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Overwined posted:"Radical Communism in a Post-Modern World" seminar!! That would actually be interesting and a worthwhile thing to examine and have a course on.
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# ? Jul 1, 2010 22:55 |
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# ? Apr 29, 2024 06:15 |
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hilarious: Fitted T-Shirt $16.99 Dark Fitted T-Shirt $22.99 +$6 for an american apparel namedrop
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# ? Jul 1, 2010 22:56 |
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Jesus christ, I'm part of a leftist group on my campus that helps unions organize strikes and has a socialist book club and even I realize all this freaking out is retarded. Yes advertising can be used to manipulate people into doing bad, but it all depends on how it's used, just like any other tool, and this is clearly not GoG trying to make people into sheeple or some poo poo like that. It's not a hard loving concept.
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# ? Jul 1, 2010 23:01 |
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Jinnigan posted:hilarious: It's kinda lame that the colors not white are such a markup.
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# ? Jul 1, 2010 23:01 |
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I doubt they make much of anything from shirt sales, but if they wanted to encourage *me* to buy a shirt, they'd wrap a GOG-boxed copy of the game of my choice in it. It took me a few weekend afternoons to make my own DVD covers, I'd think their resident Photoshop expert could crack one out in an hour or two. Package that up with a printed manual of 100 pages or less, make it a one-time-only special, and you have yet another thing that David can do that Goliath can't. Not gonna happen, I know, but I miss boxed games and pack-ins
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# ? Jul 1, 2010 23:20 |
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doctorfrog posted:I doubt they make much of anything from shirt sales, but if they wanted to encourage *me* to buy a shirt, they'd wrap a GOG-boxed copy of the game of my choice in it. It took me a few weekend afternoons to make my own DVD covers, I'd think their resident Photoshop expert could crack one out in an hour or two. the reason gog.com doesn't do this isn't because they don't think it's neat but because creating and shipping actual physical things would raise their costs astronomically
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# ? Jul 1, 2010 23:36 |
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Jinnigan posted:the reason gog.com doesn't do this isn't because they don't think it's neat but because creating and shipping actual physical things would raise their costs astronomically Yeah, there's a reason why Steam can afford to do such a huge summer sale - not having to ship physical media means their only costs are bandwidth. Though GoG could add in high-res covers for people to print out their own boxes. That would be neat.
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# ? Jul 1, 2010 23:40 |
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SixOhSix posted:It's kinda lame that the colors not white are such a markup. While the markup is high, it's basically for two good reasons: 1) White tees are simply cheaper 2) Printing on dark fabric usually requires a layer of white opaque ink below everything else. $6 of work and materials per tee? gently caress no, that poo poo is automated.
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# ? Jul 1, 2010 23:41 |
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Andrigaar posted:While the markup is high, it's basically for two good reasons: Yea I guess I didn't know about the extra layer part, I've worked doing some screen printing but never worked on a dark enough fabric for that to be important.
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# ? Jul 1, 2010 23:52 |
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Next thread idea: GOG.com -- The shirts may be marked up, but these games ain't
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# ? Jul 2, 2010 00:04 |
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Charles Martel posted:Next thread idea: GOG.com -- The shirts may be marked up, but these games ain't (Unless they're Ubisoft.)
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# ? Jul 2, 2010 04:12 |
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As sweet as some of the Steam deals can be, they seem to be much more "ya-takes-ya-chances" than GOG. Example: recent Steam sale for Overlord + expansion + sequel for $4.50? Sweet! Oh, hey, wait, the sequel crashes on startup. The only help is other forum users reporting similar problems and batting around "try this" options with no results. Yes, it's only $1.50 wasted, but I can't think of a single GOG game I've bought that didn't work, or wasn't supported with a fix. Even Divine Divinity, a game released in 2002, was patched on GOG to fix some quest-related issues. I'll be much more willing to pay a bit extra for a GOG version than Steam, now that I've had more experience with the non-Valve Steam offers.
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# ? Jul 2, 2010 16:43 |
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This is because Steam/Valve do not provide any support for games they sell, just games they publish, and they don't force anyone already on Steam to do anything. So basically, the big publishers have free reign to just not bother supporting anything they release.
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# ? Jul 2, 2010 16:50 |
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Ansob. posted:This is because Steam/Valve do not provide any support for games they sell, just games they publish, and they don't force anyone already on Steam to do anything. So basically, the big publishers have free reign to just not bother supporting anything they release. This is one of the key advantages of GOG; games that are sold on both Steam and GOG often have compatibility problems with windows Vista/win7 on Steam, while the GOG version does not. Case in point is Jagged Alliance 2, which runs perfectly "out of the box" on GOG, but on Steam requires downloading a fan-made patch to get running. I love Steam for newer games, but for classics GOG almost always beats Steam when it comes to price, and even when it doesn't, you get compatibility and no DRM guaranteed.
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# ? Jul 2, 2010 16:56 |
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Oh nice, Sanitarium is on sale. Going to pick it up finally.
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# ? Jul 2, 2010 17:09 |
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Jinnigan posted:hilarious: The normal cafe press shirts are really horrible quality. American Apparel tees are nice.
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# ? Jul 2, 2010 17:14 |
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The Cheshire Cat posted:This is one of the key advantages of GOG; games that are sold on both Steam and GOG often have compatibility problems with windows Vista/win7 on Steam, while the GOG version does not. Case in point is Jagged Alliance 2, which runs perfectly "out of the box" on GOG, but on Steam requires downloading a fan-made patch to get running. Jagged Alliance 2: Unfinished Business didn't work for me on Vista and still doesn't work for me on Windows 7, and Tex Murphy Overseer didn't work on Vista. Not sure about Windows 7 I haven't tried it. In any case not everything on GOG works right out of the box necessarily.
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# ? Jul 2, 2010 19:08 |
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Kashwashwa posted:Jagged Alliance 2: Unfinished Business didn't work for me on Vista and still doesn't work for me on Windows 7, and Tex Murphy Overseer didn't work on Vista. Not sure about Windows 7 I haven't tried it. Fair enough, but the difference is that GOG actually works on fixing the compatibility issues, while anything you get off Steam is pretty much hit or miss about whether the developer will fix the problem. GOG doesn't even promise win7 compatibility, but they're actually working on making sure that everything does work so that they CAN promise that without it being untrue. I like their commitment to actually keeping to the promises they make in their advertising.
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# ? Jul 2, 2010 19:09 |
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FearOfABlackKnob posted:Oh nice, Sanitarium is on sale. Going to pick it up finally. Heads up! Sanitarium and Another World are both on sale. 30% off.
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# ? Jul 2, 2010 19:38 |
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poo poo, I want another world. It looks awesome. Is it updated for xbox controllers?
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# ? Jul 3, 2010 07:22 |
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Oh emm gee loving Journeyman Project.... If only they would add the first one, it was my first ever PC GAME.
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# ? Jul 3, 2010 07:55 |
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Interplay * Battle Chess: Special Edition * Castles + Castles 2 (NOTICE: The Northern Campaign expansion pack is not included.) * Conquest of the New World * Descent + Descent II * Descent 3 + Mercenary Expansion * Die By The Sword + Expansion * Earthworm Jim 1 + 2 * Earthworm Jim 3D * Evolva * F/A-18E Super Hornet * Fallout * Fallout 2 * Fallout Tactics * Freespace + Silent Threat Expansion * Freespace 2 * Giants: Citizen Kabuto * Hostile Waters: Antaeus Rising * Invictus: In The Shadow Of Olympus * Jagged Alliance 2: Unfinished Business * Kingdom: The Far Reaches * Kingpin: Life of Crime * Lionheart: Legacy of the Crusader * M.A.X. + M.A.X. 2 * MDK * MDK 2 * Messiah * Original War * Redneck Rampage Collection (Includes Redneck Rampage, its expansion Suckin' Grits on Route 66, and Redneck Rampage Rides Again) * Sacrifice * Screamer * Shattered Steel * Shogo: Mobile Armor Division * Stonekeep * VR Soccer '96 What the gently caress I was totally unaware that these guys made like 10 of my favourite wacky games. Also, Giants: Citizen Kabuto is my favourite asymmetrical multiplayer game EVER. It had goddamn vehicles, tornadoes, nuclear bombs, jetpacks, time control, a giant Emu-eating thing, hilarious soldiers, and dumbass-brainiacs way before games nowadays loving advertise for a bunch of that crap as if it was a brand new never before done feature. God drat I miss that game. Oh yeah and you could construct your own bases and destroy the terrain. That was awesome too. And Kabuto (the giant) could do really big wrestling moves! I hate this thread because now I feel so nostalgic.
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# ? Jul 3, 2010 08:00 |
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You know, I remember the whole hoopla over the Colin McChrae Rally game getting taken down, but have there been other games on there that got removed overnight and without warning? Like Obscure and Ripper? It's driving me nuts thinking about it.
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# ? Jul 3, 2010 08:36 |
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Slappy Moose posted:Interplay Yeah, back in the day Interplay was the poo poo. Then they got acquired by a couple of brothers who used it as a dumping grounds for their debt, and then the now-parent-company rear end-hosed them to bankruptcy.
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# ? Jul 3, 2010 12:49 |
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If you're going to include the MDK games, which were designed by Shiny, in the mega Interplay list, then you're gonna have to admit that Wild 9 for PSX was another one of their awesome ideas.
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# ? Jul 3, 2010 12:55 |
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Nothing good in that list was made by Interplay though, unless you count Black Isle. The Interplay that sends out regular bullshit press releases (from yesterday, how topical!) in an attempt to weasel out of contracts is the same Interplay that published those awesome games. It's just the dev studios actually responsible that have long since disassociated themselves with that mess.
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# ? Jul 3, 2010 13:23 |
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Andrigaar posted:If you're going to include the MDK games, which were designed by Shiny, in the mega Interplay list, then you're gonna have to admit that Wild 9 for PSX was another one of their awesome ideas. Threep posted:Nothing good in that list was made by Interplay though, unless you count Black Isle. The Interplay that sends out regular bullshit press releases (from yesterday, how topical!) in an attempt to weasel out of contracts is the same Interplay that published those awesome games. Minor quibble, Interplay changed hands at one point immediately preceding the downfall of the company and the start of the process of selling rights. It's documented on NMA, though I really, reeeaally don't recommend you go searching for it. Maybe Wikipedia has more info. As I recall, a French company owned by two brothers bought the studio and did some shady accounting to offload a lot of debt to Interplay (had the shareholders up in loving arms at the time, as they saw their stock go to complete poo poo basically overnight). It was already a struggling company before the acquisition, but that was the death blow, and Interplay today is sort of "after the fall" in a lot of ways. And, yeah, I know Interplay was just the publisher... or distributor... okay, I'm a little hazy, I THINK Publisher. I know for goddamned sure that they didn't actually make games, that studios made games. But under the Interplay banner, a lot of really, really good games were released. Who knows if they would have been released under another company? No different history exists, and so we have Black Isle's corpus under Interplay, etc., and so I have to laud their efforts during the good years for them. Also Wild 9 is underrated, though I won't go so far as to call it a classic by any means
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# ? Jul 3, 2010 14:09 |
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Is there a demo for Independence War? I had it recommended to me but I dunno if I want to buy it without playing because my experience with space games has been really bad. I found one but it didn't work with 64 bit win 7.
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# ? Jul 3, 2010 21:51 |
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Yeah, that's the only demo and it doesn't work on modern computers.
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# ? Jul 3, 2010 21:52 |
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rt4 posted:Yeah, that's the only demo and it doesn't work on modern computers. GOG have performed a bit of a miracle getting Independence War working on a modern machine at all. There seems to be this bit of a compatibility gap with Windows 95/98 era games. Earlier games can be emulated using DOSbox, later games designed for 2K/XP generally work with a bit of tweaking, but 95/98 games often flat out refuse to run because they use old graphic APIs that are no longer supported. Independence war in particular was always very tricky to get running on XP. The fact that GOG have managed to get it working so well is a tribute to their ingenuity and dedication.
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# ? Jul 3, 2010 22:52 |
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Ok I'm pretty retarded because I can't find it but I'm pretty sure someone posted covers you could edit and then print to compile your purchases on DVDs. Anyone knows what I'm talking about? Also if anyone made other versions it would be nice if they could share them. Thanks! I also hate Good Old Games... After spending way too much money on Steam during the summer sale I noticed two adventure games I eyed before... I purchased this weekend's deal too.
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# ? Jul 5, 2010 04:39 |
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doctorfrog posted:GOG Gameshelf Slimline DVD Case Insert Template (GIMP)
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# ? Jul 5, 2010 04:59 |
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gently caress arcanum I haven't really played through the game properly, so I was just picking skills as they came up, getting some cool loving tech, having a time. Until I got to the mines you have to go through for the story. I've got 7 charisma, which means one party member. I've got Virgil following me, which means no magic spells. I've been building up guns, because guns are awesome. I can waltz through any place in the game and take out everything in one to two shots, and then these big stone monsters suddenly show up. Virgil's magic sword snaps, he gets a big stone fist put through him. My teched-out plate armor gets destroyed, I waste a dozen bullets and then I'm laying on the ground in a pile of mush. I'm nine levels higher than this loving thing. Don't want to restart as a mage but it's that or cheat like crazy. Apparently, Arcanum is one of those games you have to read through a character build sheet online otherwise the game gets rendered unbeatable. I've put ten hours into this game already
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# ? Jul 6, 2010 10:13 |
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Independence War 2: Edge of Chaos is here. Woohoo!
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# ? Jul 6, 2010 12:09 |
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Gashroom posted:Independence War 2: Edge of Chaos is here. Woohoo! I'll be buying that in a few minutes. Later, I'll put together an Xbox 360 control profile for it, as it performs brilliantly on that controller - full analogue 6DoF movement in your hands. There's also this site loaded with cool tweaks, fan-fixes and mods. The Gold Rush sandbox mode mod is the #1. The game has aged spectacularly well. It was waaaay ahead of its time, and even nine years later, it holds up shockingly well. It even does native widescreen! Before I ever knew widescreen monitors existed! Edit: Hell, I-War2.com even has a bunch of mods done by the developers, including an in-game-viewable walkthrough for the campaign. Dominic White fucked around with this message at 12:47 on Jul 6, 2010 |
# ? Jul 6, 2010 12:13 |
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I saw I-War 2 and "6DoF" and thought there was head tracking support. I'll probably pick this up anyway, but IS there head tracking support for this game?
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# ? Jul 6, 2010 14:36 |
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Essobie posted:I saw I-War 2 and "6DoF" and thought there was head tracking support. I'll probably pick this up anyway, but IS there head tracking support for this game? Nah, the game came out in 2001. Was there even halfway reasonably priced headtracking gear back in those days? I-War 2 is my favourite space combat game ever, personally. It's more simmish than than average, but not quite as unrelentingly hardcore as the original game. It makes you feel like you're thundering around space in a real spacecraft, rather than a plane on a starfield. It's also largely non-linear. Doing actual raid-and-loot piracy, operating out of your own personal pirate base is awesome, and actually part of the plot rather than something you can do if you want to avoid continuing the story.
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# ? Jul 6, 2010 14:46 |
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To help stop 75% of people to rage quitting after getting slaughtered by the first real mission - the trick is to know that your shields can only stop one attack at a time you get jumped by two ships. Liberal use of the throttle override controls and hit and run tactics are needed. Still very tough though -- it gets much easier again afterwards.Essobie posted:I saw I-War 2 and "6DoF" and thought there was head tracking support. I'll probably pick this up anyway, but IS there head tracking support for this game?
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# ? Jul 6, 2010 14:49 |
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Dominic White posted:It's also largely non-linear. Doing actual raid-and-loot piracy, operating out of your own personal pirate base is awesome, and actually part of the plot rather than something you can do if you want to avoid continuing the story. No it isn't. The closest doing piracy becomes to being part of the plot is when you have to pirate a certain value of cargo before the next mission would trigger. Other that that the game is mission 1 followed by mission 2, with occasional sections where it's 'do mission 5a, 5b and 5c in any order you want, then mission 6'.
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# ? Jul 6, 2010 14:52 |
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# ? Apr 29, 2024 06:15 |
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Whalley posted:gently caress arcanum If it makes you feel better, the Stone monsters (and their kin, the Furnace monsters) absolutely destroy everybody. Being a mage wouldn't help at all - they'd just wade through your fireballs and lightning and beat you to death with your own legs. The charisma thing is a problem, but it's not insurmountable. You should still be able to pick up the Dog in Ashbury (He doesn't need charisma, IIRC), and he'll be able to wreck almost anything in melee. Instead of trying to shoot the golem things, just bury them in a fuckton of grenades. Slantedfloors fucked around with this message at 14:58 on Jul 6, 2010 |
# ? Jul 6, 2010 14:55 |