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Scarboy posted:I had to do something like this for a game I was working on. I was thinking about doing it in a .NET language but realized I wanted to pass it on to my friend who was Mac only to do some levels for me. I settled on doing it in Javascript + canvas, and was finished the basic stuff within an hour. Nah, .NET is fine for me - and its planned to be fairly extensible / complete. Shooting for (failure anticipated) a reasonably powerful featureset and I'm pretty comfortable with WPF and .NET. That said, did run into a number of issues with the WPF Canvas, but once I got that sorted - all was well and moving along quickly
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# ? Jul 6, 2009 00:47 |
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# ? Apr 27, 2024 14:32 |
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push-button geometric progression bitch soon there will be a place to change the float between clicks, next to the pushme
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# ? Jul 6, 2009 01:46 |
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Alcohol Kills posted:
These are great exercises, and I'm sure your "Learn Computer Programming in 24 Hours" book is lots of fun, but why not try writing something that actually does something useful?
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# ? Jul 6, 2009 01:49 |
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SlightlyMadman posted:These are great exercises, and I'm sure your "Learn Computer Programming in 24 Hours" book is lots of fun, but why not try writing something that actually does something useful? Y'all just too narrow-minded to see where I'm going with all this. Don't worry, it'll get cool. Patience.
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# ? Jul 6, 2009 01:54 |
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Alcohol Kills posted:Don't worry, it'll get cool. Patience. You know what you should get?
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# ? Jul 6, 2009 01:56 |
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Avenging Dentist posted:You know what you should get? My nuts in your mouth? Too late. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jul 6, 2009 01:57 |
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Alcohol Kills posted:My nuts in your mouth? You rated this post a '1'! Go hog wild!
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# ? Jul 6, 2009 01:58 |
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Avenging Dentist posted:You rated this post a '1'! Go hog wild! Every post you've ever made
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# ? Jul 6, 2009 01:59 |
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Alcohol Kills posted:Every post you've ever made
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# ? Jul 6, 2009 02:01 |
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Alcohol Kills posted:Y'all just too narrow-minded to see where I'm going with all this. Even if it does all get cool, this thread isn't really the place to post your exercises before you make something cool. It's for those things that we can already look at and say "oh hey, that looks cool!"
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# ? Jul 6, 2009 02:02 |
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Alcohol Kills posted:Every post you've ever made Sweet track record you have. Maybe you should just give stop posting all together. At least quit making GBS threads up this thread.
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# ? Jul 6, 2009 02:40 |
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But I like programming and I like showing off I'm not asking you to suck my dick, here It is personally a thrill to me to show the world where I'm starting out. By what right do you declare that there is no newbie out there being inspired by my progress? By what right, sir? It's one of the most popular threads by views in the forum, could you propose a better place for me to share my adventures? Alcohol Kills fucked around with this message at 04:13 on Jul 6, 2009 |
# ? Jul 6, 2009 04:10 |
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I like the post. Really cool post.
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# ? Jul 6, 2009 04:14 |
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Here's the stdout an IRC bot I've been working on for a while: In it you can see KaeseEs one-upping me by showing off his bot's piping.
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# ? Jul 6, 2009 05:17 |
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Scaevolus posted:Here's the stdout an IRC bot I've been working on for a while: Also pictured is gtbot gracefully ignoring other bots
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# ? Jul 6, 2009 16:19 |
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IRC bots can be surprisingly useful for serious business. I was contracted about 5 years ago to come up with a solution for a major news site that was being bombarded by some really psychotic trolls posting death threats against journalists and all sorts of things. The site had a really useless moderation system and they where adamant they didn't want to do signups or queuing stuff for moderation So the solution was an IRC bot that had an XMLRPC interface , and everytime something was posted it pinged the bot which reported it in the channel. In the end they managed to reduce the amount of time required to delete shitposts down to around about 15 seconds, which was phenomenal. I also helped them track down the worst of the trolls, and they dropped a news team on his door which shut him up really loving fast.
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# ? Jul 7, 2009 06:09 |
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duck monster posted:IRC bots can be surprisingly useful for serious business. It's called "post screenshots of stuff you're working on" not "type a bunch of words" (that's really awesome)
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# ? Jul 7, 2009 07:38 |
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# ? Jul 7, 2009 22:26 |
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I'm working on DiffPaste, a pastebin with basic version tracking and side-by-side diff. Click here for the full 951x772 image. Click here for the full 950x768 image.
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# ? Jul 7, 2009 22:57 |
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Atomon posted:I'm working on DiffPaste, a pastebin with basic version tracking and side-by-side diff. Either paste.pocoo.org or dpaste.de has that.
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# ? Jul 8, 2009 00:57 |
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Here's one of my WIP's - A taco-collecting anthropomorphic pea platform game, written in Python. I've been working on it on-off for ages now. It's also suffering from some pretty severe scope creep. Why yes, I do have a low attention span.
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# ? Jul 8, 2009 15:29 |
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Beezle posted:Here's one of my WIP's - A taco-collecting anthropomorphic pea platform game, written in Python. That looks fantastic! Pygame or pyglet?
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# ? Jul 8, 2009 15:34 |
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Beezle posted:I've been working on it on-off for ages now. It's also suffering from some pretty severe scope creep. Why yes, I do have a low attention span. What kind of features are creepin in? Seems pretty straightforward to me, at least from the screenshot. Run and jump on platforms, avoid/defeat different types of enemies, collect tacos, go to the goal.
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# ? Jul 8, 2009 15:43 |
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Thanks! It's a Pygame project. The graphics were all drawn by me with the exception of the background, which I will get around to doing myself sometime. As for the creep, I don't think there's much in the way of unique features in the game but there's a lot of things that I added when I probably should have just finished the game up with what I had, and added them in a later version. Stuff like: Conveyor belts Melty platforms Foreground and background scenery Bouncy springs I've also rewritten most of the game since I started it for once reason or another. It's my first real programming project (personal project at least), so it's all part of the fun of course. I've also written a proper level editor for it, instead of making the levels in notepad as I was in the beginning. - rather than - code:
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# ? Jul 8, 2009 16:44 |
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I swear the more I get done, the more it seems like I have left to do. Oh well, at least world geometry shadows models now ... Click here for the full 727x560 image. ... and I got the Mandatory Gimmicky Water Shader out of the way ... Click here for the full 755x635 image. (Yes, I know there's a line near the model's hip in the shadows image, the material system doesn't handle clamp-to-edge yet)
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# ? Jul 13, 2009 23:45 |
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OneEightHundred posted:
Shadow volumes are so 2004 :P.
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# ? Jul 14, 2009 12:20 |
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shodanjr_gr posted:Shadow volumes are so 2004 :P.
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# ? Jul 14, 2009 20:03 |
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Not really a screenshot but one of the output files: That's a carbon monoxide map of the centre of the galaxy. My software generated that from raw data after about a day of processing. That map is about two degrees across, so four full moons could fit in there.
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# ? Jul 14, 2009 20:42 |
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OneEightHundred posted:I swear the more I get done, the more it seems like I have left to do. Are you planning on adding antialiasing at any time? It looks real neat but the jaggies are a bit irksome
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# ? Jul 14, 2009 20:49 |
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Actually I think I just nailed down a technique that does a decent soft shadow approximation, I'll post screenshots once my desktop has Internet access again.Otto Skorzeny posted:Are you planning on adding antialiasing at any time? It looks real neat but the jaggies are a bit irksome
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# ? Jul 14, 2009 21:24 |
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Not the most exciting screenshot, but! It's a scripting language for designing bullet patterns in shmups! The script describes the emission pattern, and then there are separate functions ("affectors") which describe the bullets' behaviour once they're emitted. You can also import variables from the game into the script for more advanced patterns. For instance code:
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# ? Jul 14, 2009 21:26 |
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There, hacked up a shadow-softening technique. Click here for the full 833x773 image. OneEightHundred fucked around with this message at 08:18 on Jul 15, 2009 |
# ? Jul 15, 2009 02:13 |
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CanSpice posted:Not really a screenshot but one of the output files: This is cool as hell.
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# ? Jul 15, 2009 03:50 |
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My afternoon project to salvage what would otherwise have been a productive day at work: Click here for the full 824x1121 image. An IRC bot that displays a random ASCII Art Farts image based on search criteria in the image "caption". Not that technically impressive, but it was a good excuse to use mmap (I learned about it in my OS class but never needed to use it) and Net:IRC (whereas in my previous bots I just used raw TCP sockets). Judging by how quickly it got kickbanned from my regular channels, I'd say it was a rousing success
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# ? Jul 16, 2009 05:40 |
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If you ever want to flesh it out into something more, you may find POE::Component::IRC a bit nicer than Net::IRC
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# ? Jul 16, 2009 06:48 |
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Dijkstracula posted:My afternoon project to salvage what would otherwise have been a productive day at work: Any chance you could hook me up with your source, I want to see how you used mmap.
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# ? Jul 16, 2009 07:06 |
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The beginnings of a JavaScript isometric map generator (no canvas): Click here for the full 1020x576 image.
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# ? Jul 16, 2009 07:56 |
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Dijkstracula posted:'Sup, roguelike buddy?
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# ? Jul 16, 2009 09:58 |
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AgentF posted:'Sup, roguelike buddy? You made dungeonminder? Good job!
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# ? Jul 16, 2009 10:41 |
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# ? Apr 27, 2024 14:32 |
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Supervillin posted:The beginnings of a JavaScript isometric map generator (no canvas): I've done a couple of those too, but never went anywhere with them. What are you planning on making?
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# ? Jul 16, 2009 11:05 |