partly graphics.
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# ? Aug 24, 2016 22:33 |
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The following things can gently caress right off: - Wisdom Teeth - Me forgetting my password like a bloody moron - My decodes old ISP email address apparently eating the recovery email Meanwhile: Issue 40: The Beginning of the End
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# ? Sep 25, 2016 18:16 |
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Ouch. Well, welcome back. IO's graphics remind me a whole lot of Cybernoid II's. As for word processors, if you did have a disk drive and it was 1993 and you were still trying to be productive on a Commodore 64, you almost certainly were using GeoWrite. I think at the time this was my only option for printing stuff with variable-width fonts, or that didn't just look like line-printer dumps.
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# ? Sep 25, 2016 20:20 |
Yeah, as a bit of a darts nerd myself, I never really got into darts video games for that very reason - they're all so bloody boring and samey. "In conclusion: Darts" could probably be the closing line for every review of every darts game ever except maybe the Wii PDC game there was, which might at least be moderately interesting by virtue of motion controls.
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# ? Sep 25, 2016 21:54 |
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Hooray, C64 mystery grabbag is back! 'Wish these videos were a bit longer, though.
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# ? Sep 26, 2016 03:40 |
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Wow, what a miserable selection. IO is so hard it feels like a punishment for still owning the C64 in 1994. I nearly typed "instead of an Amiga" but the reminded that in 1994 Amiga's situation was also becoming pretty dire.
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# ? Sep 26, 2016 19:08 |
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Gimbal lock posted:Wish these videos were a bit longer, though. laserghost posted:Wow, what a miserable selection. Honestly, this is a a weird point caught between between "market still big enough to make it worthwhile enticing readers with good old games" and "market completely gone, we have no money, so we have to resort to interestingly weird homebrew stuff". Issue 41 is a total write-off that I'll skip (two games, both crap, that's it).
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# ? Sep 26, 2016 20:24 |
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Speaking of: Issue 42: Prog Rock Album Art: The Game
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# ? Oct 9, 2016 21:22 |
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Oh, man, Deliverance: Stormlord II. I played the demo of the Macintosh remake of that a ton as a kid (which was simply called Deliverance), as it was one of the better ones on the giant CD of demos I had. And boy, looking at the original they were pretty much nothing alike (they even changed the plot for the remake).
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# ? Oct 9, 2016 22:35 |
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Issue 43: SKULZ
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# ? Nov 3, 2016 01:09 |
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Would you list what demos were on the tape that you ordered from that PD place? I wonder which demos were deemed worthy in the mid 90's. Oh, I just remembered that Dutch Breeze begins with the Robocop 3 tune! https://www.youtube.com/watch?v=HiQrUDIah4E laserghost fucked around with this message at 12:54 on Nov 6, 2016 |
# ? Nov 6, 2016 12:50 |
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Dutch Breeze was the only one I remembered, but after checking my scans and Googling "that C64 demo with the MC Hammer sample" it appears to have been a tape that also contained Legoland Brutality Wonderland VIII (NSFW, feat. special guest star MC Hammer) While we're at it, Bonus Trump
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# ? Nov 6, 2016 16:11 |
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Stupid winter stupid colds Issue 44: The Monsterland Posse
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# ? Dec 4, 2016 22:21 |
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I wonder if you would sit down with all those programming tips and hack them together, would you end up with something relatively playable, because 20 years ago I'd kill for such programming help. That 8-way scroller looks really nifty.
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# ? Dec 4, 2016 23:29 |
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Speaking of a music feature, those fondly remembering C64 songs might be interested to know that there's a C64 Orchestra that exists and they made a fun album that's entirely on youtube. Check this classic out: https://www.youtube.com/watch?v=pCMZJgK_6s8
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# ? Dec 7, 2016 08:41 |
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Back once again like some kind of "renegade master" Issue 45: PAARLAY VUX1 FRONSAY1?
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# ? Jan 22, 2017 20:14 |
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Oh man, Repton. I remember someone doing a full (or almost full) LP of all of the Repton games years and years ago. He even made a cool little remix of the Repton theme. I wonder if it got archived?
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# ? Jan 24, 2017 00:53 |
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I don't think I ever played a game of Repton that didn't end like that video.
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# ? Jan 24, 2017 22:39 |
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Issue 46: GOLEMSTENCH
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# ? Feb 13, 2017 21:52 |
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Ahhh, Bonecruncher, one of the more interesting spinoffs of the Boulderdash/Repton formula (Another would be Clogger.) Fun fact about Bonecruncher is that it's technically a top-down world. So the Glooks aren't so much falling in a direction as actively crowding there. A game I wouldn't mind seeing a modern rendition of, tbh, even if the difficulty curve (As I recall it, anyhow) was absolutely silly.
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# ? Feb 13, 2017 23:13 |
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These are almost over, aren't they? Too bad, they've been very enjoyable.
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# ? Feb 14, 2017 02:55 |
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Issue 47: Let us take a journey through time and space (you may want to make sure this is at 50FPS HD, otherwise you won't know what I'm on about at one point)
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# ? Mar 5, 2017 19:49 |
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Issue 48: Yo People! Apologies for saying "back in the day" 500 drat TIMES
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# ? Apr 2, 2017 19:22 |
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Issue 49: The Inevitable Egg
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# ? May 7, 2017 21:55 |
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Issue 50: THE END I may do a wrap up video with the remaining issues, but they're pretty dreck in all honesty. Thanks all.
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# ? Jun 5, 2017 00:23 |
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Congratulations on finishing a long journey.
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# ? Jun 5, 2017 01:42 |
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Thank you. I will miss the updates.
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# ? Jun 5, 2017 02:46 |
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Been a wild ride. Thanks for the nostalgia trip.
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# ? Jun 5, 2017 14:06 |
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Thanks for doing this, it was really interesting!
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# ? Jun 5, 2017 19:29 |
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Thanks for a cool thread, dude. I didn't have a C64 growing up so seeing all these games let me get a little taste of what I missed. I eagerly await whatever you plan to do in the future (if you plan on doing anything in the future, anyway).
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# ? Jun 6, 2017 06:32 |
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# ? Apr 23, 2024 16:26 |
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Really enjoyed this LP.
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# ? Jun 7, 2017 21:54 |