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Mortify
Feb 4, 2005

Garug: You leap across the chasm, landing easily on the wooden balcony with the soft clop of your boots against the deck. Turning, you look back at where you came to see the hole in the world staring back at you. Looking through it you can see the faces of your companions as if seen through a foggy pane of glass.

Everyone else: As Garug goes leaping through the breach he seems to first merge with the surface of the image, disappearing briefly, then you watch him moving towards the balcony in an incredibly slow arc, landing, and finally turning back, each step taking minutes for what surely is a jump of only a few seconds.

(For expediency, Phyl, Sam, and Tabitha make the jump easily. While Lucilla would have failed, she luckily has vast teleportation magics!)

Garug: From your perspective everyone seems to jump through in an orderly fashion. It takes perhaps a minute for everyone to work up the courage and leap, but not very long given the circumstances.

Everyone else: Each subsequent person through is seen to merge with their image, disappear briefly, then slowly move towards their final landing point on the wooden balcony as though they are moving at a fraction of the correct speed.

--

Dusting yourselves off, the air is suddenly filled with a *thwip* and the portal vanishes into a thinning line before disappearing entirely. As it does, the world seems to brighten, as if colors are draining back into the palette. Your respective lights and visions seem to be operating normally again.

Your balcony appears to be a spot for repast, filled with tables and chairs enough to accommodate a small party. A single set of simple wooden doors exits the balcony, and as far from that door as possible is a walled area with a single entrance out of view from the seating. The wall along the building itself is outfitted with small stone biers that could act as serving stations for staff. The building itself and all the furniture appears to be made of a slick, dark wood that bears none of the signs of being carpentered, instead seeming grown. The style of the building is unlike anything you have ever seen, and bears none of the telltales of your homelands. Your balcony offers a stunning view of the landscape, dark mountains against a bright red sky full of clouds.



A quick glance over the side reveals that the area beneath your balcony is empty, save for rock debris in a small garden of wilted plants, and slopes away from the building sharply after terminating at a short stone wall. You do not hear the voice that called, nor the crying, from a moment before. Even the sounds of nature you would expect are absent.

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RPZip
Feb 6, 2009

WORDS IN THE HEART
CANNOT BE TAKEN

Lucilla Flavia Quinta

Lucilla stares off into the distance, studying the unfamiliar mountains.

"Well, this is..." she says, pausing. "Unexpected." She turns back to look at where the portal was, trying to find any sign of it, or to place this... place in her head. How real was this? "Where are we?"

Arcana: 1d20+12 26
Trying to determine where we are, or what happened to the portal.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Tabitha

She had planned to draw an elaborate pair of chalk illustrations outlining that the voice could not be aware of them: they leapt into darkness, heard the voice and offered no reply without seeing anyone. The voice had given them an obvious tell and it made the little trickster shake her head. Then her allies had jumped in... she had lifted a finger to say something to match her shocked dismay, but caught her tongue and reluctantly leapt in.

Giving Garug a pat on the side and a smug look, she pantomimed a dullard's swagger forward followed by a strike to the head from behind.

A sap. But she smiles at him and bows her head in forgiveness before taking the wooden double doors to exit the balcony.

Mortify
Feb 4, 2005

Lucilla: You feel the magic of the portal ebbing away, even after the physical image is gone. In moments, even that faint magical tracery is gone. As to where you are, that is decidedly hard to answer, given that the horizon is alien, and there are no stars to guide you. The feel of magic suffuses this place, and the very courtyard you stand on hums with a residual magic.

Tabitha: You open the doors to find a small stone hallway, perhaps two paces long, before it opens up into what is clearly a foyer for... something...



Before you is a rather wide staircase, to your right and left, tables with open tomes, each bearing unlit candelabra. The walls of this place are of the same wood as outside, but it appears cracked or chipped in places. Drapes of gauzy fabric ring the walls of the room, and in a few places tattered banners proclaim houses and heraldry as unfamiliar to you as everything else you've seen thus far. Down the staircase lies a stone bier, not unlike a larger version of those outside, stained with blood in places and bearing another tome. A shattered sign hangs above a doorway on the main floor with old and new blood caking the wooden floor, still slick in places, and its intact and clean twin lies on the other side of the staircase.

A strange wooden grate occupies the space in front of the southern exit, with pieces of bloody flesh and bits of bone that did not sluice through. The doorway beyond the grate is closed, but some small light trickles from beneath it.

The room is quiet.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Tabitha

Determined to get to the bottom of this all and a bit curious, Tabitha checks the tomes to the left and right... then the large one in the center, at the bottom of the stairs. Quick glances, skims, little page flips and then set back to where they were. She'll also hop up to the clean bier on the right and examine the sign closely.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Sam Joko

"Careful. The books could have all kinds of nasty hexes on them. Just reading one could set 'em off, then your babbling out the seal and...."

Sam pauses and thinks for a bit.

"Actually, you don't talk, so you're probably the safest one to read 'em. Forget I said anything."

Sam goes to one of the banners and tries to take it off and wrap it up to take back for evidence!

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me

Phyl

Phyl gently ducks through the doorway, cogs ticking over quietly in the silence of the room. He takes in the scene before him - the damaged fabric material, the stained wood, the multitude of organic internal parts and liquids splashed across the floor. Dust drifts through the golden beams coming from his optic lanterns, glimmering in the light. After a few seconds, he picks out a target and heads towards it - the scattered remains sitting on the grate towards the other end of the room. Even the clunk of metal feet against wood floor seemed eerily muffled - not that 'eerie' was a sensation he was particularly adept at describing. The hum coming from his head unit intensifies slightly as he kicks up the power of his light a couple of notches, closely inspecting the chunks and stains sitting on the wooden grate.

Mortify
Feb 4, 2005

Tabitha: The books at the top of the staircase appear to be ornate, if mundane, spellbooks. If you had the time, you might learn a fair few spells from their study, but you amble on to the book on the stone bier at the bottom of the stairs. This book is bound far less mundane than the others. It appears to be bound in a ruddy flesh, not quite leather, but hard to place. The pages appear to be made of a similar material, though they are closer to pale than red. Each page bears familiar arcane marks denoting a spellbook, but the ink is the deep red of dried blood. As you hop up on the bier to examine the intact sign, you hear a soft click... but we'll return to that later.

Sam: Despite the way the banner appears to be crumbling, it says together as you retrieve it and roll it up. This banner bears a two-headed crow, clutching keys in its talons, on a silver shield. The shield is topped by a black helm, and ringed in rotting brown and yellow leaves. Strapping it to your kit, you've effectively gathered the evidence. From where you are standing, you can hear the same soft click from Tabitha's position below... but we'll return to that later.

Phyl: Investigating the grate, you find several draped skins, as through shed, hanging from the slats. Pieces of an intact skeleton, splatters of blood, and these grisly skins make a path to the bier in the center. A closer inspection of the carpet immediately off the grate reveals it is stained with dried blood in little splatters.

Tabitha/Sam: As you hear the click, the candles behind Sam burst into illumination.

Everyone: Garug and Lucilla come waltzing into the room shortly after the candles light.

From the doorway on the south side of the room, Phyl clearly hears, "You are not welcome here, living," just as an armored figure enters the room.



"The living are not allowed unattended in the master's home. I invoke the charge trespass upon you," as the armored figure says this, roiling smoke pours from beneath him, charging first to the walls on either side of him, then forward to the walls again, and finally up the walls to the balcony above. It coalesces into smokey skeletons with a familiar blue light in their rib cage. It reminds those of you from the warehouse of your talkative opponent, thought when these skeletons open their mouths, only wails and chattering emerging.



-----

Map:


Armored Skeleton: HP: ??/?? - AC/F/R/W - 24/23/21/20 - 2d8+7, +12 Atk.

Blue Smoke Skeletons: HP: ??/?? - AC/F/R/W - 21/23/17/17 - 2d6+4, +12 Atk.

Everyone is up, the enemies go on Wednesday evening.

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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Tabitha

Hopping up and whirling around in a perfectly surprised pose, Tabitha comes to a halt and composes herself after a deep gasp. She holds her hands up and waves them back and forth as the Guard reads them the riot act and points between her companions and the balcony door erratically, hoping to communicate some sort of excuse for their trespass. When the other phantoms materialize she draws her sword and dashes back up the stairs to avoid being caught in a corner... at the last second she spins around and SLASHES!!! at Ghost K12, her sword resonating with an unexpectedly awesome reverberation and blasting the spirit back to N12 with a crashing boom-bang of 7 Thunder Damage!

Holding a defensive stance Tabitha's shoulders bounce with silent tittering at her own strength.

Move to F11
Staggering Note vs K12, pushing it to N12
Deals 4 + 3 Crit Thunder Damage!


pre:
Tabitha   						 
HP: 36/36 (THP: )         AC:   19   Passive Insight: 15
Surges: 9/9 (V: 9)        For:  14   Passive Perception: 17
Initiative: +4   	  Ref:  17   Action Points: 1/1
Speed: 6   	          Will: 19   Vision: Normal
Size: Small               Languages: Primordial, Giant
Attack: +10 Melee, +7 Implement

At Will			Encounter		Daily	
Staggering Note         [ ] Second Wind         [ ] Sprightly Rhythm
War Song Strike         [ ] Second Chance       [X] Failed Diplomacy
                        [ ] [ ] Shroud          [ ] Thought-Eater(Item)
                        [ ] [ ] Majestic Word   [X] Lucky Charm(Item)
                        [ ] Words of Friendship
                        [ ] Wind Fury Assault
                        [ ] Shout of Triumph
                        [ ] Rally Spectral Host
                                

Ally Buffs
Valor: (Aura 5) Gain +3 THP when Bloodying or KOing Enemy
Song of Rest: +4 HP per Surge Spent while Short Resting

Passives
Bold +5 to Saving Throws against Fear
Nimble: +2 Defenses against OAs
Battle Song: +1 to Push/Pull/Slide
Superior Will: Saving Throw at Start of Turn to end ANY Stun/Daze
Acrobat Boots: Stand from Prone as Minor

Rituals: Traveler's Chant, Wizard's Curtain

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