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Less than a month, I'm amazing. Also don't get all the artefacts at the end of the game when you're actually playing it. Part 16: Ridley's Believe It Or Not
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# ? Jun 27, 2016 02:34 |
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# ? Mar 29, 2024 13:18 |
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My favorite dumb thing to do in Metroid Prime is in one of the corridors leading to the Impact Crater. It has two blue doors at either end and is perfectly straight. Blue doors can be opened by any beam...but not by missiles! If you shoot a missile at one, it'll bounce off. Line it up right and you can have a bunch of missiles bouncing back and forth between the doors. Sadly they time out eventually, so no bringing your poor Gamecube to its knees by overloading it with projectiles.
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# ? Jun 27, 2016 04:30 |
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I'm not sure whether they changed it for the Wii version, but on Gamecube Ridley's final form was piss easy with the wavebuster. It would just stunlock him until you ran out of missiles or he ran out of health. The only hard part was if you had to switch weapons while he's exposed, since he doesn't give you that much time.
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# ? Jun 27, 2016 07:47 |
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I can't help but laugh at the discrepancy between the Space Pirate researchers cursing those darned Chozo with their stupid riddles and several artifacts just being littered around the Space Pirate-controlled areas of the game. The control tower's artifact is just there outside of the little wall and then there's the one where they shoved it inside one of their own experiments. E: I'm not sure if it's part of the Wii versions, but thanks for editing in the Impact Crater voice clip if it isn't. It's the only area of the game that gets it on the GC PAL version and it makes it feel pretty impressive.
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# ? Jun 27, 2016 09:58 |
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That's some excellent editing on the artefact collecting. Really good job, man.
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# ? Jun 27, 2016 12:27 |
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George posted:I'm not sure whether they changed it for the Wii version, but on Gamecube Ridley's final form was piss easy with the wavebuster. It would just stunlock him until you ran out of missiles or he ran out of health. The only hard part was if you had to switch weapons while he's exposed, since he doesn't give you that much time. I forget exactly how they changed it--I think Ridley just takes reduced damage from the Wavebuster in the Wii version--but you can't cheese him like that any more. You'll run out of missiles long before Ridley's health is depleted. This video was masterfully done, frozentreasure. Excellent work.
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# ? Jun 27, 2016 13:43 |
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I feel obligated to note that the Metroid Prime run is currently on at SGDQ: http://gamesdonequick.com
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# ? Jul 4, 2016 01:37 |
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I'm not a huge fan of the Out of Bounds stuff in the Metroid Prime speedrun route, tbh.
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# ? Jul 9, 2016 00:11 |
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Finally catching up on the LP and I agree that the editing on the artifact hunt was very clever. I know a lot of people bag on that part of the game but I always enjoyed it.
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# ? Jul 9, 2016 01:01 |
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DoctorWhat posted:I'm not a huge fan of the Out of Bounds stuff in the Metroid Prime speedrun route, tbh.
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# ? Jul 9, 2016 01:03 |
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Simply Simon posted:Absurd ballsparking in Zero Mission remains the best speedrun poo poo That stuff is fun to watch but over reliance on that stuff really kills all the metroid romhacks out there. Maybe I'm just mad because I'm terrible at doing them.
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# ? Jul 9, 2016 01:08 |
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Oh hey everyone what are we all doing just hanging out, chatting casually, yeah I can do thatWHABAM, new update. Part 17: Prime Time Thanks everyone for joining along with me for the ride. I've now learned my lesson and the next LP will just be me. Possible follow-up video to come, not sure. If not, I'll see you all when I invariably, inevitably, do another Metroid-style game in like five months.
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# ? Jul 9, 2016 12:14 |
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Thanks, FT, it was a fun ride. Narrating the final two scans yourself was a nice touch. I agree the final boss was cool thematically, but kind of a boring fight. The Phazon Beam would've been cool to use outside the final boss room--in fact there are Action Replay codes to enable it (you switch to it by switching to Power Beam when you're already using the Power Beam), and it utterly destroys everything in the game--except for metroids outside of the final boss chamber, for whatever strange reason. Any metroids which aren't spawned by Prime during the final fight are completely immune to it, which is bizarre and makes no sense whatsoever to me. Makes me wonder if the little bastards in the core are a different enemy than those found elsewhere, in terms of game programming. My hypothesis on Prime itself was always that the Chozo had a few metroids on Tallon IV for whatever reason--they did create the things, after all--and one of them got caught up in the impact crater when the Chozo sealed it off, and mutated over time. The instruction manual for the Trilogy version all but confirms this, but it's difficult to say if that's what Retro had in mind from the very start or if they were just making it up as they went along (as storytellers so often do).
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# ? Jul 9, 2016 13:48 |
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frozentreasure posted:I've now learned my lesson and the next LP will just be me.
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# ? Jul 9, 2016 13:50 |
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Cheez posted:This sounds like entirely the wrong lesson to have learned. Agreed, that was done really well. Looking forward to Prime 2!
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# ? Jul 9, 2016 15:24 |
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Thanks for the LP, the narrating thing made it fun and unique.
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# ? Jul 9, 2016 15:35 |
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Simply Simon posted:Absurd ballsparking in Zero Mission remains the best speedrun poo poo I 1000% agree.
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# ? Jul 9, 2016 15:41 |
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KieranWalker posted:My hypothesis on Prime itself was always that the Chozo had a few metroids on Tallon IV for whatever reason--they did create the things, after all--and one of them got caught up in the impact crater when the Chozo sealed it off, and mutated over time. The instruction manual for the Trilogy version all but confirms this, but it's difficult to say if that's what Retro had in mind from the very start or if they were just making it up as they went along (as storytellers so often do). My favorite theory is that Prime is actually an X parasite (from Metroid Fusion) mutated by Phazon. Thematically it makes sense, considering how the X operate: by perverting existing organisms into horrible monstrosities, just like Phazon does. Also, when you defeat Prime, its final form (in the cutscene where it eats the Phazon Suit) shows something that could reasonably be described as a 3D rendering of an X Core, the things that Samus has to fight in Fusion after every single boss. Presumably Prime's phazon mutation supercharges its ability to parasitize and corrupt whatever it inhabits, at the cost of removing its ability to reproduce.
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# ? Jul 9, 2016 18:11 |
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Thanks for the great LP. It was a fun ride! It's such a shame that we never got the crater escape sequence. That would've been a pretty cool thing to add to the Wii re-releases.
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# ? Jul 9, 2016 18:48 |
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A good LP with a fun idea to bring us all together. Thanks, frozentreasure!
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# ? Jul 10, 2016 00:30 |
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Thank you for the LP! And thank you for the subtle Contradiction reference. It was amazing.
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# ? Jul 10, 2016 18:03 |
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Excellent work as always, thanks FT and everyone who helped out.
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# ? Jul 10, 2016 20:55 |
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It's always nice to see someone competent tackle the Metroid Prime exo fight. I'm sooo bad at it, I always die at least three times. I'm a little sad this LP is over! It was super fun to watch and I really enjoyed doing readings for it. Thank you for using such a cool gimmick and for making such a great LP, frozentreasure!
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# ? Jul 11, 2016 01:07 |
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# ? Mar 29, 2024 13:18 |
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THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME 11:16 http://lparchive.org/Metroid-Prime-(by-frozentreasure)
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# ? Jul 27, 2016 05:41 |