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  • Locked thread
Calicoo
Apr 29, 2008

Gimpy Joe posted:

Since it seems to be 'post your odd/unique TCOM problem' time I guess I'll try to get some help. I've been crouching every minute or so for no reason. It really messes up combat and is just annoying in general. The interval between occurrences doesn't seem to be regular ~ anyone know what is going on or how to fix it?

Sounds like you bound the key for dodge from Deadly Reflexes to your walk key or some other key you usually press. If that's the issue rebind your key. If it's not the issue, I'm unsure of what it could be.

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Yeah Funyuns
Jul 22, 2009

by Fistgrrl

resistentialism posted:

I'm late to the party here, but was there ever an answer to this question:

I can understand why they might skimp on hiring a ton of voice actors to play their npcs, but why did they get the few actors they had to all read the exact same lines for their flavour npc babble?

Because they blew their writing budget on Patrick Stewart.

I don't know, but Bethesda isn't known for great writing. They probably saw it as low priority, which it is in the grand scheme of a big, open world where you should spend all your time adventuring than hanging out in town. I'd like to see a TES game written (and only written; keep their modelers and animators far, far away) by Obsidian.

joats
Aug 18, 2007
stupid bewbie

Yeah Funyuns posted:

Many thanks. Only seen a few in game but they look much better than default.

I'm really enjoying All Natural though the only weather I have seen so far is "Windy," "Incredibly Windy," and "HOLY gently caress HURRICANE."

Also, is it normal for the natural light part of AN be so bright in interior cells at night? The jail in the beginning is a bright, washed out gray even though I can see stars outside the window and no light sources inside.

Sounds like something might be loving up your all natural because it runs amazing for me. Interiors are dark at night and bright during the day.

Periodiko
Jan 30, 2005
Uh.

Yeah Funyuns posted:

Because they blew their writing budget on Patrick Stewart.

I don't know, but Bethesda isn't known for great writing. They probably saw it as low priority, which it is in the grand scheme of a big, open world where you should spend all your time adventuring than hanging out in town. I'd like to see a TES game written (and only written; keep their modelers and animators far, far away) by Obsidian.

The setting related stuff in Morrowind was well-written, I thought. They did a great job with the sounds of words and made-up language, it all had a particular ring to it and was pretty evocative, and the history of the island and the mythic beings that inhabited it was really good. It also handled ideas related to occupation and culture in a sophisticated way compared to 90% of fantasy settings.

From a game design standpoint as well, I thought the core scenario of Morrowind was really well written for the type of game they were making. You can go do your own thing or run off on your own and it all sort of clicks. Plus the threat of Red Mountain seemed, to me, far more credible than Dagon and the Oblivion gates (note: i haven't beaten the game yet), in part because Red Mountain is actually pretty scary in Morrowind. The sixth house, getting infected by corprus and the leper colony you visit, the weird body horror aesthetic, and the sheer presence of the volcano are all really well done.

The thing is all that reflected a lot of research and thought and care and inspiration. Just committing to a setting where there are no horses or knights, and everyone is an insect riding dark elf (and not the pretty kind) was pretty bold in itself.

pwnyXpress
Mar 28, 2007
I was looking through the TCOM list and it seems a lot of the modules in it are out of date...is this on purpose? I mean, it really makes a big difference with the quest mods especially to have the best version. Would it break it if I were to just replace the OMODs in TCOM with their updated versions? Here's a short list of some that need updating:

Heart Of The Dead
Hoarfrost Castle
Kvatch Rebuilt
The Old Crow Inn
Bank Of Cyrodiil
Random Tasks
Tears of the Fiend
The Order of Nibenay
Theivery In the Imperial City
Thieves Grotto
Vaults of Cyrodiil
Illumination Within Revived Optimized
Beautiful People

Cable
Dec 20, 2005

it'll come like a wind.

resistentialism posted:

I'm late to the party here, but was there ever an answer to this question:

I can understand why they might skimp on hiring a ton of voice actors to play their npcs, but why did they get the few actors they had to all read the exact same lines for their flavour npc babble?

Actually I guess this is more related to translation costs than writing.

Periodiko
Jan 30, 2005
Uh.

resistentialism posted:

I can understand why they might skimp on hiring a ton of voice actors to play their npcs, but why did they get the few actors they had to all read the exact same lines for their flavour npc babble?

I'm pretty sure it wasn't even a budgetary issue, if you look at the way they designed the dialog in the game, they want to have everybody able to say the same sorts of generic lines in conversation, rumors, and reaction dialog ("oh you look like you've been lifting weights cyradil!"). The way it works, they can basically just create a generic pool of rumors and incidental dialog and have every NPC in the game spout fairly specific bullshit without having to worry about who is talking to who since there are only 4 people in the entire world.

It doesn't just save on hiring voice actors, it saves on the work of keeping track of coding and managing all the NPC's.

Delicious Yams
Feb 10, 2010

by T. Finn

pwnyXpress posted:

I was looking through the TCOM list and it seems a lot of the modules in it are out of date...is this on purpose? I mean, it really makes a big difference with the quest mods especially to have the best version. Would it break it if I were to just replace the OMODs in TCOM with their updated versions? Here's a short list of some that need updating:

Heart Of The Dead
Hoarfrost Castle
Kvatch Rebuilt
The Old Crow Inn
Bank Of Cyrodiil
Random Tasks
Tears of the Fiend
The Order of Nibenay
Theivery In the Imperial City
Thieves Grotto
Vaults of Cyrodiil
Illumination Within Revived Optimized
Beautiful People

I think those mods are actually repacked in such a way that makes them work only with all the other TCOM poo poo. If I try to install the ones I downloaded with TCOM independently they are riddled with errors.

So yeah... you can try it. The quest mod addons probably wont hurt. Probably.


(Heart of the Dead is loving awful though. Mystic elves? What the gently caress. And the voice acting jesus christ. A bunch of elves running around in underwear voiced by fat 40 year old women. gently caress. That. Mod.)

Cowboybot
Sep 27, 2007
On a steel horse I ride
Whelp, I've had several crashes now, it seems to be around cities, In order to enter the imperial city, I had to disable the FPS fix.

Here is my load order. and I used Tr0ll's package btw

Oblivion.esm
Jog_X_Mod.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
MD_Saddle_Master.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Enhanced Daedric Invasion.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Kvatch Rebuilt.esm
Better Cities Resources.esm
bookplacing.esm
CLS-Craftybits.esm
CM Partners.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
Francesco's Dark Seducer Weapons Patch.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Fran Armor Add-on.esp
Fran_Lv30Item_Maltz.esp
FranOBSEConfig.esp
Arthur_Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
IWR-Windows.esp
Portable Campsite - Quickstart.esp
moDem's City Life - BP Compat.esp
Map Marker Overhaul.esp
Map Marker Overhaul - SI additions.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
MaleBodyReplacerV4.esp
Reznod_Mannequin_HD[Eng].esp
SentientWeapon.esp
TTB.esp
Thieves Arsenal.esp
Francesco's Mage Equipment.esp
StockClothingArmor-forExnems.esp
Armamentium female.esp
MD Saddlebags v3.0.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
KDCircletsOOOOptimized - NPC Equip.esp
FCOM_KDCircletsOOOOptimizedNPCEquip.esp
ExnemRuneskulls.esp
FCOM_ExnemRuneskulls.esp
Cobl Glue.esp
Cobl Si.esp
FCOM_Cobl.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
FCOM_LothsBluntWeapons.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OMOBS.esp
OMOBS_SI.esp
ArmamentariumLLVendors.esp
ArmamentariumArtifacts.esp
FCOM_Convergence.esp
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Passive Wildlife.esp
FCOM_SaferRoads.esp
FCOM_LessRats.esp
FCOM_LessReaversInGates.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Less Reavers.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
FCOM_Archery.esp
FCOM_ArcheryArmamentarium.esp
FCOM_ArcheryRealSwords.esp
FCOM_ArcheryHunting&Crafting.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Fransfemale.esp
KnightlyArmory.esp
Ivellon.esp
allinonebasement_COBLnoCM.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
Delivery Job - BC.esp
HeartOftheDead.esp
JolardHome.esp
JSRandomTasks.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - OOO Compatibility.esp
Kvatch Rebuilt - Leveled Guards - FCOM.esp
OldCrowInn.esp
SoT_TheOrderofNibenay.esp
thievery.esp
Valley_View_Estate.esp
VaultsofCyrodiilBC.esp
za_bankmod.esp
24HrArenaAliveV2Towers.esp
Arena_BattlesV1.2EV.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCfrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
FrostcragRebornCobl.esp
Knights.esp
Knights - Unofficial Patch.esp
TOTF.esp
TOTF Delayer.esp
RTT.esp
The Lost Spires.esp
Ungarion1TheWelkyndSword.esp
The Mystery of the Dulan cult.esp
HoarfrostCastle.esp
FCOM_Knights.esp
FCOM_DulanCult.esp
BrewHouse.esp
Enhanced Daedric Invasion.esp
EDI - Aggression Fix.esp
MTCThievesGrottoV4.1.esp
FCOM_UnofficialFranArmorAddon.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
P1DkeyChain.esp
Toggleable Quantity Prompt.esp
ATakesAll.esp
CLS-Craftybits.esp
quickstart.esp
SNxMarkers.esp
Mighty Magick - Core.esp
Mighty Magick - Magicka Pool Progression.esp
Mighty Magick - Sigil Stones.esp
Mighty Magick - Restore Magicka Potions [OOO].esp
attack and hide medium v2.1.esp
StealthOverhaul.esp
StealthOverhaul, Cobl.esp
Deadly Reflex 5 - Timed Block and 250% damage.esp
DeadlyReflex 5 - Combat Moves.esp
Kobu's Character Advancement System.esp
Kobu's Personality Enhancer.esp
Kobu's Cure for Fatigue Mod.esp
Kobu's Lighter Backpack Mod.esp
Let There Be Darkness - Cyrodiil + SI.esp
Let There Be Darkness - Knights.esp
Let There Be Darkness - Mehrunes Razor.esp
Mart's Monster Mod - Resized Races.esp
Beautiful People.esp
CM Partners.esp
CM Partners NPC.esp
CM Partners Extra NPCs.esp
Better Cities - Full City Defences.esp
Better Cities Full.esp
Better Cities - Brew House.esp
Better Cities - Ruined Tail's Tale.esp
Better Cities - Knightly Armory.esp
Better Cities - Tears of the Fiend.esp
Better Cities - No LEYAWIIN Flooding.esp
Better Cities - Thievery.esp
Better Cities - Valley View Estate.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Cities - Old Crow Inn.esp
Better Cities - COBL.esp
TheOubliette.esp
[GFX]_Initial_Glow-all.esp
Improved Lava.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp
Streamline 3.1.esp
Adventure Pack 1.esp
Lutherane.esp
AddisHeadhunterMod EV.esp
Adventure Pack 2.esp
BookEnhacnements.esp
Thieves_Arsenal_Patch_033010.esp

Let me know whats wrong here, I followed Tr0ll's to a T i thought.

Calicoo
Apr 29, 2008

Cowboybot posted:

Load Order

Your load order is all hosed up. BOSS isn't perfect. Look at the example in the guide and match yours with it.

Cowboybot
Sep 27, 2007
On a steel horse I ride
I had thought I did, where do I change the load order at?

Lacermonia
May 15, 2002

Wyre bash

Cowboybot
Sep 27, 2007
On a steel horse I ride
Alrighty I've changed it up, and made it the same:

[codebox]Active Mod Files:
00 Oblivion.esm
01 Jog_X_Mod.esm
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 MD_Saddle_Master.esm
05 Cobl Main.esm [Version 1.72]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 Enhanced Daedric Invasion.esm
09 FCOM_Convergence.esm [Version 0.9.9a7]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Kvatch Rebuilt.esm
0D Better Cities Resources.esm
0E bookplacing.esm
0F CLS-Craftybits.esm
10 CM Partners.esm
11 HorseCombatMaster.esm
12 0 (DC)A Saints Tale Master.esm
13 Unofficial Oblivion Patch.esp [Version 3.2.5]
14 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
15 Oblivion Citadel Door Fix.esp
16 DLCShiveringIsles.esp
17 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
18 Better Cities .esp
19 Francesco's Optional Chance of Stronger Bosses.esp
1A Francesco's Optional Chance of Stronger Enemies.esp
1B Francesco's Optional Chance of More Enemies.esp
1C Francesco's Optional Leveled Guards.esp
1D Francesco's Dark Seducer Weapons Patch.esp
1E FCOM_Francescos.esp [Version 0.9.9]
1F FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
20 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
21 Fran Armor Add-on.esp
22 Fran_Lv30Item_Maltz.esp
23 FranOBSEConfig.esp [Version 0.5]
24 Arthur_Natural_Weather_HDR_by_Max_Tael.esp
25 Natural_Habitat_by_Max_Tael.esp
26 Enhanced Water v2.0 HD.esp
27 IWR-Windows.esp
++ Item interchange - Extraction.esp [Version 0.78]
28 Portable Campsite - Quickstart.esp
29 moDem's City Life - BP Compat.esp
2A Map Marker Overhaul.esp [Version 3.4]
2B Map Marker Overhaul - SI additions.esp [Version 3.0.2]
2C DLCHorseArmor.esp
2D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
2E DLCOrrery.esp
2F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
30 DLCVileLair.esp
31 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
32 DLCMehrunesRazor.esp
33 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
34 DLCSpellTomes.esp
35 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
36 MaleBodyReplacerV4.esp
37 Reznod_Mannequin_HD[Eng].esp
38 SentientWeapon.esp [Version 3]
39 TTB.esp
3A Thieves Arsenal.esp
3B Francesco's Mage Equipment.esp
3C StockClothingArmor-forExnems.esp
3D Armamentium female.esp
3E MD Saddlebags v3.0.esp
3F DLCThievesDen.esp
40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
** DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
41 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
42 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
43 ExnemRuneskulls.esp
44 FCOM_ExnemRuneskulls.esp [Version 0.9.9]
45 Cobl Glue.esp [Version 1.72]
46 Cobl Si.esp [Version 1.63]
47 FCOM_Cobl.esp [Version 0.9.9]
48 Bob's Armory Oblivion.esp
49 FCOM_BobsArmory.esp [Version 0.9.9]
4A Loth's Blunt Weapons for Npcs.esp
4B FCOM_LothsBluntWeapons.esp [Version 0.9.9]
4C Oblivion WarCry EV.esp
4D FCOM_WarCry.esp [Version 0.9.9]
4E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
4F OMOBS.esp [Version 1.0]
50 OMOBS_SI.esp [Version 1.0]
51 ArmamentariumLLVendors.esp [Version 1.35]
52 ArmamentariumArtifacts.esp [Version 1.35]
53 FCOM_Convergence.esp [Version 0.9.9]
54 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
55 FCOM_RealSwords.esp [Version 0.9.9]
56 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
57 FCOM_SaferRoads.esp [Version 0.9.9]
58 FCOM_LessRats.esp [Version 0.9.9]
59 FCOM_LessReaversInGates.esp [Version 0.9.9]
5A Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
5B Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
5C Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
5D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
5E Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
5F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
60 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
61 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
62 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
63 FCOM_BobsGuardUnity.esp [Version 0.9.9]
64 FCOM_HungersUnitySI.esp [Version 0.9.9]
65 FCOM_Archery.esp [Version 1.0]
66 FCOM_ArcheryArmamentarium.esp [Version 2]
67 FCOM_ArcheryRealSwords.esp [Version 2]
68 FCOM_ArcheryHunting&Crafting.esp [Version 1]
69 FCOM_MoreRandomSpawns.esp [Version 0.9.9]
6A FCOM_MoreRandomItems.esp [Version 0.9.9]
6B ArmamentariumLL4OOO.esp [Version 2.01]
6C ArmamentariumLLMagicOOO.esp [Version 1.35]
6D Fransfemale.esp
6E KnightlyArmory.esp
6F Ivellon.esp [Version 1.8]
70 allinonebasement_COBLnoCM.esp
71 Artifacts.esp [Version 1.1]
72 Artifacts - ArmaCompleteAddon.esp [Version 1.0]
73 Delivery Job - BC.esp
74 HeartOftheDead.esp [Version 6.2]
75 JolardHome.esp
76 JSRandomTasks.esp [Version 1.1a]
77 Kvatch Rebuilt.esp
78 Kvatch Rebuilt - OOO Compatibility.esp
79 Kvatch Rebuilt - Leveled Guards - FCOM.esp
7A OldCrowInn.esp [Version 1.5]
7B SoT_TheOrderofNibenay.esp
7C thievery.esp
7D Valley_View_Estate.esp
7E VaultsofCyrodiilBC.esp
7F za_bankmod.esp
80 24HrArenaAliveV2Towers.esp
81 Arena_BattlesV1.2EV.esp
82 DLCBattlehornCastle.esp
83 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
84 DLCfrostcrag.esp
85 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
86 FrostcragRebornCobl.esp
87 Knights.esp
88 Knights - Unofficial Patch.esp [Version 1.0.9]
89 TOTF.esp
8A TOTF Delayer.esp
8B RTT.esp
8C The Lost Spires.esp
8D Ungarion1TheWelkyndSword.esp [Version 1.4]
8E The Mystery of the Dulan cult.esp
8F FCOM_DulanCult.esp [Version 0.9.9]
90 HoarfrostCastle.esp
91 FCOM_Knights.esp [Version 0.9.9]
92 BrewHouse.esp
93 Enhanced Daedric Invasion.esp
94 EDI - Aggression Fix.esp
95 MTCThievesGrottoV4.1.esp
96 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
97 Natural_Vegetation_by_Max_Tael.esp
98 Harvest [Flora].esp [Version 3.0.0]
99 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
9A Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
9B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
9C P1DkeyChain.esp [Version 5.00]
9D Toggleable Quantity Prompt.esp [Version 3.1.1]
9E ATakesAll.esp
9F CLS-Craftybits.esp
A0 quickstart.esp
A1 SNxMarkers.esp
A2 Mighty Magick - Core.esp [Version 1.2]
A3 Mighty Magick - Magicka Pool Progression.esp [Version 1.2]
A4 Mighty Magick - Sigil Stones.esp [Version 1.2]
A5 Mighty Magick - Restore Magicka Potions [OOO].esp [Version 1.2]
A6 attack and hide medium v2.1.esp
A7 StealthOverhaul.esp
A8 StealthOverhaul, Cobl.esp [Version 1.1]
A9 Deadly Reflex 5 - Timed Block and 250% damage.esp
AA DeadlyReflex 5 - Combat Moves.esp
AB Kobu's Character Advancement System.esp
AC Kobu's Personality Enhancer.esp
AD Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]
AE Kobu's Lighter Backpack Mod.esp
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
AF Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
B0 Beautiful People.esp
B1 CM Partners.esp
B2 CM Partners NPC.esp
B3 CM Partners Extra NPCs.esp
B4 Adventure Pack 1.esp
B5 Lutherane.esp
B6 AddisHeadhunterMod EV.esp
B7 Adventure Pack 2.esp
B8 Better Cities - Full City Defences.esp
B9 Better Cities Full.esp
BA Better Cities - Brew House.esp
BB Better Cities - Ruined Tail's Tale.esp
BC Better Cities - Knightly Armory.esp
BD Better Cities - Tears of the Fiend.esp
BE Better Cities - No LEYAWIIN Flooding.esp
BF Better Cities - Thievery.esp
C0 Better Cities - Valley View Estate.esp
C1 Better Cities - VWD of the IC.esp
C2 Better Imperial City.esp
C3 Let There Be Darkness - Cyrodiil + SI.esp
C4 Let There Be Darkness - Mehrunes Razor.esp
C5 Let There Be Darkness - Knights.esp
C6 Better Cities - Old Crow Inn.esp
C7 Better Cities - COBL.esp [Version 2]
C8 TheOubliette.esp
C9 [GFX]_Initial_Glow-all.esp
CA Improved Lava.esp
CB Thieves_Arsenal_Patch_033010.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
CC Cobl Silent Equip Misc.esp [Version 01]
CD BookEnhacnements.esp
CE Bashed Patch, 0.esp
CF Streamline 3.1.esp
[/codebox]


I still get crashes. Should all the green mods be merged into the bashed patch?

Pi Soup
Oct 12, 2008
Does anyone have a suggestion for a mod to change the hand icon that indicates if taking an item is stealing?
I'm a bit colorblind and am completely unable to tell the difference between the red hand and the normal one.

Gilg
Oct 10, 2002

Pi Soup posted:

Does anyone have a suggestion for a mod to change the hand icon that indicates if taking an item is stealing?
I'm a bit colorblind and am completely unable to tell the difference between the red hand and the normal one.
Are you using DarNifiedUI? If you are, I'm 99% sure you can configure it so that the stealing icon color is different, though you will have to dive into the menu XML files to do it. Alternatively, you can go directly to the DarNified UI forum post here and make your request. DarN doesn't post too much anymore, but he is fairly responsive to questions and others may be able to tell you exactly what you need to change, too.

Dracneir
Oct 11, 2009

HAHA I TOOK AWAY YOUR SPAESS MAREENE AVATAR FAGGOT :qq: SOME MORE

Cowboybot posted:

I still get crashes. Should all the green mods be merged into the bashed patch?

Yes. Uncheck all the green mods and make sure you merge everything into the bashed patch. Messing up (or skipping) that step can and frequently does cause crashing.

meeelting
May 7, 2007
asdf
Been trying to get the Oblivion XP mod working the last couple of days, but it seems nothing i do makes it work?

The only other mod i have is darnified and a quickstart mod i have to skip the beginning. I have tried loading all of these in random orders.

I think it's something with the scripting that doesnt work, that I'm having problems installing Oblivion Script Extender (OBSE). I'm using the steam version so the readme told me to only put it's DLL files in the oblivion folder. Doesn't seem to do anything though. The Oblivion XP text-square shows up, but never does anything, and I'm unable to use any of the shortcuts that are supposed to work with it. The XP bar never moves, either.

I'm using a different levelling-mod now and its works fine...

Any clues on what to do?

Yeah Funyuns
Jul 22, 2009

by Fistgrrl

meeelting posted:

Been trying to get the Oblivion XP mod working the last couple of days, but it seems nothing i do makes it work?

The only other mod i have is darnified and a quickstart mod i have to skip the beginning. I have tried loading all of these in random orders.

I think it's something with the scripting that doesnt work, that I'm having problems installing Oblivion Script Extender (OBSE). I'm using the steam version so the readme told me to only put it's DLL files in the oblivion folder. Doesn't seem to do anything though. The Oblivion XP text-square shows up, but never does anything, and I'm unable to use any of the shortcuts that are supposed to work with it. The XP bar never moves, either.

I'm using a different levelling-mod now and its works fine...

Any clues on what to do?

Are you using the OMOD versions? They make life so much easier when finding the right install order. You can make your own of any mod with OBMM.

Also, are you using the steam specific OBSE loader?

How long have you played with OXP? I just exited the tutorial and am just now beginning to see a bit of yellow - that's with no other mods that affect EXP gain or leveling.

Now for my own problem. Why the gently caress is Frans crashing my game? I have the mod(s) and both the item and creature addons. I didn't install the weapon or leveling features. The tutorial works fine, but the moment I step outside with Frans enabled it crashes. Without, everything is fine. Even with the Fran's esps at the bottom above the bashed:

Yeah Funyuns fucked around with this message at 11:51 on Jun 15, 2010

meeelting
May 7, 2007
asdf

Yeah Funyuns posted:

Are you using the OMOD versions? They make life so much easier when finding the right install order. You can make your own of any mod with OBMM.

Also, are you using the steam specific OBSE loader?

How long have you played with OXP? I just exited the tutorial and am just now beginning to see a bit of yellow - that's with no other mods that affect EXP gain or leveling.

Now for my own problem. Why the gently caress is Frans crashing my game? I have the mod(s) and both the item and creature addons. I didn't install the weapon or leveling features. The tutorial works fine, but the moment I step outside with Frans enabled it crashes. Without, everything is fine. Even with the Fran's esps at the bottom above the bashed:

Yes, I'm using the OMOD versions.

Not sure. I need to look this up.

I played through about half the cave on the first island right when you get out from the tutorial sewage system. I think that includes killing about 7-10 guys. Under the whole time i got no messages in the message box, and the XP bar in the didnt seem to do anything.

PenguinBC
Aug 17, 2005

meeelting posted:

Been trying to get the Oblivion XP mod working the last couple of days, but it seems nothing i do makes it work?

The only other mod i have is darnified and a quickstart mod i have to skip the beginning. I have tried loading all of these in random orders.

I think it's something with the scripting that doesnt work, that I'm having problems installing Oblivion Script Extender (OBSE). I'm using the steam version so the readme told me to only put it's DLL files in the oblivion folder. Doesn't seem to do anything though. The Oblivion XP text-square shows up, but never does anything, and I'm unable to use any of the shortcuts that are supposed to work with it. The XP bar never moves, either.

I'm using a different levelling-mod now and its works fine...

Any clues on what to do?

If it helps I just did a clean install of oblivion/shivering isles with no dlc and installed the latest OOO, darnified, oblivion XP and the quickstart in that order. It works perfectly. I did have to uninstall oblivion, then delete the entire folder, then go into my documents > my games and delete the oblivion folder. After everything was deleted I reinstalled and did those mods and it seems everything is working fine. I did it in OBMM, then ran BOSS, then ran wyrebash and made sure to click the green box in the bottom left so it has a check mark (so it runs OBSE before launch) and then launched oblivion from wyrebash. Works fine. I extracted the OBSE files all into my oblivion folder, not my data folder. BOSS goes in data folder.

I did have to uninstall TCOM because it was crashing a lot and I was getting bad FPS. Complete OOO, Oblivion XP and darnified seem to be fine for me. I don't need any of that other anime crap or amateur quests and random stuff that is added in with the rest of the mod (Seriously what point is there to have kids running around that do nothing but are marked essential and obviously not voiced by kids but adults trying to pretend to be kids? also random companions in inns with great gear that you can just strip and take yourself? not to mention lots of random stuff that will ruin immersion ( stupid headhunter mod in TCOM that has a George Bush in the ruins outside the sewers with a scroll that says Declaration of war on Iran and Paris Hilton and other random npcs) or give you gear that you should not even have that low of level oh and that). Yeah the headhunter mod is optional so take that with a grain of salt but all the readme for TCOM said was that it was " A simple bounty hunting mod. Adds criminals up to level 15". I have no idea why that mod was even included at all.

If there is anyone who is coming back to this game and forgot a lot of the quests or is even new to the game and is not liking the way leveling is, skip TCOM. The only mods you need are OOO, oblivion XP (or another leveling mod), darnified, and then a few tweaks like the press a to grab all, keyring mod, and maybe the quickstart at end of the dungeon(You can grab deadly reflexes as well but I personally don't like it). It is just as easy to install those mods in that order with OMBB/WyreBash/Boss then it is to install TCOM if you are using the omod versions. The only way I would suggest TCOM is if you have a rig that is above the oblivion default requirements (You will see your fps drop) and you have already done all the guild quests/the main quest/and shivering isles and you are looking for more "content" and would be happy with content that is subpar.

Yeah Funyuns
Jul 22, 2009

by Fistgrrl
If the box in the lower corner didn't go away a few seconds after loading, there is something wrong. Now that I'm looking in my directory, I don't see a steam loader EXE, only a dll. The main executable must handle both. Where did you install OBSE? It must be in the root folder, not Data. I don't have the steam version, but I assume it would be C:\program files (x86 [if on 64 bit system])\steam\steamapps\common\Oblivion and then of course you have to start the game using the loader.

Edit: Does anybody have a link to that crafting mod mentioned earlier? The only ones I can find are unfinished/demo/beta ones. Unless I misread I saw that there is a full-featured mod out there.




And Frans is still loving crashing my game. I've disabled and moved poo poo around 20 times and it still CTDs as I exit the tutorial area (starting new each test using a light quickstart mod, not loading one save game.)

code:
Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.9.5]
02  Cobl Main.esm  [Version 1.72]
03  Armamentarium.esm  [Version 1.35]
04  Artifacts.esm  [Version 1.1]
05  Francesco's Leveled Creatures-Items Mod.esm
06  Francesco's Optional New Items Add-On.esm
07  Francesco's Optional New Creatures Add-On.esm
08  Unofficial Oblivion Patch.esp  [Version 3.2.6]
09  Oblivion Citadel Door Fix.esp
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0C  All Natural - Real Lights.esp  [Version 0.9.9.5]
0D  All Natural.esp  [Version 0.9.9.5]
0E  All Natural - SI.esp  [Version 0.9.9.5]
0F  DLCHorseArmor.esp
10  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
11  DLCOrrery.esp
12  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
13  DLCVileLair.esp
14  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
17  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
18  ClassyClothingCompendium.esp
19  DLCThievesDen.esp
1A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
1B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
1C  Francesco's More Wilderness Life.esp
1D  Francesco's Optional Chance of Stronger Bosses.esp
1E  Francesco's Optional Chance of Stronger Enemies.esp
1F  Francesco's Optional Dungeon Chest Loot.esp
20  Francesco's Optional Dungeon Chest Locks.esp
21  Francesco's Optional House Chest Loot.esp
22  Francesco's Optional New Adventurers.esp
++  Francesco's Optional Vendor Tweaks.esp
23  Francesco's Optional Leveled Quests.esp
24  Francesco's Optional Leveled Arena.esp
25  Francesco's Optional Files.esp
26  Cobl Glue.esp  [Version 1.72]
27  Cobl Si.esp  [Version 1.63]
++  Cobl Tweaks.esp  [Version 1.44]
28  Bob's Armory Oblivion.esp
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLVendors.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
29  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
2A  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
2B  DLCBattlehornCastle.esp
2C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
2D  DLCFrostcrag.esp
2E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
2F  Knights.esp
30  Knights - Unofficial Patch.esp  [Version 1.0.9]
31  xuldarkforest.esp  [Version 1.0.4]
32  xulStendarrValley.esp  [Version 1.2.2]
33  xulTheHeath.esp
34  FranMWL-TheHeath patch.esp
35  XulEntiusGorge.esp
36  xulFallenleafEverglade.esp  [Version 1.3.1]
37  xulColovianHighlands_EV.esp  [Version 1.2.1]
38  xulChorrolHinterland.esp  [Version 1.2.2]
39  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
3A  xulBravilBarrowfields.esp  [Version 1.3.2]
3B  xulLushWoodlands.esp  [Version 1.3]
3C  xulAncientYews.esp  [Version 1.4.2]
3D  xulAncientRedwoods.esp  [Version 1.6]
3E  xulCloudtopMountains.esp  [Version 1.0.3]
3F  xulArriusCreek.esp  [Version 1.1.3]
40  xulPatch_AY_AC.esp  [Version 1.1]
41  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]
42  xulPantherRiver.esp
43  xulRiverEthe.esp  [Version 1.0.2]
44  xulBrenaRiverRavine.esp  [Version 1.0.2]
45  xulImperialIsle.esp  [Version 1.6.3]
46  xulBlackwoodForest.esp
47  xulCheydinhalFalls.esp  [Version 1.0.1]
48  xulAspenWood.esp  [Version 1.0.1]
49  xulSkingradOutskirts.esp
4A  quickstart.esp
4B  Oblivion XP.esp  [Version 4.1.5]
4C  Bashed Patch, 0.esp
BOSS doesn't know what to do and everything is bashed correctly. Also just tried some COBL+Frans patch that didn't do anything.

Yeah Funyuns fucked around with this message at 13:45 on Jun 15, 2010

The Grammar Aryan
Apr 22, 2008

meeelting posted:

OBXP problem

In installing the OMODs, what order did you install them in? Because if you installed OBXP then installed DarnUI, DarnUI will overwrite a bunch of settings for OBXP and make it not work, or just crash out on loading a new game.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Yeah Funyuns posted:

And Frans is still loving crashing my game. I've disabled and moved poo poo around 20 times and it still CTDs as I exit the tutorial area (starting new each test using a light quickstart mod, not loading one save game.)

BOSS doesn't know what to do and everything is bashed correctly. Also just tried some COBL+Frans patch that didn't do anything.

Did you install the second .exe for the new creatures and items to show up? That one is only on PES. It's the 535mb one.

Sprenk
May 8, 2005

(not fat)

Fatrick posted:

Thanks, this worked.

The only other problem I'm having is that I randomly get dark screens if I look at certain sections of an area from certain angles.

eg: If I'm in a room standing in a corner, if I face north, I get a black screen (I still have my HUD), if I face west, east, or south, then I can see everything. This only happens in the corner of that room.

I have this exact same problem, which is really loving annoying. I also have an NVIDIA GPU, I've tried enabling the Fog Fix in my bashed patch (doesn't help), tried disabling HDR and Bloom (doesn't help). What the gently caress gives? Oh, and yes, it's in every interior cell, including ones added by mods.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.
It's a common issue that loads of people have sorted in different ways, best thing to do is do a search for 'Nvidia black screen' on the Bethsoft forums.

Try turning off interior shadows. That's the only other thing I can think of.

Yeah Funyuns
Jul 22, 2009

by Fistgrrl

Anathema Device posted:

Did you install the second .exe for the new creatures and items to show up? That one is only on PES. It's the 535mb one.

Thanks for the link. I had that. I'm pretty sure it's something in unique landscapes or COBL conflicting and I'd rather have those than the few Frans features I wanted.

My only problem now, which I've had since I tested the game with just one mod, is that it crashes when I exit, whether from in game or the menu.

oneof3steves
Oct 25, 2007

Sgulp

Gimpy Joe posted:

Since it seems to be 'post your odd/unique TCOM problem' time I guess I'll try to get some help. I've been crouching every minute or so for no reason. It really messes up combat and is just annoying in general. The interval between occurrences doesn't seem to be regular ~ anyone know what is going on or how to fix it?

Yeah you almost certainly pressed the forward key when Deadly Reflexes was asking for your dodge/flip command. In your inventory use the hourglass that is the deadly reflexes reset thing and it will let you rebind those keys.

Octal posted:

Not all my map icons seem to show up. Sometimes I'll have map markers that are invisible, yet they are there and can be dragged over to be viewed. I'd like to get them to be visible since I would like to see some stables and my own markers and such.

I had a similar issue. I think there's a conflict between Travel Pack and Andy's Map Icons. It worked for me to just use Andy's since I didn't want the Mark/Recall spells from the travel pack... it'd probably work to do the opposite though.

Allegory of the Rave
Dec 4, 2009
How do I open wyre bash? I'm up to the part in the OP (Step 2.5)

Also how do I know certain mods are actually loaded in my game? I manually selected to create an OMOD file with oblivion exp etc, but when I go to create in the next window I don't see them listed in the left hand side window just the unoffical patches? Is it supposed to be there? I also put in a UI mod but when I go ingame everything looks default. Has it not loaded correctly?

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*
Alright I'm crashing everytime I look down the path towards Kvatch. I've only got OOO and the Guard Overhaul activated. Using the Oblivion GOTY edition. Only using those two mods shouldn't cause a crash like this. :ohdear:

queeb
Jun 10, 2004

m



Can I toss Unique Landscapes in with TCOM? I know theres a version on there already with a compatability patch but it says do not use.

MH Knights
Aug 4, 2007

Mandrill posted:

Can I toss Unique Landscapes in with TCOM? I know theres a version on there already with a compatibility patch but it says do not use.

Yeah that compatibility patch was causing my game to crash as soon as I started the launcher. Deleted it and everything worked fine.

Quetzal-Coital
Mar 7, 2003

mcvey posted:

Alright I'm crashing everytime I look down the path towards Kvatch. I've only got OOO and the Guard Overhaul activated. Using the Oblivion GOTY edition. Only using those two mods shouldn't cause a crash like this. :ohdear:

What happens if you try turning them off?

Sprenk
May 8, 2005

(not fat)

Anathema Device posted:

It's a common issue that loads of people have sorted in different ways, best thing to do is do a search for 'Nvidia black screen' on the Bethsoft forums.

Try turning off interior shadows. That's the only other thing I can think of.

I've been loving around with lots of options, but it doesn't seem to help. I did notice that lighting a torch seems to fix the problem (from what I've seen). If your screen goes black, light a torch and you can see again. If you turn off the torch (looking in the same direction), it goes back to black. This seems to imply it's a shadow-related problem but I don't really care anymore, I'll just use torches indoors instead. Thanks for your help anyhow.

TCOM related: Has anyone noticed how several of the DLC areas (Vile Lair and Battlehorn Castle are the ones I've noticed atleast) are kinda bugged out (missing meshes, walls, etc)? I'm gonna try to disable the unofficial patches and see if that fixes it.

Delicious Yams
Feb 10, 2010

by T. Finn

brute_force posted:

I've been loving around with lots of options, but it doesn't seem to help. I did notice that lighting a torch seems to fix the problem (from what I've seen). If your screen goes black, light a torch and you can see again. If you turn off the torch (looking in the same direction), it goes back to black. This seems to imply it's a shadow-related problem but I don't really care anymore, I'll just use torches indoors instead. Thanks for your help anyhow.

TCOM related: Has anyone noticed how several of the DLC areas (Vile Lair and Battlehorn Castle are the ones I've noticed atleast) are kinda bugged out (missing meshes, walls, etc)? I'm gonna try to disable the unofficial patches and see if that fixes it.

If you disable the unofficial patches nothing will work. They're a requirement for almost every single mod in TCOM (and in general).

Ojjeorago
Sep 21, 2008

I had a dream, too. It wasn't pleasant, though ... I dreamt I was a moron...
Gary’s Answer

Delicious Yams posted:

If you disable the unofficial patches nothing will work. They're a requirement for almost every single mod in TCOM (and in general).

But the unofficial mod patches also break a bunch of other poo poo, which is why you shouldn't use them (or really, TCOM).

Sprenk
May 8, 2005

(not fat)

Delicious Yams posted:

If you disable the unofficial patches nothing will work. They're a requirement for almost every single mod in TCOM (and in general).

Really? Everything seems to be working fine for me. It fixed all the problems with the DLC areas as well. I don't see why you'd use the unofficial patches when they just break everything. I can't really see any other mods that require the unofficial patches, when I disabled them only the bashed patch was disabled (since it relied on content from that esp, so you just rebuild it without those mods).

edit: To clarify, I'm only disabling the DLCBattlehorn Unofficial Patch.esp and the DLCVile Lair Unofficial Patch.esp files, not the rest of the unofficial patches.

Sprenk fucked around with this message at 19:30 on Jun 15, 2010

Delicious Yams
Feb 10, 2010

by T. Finn
Do they break everything? Goddddamnit.


Why are they recommended by everything then? Balls.

Allegory of the Rave
Dec 4, 2009
Am I supposed to double click the mods I download so it opens them up in OMOD manager and then activate them? I keep getting crashed to desktop now, this is so frustrating. I'm following everything from the OP but I can't play this stupid game :sigh:

edit: hmm I can get it working by disabling some data files through the launcher, oh well.

Allegory of the Rave fucked around with this message at 20:42 on Jun 15, 2010

meeelting
May 7, 2007
asdf
Got Oblivion XP mod to finally work. Turns out it wasnt the correct OBSE version i was running, and there was a steam specific version.

Found a tutorial which i used for it:
http://cxzcxz.com/blog/2009/06/getting-obse-working-with-steam-oblivion/

Thanks for the help! Now i can finally play Oblivion in a way i find enjoyable. Been waiting long for this.

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Bucchus
May 13, 2008

It tastes of screwing the other bastard good and proper...
The TCOM pack is pretty awesome, I've had tens of hours of fun with it so far, my thanks go to TR0LL for it :dance:

I skipped the Qarl texture packs and the City Life NPC addon since they were causing a bit too much stress on my system, but other than that it's been running pretty perfectly now (Waterfront is heeeavy loading though). I get sometimes the odd crash while traveling (occurs more with horses), perhaps it's just the Better Cities mod hogging up more resources - it's been pretty avoidable with the resting trick.

Only gripe is I just encountered the missing meshes problem at Deepscorn Hollow and Battlehorn Castle as well, was just about to post a question but I see it's there already. So the fix is to disable the unofficial patches regarding those places? Here's hoping it won't break anything else, Oblivion with mods is like a house of cards I'd rather not tweak more once it's working...

I'd thought it was something to do with renaming some of the mod added files, like the TCOM instructions had renaming some files for Shivering Isles content.

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