|
Bitronel's spell takes out wolf 6, but the injured wolf 4 lashes out viciously at his magical partner, digging its teeth into Henlein's arm (critical hit - 10 damage).pre:Combatant Init
|
# ? Aug 13, 2016 02:31 |
|
|
# ? Apr 25, 2024 09:07 |
|
Voleur Feigning a mocking tone, he steps out of the way of one of the wolves before the ground itself tears it asunder. "Oh, you're being outfought by a Moogle!" Finally taking a swing, he exasperates with effort. "A Moogle that throws fire from his little hands!" 1d100=42 for 14+1d6=16 damage pre:HP: 33/42 EVA: 16 M. EVA: 12 ARM: 8 M. Arm: 9 DEX: 65 ACC: 54 Rhyos fucked around with this message at 03:09 on Aug 13, 2016 |
# ? Aug 13, 2016 03:04 |
|
Maria's watery melody does its work taking out the mostly-dead wolf, but the other remains on its feet (albeit injured), and neatly dodges Voleur's knife swipe. Sorry, Rhyos, but you only beat your Accuracy by 12, and it's been established that the wolves have better Evasion than that. pre:Combatant Init
|
# ? Aug 13, 2016 22:16 |
|
Dian keeps coming up with them, this time waiting to mutter her one-liner as she catches instead of on impact, "Sent to the farm on wings of wood!" attacks; damages: 2#1d100 54 40 2#1d6+22 28 23 pre:HP: 49/49 EVA: 12 M. EVA: 2 ARM: 6 M. ARM: 2 DEX: 57 MND: 53 ACC: 97 M. ACC: 103 ACC+: 118 EVA+: 15
|
# ? Aug 14, 2016 02:32 |
|
Henlein HP: 41/41 MP: 14/21 Armor: 6 M. Armor: 12 Evasion: 13 M. Evasion: 20 Acc: 73 M. Acc: 131 (Sorry, convention over the weekend, was hoping the last wolf wouldn't last the turn. [url=http://orokos.com/roll/427207]I didn't quite make the hit, anyway.[url]) Henlein readies another swing of his staff, but the wolf dodges out of the way at the last second. One would think Time Mages would be masters of physical timing, but there's a difference between knowing the timing, and getting one's body to cooperate, especially at Henlein's age. He was no spring chicken even before he'd meddled with forces beyond his ken.
|
# ? Aug 16, 2016 06:16 |
|
EclecticTastes posted:Sorry, convention over the weekend, was hoping the last wolf wouldn't last the turn. In fact Dian's attack does kill the wolf - but you act first, and if you wanted to cast a spell instead of attacking (to avoid risking that it might survive), or take some other action, you've got to make that call first. Dian's twin strikes bring down the last of the wolves, ending the fight. Whatever it is that's watching you from among the trees turns its back and flees. If you want to pursue it, you'll need to go immediately. Otherwise, you have time for a breather or a break to recover some of your wounds. Regardless, everyone earns 128 XP and 43 Gil. (The Gil value is before any personal modifiers, like Gillionaire or Gold Sink - you can apply those yourselves.)
|
# ? Aug 16, 2016 17:47 |
|
Dian gives chase, saying over her shoulder, "I'm on the hunt, follow me!" Speed (rating 37): 1d100 18 pre:HP: 49/49 XP: 128/500 Gil: 45 EVA: 12 M. EVA: 2 ARM: 6 M. ARM: 2 DEX: 57 MND: 53 ACC: 97 M. ACC: 103 (3) ACC+: 118 EVA+: 15
|
# ? Aug 16, 2016 18:24 |
|
Bitronel HP: 23/37 MP: 10/24 Gil: 91 pre:Evasion: 13 Magic Evasion: 18 Armor: 4 Magic Armor: 10 Dexterity: 63 Mind: 71 Accuracy: 23 Magic Accuracy: 121 +10 The moogle does his best to bind his wounds before limping after Dian. "Oh yes so easy to rush into danger when you're never actually in any danger, Isn't it Dian?"
|
# ? Aug 16, 2016 18:40 |
|
Elder Nergüi The Sasquatch Elder trails closely behind the group, making sure to keep an eye out in case the group was being baited into a trap. Awareness (30): 1d100 42 Speed (25): 1d100 78 (If I can only choose one, I'm going to go with the perception roll) pre:HP: 44/44 MP: 21/22 Evasion: 9+25% (11) Magic Evasion: 13 Armor: 8 Magic Armor: 7 Dexterity: 59+25% (73) Mind: 65 Accuracy: 79 + 25% (98) Magic Accuracy: 125 Weapon: Light Axe (16+1d12) damage
|
# ? Aug 17, 2016 08:31 |
|
Voleur Wincing as he squeezes on one of the wounds on his arm, he trots to try and keep up with the group. "I swear, I'm going to sue that guy's pants off! Not just the ones he's wearing, but his entire wardrobe!" Speed(37): 1d100=66 "I want all of his pants." pre:HP: 33/42 EVA: 16 M. EVA: 12 ARM: 8 M. Arm: 9 DEX: 65 ACC: 54
|
# ? Aug 17, 2016 19:06 |
|
Princess Maria di Mezzo Carattere -- HP 38/38 (Sorry, past few days have been poo poo, and I'm helping with a local festival. Here's just my roll.) Speed (34): 1d100 50 pre:Evasion: 21+25% (26.25) Magic Evasion: 18 Armor: 6+10% (6.6) Magic Armor: 9+25% (11.25) Dexterity: 67 Mind: 67 Accuracy: 87+25%(108.75) Magic Accuracy: 117 Expertise: 46
|
# ? Aug 19, 2016 01:34 |
|
Henlein HP: 41/41 MP: 9/21 Armor: 6 M. Armor: 12 Evasion: 13 M. Evasion: 20 Acc: 73 M. Acc: 131 Henlein pauses as the chase starts, and casts a Sprint spell on Dian, to help her catch their mystery observer. While to the untrained eye, Sprint merely increases a person's running speed, the true workings are much more complex. Sprint actually "deletes" portions of the subject's personal timeline corresponding to the time it would take them to move from one point to another, effectively making them move forward much faster, by temporally truncating each step. The missing moments are carefully chosen so as to be imperceptible to the naked eye, and this method is used for all speed-increasing spells within the realm of Time Magic. Merely forcing an increase in speed is so vulgar, it's much more efficient to just selectively annihilate small fragments of time. Once he's weaved the spell, Henlein moves to keep up, showing that he remains quite spry, despite his debility. (Speed roll: 14 under 31, a likely success, though I'll probably be slowed some by casting that spell.)
|
# ? Aug 19, 2016 02:50 |
|
Thanks to Henlein's magic, Dian is able to outpace the rest of your party with ease. It doesn't take her long to catch her quarry, which stumbles back in surprise. It's small, ugly, and carrying a heavy length of wood: a run-of-the-mill goblin. It seems frightened of her, but raises its club in a defensive posture, as if expecting her to strike at any moment.
|
# ? Aug 21, 2016 23:52 |
|
Dian runs circles around the goblin until her allies show up. They can decide what to do with it. "Scouting us out for its fellows probably. Or maybe Garland."pre:HP: 49/49 XP: 128/500 Gil: 45 EVA: 12 M. EVA: 2 ARM: 6 M. ARM: 2 DEX: 57 MND: 53 ACC: 97 M. ACC: 103 (3) ACC+: 118 EVA+: 15
|
# ? Aug 22, 2016 07:00 |
|
Bitronel HP: 23/37 MP: 10/24 Gil: 91 pre:Evasion: 13 Magic Evasion: 18 Armor: 4 Magic Armor: 10 Dexterity: 63 Mind: 71 Accuracy: 23 Magic Accuracy: 121 +10
|
# ? Aug 25, 2016 15:09 |
|
As Dian runs circles around the goblin, she sees something out of the corner of her eye. She's forced to cut her circuit short to narrowly dodge the rock as it sails through the air, missing her face by inches. As she pauses to get her bearings, she realizes that she's not alone with the goblin: there are more wolves here as well, in addition to two more goblins. Of the latter, one wears animal hides and carries an actual metal knife, and looks considerably tougher than the others. As Henlein arrives in the clearing, it points at the two of you and shouts something at its fellows, who close in to attack.pre:Combatant Init Dian 16 Wolf 2 ?? Goblin 1 ?? Goblin 2 ?? Wolf 1 ?? Henlein 9 Goblin Guard ?? The rest of you failed your Speed checks and will arrive at the start of the next round.
|
# ? Aug 25, 2016 20:52 |
|
Voleur Goblins? Perhaps it was time to reconsider the terms of this prosecution. Dashing to the side, he slows up just a little bit, attempting to circle around. He might not be able to do much in a stand-up fight, but if the defense doesn't see his "argument" coming, it just might have more impact. Stealth(32): 1d100=64 pre:HP: 33/42 EVA: 16 M. EVA: 12 ARM: 8 M. Arm: 9 DEX: 65 ACC: 54
|
# ? Aug 25, 2016 21:07 |
|
Note to self, sometimes succeeding is worse than failing.
|
# ? Aug 25, 2016 23:58 |
|
Dian turns on a dime, picks up Henlein, and runs the other way. http://orokos.com/roll/431429: 1d100 7 pre:HP: 49/49 XP: 128/500 Gil: 45 EVA: 12 M. EVA: 2 ARM: 6 M. ARM: 2 DEX: 57 MND: 53 ACC: 97 M. ACC: 103 (3) ACC+: 118 EVA+: 15 slydingdoor fucked around with this message at 04:02 on Aug 29, 2016 |
# ? Aug 26, 2016 00:14 |
|
Henlein HP: 41/41 MP: 9/21 Armor: 6 M. Armor: 12 Evasion: 13 M. Evasion: 20 Acc: 73 M. Acc: 131 Henlein considers casting an Escape spell, but can feel his reserves running dry, something he's not used to, not only due to having once been much more powerful, but also because the academy had nearly limitless reserves of ether available for faculty, which on reflection may have contributed to his thinking that altering the past would be safe and easy. It also occurs to him that, despite being carried at the moment, Escape is quite specific in only affecting a single person. It's quite fascinating, really, Escape makes use of the fact that time and space are actually functions of one another, and simply deletes a one-dimensional line of space between the target and destination, as well as an equal amount of space on the far side of the destination, causing the target to be instantly transported without having to move an inch, as surrounding space collapses together to seal the gap. The actual amount of space deleted is miniscule, and given that it's the only truly infinite resource in the universe, it's far more efficient than applying force to move the target, or worse, attempting to actually teleport them.
|
# ? Aug 26, 2016 01:31 |
|
If you guys want to take Escape Actions you'll need to make Speed checks.
|
# ? Aug 26, 2016 01:36 |
|
(Speed check of 10 under 31. Looks like Henlein's feeling pretty spry today.)
|
# ? Aug 29, 2016 05:37 |
|
Sorry, work's been pretty crazy for the last few days. It's for good reasons, but it's been exhausting. Things should be normalizing now though. Dian turns and flees, leaving Henlein to fend for himself. The monsters rain blows on the mage (in order: 15, 8, 7, and 13 damage), and surrounded as he is, he's unable to escape. Luckily, he's able to parry the goblin guard's attack, despite his injuries. Dian, meanwhile turns and flees, nearly running headfirst into Nergui as she does. The remaining five of you can turn and flee, or go back for Henlein - but you'll have to decide quickly.
|
# ? Sep 4, 2016 21:44 |
|
|
# ? Apr 25, 2024 09:07 |
|
Bitronel HP: 23/37 MP: 10/24 Gil: 91 pre:Evasion: 13 Magic Evasion: 18 Armor: 4 Magic Armor: 10 Dexterity: 63 Mind: 71 Accuracy: 23 Magic Accuracy: 121 +10
|
# ? Sep 8, 2016 19:32 |