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Tevery Best
Oct 11, 2013

Hewlo Furriend
Here's all the super bad decks I brought:

Round 1 Corp posted:

rapid glaciation

Haas-Bioroid: Engineering the Future

Agenda (11)
3x Accelerated Beta Test
3x Advanced Concept Hopper
1x Efficiency Committee
1x Global Food Initiative ●
3x Project Vitruvius

Asset (16)
2x Adonis Campaign
2x Advanced Assembly Lines
2x Director Haas
2x Eve Campaign
2x Executive Boot Camp ●●
3x Jackson Howard ●●●
3x Museum of History ○○○○○ ○

Upgrade (6)
3x Ash 2X3ZB9CY
3x Breaker Bay Grid

Operation (4)
1x Financial Collapse
3x Hedge Fund

Barrier (4)
1x Meru Mati ●●
3x NEXT Silver

Code Gate (7)
1x Magnet
3x NEXT Bronze
3x Pop-up Window ●●●

Sentry (5)
2x Architect ★★
3x NEXT Gold

Other (1)
1x Mother Goddess

11 influence spent (max 15-2★=13, available 2)
23 agenda points (between 22 and 23)
54 cards (min 45)

It's a pretty straightforward rush deck designed around exploiting NEXT ICE to protect Director Haas. Once you get four clicks, your life becomes so much easier, doesn't it? And with plenty of assets, you should either have enough cash to rez even big ICE and just pick up speed or keep the runner poor enough to give you scoring windows.

Fate: beat Serotonin's gimmick Jesminder who took ages to draw into the crucial combo pieces and didn't run much.

Round 1 Runner posted:

Chronocannon

Leela Patel: Trained Pragmatist

Event (21)
3x Dirty Laundry
2x Drive By
3x Emergency Shutdown
3x High-Stakes Job
3x Inside Job
1x Rumor Mill ●●
3x Special Order
3x Sure Gamble

Hardware (8)
2x Clone Chip ●●●●
1x Desperado
3x HQ Interface
2x Plascrete Carapace

Resource (11)
2x Earthrise Hotel
3x Gang Sign
3x Grifter
3x Temüjin Contract

Icebreaker (5)
1x Garrote
1x Gordian Blade ●●●
2x Mongoose
1x Paperclip ●●●

12 influence spent (max 15, available 3)
45 cards (min 45)

You know what's cool about being a runner? Running. But it costs money! What if... running earned you money? And kept the Corp off-balance so that you could keep on running? And was also still cool? This deck has it all!

Fate: thanks to criminal tricks and a bunch of lucky accesses managed to bring down Serotonin's RP.

Round 2 Corp posted:

this deck melted my brain

Cybernetics Division: Humanity Upgraded

Agenda (10)
1x Global Food Initiative ●
3x Mandatory Upgrades
3x Self-Destruct Chips
3x Sentinel Defense Program

Asset (6)
2x Cerebral Overwriter
1x Chairman Hiro ●●●●●
3x Jackson Howard ●●●

Upgrade (4)
2x Ryon Knight
2x Shell Corporation

Operation (8)
2x Defective Brainchips
1x Green Level Clearance
3x Hedge Fund
2x Mushin No Shin ●●●●

Barrier (2)
2x Heimdall 1.0

Code Gate (9)
1x Fairchild 2.0
2x Harvester ●●
1x Magnet
1x Ravana 1.0
2x Turing
2x Viktor 1.0

Sentry (5)
1x Brainstorm
2x Fenris
2x Vikram 1.0

15 influence spent (max 15, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)

Brain damage is the best damage, and I will keep trying until I make it work, so help me.

Fate: Opened up with a misplay against Hewlett's Leela, got suckerpunched, never recovered.

"Round 2 Runner posted:

18 Wheels of Steel

Chaos Theory: Wünderkind

Event (21)
2x "Freedom Through Equality"
2x Code Siphon
2x Diesel
1x Drive By ●●
3x Indexing
2x Modded
3x Scavenge
3x Sure Gamble
3x Test Run

Hardware (10)
3x Astrolabe
2x Clone Chip ★★
2x Plascrete Carapace
3x R&D Interface

Resource (3)
3x Temüjin Contract ●●●●● ●

Icebreaker (3)
1x Corroder ●●
1x Garrote ●●●
1x Torch

Program (3)
3x Magnum Opus

13 influence spent (max 15-2★=13, available 0)
40 cards (min 40)

This deck is focused on setting up the biggest, meanest, most effective breakers (and Corroder) as fast as possible with the use of Shaper tricks. Tutor. Mod. Scavenge. Just set your big rig up before the Corp even has a chance to get out of the early game, then run it straight into a wall.

Fate: Set up super early on, kept hammering R&D with Indexings and Interfaces, did not see a single agenda.

Round 3 Corp posted:

Red HB

Tennin Institute: The Secrets Within

Agenda (9)
3x Braintrust
2x Improved Protein Source
3x Medical Breakthrough
1x Philotic Entanglement

Asset (7)
1x Edge of World
3x Jackson Howard ●●●
2x Project Junebug
1x Psychic Field

Upgrade (5)
2x Caprice Nisei
3x Shell Corporation

Operation (13)
2x "Clones are not People"
2x Archived Memories ●●●●
3x Hedge Fund
2x Mushin No Shin
1x Sweeps Week ●●
3x Trick of Light

Barrier (5)
2x Ashigaru
3x Ice Wall ●●●

Code Gate (5)
2x Enigma
2x Lotus Field
1x Turing ●●●

Sentry (4)
2x Cortex Lock
2x Neural Katana

Other (1)
1x Excalibur

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)

Use Junebugs to protect Shell Corporations to keep your glacier up, then play Tricks of Light to fast advance off your battery of choice. Sounds simple, right?

Fate: is actually not a very good deck, which lead me to getting a bad draw into a worse Mulligan into getting siphoned into pointlessly flailing for the rest of the game.

Round 3 Runner posted:

Kim Possible

Edward Kim: Humanity's Hammer

Event (26)
2x Account Siphon ●●●●● ●●●
3x Déjà Vu
2x Forked
3x I've Had Worse
2x Immolation Script
3x Making an Entrance
2x Queen's Gambit
2x Rumor Mill
2x Scrubbed
3x Sure Gamble
2x Surge

Hardware (4)
2x Archives Interface
2x Grimoire

Icebreaker (3)
1x Mimic
1x Paperclip
1x Yog.0 ★

Program (12)
2x D4v1d ★★
3x Datasucker
2x Imp
2x Medium
3x Parasite ★★★

8 influence spent (max 15-6★=9, available 1)
45 cards (min 45)
A pretty bog standard Kim deck, I guess? Hit the centrals early on, try to trash the combo pieces, run for cheap using Anarch breakers. Archives Interface as a meta choice and to make sure you get those combo pieces real good. Could potentially run tag-me if you're brave enough.

Fate: won off a bunch of lucky accesses before the game really began.

Round 4 Corp posted:

Next in line, go

NEXT Design: Guarding the Net

Agenda (9)
3x Accelerated Beta Test
1x Advanced Concept Hopper
2x Global Food Initiative ●●
3x Project Vitruvius

Asset (3)
3x Jackson Howard ●●●

Upgrade (3)
3x Ash 2X3ZB9CY

Operation (13)
3x Biotic Labor
2x Financial Collapse
3x Green Level Clearance
3x Hedge Fund
2x Lateral Growth

Barrier (6)
2x Galahad ●●
3x NEXT Silver
1x Wraparound ●

Code Gate (7)
2x Magnet
2x Merlin ●●
3x NEXT Bronze

Sentry (6)
2x Lancelot ●●
2x NEXT Gold
2x Rototurret

Other (2)
2x Excalibur

12 influence spent (max 12, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)

The best thing about ICE is when it stacks with other ICE and the numbers go up, up, up! An ICE-heavy, more traditional rush/FA deck with the added benefit of the ICE gaining in value over time.

Fate: lost after a very close game due to (IIRC) not drawing into any money when trying to Biotic Labor the two winning agendas and poor ABTs.

Round 4 Runner posted:

Have you heard of me?

Silhouette: Stealth Operative

Event (30)
3x Account Siphon
2x Deuces Wild ●●
2x Dirty Laundry
3x Drive By
3x Inside Job
2x Lawyer Up
3x Legwork
3x Notoriety ●●●
2x Quest Completed ●●●●
3x Special Order
3x Sure Gamble
1x The Maker's Eye ●●

Hardware (4)
2x Doppelgänger
2x Plascrete Carapace

Icebreaker (4)
1x Alias
1x Breach
1x Crypsis
1x Passport

Program (2)
2x Clot ●●●●

15 influence spent (max 15, available 0)
40 cards (min 40)

This deck is intended to pressure centrals in order to gain Notoriety and use Quest Completed for those annoying remote data forts. Definitely a tempo-based deck trying to race the corp to victory.

Fate: failed to draw Plascrete Carapace against Destrado. Eventually had to run to prevent him from just scoring out, and predictably got blasted into oblivion.

Round 5 Corp posted:

retard investments, co.

Argus Security: Protection Guaranteed

Agenda (13)
3x Crisis Management
3x Hostile Takeover
1x Project Atlas
3x The Cleaners
3x Veterans Program

Asset (9)
2x Dedicated Response Team
3x Jackson Howard ●●●
2x News Team ●●●●
2x Zealous Judge

Operation (15)
3x BOOM!
1x Casting Call ●●
2x Hard-Hitting News ●●●●
3x Hedge Fund
1x Housekeeping
3x Scorched Earth
2x Stock Buy-Back

Barrier (2)
2x Meru Mati

Code Gate (4)
2x Checkpoint
2x Lockdown ●●

Sentry (6)
3x Archer
3x Caduceus

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)

This deck is designed to put the runner into a no-win scenario where they either run and eat too many tags to drop them or don't run (potentially due to being too poor after dropping all those tags) and just let me score nasty agendas like The Cleaners with Crisis Management. Very vulnerable early on.

Fate: won against djfooboo in two turns after his Whizzard hit a News Team and decided to take the tags. A DRT fired, then he got scorched.

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Lump Shaker
Nov 20, 2001
This was a lot of fun so thanks for organizing. Thanks for everyone that played with me and didn't mind my newb mistakes/questions!

Hannibal Rex
Feb 13, 2010
My win/loss ratio wasn't anything to brag about, but I did manage to fast advance Government Takeover in two of my games.

djfooboo
Oct 16, 2004




Thanks for running this, had some great games :)

ZorajitZorajit
Sep 15, 2013

No static at all...
Goon League 2 is up!

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