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Hollismason posted:Yeah sounds good to me. I'll make it. I think Virtual Tabletop, Roll 20 , Fantasy grounds are the ones I can think of Owlbear Rodeo https://www.owlbear.rodeo/ Kenku FM may also be a good addition. https://www.kenku.fm/
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# ? Apr 24, 2024 20:37 |
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# ? Apr 28, 2024 22:04 |
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Kenku FM definitely deserves mention, yeah. I started using it a couple months ago based on recommendations from around here, and it's held up very well. I wish the interface was closer to Windows Explorer - it feels very "mobile design" in a lot of ways, unfortunately - but it's still doing the job quite well.
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# ? Apr 24, 2024 21:26 |
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I coulda sworn there already was a VTT thread, but it could just be the gin talking.
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# ? Apr 24, 2024 23:21 |
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Okay so Foundry , Owlbear Rodeo, Roll 20 , Fantasy Grounds
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# ? Apr 25, 2024 01:14 |
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Hollismason posted:Okay so Foundry , Owlbear Rodeo, Roll 20 , Fantasy Grounds For what system? Having tried Foundry, Roll20, and Fantasy Grounds over the years Foundry is better at almost everything, but I mostly play systems that have pretty decent module support (D&D 4E, LANCER, etc.) and benefit a great deal from automation and all the bells and whistles. Conversely if I just needed a dice roller and a way to get everyone on the same page quickly, I'd probably go back to Roll20 or check out Owlbear.
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# ? Apr 25, 2024 01:24 |
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Tuxedo Catfish posted:For what system? Yeah I am not super familiar with Foundry. I'll add to the op as I get used it to. I use roll20.
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# ? Apr 25, 2024 01:28 |
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I’ll also add Alchemy and Role to the list.
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# ? Apr 25, 2024 02:00 |
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Feel free to post in the thread! I'm just now restarting Roll20 after about 4 to 5 years of not using it and everything is new and different.
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# ? Apr 25, 2024 03:12 |
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I use Alchemy a bit
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# ? Apr 25, 2024 05:27 |
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Is there anything to the idea that, just like we don't need one universal RPG system to represent every kind of game, we also don't need one VTT? I ask this because my only experience with VTTs is roll20, and because our GM that's into VTTs uses it exclusively and would neve, ever, escape the sunk costs of tokens and whatever other assets he's created, not to mention the experience and knowledge of the program. It sounds similar to someone that wants to use one system for every game they run, but another part of me says that actually it's quite different and it's fine to do this, just like it's fine to only have discord for your VoIP needs regardless of what you're discussing or doing in the channel.
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# ? Apr 25, 2024 14:16 |
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I'll add Alchemy and role
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# ? Apr 25, 2024 14:39 |
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Jack B Nimble posted:Is there anything to the idea that, just like we don't need one universal RPG system to represent every kind of game, we also don't need one VTT? This sounds like an excellent question to kick off discussion in the new thread.
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# ? Apr 25, 2024 14:47 |
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Sunk cost is real for Vtt. I mean I've spent like several hundred dollars and I know thay I've had to buy the same product twice.
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# ? Apr 25, 2024 14:59 |
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DalaranJ posted:This sounds like an excellent question to kick off discussion in the new thread. I can't make the VTT thread because I didn't much enjoy the campaigns I played in or ran using a VTT; I'd be a terrible thread maker for it. I don't at all begrudge anyone who uses it, and my opinion would certainly change if I had to run remote games, but as it stands I'm just a semi disinterested outsider to VTTs. But I'll repost it there when the thread opens, absolutely. Edit - Oh! I didn't see that thread is up. Right, sorry.
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# ? Apr 25, 2024 15:04 |
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tbh i would use one VTT for everything, and it would be Foundry, if Foundry weren't inexplicably missing a couple of really basic features (corner-to-corner ruler snapping, drag-and-drop token management without having to fuss with file structures, easy control over token/sprite layering) that its free competitors do just fine
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# ? Apr 25, 2024 15:14 |
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As a GURPS enjoyer, Foundry is basically the only good VTT for it. If I was all in on Traveller i'd be using Fantasy Grounds, but the problem with FG is all the Traveller content comes with a book so they price it all like you're buying the PDF book but if you already have it it's a brutal pill to swallow to pay a lot of money to get everything baked in.
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# ? Apr 25, 2024 15:17 |
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theironjef posted:When I was a kid a DM of a game I was in didn't like how quickly a fight went against a boss of his so he had the boss use his turn to take out a wand he was carrying and snap it in half. He was just starting to destroy loot because the DM was mad, it was a weird moment. Didn't even feel too out of character, like that particular warlord of the ogre clans just knew his number was up and he might as well spite his killers by pissing on his treasure before he went, but it was still pretty obvious what was going on. Pages back, but I can't stop laughing at this irl. "Oh yeah? You assholes want this poo poo?" *throws bag of holding into the fire* "I heard what you pricks did to the gnoll encampment" *wipes his rear end with a magic scroll* "well gently caress your precious treasure" *pours potion of enlarge down his pants and the characters have to find the ogre with huge tanuki nuts*
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# ? Apr 27, 2024 02:48 |
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What thread is best to ask for TTRPG system suggestions? In particular I'm wondering if there's any systems (d20 or 5e compatible preferred) that have something like the "blind" mechanics feeling like in some Isekai anime where the player maybe picks a class or an archetype but they don't really know what abilities they get to have, and some can be rare or need certain conditions to unlock or can proc as a result of where you are and what you're doing or what monsters you've slayed or items/gear you're using and so on? This kinda aligns vaguely with roguelike mechanics where some maybe give you a choice of abilities on level up but it'd be nice if something more like how it is in anime like Solo Leveling.
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# ? Apr 27, 2024 18:43 |
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Gamma World 7E has you build PCs from two randomly selected classes + a deck of additional, limited-use / rechargeable powers that aren't always available to you at the same time. That might get you some of what you're looking for, at least.
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# ? Apr 27, 2024 18:58 |
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Raenir Salazar posted:What thread is best to ask for TTRPG system suggestions? In particular I'm wondering if there's any systems (d20 or 5e compatible preferred) that have something like the "blind" mechanics feeling like in some Isekai anime where the player maybe picks a class or an archetype but they don't really know what abilities they get to have, and some can be rare or need certain conditions to unlock or can proc as a result of where you are and what you're doing or what monsters you've slayed or items/gear you're using and so on? This kinda aligns vaguely with roguelike mechanics where some maybe give you a choice of abilities on level up but it'd be nice if something more like how it is in anime like Solo Leveling. This sounds like the sort of thing that sounds cooler in theory than it is in practice.
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# ? Apr 27, 2024 19:14 |
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Silver2195 posted:This sounds like the sort of thing that sounds cooler in theory than it is in practice. I’ve played in a couple games like this. We got names, then after a while, attribute scores, then after a while started learning the systems. It felt like a lit RPG at times. It was frustrating for some of the systems minded players and requires a lot of folks to be ok with it in service to rp.
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# ? Apr 27, 2024 19:30 |
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Silver2195 posted:This sounds like the sort of thing that sounds cooler in theory than it is in practice. I mean maybe, or maybe not, I'll see depending on what systems are available that meet these needs.
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# ? Apr 27, 2024 23:40 |
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The old homebrew standby: if it doesn't exist, make it The more bespoke your requirements the less likely it is to actually exist. A system that isn't D&D 5e but theoretically compatible with it, that allows for blind and arbitrarily gated character development? Any ttrpg system has blind character development if none of the players except the GM have actually read the system. This sounds like you just need to write up a core rulebook's worth of custom classes, spells, and feats for 5e. Or you could just pick another system to run a game in, not tell anybody what it is, study up on it, and then take them into the system completely blind with them having no means of preparation ahead of time. And then create arbitrary gates to limit players from certain options until they find rare conditions to trigger. If this sounds like an insane ask for you it's because you've given yourself an insane ask to surmount.
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# ? Apr 28, 2024 00:06 |
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Also mechanically emulating lit RPG, game-style isekai, and xianxia cultivation are all kind of perpendicular to the design goals of most existing ttrpgs. Those genres tend to be, let's face it, pretty naked wish fulfillment power fantasies and that's something you can accomplish through RP and fluff rather than hard mechanics. This is very funny because the entire appeal of these genres appears to be hard mechanics. But what they provide is the illusion of hard mechanical systems that exist solely to provide apparent justifications for a power fantasy. Protagonist stumbles onto a rare combination of skills that nobody else has figured out before, protagonist acquires a rare plant or elixir that allows them to skip a few steps in the arbitrarily designed power ladder, protagonist is given a cheat power in the process of getting sent over. Videogames that don't seem to be designed by anybody who actually knows how videogames are like, but allow the protag to far exceed their supposed peers because they're just that special. You won't find an existing system designed with those goals in mind but you can create a campaign experience emulating that variety of fiction yourself, with a bit of creativity and a group interested in playing along. If you're the GM of a high-crunch system you're already asking yourself to do that much footwork anyway.
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# ? Apr 28, 2024 00:23 |
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Part of the reason to ask is to see what's out there even if it doesn't necessarily deliver what is "asked", obviously its a high ask as-is but that's just what the ideal is and of course a bunch of different systems might have overlapping mechanics and ideas I like or are close enough while having the benefit of being curated/playtested which I can try to cobble together.
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# ? Apr 28, 2024 00:28 |
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If 5E/d20 compatible is a non-negotiable but loose condition, then I'd say going back to 4E might be a good solution to this. Not only would you get to pick what abilities the PCs unlock as they level up, you could also sprinkle in multiclassing feats to get closer to the archetypes you're looking for. You could also do things like delay 'subclass' benefits (e.g., the beast master part of beast master ranger) until PCs earn them. If it's got to be 5E, period, then controlling level-ups and assigning class levels (with multiclassing to reflect adherence to archetypes) and selections (like spells) might be the way to go if you don't want to create something new. However, I would take the cautions provided very seriously and make sure this is all OK with your players. First, there's the srbitrary nature of when PCs level up, and if they level up at different times that may be seen as unfair. Second, a lot of players like to plan out their characters, whether for RPing or powergaming reasons. Third, what do you do when your player hits 3rd level barbarian, looks at their character sheet, and says, "Totem of the Eagle? That sucks! It's worse than Totem of the Bear or Wolf in every possible way!" (I don't know if this is an actual or legitimate example; based on a half-remembered review of the 5E barbarian.)
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# ? Apr 28, 2024 00:43 |
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The video game reference point for isekai/litrpg is primarily old school mmos, anything from MUDs to ff11. Games that were insufficiently documented and had regular updates changing the world, where it’s feasible someone could figure out a new gamebreaking strategy and keep it mostly to themselves.
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# ? Apr 28, 2024 03:55 |
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https://www.reddit.com/r/VTT/ has a whole bunch of links to VTTs and guides about VTTs in the resources section. Cyanomys' Guide is still great, even if it's three years out of date at this point. On a slightly related subject, the Fragged games guy is currently crowdfunding the Fragged equivalent of COMPCON / Pathbuilder and it's already funded: https://www.backerkit.com/c/projects/fragged-ttrpgs/fragged-nexus-vtt-system-for-fragged-empire-2 Megazver fucked around with this message at 09:44 on Apr 28, 2024 |
# ? Apr 28, 2024 09:41 |
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Megazver posted:https://www.backerkit.com/c/projects/fragged-ttrpgs/fragged-nexus-vtt-system-for-fragged-empire-2 That’s sort of a deceptive URL for that project, though I guess “a way to integrate into VTTs” could sort of be called a “VTT system”, and the page itself is quite clear.
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# ? Apr 28, 2024 16:45 |
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# ? Apr 28, 2024 22:04 |
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Admiralty Flag posted:If 5E/d20 compatible is a non-negotiable but loose condition, then I'd say going back to 4E might be a good solution to this. Not only would you get to pick what abilities the PCs unlock as they level up, you could also sprinkle in multiclassing feats to get closer to the archetypes you're looking for. You could also do things like delay 'subclass' benefits (e.g., the beast master part of beast master ranger) until PCs earn them. I think I clearly said "preferred" not "non-negotiable", as I said systems that give me inspiration for potentially homebrewing or presents interesting ideas is fine too, I'm not necessarily looking for something I can plug and play, but that would be fantastic, but anything that could be even remotely of interest is of course fine too and I'll see what's there to scavenge. 4e I don't think offers the kind of gameplay I'm looking for to make the switch because I can basically do the same thing in 5e with more options. In general if I was to run something like this I would of course tell them, and also make sure that people don't get something that just objectively sucks in a "slot" that's otherwise meaningful.
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# ? Apr 28, 2024 19:15 |