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km2 posted:All right, finished a story quest and off to my Memories to unlock some skil... lol. Finally finished the game, me and Calia gonna chill in the lost city of the not-Dwemer and I guess ride mechanical dragons and stuff. I have to agree w/ whoever said that the plot feels way more compelling than Skyrim, even though there are tons of loose ends like after the Veiled Woman resurrects Jerome, she tells you that letting your friend from the ship live would have meant that both of you would have ended up being killed on arrival in Enderal. Except...turns out you died anyway? count_von_count fucked around with this message at 01:29 on Oct 7, 2016 |
# ? Oct 7, 2016 01:17 |
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# ? Mar 28, 2024 16:29 |
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double post count_von_count fucked around with this message at 01:29 on Oct 7, 2016 |
# ? Oct 7, 2016 01:26 |
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Anyway to bring back the pop-ups after you dismiss them? I just bought a house and got rid of the expansion tutorial before I read it.
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# ? Oct 8, 2016 00:50 |
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I'm gonna necro this thread but I actually have a couple of questions. Is pure night blade viable (sneak, archery, illusion, one-handed?) or would you not have enough skill points to make everything work? Second if my other dude is a battlemage what two-handed skills should I pick up since I specced with warhammers?
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# ? Oct 11, 2016 04:54 |
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Stealth archer is good but illusion is underwhelming in my experience.
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# ? Oct 11, 2016 05:13 |
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Do console commands work in this? Like if i wanted to boost my bagspace?
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# ? Oct 12, 2016 05:16 |
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I can't believe there isn't an elementalist/thaumaturge specialty.
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# ? Oct 12, 2016 05:24 |
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Captainsalami posted:Do console commands work in this? Like if i wanted to boost my bagspace? console commands still work aw yeah
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# ? Oct 12, 2016 06:38 |
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Enderal's ending has 15+ minutes of a god in the machine explaining the rest of the plot with dialogue you can't skip conventionally. This is followed by a few minutes of killing recolored falmer, then a decision to either martyr yourself and let an entire continent die, or to survive and let literally everyone except one other person die. Game over. There is no boss fight with the smug It's an anticlimax that's all performed in service of a sophomoric message about egotism, responsibility and the nature of man. I know that's the message, because the machine god states this multiple times in his unskippable monologue. Even if I liked the writing, I feel RPGs like Enderal are all about collecting better and better gear, with the expectation that you'll be using it against a challenging final boss at the end. When there is no real final boss, it sort of nullifies the whole progression. FutonForensic fucked around with this message at 05:16 on Oct 15, 2016 |
# ? Oct 15, 2016 05:11 |
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FutonForensic posted:Even if I liked the writing, I feel RPGs like Enderal are all about collecting better and better gear, with the expectation that you'll be using it against a challenging final boss at the end. When there is no real final boss, it sort of nullifies the whole progression. Are they? I don't really feel like this has happened with at least Bethesda RPGs since like Morrowind. In all the others you can just kinda fart your way through the main quest and then fart your way through whatever final boss there is. I don't remember the main or dlc bad guys in Skyrim being any more challenging than regular bandit chiefs meanwhile in Oblivion an NPC fights the boss for you and I don't think there was a final boss in Fallout 3 other than the silly radiation chamber of "but thou must die." To me, these kinds of games are largely about exploration and gear progression is one of a number of factors to make exploration more interesting and involved than just having the game be a walk around simulator.
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# ? Oct 15, 2016 08:58 |
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Gobblecoque posted:Are they? I don't really feel like this has happened with at least Bethesda RPGs since like Morrowind. fwiw I have the same issue with the Bethesda games too. I only said it about Enderal because Nehrim had a kinda challenging (if also really goofy and broken) final boss. Besides, I wrote that post after midnight after burning through the last few hours of the game. Just dismiss it as cranky sleepyposting
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# ? Oct 15, 2016 14:52 |
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Gobblecoque posted:Are they? I don't really feel like this has happened with at least Bethesda RPGs since like Morrowind. In all the others you can just kinda fart your way through the main quest and then fart your way through whatever final boss there is. I don't remember the main or dlc bad guys in Skyrim being any more challenging than regular bandit chiefs meanwhile in Oblivion an NPC fights the boss for you and I don't think there was a final boss in Fallout 3 other than the silly radiation chamber of "but thou must die." the fallout 3 expansions at least were a kick in the teeth. point lookout monsters had an innate unblockable 30 damage added on to their attacks so rip you if you didn't have god armor
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# ? Oct 15, 2016 22:05 |
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Man, the endgame was really good (other than the usual Enderal thing where it keeps turning off your controls and vomiting words at you) but not at all the thing to play on a day where I'm already feeling more depressed than usual. This was never going to have a happy ending, huh
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# ? Oct 18, 2016 04:27 |
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Lunchmeat Larry posted:Man, the endgame was really good (other than the usual Enderal thing where it keeps turning off your controls and vomiting words at you) but not at all the thing to play on a day where I'm already feeling more depressed than usual. This was never going to have a happy ending, huh I just finished the game yesterday and I feel the same way. I have heard that they might release a third ending choice in a DLC, but yeah its pretty bleak as is. Overall I think it was amazing, especially being free and made by volunteers. I cannot believe how much work they put into the custom locations used for the main quest. The game is crazy pretty. edit - I don't like the controls being taken away from me, especially when its not for any specific purpose. Let me run around the room like a spaz while they are talking at-least. Shemp the Stooge fucked around with this message at 05:18 on Oct 18, 2016 |
# ? Oct 18, 2016 05:15 |
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yeah, I can think of plenty of huge issues with the writing and pacing and so on - loads of daft plot contrivances and idiot balls, clumsy philosophy, at least three Deus Ex Machinas wandering around at any given time, the army of euphoric dudes showing up to enlighten everyone with their intelligence in a rather weird and distracting way - but it feels a little churlish to nitpick what turned out to be an excellent end product for a free fan project... other than when they make you fall over and listen to the more egregious nonsense for ten minutes at a time, which is definitely a problem, but hey. I ended up really enjoying going through the main quest as it picked up steam, got surprisingly attached to the characters and their struggle and was sad to see them go. Need to go back and explore some of the other dungeons, some of the side areas with no actual quests attached proved to be really fantastic dungeons that I ended up skipping towards the end. Might leave it for a while to see if some of the smooth edges get roughed out and the DLC actually materialises - reading a bit about it on reddit, it all seems a bit up in the air at the moment, SureAI seems to have effectively been just one guy by the end. It's a shame to see so many areas where they had to cut content, like the entire Undercity and the Veiled Woman (who sorely needed that cut questline of hers in order to make her more than just the worst of the Deus Ex Machinas mentioned above). Lunchmeat Larry fucked around with this message at 13:45 on Oct 18, 2016 |
# ? Oct 18, 2016 13:28 |
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Does this work with the hd version maybe?
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# ? Oct 28, 2016 15:08 |
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Captainsalami posted:Does this work with the hd version maybe?
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# ? Oct 28, 2016 15:21 |
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This is old news and the thread is all but abandoned, but it should be here for posterity. i just found out about it by accident and i'm a lot more excited about my eventual second playthrough nowAnnouncement - Enderal: Forgotten Stories DLC posted:Enderal: Forgotten Stories is an expansion-pack/DLC for Enderal. It is being developed mainly by Nicolas Lietzau, one of the project leads and lead writer of the main game, with the support of a small part of the SureAI-team. “Enderal: Forgotten Stories” aims to bring in parts of the story’s content that had to be cut from the initial release, adding 10-20 hours of new quest content, as well as improving several aspects of the main game. Without further ado, here's a small teaser we prepared for you meant to give you an idea of what "Forgotten Stories" will be about :
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# ? Jan 22, 2017 19:25 |
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Aw man, nice! I actually much prefer Enderal to Skyrim even with mods, and it's great to see that the creators haven't abandoned this yet.
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# ? Jan 22, 2017 19:54 |
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I guess my procrastination paid off. I look forward to playing a more complete version of the mod.
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# ? Jan 22, 2017 21:56 |
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kuroiXiru posted:
You know this would have been a really god damned good idea to have in the base game you guys
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# ? Jan 22, 2017 22:00 |
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Shugojin posted:You know this would have been a really god damned good idea to have in the base game you guys IIRC, near the release date most of their coders and whatnot had hosed off, leaving a skeleton of a skeleton crew to handle the release. Maybe they could've released the game much later, but you have to admit that what we got was pretty complete-ish. I'm certainly not really expecting this expansion to be released this year at least.
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# ? Jan 23, 2017 11:56 |
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I wonder what the alternate ending's going to be. With quests dealing with Yuslan more - and presumably Lishari's death - I'm assuming it'll involve dealing with him and actually nuking the High Ones, but the developer said somewhere it wouldn't necessarily be the "best" ending so I dunno if that works
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# ? Jan 23, 2017 12:08 |
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Lunchmeat Larry posted:I wonder what the alternate ending's going to be. With quests dealing with Yuslan more - and presumably Lishari's death - I'm assuming it'll involve dealing with him and actually nuking the High Ones, but the developer said somewhere it wouldn't necessarily be the "best" ending so I dunno if that works I'm thinking it'd be a more genocidal ending, where you destroy the High Ones and all of humanity as well, truly ending the Cycle once and for all. Might make sense if they want to make a sequel whenever Bethesda releases TES 6.
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# ? Jan 23, 2017 12:13 |
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# ? Mar 28, 2024 16:29 |
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wanna weaponise the floating city and turn it into a space dreadnought
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# ? Jan 23, 2017 12:19 |