Well, you've pissed off an Icon. The good news: you didn't get killed, and hell, you've even managed to get out of a very long spell in a prison (or torture chamber) somewhere thanks to the deal you've made. The bad news: this deal involves being conscripted and sent to the Sea Wall to fight off the ever-increasing amounts of monsters rising from the depths of the Iron Sea. See, the Iron Sea's been churning more lately, like the belly of the Red after devouring a few too many cities worth of food, but with gargantuan doomsday beasts and legions of ravenous creatures being spewed out instead of, well, spew. Earlier in the Age, the Icons let the Sea Wall take a back seat to whatever agenda they want to pursue as they have in the Ages ever since it was established; the High Druid wants to expand the forests but the Emperor won't let her, the Prince of Shadows continues to bypass the Dwarf King's well-secured vaults, the Priestess condemns the Diabolist for demon worship and debauchery, and so on. But, with there being more attacks on the Sea Wall than ever before, this petty bickering has fallen quiet for a moment. So, for the first time since the Sixth Age, the Icons reached a Concordance with one another. This Concord, signed by every Icon after months of deliberation, is filled with various concessions and compromises made to each member in order to obtain their support for reinforcing the Wall. The squabbles of the Icons still continue, but diminished, as more of their troops, resources, and magic are diverted to stave off impending doom from the unending tide of monsters. Included in Article 4, Section 4, is a passage that demands that capable combatants that have offended an Icon be given a choice: be sent to the Sea Wall to fight off and perhaps end the looming threat to the entire world, or accept whatever punishment awaits them. You are one of the few that are brave, crazy, or desperate enough to accept this kind offer. You, unlucky soldier, have just been enlisted into the Chained Legion. You will patrol the Wall and the surrounding lands, fight ludicrous threats, and hopefully come out of it all alive. So, what's all this, then? This is a game of 13th Age for 3-5 players, to be played on Roll20 while using Discord voice chat, on Saturdays from 7-11PM EST. Any house-rules? Yup. -Use point-buy when choosing your character's stats. -We're starting at LEVEL 3, as one has to be an established badass to even be offered the chance to go fight horridly powerful sea abominations to the death. -It goes without saying, but most material from the core book, 13 True Ways, and the Bestiary (if any) is allowed. I also have the 13th Age in Glorantha playtest, so if you want to be a class from that, it's cool. Ask me before you use anything else, from homebrew classes to 13th Age Monthly stuff and beyond. -If you're thinking of playing a Wizard, I regret to inform you that the talent, Evocation, has been banned, both in-setting (as an incentive for the Blue to contribute more to the effort because it pisses off the Archmage) and out (because I hate that overpowered talent). -If you're thinking of playing a Necromancer, I give you good news: Due to complaints from the Lich King about how his necromancers he has sent to the Sea Wall have had an amazing tendency to be instantly vaporized in a single good blow from many of the monsters that emerge from the Sea, any necromancers sent to the Wall have been given an exemption from the curses of enfeeblement laid upon them by the Empire. The Wasting Away class feature is gone. -If you're planning to be a Wood Elf, due to a lending of nature power from the Elf Queen to the High Druid, the Wood Elven race just isn't as graceful as it used to be. Elven Grace has been changed to the following Elven Grace (Racial Power) -At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. You may only receive one extra standard action per fight. --Champion Feat: Once per day, you may resume rolling after you receive your first extra standard action until you receive a second extra standard action. If you do not receive a second extra standard action after resuming rolling during the fight, this power is not expended.
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# ? Jun 21, 2016 01:27 |
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# ? Apr 24, 2024 02:11 |
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I'd love to play some 13th age. i'll wait until we get some other characters before i make a character, cause I prefer to fit empty spots in team comp.
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# ? Jun 21, 2016 14:05 |
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Are you alright having one race's mechanics reflavored as another? Specifically, the Forgeborn bonus/racial power on a human.
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# ? Jun 21, 2016 20:54 |
Radioactive Bears posted:Are you alright having one race's mechanics reflavored as another? Specifically, the Forgeborn bonus/racial power on a human. Completely fine with it.
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# ? Jun 21, 2016 21:12 |
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Edit: Schedule got weird on Saturdays, can't play regularly.
Radioactive Bears fucked around with this message at 07:31 on Jul 5, 2016 |
# ? Jun 21, 2016 22:08 |
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Sheet is here. Linking it with the character name has proven too subtle too often Name: Harmon Zetiir Point of Origin: Santa Cora Charges: Smuggling, Possession of Contraband, Possession of Unlawful Weaponry, Possession of Illicit Materials, Bribery of Port Officials, Attempted Bribery of Imperial Officials, Inciting a Riot, Grand Larceny, Vandalism, Sullying the Honor of a Temple Priestess Sentence: Banishment from the Empire Harmon Zetiir posted:The name's Zetiir, but just as well could be gently caress all because I doubt you've heard of me. There's a good reason for that. Old saying about Famous Smugglers with the point being you're doing it wrong, but that's a life story for my deathbed. I'm only here because of one raucous night and that's probably all you'd care to hear about. pre:Name: Harmon Zetiir Race: Human (+2 CON, Bonus Feat, Quick to Fight) Class: Rogue (+2 DEX) Level: 3 OUT: The Priestess laid a curse on me. "All mortal coin shall fall through your hands." but the Prince of Thieves stole the spirit of its meaning, and left it with one he was fond of. I've no trouble finding means or money, it all falls into my hands after all, but it never lasts. Every copper earned is two coppers spent. Attributes STR 10 0 CON 14 +2 DEX 20 +5 INT 10 0 WIS 08 -1 CHA 12 +1 AC 17 PD 17 MD 13 Initiative +8 HP: 40/40 Recoveries: 8/8 Icon Relationships The Prince of Shadows 2: It's no secret that the Prince is the patron saint of thieves and swindlers, and I would be remiss to call myself anything other than both.The problem for me was getting caught. I can't claim that the Prince truly likes anyone, myself much less, although he still threw in his lot to lessen the curse upon me, so maybe the old shadow does still smile. The Priestess -1: No comment. Backgrounds Sleight of Blade 5: I started my life as a simple cut-purse, and while the years have provided me with a wealth of alternative opportunity, I never stopped practicing the art of misdirection. Seaworthy Smuggler 4: From flying sails to flaying fish, I've worked my way through most every position one can have aboard a ship, though strictly speaking, my favorite is at the top, or more clearly, just below it. First mates always slip beneath notice, and a quick slip of coins to the right official or a hidden sally port in the lower hull and some well positioned tunnels can ensure one stays beneath notice. I've Smuggled Books Too y'Know 4: Not just drink and drug and destructive devices, some of the most prized contraband in Santa Cora is books. Mostly just literature said to be defaming or heretical to the temple, but from the many I've read on otherwise boring journeys, there was a lot of surprisingly restricted knowledge to be taken in. Class Features
SevenSocks fucked around with this message at 22:53 on Jul 7, 2016 |
# ? Jun 22, 2016 03:09 |
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Francis Czetchlin, "Human" Druid (Aasimir Abilities) Charges- Attempted Grand Vandalism Sentence- Lifetime Sentence to Great Wall. Born in a standard Empire village, Francis left his home, at the age of twenty in order to join the High Druid's forces. He always felt a strange disconnect from the Empires style of living. However, even when he managed to join a druidic commune, he felt as though some part of him was still missing. He lived his life like this for a very long time, until he came to a realization thirty years later. While trying to commune with some local flora and fauna, he was beset by a vision of him being crushed from both sides by massive torrents of water. When he woke up, he realized that the reason he felt so distant from everyone he tried to bond with is because that he is some sort of focus for the sea, and in it's current broken state, he would always feel as if part of him was missing. So, he spent the next ten years planning, and trying to get anyone he could to help him with his plan. Unfortunately, with no proof, he seemed as if he had lost his mind, and there were no volunteers. So in the end, when his massive stockpile of magical explosives heading towards the great wall were intercepted, he was the only one punished. However, he views this as an opportunity. quote:Francis Czetchlin, Level 3 Druid copperpauper fucked around with this message at 01:43 on Jul 17, 2016 |
# ? Jun 22, 2016 10:07 |
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My last Saturday game fell through a few weeks back, and the time fits perfectly with my schedule, so consider me interested! Akyros the Repentant, Dragonspawn Gilded Blade (Reflavored Humakti from 13Glorantha) Wise, patient, and skilled with a blade, Akyros is an ideal soldier of the Great Gold Wyrm, but such was not always the case. Decades ago, Akyros was a human man with a human name- a merchant who made his trade in a small village on the road to the Abyss. Paladins, priests, and others devoted to the Great Gold Wyrm often passed his store on their way to the Golden Citadel, and the man who later became Akyros made a small fortune by exploiting their good nature. The pious knights were often too humble to question the prices of the merchant's goods, and as such he was able to sell them substandard equipment for more than their worth. The merchant never questioned his actions until the village was overrun with demons. Knights- the same people that the merchant had sold to, gave their lives in order to protect the villagers. The merchant himself was saved by a paladin who later died when demons punctured the shoddy armor that the merchant had sold to him. The merchant traveled to the Golden Citadel and surrendered all he had. He vowed to do whatever it would take to fix what he had done, and pleaded his case to one of the Gold Wyrm's greatest knights. The knight said that while there was no bringing back the lives that had been lost, the merchant could redeem himself by taking up their fight himself. However, it would cost him greatly. The merchant would need to surrender his belongings, his name, his body, and his soul to the Great Gold Wyrm in return for a body fit for a holy knight. The merchant accepted the offer, and became Akyros the Repentant. Enough time has passed since then that Akyros has spent more time fighting the demons of the Abyss than he lived as a human. He is an example for lesser knights, and the demons curse his name. When the Icons reached Concordance with one another, Akyros was in charge of rounding up the capable combatants that had offended the Great Gold Wyrm and sending them to the Chained Legion. Yet, on the night of their departure to the Sea Wall, Akyros had a vision. In his vision, Akyros saw every man and woman he'd gathered dying horrible deaths. Their bodies were able, but their hearts and minds were plagued with fear and doubt, and that would seal their fate. The vision ended with an image of Akyros's idol, the Great Gold Wyrm, sacrificing itself to hold the Abyss shut, and Akyros knew then what he had to do. That morning, he officially pardoned all the soldiers and miscreants that he had conscripted, and volunteered to go to the Sea Wall in their place. quote:Akyros the Repentant, Level 3 Gilded Blade red plastic cup fucked around with this message at 00:59 on Jul 17, 2016 |
# ? Jun 23, 2016 05:08 |
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Nevermind
BallisticClipboard fucked around with this message at 23:03 on Jun 26, 2016 |
# ? Jun 26, 2016 21:55 |
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Name: Torc T Point of Origin: Axis Charges:[/b Pre-meditated murder, dwarf slaughter, Treason, Criminal Abduction and endangerment of a minor. [b]Sentence: Lifetime ban from all dwarven controlled realms; Lifetime sentence on the Sea Wall With a quick wit, unpopular opinions and the stubbornness necessary to see it to the end, it is easy to see how one can end up in jail. Torc has never liked dwarfs, nor that imposter that calls himself the "Dwarf King" and when he found himself in Forge for a simple delivery job it wasn't long before he got into trouble. The poor sap he was delivering too, had more connections than Torc was led to believe; The guards were called, insults were thrown, and suddenly the a large group of guards want his head. Thankfully Torc knows how to de-escalate a situation with a little hostage negotiation to save his own skin. The only downside was he had to do a few years in the unfortunate holes the dwarves call jail. With his insults and general annoyance as a prisoner, he quickly found his way to the top of the volunteer list for the Sea Wall. It seems no one appreciates a good bard these days. code:
Heavy Xbow is -1 ATK from previous and Bow is -2 ATK. Which is preferred for my "heavy thrown"? Cerepol fucked around with this message at 22:35 on Jul 13, 2016 |
# ? Jun 27, 2016 19:16 |
Alright, I'll say whoever tossed in an app is in, so long as you get your sheet finished up or at least close to it by Saturday. Congrats. First game is this Saturday, 7-11 EST. I'll have a link to roll20 & a Discord server up before then.Cerepol posted:I've got a good outline I think. Quick question; Is it alright to have heavy thrown weapons? I'd say heavy thrown would get the same penalty heavy/martial bows or crossbows get for bards. Also, you memorize spells and songs per day at the start of the day, and unless you're a Wizard with a certain talent you memorize each spell exactly once (so for example, only one Soundburst a day). copperpauper posted:
I'll give ya an extra talent, to hopefully make up for the Druid's problems.
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# ? Jul 5, 2016 02:41 |
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Hey I know you said you accepted everyone and stuff, but can I apply? If not it's fine, and I wouldn't ask if you had denied people, but you accepted everyone. And you hadn't actually had a session yet it seems? If you prefer 5 that's cool and don't worry about it at all. I don't look at the recruit thread very regularly so I didn't see it till now
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# ? Jul 8, 2016 05:16 |
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I'm not going to be able to attend this first session, unfortunately, because I'll be away from my computer this weekend. Once you get the Discord up I'll be able to post from my phone, though. Let's say Akyros had a little trouble on the road and needed to stop for supplies early on, explaining his absence.
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# ? Jul 8, 2016 06:36 |
Stallion Cabana posted:Hey I know you said you accepted everyone and stuff, but can I apply? Sure, toss in a sheet by Saturday and I'll allow it. To anyone else tempted to join, I'd rather not have more than 6, though, or I'll lose my drat mind.
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# ? Jul 8, 2016 16:08 |
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Name: Owain Drogskol Owain joined the Crusader's armies as a young man; full of fire and vigor and anger at Demons and hellholes that had taken and forced his family to relocate, and displayed great skill; to him, it was a wonderful arrangement. He takes revenge on the creatures that destroyed his home, and he sent the money he earned back to his parents and family for them to live on. He quickly showed his ability to command as well as fight, and was somewhat of a rising star in the Crusader's Ranks; the Crusader seemed to, perhaps, take personal interest in him for uncertain reasons, and Owain devoted himself to the cause of killing Demons, though he found himself plagued at times by nightmares and dreams from times he could not remember, killing Demons he had never seen before. When he brought these concerns to the Crusader, it was told to him what he was; A soul who had been stripped of the right to pass from this world due to having half of it stolen, Owain was constantly trapped in a cycle of Reincarnation until he defeated the creature who held his soul and he became whole again. He would die, and he could die, as his half-soul offered him no protection from death, and would then reincarnate. He gained nothing from this; he was not preternaturally skilled or well-trained because of it; the curse would strip his memories and skills and leave him only with vague images each time he falsely reincarnated, only enough to spur him on towards his soul and hound his dreams and thoughts. The hounding encouraged him, but he had no secret energy to draw on to grow stronger. But during a routine expedition, something occurred to Owain that caused him to fall from favor. Rumors swirl in the ranks of what it could have been, but for those aware it is quite simple; Even the harshest training of the Crusader, the hounding of his dreams from the curse of his past, and the anger at the loss of his original home could not completely stifle the heart within, and he fell for a Demon and let her escape in the heat of battle, to attempt to find her again. When this was discovered, the rage of the Crusader was great, and the rising star was guaranteed a swift, brutal fall. While killing would have been gentler, the Crusader sent him to the Wall instead; his betrayal would have little to no effect on the Wall, and his skills could be put to good use before he died. The Demon; I'd be okay discussing this with you if it matters more about her. Crimes; Dereliction of Duty, Fraternization with The Enemy, Light Treason quote:Owain Drogskol, Level 3 Human Commander Tell me what you think. Also I'm not sure where the Discord is. Stallion Cabana fucked around with this message at 00:15 on Jul 17, 2016 |
# ? Jul 8, 2016 20:57 |
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Stallion Cabana posted:Tell me what you think. Also I'm not sure where the Discord is. I don't think we have one yet. I've read the 13th Age rules ages ago before I was in a 4E game and just quickly skimmed them yesterday. Anything in particular I might need to remember or should take a look at?
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# ? Jul 8, 2016 21:05 |
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Cerepol posted:I don't think we have one yet. I've read the 13th Age rules ages ago before I was in a 4E game and just quickly skimmed them yesterday. Anything in particular I might need to remember or should take a look at? Uh, I think my sheet is legal. Mostly worried about having accidentally forgotten to change something, I think. Your sheet looks good too but have you figured out feats and powers yet?
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# ? Jul 8, 2016 21:22 |
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Stallion Cabana posted:Uh, I think my sheet is legal. Mostly worried about having accidentally forgotten to change something, I think. Your sheet looks good too but have you figured out feats and powers yet? Sorry I'm a bad poster those are two separate thoughts. I blame phones tbqh. Feats I'll looking at and should have later tonight.
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# ? Jul 8, 2016 21:28 |
First session is next week's Saturday, sorry about that. Almost forgot I had someone's birthday to attend.
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# ? Jul 8, 2016 23:03 |
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Just to clarify, what is the Discord for this? Or the R20? Or has it not been set up? I'm not aware of any general TG discord or anything.
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# ? Jul 12, 2016 19:27 |
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Cerepol posted:Fixed it up a bit. Just quoting to show I updated. And to ask; XBows have -1 and Bows -2 for my heavy category. I assume the range will stay as Nearby targets only due to shear weight. Ruling? Cerepol fucked around with this message at 22:38 on Jul 13, 2016 |
# ? Jul 13, 2016 22:36 |
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# ? Apr 24, 2024 02:11 |
Cerepol posted:Just quoting to show I updated. Heavy throwing will be -2, same as heavy bows. Anyways, click on that link if you're in the game. I'll give y'all the Discord link when we start. First game's at 7 EST tonight. https://app.roll20.net/join/1524979/-5iRjg
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# ? Jul 16, 2016 17:35 |