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We're going back to Egypt, everyone! Hexen II Part 3/5 Stabbey_the_Clown posted:- The bone shards are powerful, but very mana inefficient. Think of them essentially as a high-powered, high ammo consuming gatling gun. I really appreciate these posts! They've really filled the gaps in my knowledge about the game.. Thank you!
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# ? Dec 8, 2022 18:26 |
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# ? Apr 23, 2024 08:01 |
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Temin_Dump posted:We're going back to Egypt, everyone! It is disturbingly often, that you update just as I'm missing something for my evening coffee. E: Poor New Bis and his Maulotaur line attack. It's just not the same. I'm glad I didn't get much farther than Medieval World; this entire hub looked obnoxious. THE BAR fucked around with this message at 20:45 on Dec 8, 2022 |
# ? Dec 8, 2022 18:47 |
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- There are two variations of mummies. The first kind almost stops showing up completely after the first map and instead gets replaced with the Mummy Lord, with more HP and a staff which shoots a line of fire at you which hurts a lot. - The switch near the spike pit drops the Dark Scepter. - The spike pit is high enough that you usually take falling damage even if you miss the spikes. - The Torch is pretty useless. It creates a tiny radius of light, which ends well before you can see any ranged enemies. - The scarab of time was in that chest underwater in the Palace part of the hub. - That strange force confused me because the enemy there was invulnerable, no matter how much I shot it. - The orb of light in the throne room really does hurt. - The dumb puzzle with the three sets of three switches gets you a canopic jar, not a crown. - The solstice puzzle is something like "the summer solstice is in the constellation of a hippopotamus", and the other half is "a solstice is two past the constellation of gemini", so you turn it to two past Gemini. - Pestilence, naturally, inflicts poison onto you. It's really quite dangerous. - Re: Death Reel - Yeah, as I said, the Necromancer's weapons aren't great at the Egyptian enemies. I think because they all require lots of focused aiming and shooting. - That pit below the snake statue is supposed to teleport you back up.
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# ? Dec 8, 2022 21:58 |
THE BAR posted:Poor New Bis and his Maulotaur line attack. It's just not the same. I'm glad I didn't get much farther than Medieval World; this entire hub looked obnoxious.
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# ? Dec 8, 2022 22:56 |
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anilEhilated posted:It's improved but it's, y'know, still Hexen. I never could figure out whether the level design was intentially obtuse to emulate dungeon crawlers or something or whether the devs just thought this was good. At least I got somewhere in Hexen 1, because while the game's riddled with switch hunts, it's just that, switch hunts. You'll get it eventually.
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# ? Dec 8, 2022 23:13 |
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Time to take down another horseman! Hexen II Part 4/5
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# ? Dec 15, 2022 21:29 |
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Every day a Temin post is a good day
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# ? Dec 16, 2022 01:09 |
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- I'm also not a fan of the fourth hub. It's less interesting and the enemies are even bullet spongier than normal. And those loving spiders are nightmares. At least by this point, the Necromancer has leveled up enough to more consistently recover soul essences and health from the sickle. - If the Medusa's attack reduces you to under like 11% health, you turn to stone then she walks up and headbutts you. Her other attack is a series of homing projectiles which travel around corners, so she doesn't even need line of sight to shoot you. She's at least a 4 star PITA. - The Discs of Repulsion will send the Medusa's projectiles back to home in on her. - The plaques on the walls at the level transitions often have hints for secrets and such, which is a nice touch. - For instance, the puzzle at 11:40, one plaque around the Garden of Athena entrance" says "Choose Life Above all others". That means pick the button corresponding to the Mystic Urn. Both the others drop the floor into lava. - For the trap at 14:18, one plaque says something like "don't draw weapons before the Altar of Athena", which means don't attack, or else the statues will come to life. That's why they came alive when you attacked the corpse. - Both areas in the Forum of Zeus are connected, it's just that a door needs to be opened from the other side. - I believe that the Lightning which zaps you in at the Throne of Zeus is because you didn't heed the sign warning you to be penitent before the Throne of Zeus, which means crouch. I didn't get the lightning or the enemy spawns when I crouch-walked through the room. It could be that attacking also triggered something. - The Necromancer's intelligence ranges between 15-18, but Intelligence apparently has no effect on anything in the game. - I missed two of the treasures in the room of treasures. No idea where I missed them. I went back and looked carefully (before officially entering the room).
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# ? Dec 16, 2022 06:23 |
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At long last, the conclusion! Hexen II Part 5/5 Stabbey_the_Clown posted:- I'm also not a fan of the fourth hub. It's less interesting and the enemies are even bullet spongier than normal. And those loving spiders are nightmares. At least by this point, the Necromancer has leveled up enough to more consistently recover soul essences and health from the sickle. Thanks again for sharing all this information. I feel like I could work some of this into the next "Stuff I Missed" video for sure! Also worth noting, I'm going back to school starting at the end of January, so that might have an impact on video releases. I'm a bit bummed because the video releases are already slower than I would have liked, but I'm still hoping to have a somewhat steady stream of stuff coming!
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# ? Dec 22, 2022 21:58 |
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Temin_Dump posted:Also worth noting, I'm going back to school starting at the end of January, so that might have an impact on video releases. That sounds cool, though! Won't be able to watch this until after Christmas, but I'm looking forward to the demise of, uh.. is it Eidolon we're fighting? Or was that the other sequel?
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# ? Dec 22, 2022 22:01 |
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- The invulnerability time of Fallen Angel seems to be tied to looking at them. They can hold their REFLECTING block for what certainly feels like an indefinite amount of time, and if it drops and you fire, they can put it back up INSTANTLY. - The "ghost" Fallen Angels are the harder variant, Fallen Angel Lords. - At 5:45, you were hitting just to the left of the book you needed to hit to open up a secret. - The body of the guy who had been leaving all the messages (and who had also apparently killed all the Horsemen before you) was in the bottom of the bell tower. There's a message which says "you have found the body of [that guy's name]" - I have 18 GB (~3000-ish files) of videogame music. - THAT'S how you get the Raven Ring! I couldn't figure out how. I was able to jump onto a nearby ledge, but I couldn't quite get to the ring. - The final boss can kill the crossbow himself with some of his attacks. That's stupid. You'd think that they could just make that ballista invulnerable, since it's a last-resort weapon. - Do you know how much the Assassin's ultimate weapon sucks? Too much. You would think that with a big bad ultimate weapon, a tome of power, and a final boss, the correct thing to do would be combine them together. But you would be wrong, at least for the Assassin. Unpowered, you can hold the trigger down a small amount of time to produce a low-mana, low-power shot. When powered up with a Tome, though, it fires homing shots for 30 of each color mana. The Assassin's mana tops out at 198, so 6 shots. On my recent playthrough, I tried using the powered ultimate weapon on the boss. There is not enough mana to kill the boss. I had 4 Kraters of Might in my inventory, got two more from the arena, and even used a Chaos Device to return to the start of the map to grab the extra weapons there. Even with god mode on so I could concentrate only on shooting. even only killing the orb with the melee weapon, I ran completely and totally dry of ammo. The ultimate weapon is nothing but a worthless trap. - The actual way to kill the boss as the Assassin is to completely ignore the ultimate weapon, and use the one single good weapon the Assassin has: the Grenade. Powered up it's a high-damage cluster bomb. I drained the ammo. then when that ammo runs dry, the crossbow, an only after I'm completely empty do I use a Krater. Doing the boss fight that way, I blew through his first form incredibly quickly, and ultimately only used 2 Kraters of Might in total, still leaving 2 in the arena, and all the ammo at the start. I didn't even need to use god mode. Stabbey_the_Clown fucked around with this message at 00:54 on Dec 23, 2022 |
# ? Dec 23, 2022 00:37 |
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Now that we're done with the game, I was wondering: How difficult are the puzzles playing through? I always remember it having a lot of "wtf am I supposed to do here" running around...but that might have been just because I was a kid. I ended up getting the hard copy strategy guide but even with that, I'm pretty sure I often ended up using quite a bit of no clip/cheats to find my way through stuff. Any plans to do multiplayer for it? Combat-wise, you kept mentioning that enemy health was way too high; wonder if it might be less of an issue either in co-op (if it exists?) or multiplayer where you're facing equally squishy human opponents.
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# ? Dec 23, 2022 01:01 |
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We are redoing our Doom 1 co-op stream because the original never got archived! Sorry for the long wait between videos. School has kept me busier than usual!
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# ? Mar 24, 2023 03:30 |
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Temin_Dump posted:Sorry for the long wait between videos. School has kept me busier than usual! No worries, Temin! Always great to hear from you, and I've been going through the entire playlist again as good background content during the day. I actually forgot just how much there is and it's actually pretty awesome there is a lot.
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# ? Apr 5, 2023 18:30 |
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Scialen posted:No worries, Temin! Always great to hear from you, and I've been going through the entire playlist again as good background content during the day. I actually forgot just how much there is and it's actually pretty awesome there is a lot. The Keen 3 horror show is a good rewatch.
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# ? Apr 5, 2023 19:53 |
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Temin_Dump posted:
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# ? May 10, 2023 07:04 |
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Man I can't believe I missed this thread until now. I've got a lot of videos to watch to catch up, I'll be sure to post my next comment in 2024 when I'm done.
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# ? May 14, 2023 23:18 |
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PurpleXVI posted:Man I can't believe I missed this thread until now. I've got a lot of videos to watch to catch up, I'll be sure to post my next comment in 2024 when I'm done. Maybe Temin will have posted a new video by then.
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# ? May 15, 2023 01:28 |
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Technowolf posted:Maybe Temin will have posted a new video by then. Hahahah. Well, I'm up to the Strife videos so far and... the soundtrack for a lot of Strife REALLY reminds me of the soundtrack for System Shock 1.
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# ? May 23, 2023 16:16 |
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These posts made me re-watch the entire series. I hope Temin and Co continue with it, its always a fun watch.
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# ? May 23, 2023 16:46 |
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Aye! They're comfy to watch.
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# ? May 25, 2023 19:05 |
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Did anyone here ever play the Doom Eternal DLC? Has anyone? I don't even remember if they released one or two - did they even exist?
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# ? Oct 27, 2023 11:35 |
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THE BAR posted:Did anyone here ever play the Doom Eternal DLC? Has anyone? I don't even remember if they released one or two - did they even exist?
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# ? Oct 27, 2023 12:05 |
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# ? Apr 23, 2024 08:01 |
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MagusofStars posted:The DLC was titled Part 1 and Part 2, so it's technically two pieces of DLC but it's really just one that got split into multiple parts due to release timelines. It was quite good and included some fun new content, a couple new bosses and enemies, etc, but nothing ground-breaking or that shifts up the formula. Best way to describe it is "we heard you liked Doom Eternal, so here's another 10 hours of it". Did it advance the, uh, plot?
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# ? Oct 27, 2023 12:55 |