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BullChicken posted:I`m getting this when trying to use the dx10 renderer on win7 64. I have dx11 installed on the computer, is it not backwards compatable or do I just have to shove a dll in the deusex/system dir? I got this error when I tried to run the game.
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# ? Apr 21, 2010 02:48 |
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# ? May 3, 2024 14:21 |
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I played Deus Ex at least a dozen times. I played IW through at least 6 times. I still have my copy of IW but lost my copy of DX years ago. I can't NOT buy this game for $2.50. I'm just glad that buying the bundle is not required. EDIT: Purchased.
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# ? Apr 21, 2010 03:01 |
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Whenever I've played Deus Ex I've always had this song playing in the background on repeat. I don't know why I do it, but now I can't play Deus Ex with the original music. The two go together really really well. Edit: Actually I might as well go ahead and add the Terminator theme song as well. I'm going to end up making a whole playlist of songs to listen to while playing Deus Ex, aren't I? Eyebrows Mulligan fucked around with this message at 03:38 on Apr 21, 2010 |
# ? Apr 21, 2010 03:34 |
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Eyebrows Mulligan posted:Whenever I've played Deus Ex I've always had this song playing in the background on repeat. I don't know why I do it, but now I can't play Deus Ex with the original music. The two go together really really well. I'd be down for a definitive DX Playlist
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# ? Apr 21, 2010 03:46 |
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bartkusa posted:I want more Augmented Reality. It's probably too much to ask for, but it'd be fantastic. Le Sean posted:I'd be down for a definitive DX Playlist I paid regular price for IW a long while ago, I'm pretty pissed now.
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# ? Apr 21, 2010 03:55 |
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Casimir Radon posted:I paid for IW, I'm pretty pissed now. Token goon correction! What a shame.
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# ? Apr 21, 2010 03:58 |
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After installing the DX10 renderer on Win7 64, the game seems to want to run too fast regardless of any speed fixes in the other utility from that site. What a shameful thing
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# ? Apr 21, 2010 04:04 |
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Fuzz posted:Token goon correction! Good work Ion Storm, it's not like I even had to cheat or do anything clever to find this on my first playthrough.
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# ? Apr 21, 2010 04:08 |
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Eyebrows Mulligan posted:Whenever I've played Deus Ex I've always had this song playing in the background on repeat. I don't know why I do it, but now I can't play Deus Ex with the original music. The two go together really really well. I was genuinely expecting this: http://www.youtube.com/watch?v=C0U7OUtRvXM I am very pleasantly surprised, I'd definitely be up for a DX playlist along those lines.
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# ? Apr 21, 2010 04:09 |
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GreatGreen posted:The laser, while it doesn't let you zoom in, is dead still and makes your weapon always fire with pinpoint accuracy... except with the Shifter mod. The Shifter mod makes the laser wobble around a little bit according to your skill in the weapon. Thanks, I'll give this a shot. Casimir Radon posted:Tom Sawyer - Rush You are so correct. Also most of the noises in Blade Runner.
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# ? Apr 21, 2010 04:38 |
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I've never seen this before (although y'all likely have). Bob Page does his best "Shake from ATHF" impression: https://www.youtube.com/watch?v=DwSLvTkV2Y4 bartkusa fucked around with this message at 07:01 on Apr 21, 2010 |
# ? Apr 21, 2010 06:24 |
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This is a great game, it has bugs, but honestly most of them are fun to exploit and a big part of why I still fire it up from time to time. One thing that confused me was what happens if you manage to get into the prison cell with the two NSF guys - getting in there feels like an exploit because the door wont open for you so you have to wait for manderly to come, be standing infront of it when he tries to open it, then when it does you can hit use on him so he gives his "we're looking to you to set an example" speech, which gives you enough time to get inside and the door to shut behind you locking him out (he resumes walking forward against the door but the door wont open again from the outside). If you manage all this you are free to talk to the NSF guys, you would think they would only have generic stuff to say, however, despite the dodgy means of getting into this room there's a scripted conversation sequence between you and one of them, manderly even stops his head-butting of the door to interject part-way through. Then if you choose to kill or knock out these guys manderly will get upset - "jesus christ denton", this option will also result in the two MIB's outside telling you off. Am I missing a more legitimate method of getting into this room because if not all I can think was they designed a scripted sequence for an encounter they made almost impossible.
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# ? Apr 21, 2010 06:29 |
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I guess it's the price I pay for being on a ridiculous laptop, but IW slows down and speeds up ridiculously on my machine (single core, getting senile, huge overheating problems) such that it is unplayable. For reference, it does this with a lot of things (Heroes of Might and Magic 2 for example ) but this is just ridiculous. Fuzz1111 posted:Am I missing a more legitimate method of getting into this room because if not all I can think was they designed a scripted sequence for an encounter they made almost impossible. Tossing a gas grenade?
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# ? Apr 21, 2010 06:34 |
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Fuzz1111 posted:This is a great game, it has bugs, but honestly most of them are fun to exploit and a big part of why I still fire it up from time to time. One thing that confused me was what happens if you manage to get into the prison cell with the two NSF guys - getting in there feels like an exploit because the door wont open for you so you have to wait for manderly to come, be standing infront of it when he tries to open it, then when it does you can hit use on him so he gives his "we're looking to you to set an example" speech, which gives you enough time to get inside and the door to shut behind you locking him out (he resumes walking forward against the door but the door wont open again from the outside). It's Simons, not Manderley. Also, yeah, they literally did program an entire dialogue tree you won't be able to get to unless you wait for Simons to open the door and then walk in behind him. The game is just that detailed to allow for you to do things like that.
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# ? Apr 21, 2010 06:41 |
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Fuzz1111 posted:This is a great game, it has bugs, but honestly most of them are fun to exploit and a big part of why I still fire it up from time to time. One thing that confused me was what happens if you manage to get into the prison cell with the two NSF guys - getting in there feels like an exploit because the door wont open for you so you have to wait for manderly to come, be standing infront of it when he tries to open it, then when it does you can hit use on him so he gives his "we're looking to you to set an example" speech, which gives you enough time to get inside and the door to shut behind you locking him out (he resumes walking forward against the door but the door wont open again from the outside).
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# ? Apr 21, 2010 06:42 |
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Casimir Radon posted:How do you even get it to lead up to that part? It happens automatically during the second visit to UNATCO HQ, just follow Walton Simons after you finish your debrief with Manderley
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# ? Apr 21, 2010 06:43 |
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By the way, I'm not sure anyone brought this up, but i loved the UNATCO HQ sections, I honestly can't think of a game that did something similar. Maybe Splinter Cell: Double Agent, but they did it badly.
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# ? Apr 21, 2010 06:44 |
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Fag Boy Jim posted:By the way, I'm not sure anyone brought this up, but i loved the UNATCO HQ sections, I honestly can't think of a game that did something similar. Maybe Splinter Cell: Double Agent, but they did it badly. Yeah I liked the HQ a lot too, Double Agent did everything badly
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# ? Apr 21, 2010 06:49 |
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Seeing as I've lost my disks I was thinking of grabbing this for the steam special. (It and Invisible War are $2.50 each for midweek madness) But I wanted to know if there was anything I needed to worry about running it on windows 7? and I'm sorry if this has already been asked.
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# ? Apr 21, 2010 07:07 |
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Antidox posted:Seeing as I've lost my disks I was thinking of grabbing this for the steam special.
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# ? Apr 21, 2010 07:09 |
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Antidox posted:Seeing as I've lost my disks I was thinking of grabbing this for the steam special. I just bought it and loaded it up on Win7 64-bit. I can tell you that the game boots fine and I've been playing the training mission. I also used the link below to get AA going. http://kentie.net/article/dxguide/
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# ? Apr 21, 2010 07:11 |
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I seem to have fixed the issue I was having in Win7 x64. If you have set Data Execution Prevention to OptOut, a non-default but commonly recommended security measure, exclude DeusEx.exe. I think at least one other person was having the same issue as me, input freezing within a minute or so of launching, so hope this helps somebody.
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# ? Apr 21, 2010 07:16 |
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fleshweasel posted:Frankly I don't see why everyone is so into a DX10 renderer for a 10 year old game. Same feeling about the UT3 cum shaders posted a while back. I tried both on a couple occasions and never worked correctly for me. I like the new OpenGL renderer though. Direct X is pretty much always backwards compatible with previous versions, by the way. I'm into it because for me the DX10 renderer is the only way to get the game running at all. DX9 almost works but has screwy speedups and slowdowns no matter what I do to my processor speed, and anything else just crashes. As a bonus it has a built-in multiprocessor fix, proper widescreen support, working resolution selection, way more sane default settings, etc. Haven't noticed any cum shading. I think that out of the box the only thing it does that actually looks different is the lighting, which is easily switched back to classic mode. A Violence Gang posted:Have run the fixer tool, no effect (does it even give you a response to indicate it successfully applied its changes?), and as I said, have tried multiple rendering options. Applying compatibility mode settings to DeusEx.exe results in a "Cannot find Steam" error. Last time I tried the fixer, it would write its changes directly to Program Files despite Windows wanting to keep the INIs in VirtualStore. It's probably faster to just fix things manually than it is to shuffle the files back and forth.
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# ? Apr 21, 2010 08:55 |
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Mr_Person posted:Last time I tried the fixer, it would write its changes directly to Program Files despite Windows wanting to keep the INIs in VirtualStore. It's probably faster to just fix things manually than it is to shuffle the files back and forth. Yeah I was also wondering about that -- I didn't get a UAC prompt despite this ostensibly needing to write to C:\Program Files (x86)\Steam..., another reason I wasn't sure it did anything at all. Will try manually but for now I'm just happy it runs since I figured out the DEP thing.
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# ? Apr 21, 2010 09:27 |
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just started a new game; I was wondering if there existed any type of mod to enlarge the size of the rifle/pistol scope while keeping the OTP UI fix? Running at 1080p makes it impossible to see anything even on a fairly large monitor; it's like the size of a quarter. Any advice to make it more bearable?
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# ? Apr 21, 2010 09:59 |
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# ? Apr 21, 2010 10:11 |
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Just finished The Nameless Mod. Planning to go through it again soon. The amount of attention to detail and work that has been put into the mod in general is impressive. And going back to the "plot important NPC invulnerability" discussion - the mod does a better job of working with that than either "real" game. There are 5-6 NPCs you can't kill, and 5 of them have an explanation that makes sense in-game (there's also a building with 4-5 guys you can't kill and have your game continue if you choose one faction)
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# ? Apr 21, 2010 10:23 |
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I wonder if Deus Ex (the first game, not the entire franchise) ever will be shareware and geeks are allowed to rebuild the game using the same audio etc only with better visuals/new textures. I dont know anything about programming and the likes so I'm not even sure if its possible, but I would sure love to see this game 'remade' like geeks did with System Shock 2. Started playing this game again a few days ago and I'm simply in awe.
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# ? Apr 21, 2010 12:44 |
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BullChicken posted:I`m getting this when trying to use the dx10 renderer on win7 64. I have dx11 installed on the computer, is it not backwards compatable or do I just have to shove a dll in the deusex/system dir? Pole of Mars posted:I got this error when I tried to run the game. Try updating DirectX, even if you have DX10 there's still updates to it http://www.microsoft.com/downloads/...KV008JDDg%3d%3d
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# ? Apr 21, 2010 13:27 |
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The 'what a shame' error needs to be patched into any fan remake.
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# ? Apr 21, 2010 13:38 |
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Fag Boy Jim posted:By the way, I'm not sure anyone brought this up, but i loved the UNATCO HQ sections, I honestly can't think of a game that did something similar. Maybe Splinter Cell: Double Agent, but they did it badly. Soldier of Fortune 2 had something similar. It was in fashion for a while, just like the non-combat cold opening was in fashion after Half Life.
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# ? Apr 21, 2010 14:38 |
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It's an ok game I guess. The dialogue, plot and voice acting really are terrible though
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# ? Apr 21, 2010 14:44 |
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Antidox posted:Seeing as I've lost my disks I was thinking of grabbing this for the steam special. Well i still can't get Invisible War to run. As was pointed out to me maybe it's for the best. Finished Deus ex yesterday so that works fine. I did wanna try it but oh well. Even tweaked it to run in widescreen myself (used widescreengamingforum.com)
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# ? Apr 21, 2010 14:53 |
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Holy poo poo, $2.50. I'm buying this for all my friends.
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# ? Apr 21, 2010 15:06 |
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Xander77 posted:Just finished The Nameless Mod. Planning to go through it again soon. The amount of attention to detail and work that has been put into the mod in general is impressive. And going back to the "plot important NPC invulnerability" discussion - the mod does a better job of working with that than either "real" game. There are 5-6 NPCs you can't kill, and 5 of them have an explanation that makes sense in-game (there's also a building with 4-5 guys you can't kill and have your game continue if you choose one faction) However, seeing this event is "saved" by the game, and tracked externally to your save progress. Seeing it, as well as 2-3 other fourth wall breaking scenarios, are key to unlocking a hidden ending of the game.
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# ? Apr 21, 2010 15:08 |
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A Violence Gang posted:I seem to have fixed the issue I was having in Win7 x64. If you have set Data Execution Prevention to OptOut, a non-default but commonly recommended security measure, exclude DeusEx.exe. I think at least one other person was having the same issue as me, input freezing within a minute or so of launching, so hope this helps somebody. It works!
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# ? Apr 21, 2010 16:07 |
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fleshweasel posted:Same feeling about the UT3 cum shaders posted a while back. I tried both on a couple occasions and never worked correctly for me. Provided you are talking about custom shaders, and not cum shaders, I am interested in this. Got a link?
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# ? Apr 21, 2010 16:18 |
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Wow, I just rebought a game on Steam so I wouldn't have to mess with a disc. Good thing it was a game I still replay with some degree of regularity.
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# ? Apr 21, 2010 18:02 |
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I'm gonna start buying DE for some steam buddies of mine today.Casimir Radon posted:
Ion Storm: :iamafag: That's what you get when you create a Subtractive map in Unreal Editor. lovely poo poo poo poo. You'll see a lot of those in some corners once you get to NY. If you want to continue on playing this game, I'd recommend the Unified Texture pack from John P. It adds some nice little touches and makes the game more bearable.
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# ? Apr 21, 2010 18:10 |
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# ? May 3, 2024 14:21 |
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A good boy posted:I wonder if Deus Ex (the first game, not the entire franchise) ever will be shareware and geeks are allowed to rebuild the game using the same audio etc only with better visuals/new textures. I dont know anything about programming and the likes so I'm not even sure if its possible, but I would sure love to see this game 'remade' like geeks did with System Shock 2. Look up the term shareware because that's not what it means.
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# ? Apr 21, 2010 18:27 |