|
BurningCourage posted:Nobody knows for sure what Hissatsuwaza is yet, but it's assumed that it's some form of special attack. Probably like Vesperia's Burst Artes. Judging from the name, I think it might be a fancy new type of Fatal Strike.
|
# ? Jul 16, 2009 21:22 |
|
|
# ? May 14, 2024 21:47 |
|
Lakitu7 posted:Could someone please remind me what the "CC system" refers to? Google seems to just find this article. The Chain Capacity system replaced TP in Tales of Destiny PS2. Basically, you could chain any arte into any other arte, both in ground and in air, restricted only by how much of your Capacity Chain meter was left. At the beginning you started with a really small meter but it grew larger throughout the course of the game. Tales of Hearts used an altered version of this, with the same core idea but using a stamina bar instead. Tales of Vesperia used elements of it through its battles, like Judith's aerial combos and the ability to ignore the normal chain order during Overlimit. Tales of Innocence had the aerial combos on everyone if memory serves me correctly It's a crying shame that none of those Tales games outside of Vesperia (obviously) will ever be brought over to English speaking countries. Someone's working, or will be working on a ToD PS2 fantranslation at some point and hopefully Tales of Hearts will follow suit.
|
# ? Jul 16, 2009 21:50 |
|
Excellent. Sounds like a nice variety that will be new to me and a welcome return for folks who liked it on others. Thanks for the synopsis.
|
# ? Jul 16, 2009 22:00 |
|
Not only that, things like backstepping, normal attacks and the magic guard also took up your CC meter, but could also be used in combos. I think there was also a move that caused your character to home in on the enemy, regardless of their location. Not like Semi-Auto mode, you still retained full control with the move, but it could be used in aerial combos, such as if you knock an enemy into the air and wanted to get straight to them. The system had a huge amount of potential, and there are videos of people busting out huge combos and hitting enemies with infinite combos all over the place. ToD PS2 is also one of the only Tales game to let you use the final boss's Mystic Artes against him . It also let you have an entire party consist of one member 4 times over, in case you really like Kongman/Mighty Bruiser or something. Here's a combo video with what is probably lovely jpop demonstrating what was possible with the CC system.
|
# ? Jul 16, 2009 22:36 |
|
BurningCourage posted:probably lovely jpop That's a mean thing to say about Colette's voice actress.
|
# ? Jul 17, 2009 00:45 |
|
Suaimhneas posted:That's a mean thing to say about Colette's voice actress. wdarkk posted:Speaking of voice acting, apparently Colette in the japanese version was voiced by Nana Mizuki which probably makes her more awesome over there.
|
# ? Jul 17, 2009 02:59 |
|
BurningCourage posted:Not only that, things like backstepping, normal attacks and the magic guard also took up your CC meter, but could also be used in combos. I think there was also a move that caused your character to home in on the enemy, regardless of their location. Not like Semi-Auto mode, you still retained full control with the move, but it could be used in aerial combos, such as if you knock an enemy into the air and wanted to get straight to them. The system had a huge amount of potential, and there are videos of people busting out huge combos and hitting enemies with infinite combos all over the place. ToD PS2 is also one of the only Tales game to let you use the final boss's Mystic Artes against him . It also let you have an entire party consist of one member 4 times over, in case you really like Kongman/Mighty Bruiser or something. Wow, that's pretty awesome. Tales of Graces you say? I tend to like the Kouske Fujishima-something characters more, but this makes it worth looking into.
|
# ? Jul 18, 2009 00:04 |
|
Here's hoping the controls are good. And that it is nothing like Tales of Symphonia: Dawn of the Courage is the Magic that turns Dreams into Reality
|
# ? Jul 18, 2009 04:27 |
|
Blackbelt Bobman posted:Here's hoping the controls are good. And that it is nothing like Tales of Symphonia: Dawn of the Courage is the Magic that turns Dreams into Reality Whenever Namco states a game will be an escort title and not mothership, we know it's gonna be bad.
|
# ? Jul 18, 2009 04:37 |
|
So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better).
|
# ? Jul 18, 2009 07:58 |
|
Samurai Sanders posted:So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better). Isn't that the one that came in both Anime and Creepy as gently caress CGI versions?
|
# ? Jul 18, 2009 07:59 |
|
Policenaut posted:Isn't that the one that came in both Anime and Creepy as gently caress CGI versions?
|
# ? Jul 18, 2009 08:01 |
|
Samurai Sanders posted:So, which one is Tales of Hearts? I have been thinking recently that I might want it, but I have had nothing but bad experiences with DS Tales games (though they have gotten progressively better). Tales of Hearts is apparently the 11th mothership title. I haven't played any DS Tales games though so meh.
|
# ? Jul 18, 2009 08:15 |
|
Yep, it's a mothership title and the first ever handheld Tales game to not be outsourced to my knowledge. People from Tales Studios Symphonia and Destiny worked on it. The word from people who have played through it is that it's great and the first handheld Tales game to really be able to stand among the console versions. It's also supposed to have the hardest optional boss in the series, with the only real way to beat it being to infinite combo it, otherwise you will probably lose because it, among other things, uses its mystic arte every chance it gets. I really hope someone works on an English patch eventually, since Namco have stated that there's no plans to localise it . Same with Radiant Mythology 2, which is supposed to be much better than the first. Also, even Namco hated the CG edition, since once the game got closer to release the CG edition was pushed to the side and effectively ignored by Namco. The box of the CG edition hardly shows the CG models, not even on the cover, whereas the anime edition has anime art all over it.
|
# ? Jul 18, 2009 18:34 |
|
Even though Tales of Vs. looks like a definite second-tier game, I just had to point out that the official art for Farah is awesome. Click here for the full 477x640 image. Don't you just say "wooooouaaaah! waataaaaaah!" when you see it? edit: official art for Caius is here too but gently caress him and his lovely game.
|
# ? Jul 24, 2009 20:56 |
|
So that's me done the tower of mana in TOS and I'm at level 26 for my party. Is that enoguh to take on the optional boss in the Tower of salvation (keeping in mind I accidently used my All-Divde by accident) or am I going to have to grind for a few more levels?
|
# ? Jul 24, 2009 21:01 |
|
ConanThe3rd posted:So that's me done the tower of mana in TOS and I'm at level 26 for my party. Is that enoguh to take on the optional boss in the Tower of salvation (keeping in mind I accidently used my All-Divde by accident) or am I going to have to grind for a few more levels? What difficulty are you on?
|
# ? Jul 24, 2009 21:05 |
|
Samurai Sanders posted:Even though Tales of Vs. looks like a definite second-tier game, I just had to point out that the official art for Farah is awesome. Not only that, the Tales of Wallbreaker minigame might have more characters than ToVS itself, even including characters that lack 2D sprites. Also Mint is confirmed to be playable, but the fact that they made her playable in the first place is mindboggling.
|
# ? Jul 24, 2009 21:19 |
|
Tales Of Tales Studio Letting Things Slip, Vol XXI: A trademark for "Tales of LMBS" was uncovered today, complete with this logo: Nobody has no idea what it is, it could be a game or some kind of merchandise or even something Internet-based. The logo being all in English is interesting too. Source.
|
# ? Jul 28, 2009 22:48 |
|
That's... weird. I'd almost say it means they're going to license the LMBS engine, but that seems fairly ridiculous. Although most every JRPG would be improved that way.
|
# ? Jul 28, 2009 22:53 |
|
Maybe it's another "joke" like Tales of Wallbreaker
|
# ? Jul 29, 2009 04:25 |
|
Tales of Versus scored 8/8/8/8 in Famitsu, and they had this to say about it: - Entirely original and fully voiced main scenario - Balance is a bit too tight, could be troubles for newcomers of action games (What?) - Developing characters is interesting and it's good that you can freely allocate the points again - Controls are simple but the systems are of authentic styles (Eh?) - Difficult even on Easy - Enjoyable thinking time on character customizations - Wide frontage like SSB style - Lots of Yarikomi (Basically, the timesink stuff/elements you can do in the game, optional, side-quests...etc) and highly additive - 50 hours for all scenarios, with yarikomi, over 100 hours
|
# ? Jul 29, 2009 19:57 |
|
It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. I recently just started the series with Vesperia about like 3 weeks ago and Vesperia pretty much kicked rear end for a JRPG, so I wondered which others were worth buying. I've read some mixed opinions on Symphonia in this thread, but is it worth buying a gamecube/wii? I kind of want to play it but if it's going to be a huge waste of time with a cliched plot ripped off of star ocean/final fantasy/whatever, then I'll skip it. (not to mention I'm a huge RPG turd but I've picked up some disappointments lately.)
|
# ? Aug 2, 2009 04:45 |
|
TechnoRobot posted:It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. Have you played Final Fantasy X? Then you've played the first 10 or so hours of Symphonia. Symphonia manages to salvage the plot after that with some pretty clever plot twists, but if you got used to Vesperia's battle system, regressing to Symphonia will be pretty frustrating due to the lack of Free Run and much more limited skill system. You're better off following wdarkk's Symphonia LP, as you also get to avoid the ridiculous dungeon puzzles.
|
# ? Aug 2, 2009 04:53 |
|
TechnoRobot posted:It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. Starting off with Vesperia is like eating the last chocolate chip cookie with a plate full of plain sugar cookies left. Sure you have more possible chocolate chip cookies in the oven (Vesperia PS3, Tales of Graces Wii) but they could come out burnt. So for right now, I'd go with Abyss and possibly Symphonia (but check the Let's Play of Symphonia first to see if it's your kind of thing).
|
# ? Aug 2, 2009 05:01 |
|
It's not worth buying a system JUST to play it. Tales of Graces in addition might be worth the Wii, but I don't think too much is known about it.
|
# ? Aug 2, 2009 05:07 |
|
TechnoRobot posted:It took me a while to find it, but I finally got a hold of a copy of Tales of the Abyss. Don't be turned off by how much more difficult Abyss seems to be because you're used to the freedom of Vesperia. That and the totally silent skits that, frankly, I couldn't be bothered to read after Vesperia's fully voiced ones. Also Luke is a shitheel and Jade is unrelenting awesome.
|
# ? Aug 2, 2009 05:59 |
|
The way they made Jade the same level as everyone else, by someone casting a spell on him that took away almost all of his power, was a bit of genius. Other RPG developers take note! Unless you do something like this, it doesn't make any sense for one of the supposedly most powerful people in the world start at level 5 like everyone else.
|
# ? Aug 2, 2009 06:36 |
|
Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo.
|
# ? Aug 2, 2009 07:11 |
|
BARRY CHUCKLE posted:Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo. Oh c'mon, Luke was left-handed! Everyone knows left-handed people are evil.
|
# ? Aug 2, 2009 07:31 |
|
BARRY CHUCKLE posted:Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo. Most people didn't like this part, but I thought the fact that Luke was so disgusted after killing a person for the first time to be refreshing for a JRPG. And yeah, he did develop into a pretty decent character, once everyone stopped hating him.
|
# ? Aug 2, 2009 08:33 |
|
Samurai Sanders posted:The way they made Jade the same level as everyone else, by someone casting a spell on him that took away almost all of his power, was a bit of genius. Other RPG developers take note! Unless you do something like this, it doesn't make any sense for one of the supposedly most powerful people in the world start at level 5 like everyone else. The best part was the skits at 30-40-50 of everyone commenting on him being closer to his old power again.
|
# ? Aug 2, 2009 08:41 |
|
Abyss just has crazy good characterization in general. Yes Luke changes and that's pretty unique because dynamic characters are rare in jrpgs, but even more unusual I think is how much backstory they bothered to give not only all the party members but also all 8(?) of the major bosses. How many games can you honestly say give longterm development and morally ambiguous motivations to every midboss character? Of course most of it is in skits, but still, I was pretty amazed. I hope Vesperia has similar in that regard. I finally got a 360 now so I'll be playing it when the game gets here, mostly because this thread hypes it so much.
|
# ? Aug 2, 2009 08:53 |
|
BARRY CHUCKLE posted:Yeah, I thought that was pretty clever too. Also, I don't understand all the poo poo Luke gets. He's an arse at first, but it's amusing, and he turns out to be one of the most well-developed characters in any videogame ever. Luke was much more likeable than Yuri imo. I liked the plot twist in Abyss in terms of what it does for the overall story, but the actual details of the characterization around it were pretty poorly done.
|
# ? Aug 2, 2009 09:21 |
|
BurningCourage posted:Yep, it's a mothership title and the first ever handheld Tales game to not be outsourced to my knowledge. People from Tales Studios Symphonia and Destiny worked on it. The word from people who have played through it is that it's great and the first handheld Tales game to really be able to stand among the console versions. It's also supposed to have the hardest optional boss in the series, with the only real way to beat it being to infinite combo it, otherwise you will probably lose because it, among other things, uses its mystic arte every chance it gets. I really hope someone works on an English patch eventually, since Namco have stated that there's no plans to localise it . Same with Radiant Mythology 2, which is supposed to be much better than the first. Wait really? Well drat that's the saddest thing I've heard all day...although it's 1:39 AM here.
|
# ? Aug 2, 2009 09:39 |
|
Eddain posted:Starting off with Vesperia is like eating the last chocolate chip cookie with a plate full of plain sugar cookies left. Sure you have more possible chocolate chip cookies in the oven (Vesperia PS3, Tales of Graces Wii) but they could come out burnt. A friend of mine recommended Vesperia, since I told him I beat the poo poo out of Star Ocean 4. Just found wdarkk's LP and started reading it. It's kind of interesting, but when I started reading "chosen" all over the place, I immediately thought it's going to follow some sort of religious central plot involving some sort of deity. I don't know how many games I've played like this, but it still interests me, nonetheless. As for Abyss, I'm already hooked. Abusing the hell of that free run. The non-voiced skits will take some time to get used to, as I'm used to reading guides or whatever whilst listening to the ones in Vesperia. Jade is loving awesome. Possibly the biggest rear end in a top hat I've ever seen in a JRPG. Koguma fucked around with this message at 15:44 on Aug 5, 2009 |
# ? Aug 2, 2009 10:58 |
|
SpazmasterX posted:Don't be turned off by how much more difficult Abyss seems to be because you're used to the freedom of Vesperia. That and the totally silent skits that, frankly, I couldn't be bothered to read after Vesperia's fully voiced ones. Abyss isn't all that hard the first time through. I went about 14 hours before I used an item of any kind.
|
# ? Aug 2, 2009 17:28 |
|
RBA Starblade posted:Abyss isn't all that hard the first time through. I went about 14 hours before I used an item of any kind. I had three players for the first battle against Arietta and we went through about five Life Bottles. What the hell do you know that I don't?
|
# ? Aug 2, 2009 18:05 |
|
Ambassador of Funk posted:Wait really? Well drat that's the saddest thing I've heard all day...although it's 1:39 AM here. Well, on the bright side, there's a translation in the works by the same people who put out a translation for Phantasia PSP and by all accounts it's all but done.
|
# ? Aug 2, 2009 18:16 |
|
|
# ? May 14, 2024 21:47 |
|
Vyse_23 posted:I had three players for the first battle against Arietta and we went through about five Life Bottles. What the hell do you know that I don't? She kicked my rear end too, but only a couple of times before I finally started using Free Run. After that, she and most bosses are utter cake.
|
# ? Aug 2, 2009 18:20 |