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RISCy Business
Jun 17, 2015

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Fun Shoe

click the image for the website!

So what the hell is Reflex?

quote:

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn’t experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!

The game is currently at a prototype state. We don’t have all the modes. The weapons are not final. The UI is ugly and basic. Most of the art is missing. We don’t have matchmaking. We don’t have bots. Game development is a slow process, especially for a small team. Reflex is not yet competition ready.

For now, it’s fun. It’s playable, with a couple game modes. You can build maps on-line. You can watch replays.

We plan to be updating the game on a regular basis, bringing more features and improvements to it.

What does the game currently have?

quote:

Old School Gameplay – A return to fast paced, arcade FPS!
Game modes – 1v1, Team Deathmatch and FFA
In-game, multiplayer map editor – Build maps with friends then smear those friends across the walls.
In-game replay editor – Easily create frag films and highlights.
LAN support – Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
Dedicated Servers – Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn’t anymore!
Responsive input – If you miss, it’s your fault, not ours.

Ok, that's not a lot. What's planned?

quote:

More game modes – Capture The Flag, Control, Arena, Juggernaut, Midair + more.
Matchmaking – Quickly find games of any type or simply jump on a server with friends.
High Performance – Reflex uses a custom built engine targeting 120fps (and we don’t cap framerates so melt your GPU if you want)
Advanced spectator features – Multiview, casting overlays, on-screen live statistics, spectator vs spectator interaction.
Statistics – Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
Steamworks – Friends, achievements, player invites + more.
Training and coaching – In game, step-by-step breakdowns with key-presses and timings.
and more!

Can I see it in action?
sure thing! here's a video of CPMA stars HAL_9000 and L-2 going head to head on the reflex version of aerowalk/cpm22:

https://www.youtube.com/watch?v=f77fET1iOmU

Where can I get it?
on steam!

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RISCy Business
Jun 17, 2015

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Fun Shoe
:firstpost: reserved for other stuff potentially

Alexander DeLarge
Dec 20, 2013
For the price, I couldn't recommend this game enough. Also, the art style is minimalist enough for practically anyone to build a level, which is quite a barrier of entry for games like Unreal Tournament 4

RISCy Business
Jun 17, 2015

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Fun Shoe

Alexander DeLarge posted:

For the price, I couldn't recommend this game enough. Also, the art style is minimalist enough for practically anyone to build a level, which is quite a barrier of entry for games like Unreal Tournament 4

it's pretty good so far, i've put forty-five minutes or so into it, but there are some minor gripes i have as someone who spent five years playing cpma before moving to CS, the main one being item timings being displayed on the HUD during duels. it just makes item control too easy imo.

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