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Manatee Cannon
Aug 26, 2010



The Shep posted:

I like pouring all my upgrades into the vindicator missile barrage and armor and just flying it like a destroyer. Is that a bad idea? I don't do very well but I see lots of vindicators flying around so it must be a decent ship when kitted properly.

the missiles are good for shotgunning close range enemies and zoning out scouts, since the vindicator doesn't have a good answer to mobile ships that can outrange it, but you shouldn't be relying on it as your primary weapon. the beam cannon can do more damage than anything else you have access to, but it's a little unweildy and can be hard to aim with. my go-to choice is the bog standard heavy machinegun that you start with. it is deceptively powerful; a maxed out hmg can eat through other frigates and bases very fast. it's also easier to aim than the beam and has a faster cool down than either of the others

spacejew posted:

Leviathan is hard core. Rail Canon owns bones, and when you max it decimated small ships if you can land a shot. The cloak is cool for stalking enemies or sneaking around behind enemies, and the teleport is cool to escape or close in for a kill. My only big complaint is the frigate with the lightning. It seems to just suck your health down and you can't kill it fast enough.

the justicar can do a ton of damage, but it doesn't have any range so you just play keep away. ships like the razor have no answer to it, but stuff like the vindicator or the warden can shred them if you know what you're doing. and, of course, another justicar can take them down fast if properly upgraded. the leviathon isn't a great option for fighting other frigates in general tho, so you should try to keep your distance if you can. I think upgrading your core is pretty important on the leviation just so you can get away. the warp isn't enough to outrun a justicar with a better core; I've run down enough of them to be sure of that

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Seedge
Jun 15, 2009
Hey, buddy. :glomp:



Pro tip for mining your home base up: there are always two rocks directly opposite the first outpost. If you're Blue, that means the two rocks are straight West: for the Red team, straight East. Really helps keep a quick upgrade going.

PyrE
Feb 2, 2005

Soldier? Check.
Flight? True.
Commie? NO!
Rich? Quite.
How are you guys building out your Razors and Justicars? I am still having a hard time finding a ship that I am even half as competent with as the warden.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Yeah it's getting hard to pull myself away from Warden. I can get top attacker pretty regularly now, the way ships have momentum and the way people chase makes the tron trail way more effective than you'd think. There's a sort of lovely section of its upgrade where most people just lose their shield before it disappear or they get out, but after that its gravy. That and augments will help.

The Shep
Jan 10, 2007


If found, please return this poster to GIP. His mothers are very worried and miss him very much.
What's the deal with the warden main gun? Trying to mine with it was a chore because the bubbles keep going through what I'm shooting at.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

The Shep posted:

What's the deal with the warden main gun? Trying to mine with it was a chore because the bubbles keep going through what I'm shooting at.

The bubbles go through everything like that but still do damage. Just charge it up and fire once it gets big enough. The thing to do is try to hit all or at least 2 of the small asteroids with it and break them all at once.

I spent a lot of yesterday doing time bomb mining with the Bulldog and it works pretty well. Especially with the two asteroids right next to each in the starting base, it's easy to just break everything up very fast since even the level 1 time bomb will break small asteroids in one hit. If you get the big asteroid to almost-break and hit it with a level 1 time bomb, it will break and then all the small asteroids break and you get a little tightly packed full ore package.

Manatee Cannon
Aug 26, 2010



turns out I was wrong and a clever leviathan can totally win a war of attrition with a justicar. the primary fire homes in and deals damage over time, so if you can keep away you can just out range the justicar and eventually whittle them down. I was made a fool of a few times by some guy using a leviathon tonight doing just that. the smart thing to do would have been to just leave it alone, but oh well. also learned that the warp can carry you through walls, which is super handy

Chekans 3 16
Jan 2, 2012

No Resetti.
No Continues.



Grimey Drawer

PyrE posted:

How are you guys building out your Razors and Justicars? I am still having a hard time finding a ship that I am even half as competent with as the warden.

Most matches I play up until level five in razor just getting buzzsaw and warp upgrades, you can harass and take out most ships with just those. After that I go to where the front line is and switch to a Justicar and put one in Chain Lightning, Main gun, Healing Field, and core. I use to ignore core but the health and speed boosts are too important. I think chain lightning is kinda bad as well, so it only gets one in favor of dumping a bunch in the main gun.

Leyburn
Aug 31, 2001
You lot weren't kidding about the Warden. If you concentrate on fast tracking it to level 5 at the start of the game through capturing & upgrading bases and killing the guardian ships then you'll be ahead of the curve and can comfortably stomp the enemy, who will mostly be below you level wise. It helps that no one seems to realise that the tron trails are incredibly dangerous.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
It has to be a combo of not knowing how bad they can be yet, and ship momentum. I've seen a whole two frigates actually really go out of their way to avoid it or stay put when trapped.

The other mid size ships can be tough sometimes but I feel like I can use trails to either lose or kill any scout, and catch any freighter as long as I know where they are trying to move.

For scouts, lay down a shallow S shape when they start chasing and when they choose a side, curve off in the opposite direction while still pooing trail. At the very worst you will slow them down a lot (most people will give up), at best they get stuck in it. You might have to switch directions or something against a razor that hyper jumps around but it still works. In fact this is a great way to counter razors doing jumps and sawblade moves.

For frigates just wait until they get moving in one direction, even a little bit, lay trail and cut them off hard as you can without hitting them. This takes the absolute minimum of planning/prediction since once you get moving you are waaaaay faster than them.

Intel&Sebastian fucked around with this message at 16:31 on Apr 11, 2016

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I'm also going to predict that Warden tech takes a while to catch on solely because the main gun has the worst "feel", especially at the start. I had the same "uh is this doing anything?" moment when I tried it first.

PyrE
Feb 2, 2005

Soldier? Check.
Flight? True.
Commie? NO!
Rich? Quite.

Leyburn posted:

You lot weren't kidding about the Warden. If you concentrate on fast tracking it to level 5 at the start of the game through capturing & upgrading bases and killing the guardian ships then you'll be ahead of the curve and can comfortably stomp the enemy, who will mostly be below you level wise. It helps that no one seems to realise that the tron trails are incredibly dangerous.

My match start begins like this : Launch out the opposite side of your base towards the abyss, not the enemy,(Using left stick you can select where you leave the base) there are 2 large and 2 small mine-able asteroids out that way along with a whole slew of neutral ships to shoot and gain xp from. After my first level I drop another point into the primary weapon to blow up the asteroids faster when I return for a second round. By the time you leave your home base, it should be level 2, and you should be at or near level 3, At 3 take snail trail, and catch up to your team capping a second or third zone which you dump all your ore into. I generally mine one more full cargo hold into this base, bringing it up to 2, and me to 4 or close to 5. Once I hit level 4 or 5, I am now a miserable dickhead who will launch giant orbs of death at you and zoom the gently caress out once my shields are down.

I've found that the human raider ship with a guy who can aim the sniper shot, is a hard kill. Once he cripples you, his shotgun and sniper are fast enough to wombo combo you down very quickly while you're trying to scoop up the intestines he just shot out of you.

As I&S said, once you get a feel for how the other ships momentum effects them, you can start to get really good at predicting where they will be before they even decide which way to turn, and sometimes can even force them to turn if you're Tokyo drifting your tail in such a way as to corner them.

Another reason I feel that the Warden is looked over so much so far is that it does suck to try and take a base with. If you're holding full charge shots, the shields of most emplacements are already recharging by the time you drop a second shot on them. Focus more on hitting it quickly than lobbing the big bomb on it.

Once you get used to how to lob your shots, it is really easy to zone out 2-3 ships at a time. Remember that mobility is survivability and you have one of the few weapons capable of zoning through obstacles. I can not tell you how many times I've played ring around the rosey with frigates eating my trail and orb of death while I giggle like a loving idiot.

Oh, and I believe that your trail can also detonate incoming missiles too, so don't be afraid to use that as necessary.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
My Warden starts are generally the same, but after I get a level into the main weapon (at least) I gather up another 100 spacegreens from the starting area and cart it to a forward base. I also always end up putting one point into the defense probe at some point. Think of the defense probe as a big bubble with the same properties as your shield: NOTHING offensive can get through it as long as it's shields are up, and they respawn pretty quick as long as no one kills the actual probe itself. It also sticks around no matter how far away you are or how long it's been deployed.

If nothing is happening, drop it in the middle of a base. Now your bases core has shields and the enemy has to get to the probe before they can do anything, and the base and NPC's are still doing their thing too.

If you're on the edge of a battle, deploy it and harass people with your main weapon. They'll shoot back at you because no one has really memorized the types of probes by eye just yet, then if they're still alive they'll charge inside to get you...that's when you poop a tron trail in front of them, abandon the whole thing and set up shop elsewhere.

If there's a big battle going on, you can singlehandedly "walk" a large force towards a battlefront, or a base by keeping pace with frigates and re-deploying your probe every couple of seconds. Just stay a bit behind the main force (your main weapon goes through everything anyway).



misc protips from more weekend play:

Check out the help doc that pulls up when you hit the touchpad in the menus. There's a few mechanics that aren't explained anywhere else. Things like the type of forward base having effects on what kind of support it gives and giving whole the whole hex buffs if it's up to level 5.

Another tip from the help doc: Don't be afraid of massing up and attacking an upgraded base, especially if a team is focussing on it at the expense of other bases. They say it's counter-intuitive but worth it.

Pretty much the only time I reccomend against stealing the NPC ships as escorts is at the very start, and you're not a scout heading to a base. Other than that, the more the merrier and you are probably doing something more important than spinning circles around a forward base anyway.

If you just plain don't like one class of ship, consider a late game gimmick build. I don't have a frigate in my slots anymore, it's replaced by a human raider for late-game "dump all points into timebomb/core" build to break up hard spots.

Using the Frigate with healing is pretty much a way to get real people to escort you the way NPCs do. Especially with the lack of mic's on PSN. You also "overheal" people when they're at 100%

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
I&S, are you playing on an account other than NecroKart? Every time we were playing in a group this weekend, I'd look to invite you but it said you were busy in Tamriel.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!

bloodychill posted:

I&S, are you playing on an account other than NecroKart? Every time we were playing in a group this weekend, I'd look to invite you but it said you were busy in Tamriel.

Loooooooooool, no that's my wife. We share the account and I'm on pretty sporadically. You should send the invite anyway on weekends and weeknights.

Pladdicus
Aug 13, 2010
In Canada, 4 matches in a row ping out for me??? Using PS4

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Jesus Christ I ran into some level 28 people yesterday. Human Frigates went from my favorite victim to pick on to HOLY poo poo RUN AWAY he's got a shield, a firehose of damage, he's catching up to me while I'm TRON trailing AND for some reason if he destroys me close range...any trail within range of the explosion (or their shield?) dissapears. It was nuts.

Also the help doc is absolutely right about the base number thing. You should treat that number as a "this is how badly you should be attacking this base". 4's and 5's generate ticket points like gangbusters.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
I think CJSeedge is going to post a video of it here but just coming in to say we finished a capital ship run and it was not as hard as we were expecting. It was pretty fun!

Manatee Cannon
Aug 26, 2010



pros of capital ship run: was fun, easy, it's cool to be a 3rd party in the middle of an ongoing game because the teams attack each other as much as they do you and you can mop up easy kills. cons: bluedragon is the only one that got the trophy for it because he owned the contract

Chekans 3 16
Jan 2, 2012

No Resetti.
No Continues.



Grimey Drawer
Pro: Me. :smuggo:

The full run took almost an hour. It was pretty easy since you only go through three games and the jumps between are special sectors to upgrade and repair.

Seedge
Jun 15, 2009
Hey, buddy. :glomp:



Only a week late, but Capital Ship stuff is fun.

https://www.youtube.com/watch?v=w6gs9nipHG4

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Chekans 3 16
Jan 2, 2012

No Resetti.
No Continues.



Grimey Drawer
Speaking of I got another contract if anyone wants to try it out, probably going to do it Sunday in the late afternoon. :getin:

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