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Does this game lack a per match economy system where you get resources and spend it on upgrades throughout the match?
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# ? Jan 23, 2017 02:07 |
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# ? Apr 25, 2024 02:28 |
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Zudgemud posted:Does this game lack a per match economy system where you get resources and spend it on upgrades throughout the match?
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# ? Jan 23, 2017 11:42 |
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You cap mines and kill ships to gain resources, which when the team gains enough you'll go up a level. That will increase your stats across the board. On levels 3,6,9 you'll have the choice to add a bonus to attack, defense, or utility.
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# ? Jan 23, 2017 12:33 |
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Bigass update + hotfixes. I think the game is more fun now. Anyone still playing? Would love to get some people on discord to stomp pubbies. Gladiator with sequential cannons and phalanx fire is dope as hell
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# ? Mar 10, 2017 21:38 |
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I'm still on pretty often. I don't know if I'm a fan yet of the smaller lanes but that plus the mining ships you can shoot and the lowered respawn time certainly reduce the down time during games.
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# ? Mar 11, 2017 02:06 |
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I think the new sizing is a little too small. Combined with the faster respawns and you get a kill but it almost feels meaningless - you haven't bought yourself 60s + transit time worth of 'breathing space' from that same ship coming back at you. This has played out a lot lately in Frontline: I did a 1v1 and won. Second enemy ship came in and I started fighting it. Before I could even finish it off, first one was back on the point - full health and upgraded. It's like I traded time for nothing, and that kill certainly didn't mean I had a chance of capturing a mine. i think some speeding up of things was valuable - there were times when I just died and alt-tabbed because I wasn't going to be back in the fight for a long time - but the way it is now I think it's a little too much. I liked knowing that if I put some lovely Displacer or Raven or whatever down for the count it was going to stay gone long enough for me to accomplish something. I don't feel that now, especially against the AI. I also think the changes do some bad things to alpha ships like an Interceptor or anything with a magazine-reload system. I'd like to see a small increase in lane size (smaller than old, bigger than new) and a slightly slower respawn clock, and then try that out, see what ships need modification at that point. Because some ships will need changes to be competitive when you can't trade distance for time the way you used to be able to.
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# ? Mar 13, 2017 18:13 |
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lmao all heavies best composition. buncha butthurt pubbies on the other team
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# ? Apr 1, 2017 07:08 |
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I played a match with two of those guys I think right after and they were raving about 5x heavies. Of course the rest of our team wouldn't get on board, because pubbies.
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# ? Apr 1, 2017 15:32 |
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Parallelwoody posted:I played a match with two of those guys I think right after and they were raving about 5x heavies. Of course the rest of our team wouldn't get on board, because pubbies. What's your steam username? I don't remember seeing your SA name after that match but i could be wrong
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# ? Apr 1, 2017 22:54 |
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Smoove Jazz is my steam name. While I haven't tried it out myself, I'm getting feedback from better players than me that 2x paragon is really good.
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# ? Apr 2, 2017 01:13 |
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The Levi 426 (30 day login reward) is pretty drat high quality; it's got custom effects for almost everything (guns, beam, jumping, beacon deploy, sound effects) and I like the Leviathan, so color me impressed at a $0 investment except clicking a button once a day paying off in spades. I'll know what day 31-60 are tomorrow, assuming they give me a roadmap, but I'm real interested in the new ship they're teasing. Deployable turrets with guns and missiles? Yes, yes indeed.
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# ? Apr 5, 2017 05:28 |
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# ? Apr 25, 2024 02:28 |
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Day 31-60 rewards are as you'd expect. Standard mix of creds, DNA, plat, pods, implants, and whatnot, but day 52 is an unknown ship and day 60 is an unknown ultimate. Same silhouette for both. It looks unfortunately (or fortunately) phallic. Assuming I can add, at the end of day 60 you'll have: 1 unknown ship/ultimate 4 Gold pods 4 Silver pods 1 Crew pod 1 Implant Pod 250 platinum 137,000 credits 3000 DNA If they even do something half as good as Levi 426, I'm really liking this as a method of player retention.
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# ? Apr 6, 2017 01:39 |