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I made a couple: Here's the album. Let me know what all banners you need.
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# ? Oct 11, 2016 18:05 |
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# ? Apr 23, 2024 07:37 |
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Those are awesome, exactly what I was after. Maybe one that says 'Reports' or something similar as well as one for the Soviet turn/movements.
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# ? Oct 11, 2016 18:27 |
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SOVIET RESPONSE
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# ? Oct 11, 2016 18:51 |
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Well I did it, may god have mercy on (all our) souls because Stalin certainly wont.
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# ? Oct 11, 2016 18:54 |
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CF gives away his secret fuel conservation strategies. Uh ohhhhh. Apparently you get an extra army commander shot every paranoid episode. Sigh. Talinnnnnnn! Hmm I can work with this. Figuring they must be beat after failed attacks I counter-attack. Oopsie. Otherwise the front goes nowhere. His Panzers surge down, killing the breakthrough units and cutting off the forward pats of 50th Army. I manage to get them back in supply but my wild advances here are over. In the SE a pair of tank units hving infiltrated through the marshes makes sure his supply line remains cut. His trains are forced to route far north. Cherkassy, abandoned other than its Garrison falls. Odessa does not. Just lol Italians. 10:1 not good enough odds for you? Cross river attacks are hard. He expans his bridgehead slightly and moves up to catch my infantry again. The same old methodical retreat to the Dnepr. I also shore up the borders of his beachead across it.
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# ? Oct 14, 2016 18:03 |
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Oh my god you might be able to retake parts of Poland if he's left it as undefended as it looks
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# ? Oct 14, 2016 18:28 |
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Seems lucky that Papa Joe decided to go crazy on a turn where it looks like you could basically just sit tight. And no matter the final result will be in the centre, forcing what looks like an entire Panzergruppe and then some to turn around and chase after a few paltry divisions is a huge victory in itself.
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# ? Oct 14, 2016 18:58 |
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PLEASE tell me you'll be able to make the dash to what looks like an undefended Warsaw and ruin all his logistics forever.
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# ? Oct 14, 2016 19:51 |
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Crazycryodude posted:PLEASE tell me you'll be able to make the dash to what looks like an undefended Warsaw and ruin all his logistics forever. That wouldn't just ruin his logistics, that would make Hitler fire him. The manual says that Soviet units capturing cities in Poland is a fail state for the German player--why are we being invaded in the middle of our invasion?!
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# ? Oct 14, 2016 20:02 |
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Davin Valkri posted:That wouldn't just ruin his logistics, that would make Hitler fire him. The manual says that Soviet units capturing cities in Poland is a fail state for the German player--why are we being invaded in the middle of our invasion?! Couldn't that potentially lead to a turn-1 (or turn-verylownumber) Soviet victory if their player immediately counterattacks and gets lucky in a suicide charge from the pre-war border?
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# ? Oct 14, 2016 20:09 |
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The German player can't rail units backwards in this game so cf basically had to take a while army of the line to put this thing down.
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# ? Oct 14, 2016 20:14 |
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How the hell are those armored units still getting fuel and supplies anyways? You drove them through an enormous marshland and have now pushed them dozens to hundreds of km forwards. There should be no possible way for a supply train to be following them, and no way they could carry enough fuel and ammunition personally. Is this just the game giving Soviet units supply so long as they're not cut off, unlike German units? I mean, leaving the gap in his lines in the first place was a terrible decision, but just how much it has been exploited, given the terrain, seems wildly beyond what should have been possible.
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# ? Oct 14, 2016 20:40 |
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Lord Koth posted:How the hell are those armored units still getting fuel and supplies anyways? You drove them through an enormous marshland and have now pushed them dozens to hundreds of km forwards. There should be no possible way for a supply train to be following them, and no way they could carry enough fuel and ammunition personally. Is this just the game giving Soviet units supply so long as they're not cut off, unlike German units? They're using specially modified engines that run off vodka and hatred, two things never in short supply. Crazycryodude fucked around with this message at 20:53 on Oct 14, 2016 |
# ? Oct 14, 2016 20:51 |
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Lord Koth posted:How the hell are those armored units still getting fuel and supplies anyways? You drove them through an enormous marshland and have now pushed them dozens to hundreds of km forwards. There should be no possible way for a supply train to be following them, and no way they could carry enough fuel and ammunition personally. Is this just the game giving Soviet units supply so long as they're not cut off, unlike German units? It looks like there's a tiny little railroad running south of the marsh. Or rather partially through the marsh. It's just north of that red dotted line.
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# ? Oct 14, 2016 20:55 |
I'm now imagining Yakety Sax playing as those tank divisions race for Berlin, the entire Heer following behind them.
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# ? Oct 14, 2016 21:37 |
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Lord Koth posted:How the hell are those armored units still getting fuel and supplies anyways? You drove them through an enormous marshland and have now pushed them dozens to hundreds of km forwards. There should be no possible way for a supply train to be following them, and no way they could carry enough fuel and ammunition personally. Is this just the game giving Soviet units supply so long as they're not cut off, unlike German units? They're not. They don't need ammo since they're not in combat and for fuel they're down to moving 1 hex/turn and that's probably going to get worse. Their movement is actually going to improve when CF cuts them off because then Saros can start playing breakout cards on the HQ following them which is a card designed to give an HQ that's defending an encircled city enough fuel to break through the German line but it works equally well for invading Poland. For german players, just send 1 sacrificial division through the marshes. Their readiness and morale will tank from dropping out of supply but it stops nonsense like this cold.
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# ? Oct 14, 2016 21:45 |
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I can't play breakout cards on them, those require the HQ to be in a city. The Tank div's are supplied via the rail line running through the Pripyat marshes. One has its HQ along for the ride as its the only survivor of its entire army. I'm not going to make a break for Berlin or anything and the major cities have occupation divisions so the rather run down Tank units aren't able to take them. They were mostly a part of my breakout around the south of AGC and now that's faltering I'm going to pull them back.
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# ? Oct 15, 2016 08:37 |
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Looks like we got lucky, we now know his no.1 priority is Moscow. No disasters this turn here. German moves: https://www.youtube.com/watch?v=cO9pkR7N-qc Some thing a little bit different from now, a recording of the German moves as shown by the game. I reorganise command again to improve the Red Army's C&C as switch two Armies in the South to defesive posture. Still not much to see here, looks like his PzG is coming south. I inconvenience his logistics some more and pull back to the swaps and forests in the south. Man conscripts are just bad at everything. You gotta really pile them on. I have a pretty solid hold around Kiev now, the question is will he be able to breach the Dnepr elsewhere. A closer look: Saros fucked around with this message at 18:08 on Oct 17, 2016 |
# ? Oct 17, 2016 18:05 |
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Out of idle curiosity, if Chump Farts sided with Hitler, and thus his ultimate objective can change up to four times, does that also mean those foreign press reports can become inaccurate unless you get another?
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# ? Oct 17, 2016 18:08 |
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Yep there will be 1-2 more conferences where the Fuhrer can decide he wants another objective so it's not especially valuble info at this point.
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# ? Oct 17, 2016 18:11 |
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Final summary Essentially CF has become unable to prosecute the war due to IRL commitments and the stalemate of the German army before it took any of its objectives.
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# ? Oct 19, 2016 15:19 |
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A pity, but not too surprising. Thanks for writing this up!
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# ? Oct 19, 2016 15:55 |
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I like how it differentiates between being placed in front of a firing squad and being handed a loaded pistol.
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# ? Oct 20, 2016 00:42 |
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A shameful backbone count.
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# ? Oct 20, 2016 00:51 |
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pthighs posted:I like how it differentiates between being placed in front of a firing squad and being handed a loaded pistol. Having read up on the game to play the Soviets, it's because they're two separate cards. The firing squad is for shooting Front level Marshals who suck, while the loaded pistol is for Army level generals who suck.
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# ? Oct 20, 2016 01:16 |
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Davin Valkri posted:Having read up on the game to play the Soviets, it's because they're two separate cards. The firing squad is for shooting Front level Marshals who suck, while the loaded pistol is for Army level generals who suck. Grog Games: Congratulations, you've been upgraded to a firing squad!
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# ? Oct 20, 2016 01:18 |
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Thanks to both Saros and ChumpFarts for a good game - I enjoyed the LP very much!
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# ? Oct 20, 2016 03:44 |
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uPen posted:A shameful backbone count. Zhukov was a busy man, those bridges wont blow themselves!
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# ? Oct 20, 2016 07:04 |
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KYOON GRIFFEY JR posted:Thanks to both Saros and ChumpFarts for a good game - I enjoyed the LP very much! Yeah, thanks guys this was a lot of fun and a good read
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# ? Oct 20, 2016 13:21 |
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# ? Apr 23, 2024 07:37 |
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This was great, thanks for the LP! It's fascinating how little errors followed by ruthless exploits of these can turn the situation around this quick.
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# ? Oct 20, 2016 13:58 |