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Alain Post posted:bitterness is not an endearing quality Nothin' to be bitter about. They snatched defeat from the jaws of victory. It just makes me roll my eyes out of my sockets to see that kind of pretentious attitude over something like video games, doubly so when I see a lot of hard working developers here on the forums and elsewhere taking time to try to produce a good product. I think time in the low levels of the music industry also left me especially tired of the holier-than-thou artist types. Really though it's only worth having fun being nasty about it for one night before it's forgotten about tomorrow since that's about the impact of their works. Mingus Dew posted:Didn't one of their Patreons say something along the lines of "teaching you how to hate videogames" or some such pretentious BS like that? I mean come on. Look at this. Actually, maybe they could make a great chunk of money by hammering that line of poo poo into the ground and riding the controversy train. But that demands some degree of self-awareness.
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# ? Jun 25, 2015 08:24 |
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# ? Apr 24, 2024 02:39 |
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Black August posted:I mean come on. Look at this. Actually, maybe they could make a great chunk of money by hammering that line of poo poo into the ground and riding the controversy train. But that demands some degree of self-awareness. The fact we live in a society where anyone could laud this and have it result in profits of any kind is staggering.
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# ? Jun 25, 2015 08:57 |
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"From the Gamasutra article posted:We worked hard on presenting a gentler Tale of Tales to the public. Which basically meant that Michaël was forbidden to talk in public and Auriea often just smiled at the camera, parroting words whispered in her ears by communication coaches. Didn’t make a difference. Lol literally "We hate our demographic so much we had to stop ourselves from coming off as cunts". Hint: If you have no respect for your audience then they'll have no respect for you.
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# ? Jun 25, 2015 10:24 |
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Alain Post posted:This is getting off-topic but I think this happens because, like you say, the developers don't like video games as a medium- or at least, they don't like the mechanical parts of video games, because that's the boring bits. And that's why you get games, both indie artgame, and AAA blockbuster, where the writing and mechanics are two spheres that don't intersect except in the most barely functional ways. Someone on this forum, I forget who - ImpAtom? - put it pretty well when they said a lot of games writing is like making a movie and then just making the audio of it a radio play. It might still be enjoyable, even good, but you're barely using half of what you have at your disposal. I don't really have high standards for gameplay/plot interconnection, there should just be something. Even if it's something minor like having an endgame boss with really high stats pop up near the beginning of an RPG to chase you around. It's not that deep but it's at least taking advantage of your medium, and the language of it. A few moments like that and I'm satisfied. Endorph fucked around with this message at 11:14 on Jun 25, 2015 |
# ? Jun 25, 2015 11:09 |