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SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

BurningCourage posted:

Nobody knows for sure what Hissatsuwaza is yet, but it's assumed that it's some form of special attack. Probably like Vesperia's Burst Artes.

Judging from the name, I think it might be a fancy new type of Fatal Strike.

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My Crab is Fight
Mar 13, 2007

Lakitu7 posted:

Could someone please remind me what the "CC system" refers to? Google seems to just find this article.

The Chain Capacity system replaced TP in Tales of Destiny PS2. Basically, you could chain any arte into any other arte, both in ground and in air, restricted only by how much of your Capacity Chain meter was left. At the beginning you started with a really small meter but it grew larger throughout the course of the game. Tales of Hearts used an altered version of this, with the same core idea but using a stamina bar instead. Tales of Vesperia used elements of it through its battles, like Judith's aerial combos and the ability to ignore the normal chain order during Overlimit. Tales of Innocence had the aerial combos on everyone if memory serves me correctly It's a crying shame that none of those Tales games outside of Vesperia (obviously) will ever be brought over to English speaking countries. Someone's working, or will be working on a ToD PS2 fantranslation at some point and hopefully Tales of Hearts will follow suit.

Lakitu7
Jul 10, 2001

Watch for spinys
Excellent. Sounds like a nice variety that will be new to me and a welcome return for folks who liked it on others. Thanks for the synopsis.

My Crab is Fight
Mar 13, 2007
Not only that, things like backstepping, normal attacks and the magic guard also took up your CC meter, but could also be used in combos. I think there was also a move that caused your character to home in on the enemy, regardless of their location. Not like Semi-Auto mode, you still retained full control with the move, but it could be used in aerial combos, such as if you knock an enemy into the air and wanted to get straight to them. The system had a huge amount of potential, and there are videos of people busting out huge combos and hitting enemies with infinite combos all over the place. ToD PS2 is also one of the only Tales game to let you use the final boss's Mystic Artes against him :hellyeah:. It also let you have an entire party consist of one member 4 times over, in case you really like Kongman/Mighty Bruiser or something.

Here's a combo video with what is probably lovely jpop demonstrating what was possible with the CC system.

Suaimhneas
Nov 19, 2005

That's how you get tinnitus

BurningCourage posted:

probably lovely jpop

That's a mean thing to say about Colette's voice actress. :colbert:

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Suaimhneas posted:

That's a mean thing to say about Colette's voice actress. :colbert:

wdarkk posted:

Speaking of voice acting, apparently Colette in the japanese version was voiced by Nana Mizuki which probably makes her more awesome over there.

Skychrono
May 11, 2007

I'll make you cry like I did when my daddy died!

BurningCourage posted:

Not only that, things like backstepping, normal attacks and the magic guard also took up your CC meter, but could also be used in combos. I think there was also a move that caused your character to home in on the enemy, regardless of their location. Not like Semi-Auto mode, you still retained full control with the move, but it could be used in aerial combos, such as if you knock an enemy into the air and wanted to get straight to them. The system had a huge amount of potential, and there are videos of people busting out huge combos and hitting enemies with infinite combos all over the place. ToD PS2 is also one of the only Tales game to let you use the final boss's Mystic Artes against him :hellyeah:. It also let you have an entire party consist of one member 4 times over, in case you really like Kongman/Mighty Bruiser or something.

Here's a combo video with what is probably lovely jpop demonstrating what was possible with the CC system.

Wow, that's pretty awesome. Tales of Graces you say? I tend to like the Kouske Fujishima-something characters more, but this makes it worth looking into.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Here's hoping the controls are good. And that it is nothing like Tales of Symphonia: Dawn of the Courage is the Magic that turns Dreams into Reality

Eddain
May 6, 2007

Blackbelt Bobman posted:

Here's hoping the controls are good. And that it is nothing like Tales of Symphonia: Dawn of the Courage is the Magic that turns Dreams into Reality

Whenever Namco states a game will be an escort title and not mothership, we know it's gonna be bad.

Samurai Sanders
Nov 4, 2003

Pillbug
So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better).

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Samurai Sanders posted:

So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better).

Isn't that the one that came in both Anime and Creepy as gently caress CGI versions?

Samurai Sanders
Nov 4, 2003

Pillbug

Policenaut posted:

Isn't that the one that came in both Anime and Creepy as gently caress CGI versions?
Yeah. It's the first 2D DS Tales game (what the HELL took them so long), so I thought it might also be the first good (in the sense that it can go toe to toe with the full sized ones) DS Tales game. Famitsu is useless, it has rated all of the DS Tales games well.

Eddain
May 6, 2007

Samurai Sanders posted:

So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better).

Tales of Hearts is apparently the 11th mothership title. I haven't played any DS Tales games though so meh.

My Crab is Fight
Mar 13, 2007
Yep, it's a mothership title and the first ever handheld Tales game to not be outsourced to my knowledge. People from Tales Studios Symphonia and Destiny worked on it. The word from people who have played through it is that it's great and the first handheld Tales game to really be able to stand among the console versions. It's also supposed to have the hardest optional boss in the series, with the only real way to beat it being to infinite combo it, otherwise you will probably lose because it, among other things, uses its mystic arte every chance it gets. I really hope someone works on an English patch eventually, since Namco have stated that there's no plans to localise it :argh:. Same with Radiant Mythology 2, which is supposed to be much better than the first.

Also, even Namco hated the CG edition, since once the game got closer to release the CG edition was pushed to the side and effectively ignored by Namco. The box of the CG edition hardly shows the CG models, not even on the cover, whereas the anime edition has anime art all over it.

Samurai Sanders
Nov 4, 2003

Pillbug
Even though Tales of Vs. looks like a definite second-tier game, I just had to point out that the official art for Farah is awesome.


Click here for the full 477x640 image.


Don't you just say "wooooouaaaah! waataaaaaah!" when you see it?

edit: official art for Caius is here too but gently caress him and his lovely game.

ConanThe3rd
Mar 27, 2009
So that's me done the tower of mana in TOS and I'm at level 26 for my party. Is that enoguh to take on the optional boss in the Tower of salvation (keeping in mind I accidently used my All-Divde by accident) or am I going to have to grind for a few more levels?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

ConanThe3rd posted:

So that's me done the tower of mana in TOS and I'm at level 26 for my party. Is that enoguh to take on the optional boss in the Tower of salvation (keeping in mind I accidently used my All-Divde by accident) or am I going to have to grind for a few more levels?

What difficulty are you on?

My Crab is Fight
Mar 13, 2007

Samurai Sanders posted:

Even though Tales of Vs. looks like a definite second-tier game, I just had to point out that the official art for Farah is awesome.


Click here for the full 477x640 image.


Don't you just say "wooooouaaaah! waataaaaaah!" when you see it?

edit: official art for Caius is here too but gently caress him and his lovely game.

Not only that, the Tales of Wallbreaker minigame might have more characters than ToVS itself, even including characters that lack 2D sprites. Also Mint is confirmed to be playable, but the fact that they made her playable in the first place is mindboggling.

My Crab is Fight
Mar 13, 2007
Tales Of Tales Studio Letting Things Slip, Vol XXI: A trademark for "Tales of LMBS" was uncovered today, complete with this logo:



Nobody has no idea what it is, it could be a game or some kind of merchandise or even something Internet-based. The logo being all in English is interesting too.

Source.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
That's... weird. I'd almost say it means they're going to license the LMBS engine, but that seems fairly ridiculous. Although most every JRPG would be improved that way.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Maybe it's another "joke" like Tales of Wallbreaker

My Crab is Fight
Mar 13, 2007
Tales of Versus scored 8/8/8/8 in Famitsu, and they had this to say about it:

- Entirely original and fully voiced main scenario
- Balance is a bit too tight, could be troubles for newcomers of action games (What?)
- Developing characters is interesting and it's good that you can freely allocate the points again
- Controls are simple but the systems are of authentic styles (Eh?)
- Difficult even on Easy
- Enjoyable thinking time on character customizations
- Wide frontage like SSB style
- Lots of Yarikomi (Basically, the timesink stuff/elements you can do in the game, optional, side-quests...etc) and highly additive
- 50 hours for all scenarios, with yarikomi, over 100 hours

Koguma
Sep 1, 2007

One of the Big Seven !!
It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. :woop:

I recently just started the series with Vesperia about like 3 weeks ago and Vesperia pretty much kicked rear end for a JRPG, so I wondered which others were worth buying.

I've read some mixed opinions on Symphonia in this thread, but is it worth buying a gamecube/wii? I kind of want to play it but if it's going to be a huge waste of time with a cliched plot ripped off of star ocean/final fantasy/whatever, then I'll skip it.

(not to mention I'm a huge RPG turd but I've picked up some disappointments lately.)

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

TechnoRobot posted:

It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. :woop:

I recently just started the series with Vesperia about like 3 weeks ago and Vesperia pretty much kicked rear end for a JRPG, so I wondered which others were worth buying.

I've read some mixed opinions on Symphonia in this thread, but is it worth buying a gamecube/wii? I kind of want to play it but if it's going to be a huge waste of time with a cliched plot ripped off of star ocean/final fantasy/whatever, then I'll skip it.

(not to mention I'm a huge RPG turd but I've picked up some disappointments lately.)

Have you played Final Fantasy X? Then you've played the first 10 or so hours of Symphonia. Symphonia manages to salvage the plot after that with some pretty clever plot twists, but if you got used to Vesperia's battle system, regressing to Symphonia will be pretty frustrating due to the lack of Free Run and much more limited skill system.

You're better off following wdarkk's Symphonia LP, as you also get to avoid the ridiculous dungeon puzzles.

Eddain
May 6, 2007

TechnoRobot posted:

It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. :woop:

I recently just started the series with Vesperia about like 3 weeks ago and Vesperia pretty much kicked rear end for a JRPG, so I wondered which others were worth buying.

I've read some mixed opinions on Symphonia in this thread, but is it worth buying a gamecube/wii? I kind of want to play it but if it's going to be a huge waste of time with a cliched plot ripped off of star ocean/final fantasy/whatever, then I'll skip it.

(not to mention I'm a huge RPG turd but I've picked up some disappointments lately.)

Starting off with Vesperia is like eating the last chocolate chip cookie with a plate full of plain sugar cookies left. Sure you have more possible chocolate chip cookies in the oven (Vesperia PS3, Tales of Graces Wii) but they could come out burnt.

So for right now, I'd go with Abyss and possibly Symphonia (but check the Let's Play of Symphonia first to see if it's your kind of thing).

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
It's not worth buying a system JUST to play it. Tales of Graces in addition might be worth the Wii, but I don't think too much is known about it.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

TechnoRobot posted:

It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. :woop:

I recently just started the series with Vesperia about like 3 weeks ago and Vesperia pretty much kicked rear end for a JRPG, so I wondered which others were worth buying.

I've read some mixed opinions on Symphonia in this thread, but is it worth buying a gamecube/wii? I kind of want to play it but if it's going to be a huge waste of time with a cliched plot ripped off of star ocean/final fantasy/whatever, then I'll skip it.

(not to mention I'm a huge RPG turd but I've picked up some disappointments lately.)

Don't be turned off by how much more difficult Abyss seems to be because you're used to the freedom of Vesperia. That and the totally silent skits that, frankly, I couldn't be bothered to read after Vesperia's fully voiced ones.

Also Luke is a shitheel and Jade is unrelenting awesome.

Samurai Sanders
Nov 4, 2003

Pillbug
The way they made Jade the same level as everyone else, by someone casting a spell on him that took away almost all of his power, was a bit of genius. Other RPG developers take note! Unless you do something like this, it doesn't make any sense for one of the supposedly most powerful people in the world start at level 5 like everyone else.

hope you are ok
Apr 16, 2005

Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo.

Eddain
May 6, 2007

BARRY CHUCKLE posted:

Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo.

Oh c'mon, Luke was left-handed! Everyone knows left-handed people are evil. :colbert:

The Dirty Burger
Aug 24, 2007

1st team all star
+
2nd degree manslaughter
=
3rd world clothing line

BARRY CHUCKLE posted:

Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo.

Most people didn't like this part, but I thought the fact that Luke was so disgusted after killing a person for the first time to be refreshing for a JRPG. And yeah, he did develop into a pretty decent character, once everyone stopped hating him.

Stow
Feb 14, 2004

Samurai Sanders posted:

The way they made Jade the same level as everyone else, by someone casting a spell on him that took away almost all of his power, was a bit of genius. Other RPG developers take note! Unless you do something like this, it doesn't make any sense for one of the supposedly most powerful people in the world start at level 5 like everyone else.

The best part was the skits at 30-40-50 of everyone commenting on him being closer to his old power again.

Lakitu7
Jul 10, 2001

Watch for spinys
Abyss just has crazy good characterization in general. Yes Luke changes and that's pretty unique because dynamic characters are rare in jrpgs, but even more unusual I think is how much backstory they bothered to give not only all the party members but also all 8(?) of the major bosses. How many games can you honestly say give longterm development and morally ambiguous motivations to every midboss character? Of course most of it is in skits, but still, I was pretty amazed.

I hope Vesperia has similar in that regard. I finally got a 360 now so I'll be playing it when the game gets here, mostly because this thread hypes it so much.

Cross
Mar 30, 2003

This was their new emblem.

BARRY CHUCKLE posted:

Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo.
I dunno, Luke was kind of a lame character because his whole 'development' was just switching from one irritating cliche to an even bigger and more irritating cliche. At least he's kind of funny when he's a spoiled rear end in a top hat, but after the plot twist he just sort of immediately flops into being a generic, overly-nice JRPG lead, and he actually gets more stupid instead of less.
I liked the plot twist in Abyss in terms of what it does for the overall story, but the actual details of the characterization around it were pretty poorly done.

Ambassador of Funk
Aug 2, 2009

Whenever I'm put to the test, I'm gonna ace it.

BurningCourage posted:

Yep, it's a mothership title and the first ever handheld Tales game to not be outsourced to my knowledge. People from Tales Studios Symphonia and Destiny worked on it. The word from people who have played through it is that it's great and the first handheld Tales game to really be able to stand among the console versions. It's also supposed to have the hardest optional boss in the series, with the only real way to beat it being to infinite combo it, otherwise you will probably lose because it, among other things, uses its mystic arte every chance it gets. I really hope someone works on an English patch eventually, since Namco have stated that there's no plans to localise it :argh:. Same with Radiant Mythology 2, which is supposed to be much better than the first.

Also, even Namco hated the CG edition, since once the game got closer to release the CG edition was pushed to the side and effectively ignored by Namco. The box of the CG edition hardly shows the CG models, not even on the cover, whereas the anime edition has anime art all over it.

Wait really? Well drat that's the saddest thing I've heard all day...although it's 1:39 AM here.

Koguma
Sep 1, 2007

One of the Big Seven !!

Eddain posted:

Starting off with Vesperia is like eating the last chocolate chip cookie with a plate full of plain sugar cookies left. Sure you have more possible chocolate chip cookies in the oven (Vesperia PS3, Tales of Graces Wii) but they could come out burnt.

So for right now, I'd go with Abyss and possibly Symphonia (but check the Let's Play of Symphonia first to see if it's your kind of thing).

A friend of mine recommended Vesperia, since I told him I beat the poo poo out of Star Ocean 4.

Just found wdarkk's LP and started reading it. It's kind of interesting, but when I started reading "chosen" all over the place, I immediately thought it's going to follow some sort of religious central plot involving some sort of deity. I don't know how many games I've played like this, but it still interests me, nonetheless.

As for Abyss, I'm already hooked. Abusing the hell of that free run. :dance: The non-voiced skits will take some time to get used to, as I'm used to reading guides or whatever whilst listening to the ones in Vesperia.

Jade is loving awesome. Possibly the biggest rear end in a top hat I've ever seen in a JRPG.

Koguma fucked around with this message at 15:44 on Aug 5, 2009

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SpazmasterX posted:

Don't be turned off by how much more difficult Abyss seems to be because you're used to the freedom of Vesperia. That and the totally silent skits that, frankly, I couldn't be bothered to read after Vesperia's fully voiced ones.

Also Luke is a shitheel and Jade is unrelenting awesome.

Abyss isn't all that hard the first time through. I went about 14 hours before I used an item of any kind.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

RBA Starblade posted:

Abyss isn't all that hard the first time through. I went about 14 hours before I used an item of any kind.

I had three players for the first battle against Arietta and we went through about five Life Bottles. What the hell do you know that I don't?

ConanThe3rd
Mar 27, 2009

Ambassador of Funk posted:

Wait really? Well drat that's the saddest thing I've heard all day...although it's 1:39 AM here.

Well, on the bright side, there's a translation in the works by the same people who put out a translation for Phantasia PSP and by all accounts it's all but done.

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Skyelan
Sep 17, 2007

Vyse_23 posted:

I had three players for the first battle against Arietta and we went through about five Life Bottles. What the hell do you know that I don't?

She kicked my rear end too, but only a couple of times before I finally started using Free Run. After that, she and most bosses are utter cake.

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