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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Found the XP mod, shoulda searched first.

Anyway another question. I cant seem to get the console to work. I know this isnt technically mod related but seems like people here might still know, I checked the .ini files and that stuff all seems to be correct but I hit ~ and nothing happens. Are there normal stuff to check?

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Roman
Aug 8, 2002

EDIT: Never mind

Roman fucked around with this message at 07:39 on Jan 8, 2011

Naky
May 30, 2001

Resident Crackhead

Tagichatn posted:

So did anyone save that mod with the Mass Effect 2 armor before it was taken down? It sounded cool. Also another cool mod is the bouncing natural breasts mod! I saw it in the top 25 and it adds breast bones to give each breast an amazing bounce with each step!

Apparently the author was tired of the pitiful "nubs" that women had in other body replacement mods or by default so he and a few other dudes literally spent hundreds of hours fixing them. If only there was a way to combine this with the Star Fox mod to create the Best Mod of All Time.

A "copyright infringing" mod like that would get shoved onto Fallout Underground, unfortunately. I say unfortunately because the sign up rules for that site are un-loving-real. But ya know what I find most amusing about all that copyright poo poo? The fact that the site just revels in all of those gun mods, which infringes on all the manufacturer's rights, or armor sets that are featured from anime like the Gantz one and a few others. They're nice armors, but they break copyright laws too. I digress though - we could spend ages criticizing Nexus' stupid upload rules.

That being said, I'm hoping someone will eventually port the Crysis armor mod over to New Vegas. I have it and am more than capable of porting the armor itself over, but I'm not so confident about porting the script that came along with it that actually activated the Maximum Armor/Speed/etc poo poo. Lore breaking as gently caress, but it was a sexy looking suit that was fun to mess around in.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Horns posted:

So I'm following the little guide in the OP for porting weapons for this gun and I can't even get past the first step. :saddowns:

The GECK keeps throwing up an "Invalid Directory" error every time I try to save a blank template. I've tried saving it in a dozen different places and get the same result every time. Google has been no help. The hell am I doing wrong?

Failing any kind of solution, could someone port it over for me? I figure it should be pretty painless since it doesn't need adjustments for iron sights and I don't care if it has the custom ammo the author made for it or not (any caliber is fine, but .308 would probably make the most sense).

EDIT:

This depth of field mod has an option for head bobbing. The rest can be disabled if bobbing is all you're after, though I think this is probably the best DOF mod on Nexus right now. It's not true dynamic DOF, but that also means it has less of a chance of murdering your framerate. I use it mainly for the motion blur.

Hey Horns, I just one-upped you. I'm testing the little mod real quick and then I'll throw up the conversion.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Naky posted:

A "copyright infringing" mod like that would get shoved onto Fallout Underground, unfortunately. I say unfortunately because the sign up rules for that site are un-loving-real. But ya know what I find most amusing about all that copyright poo poo? The fact that the site just revels in all of those gun mods, which infringes on all the manufacturer's rights, or armor sets that are featured from anime like the Gantz one and a few others. They're nice armors, but they break copyright laws too. I digress though - we could spend ages criticizing Nexus' stupid upload rules.

The only copyright infringing stuff is the direct rips from other games. Of which there is a lot on f3underground. Made from scratch stuff like the Gantz mod infringes on no copyrights unless they try to sell it.

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?
Does anybody know if it's possible to un-support the Omertas for the Yes-Man quest? The whole "figure out what they're doing" thing was really vague and it wasn't at all clear to me that working my way up to the big guy was actually going to lock me into supporting them. And even when it said so in my journal, I assumed that I would retain the "ignore them" option that every other faction had after having done their respective quest lines. I tried just slaughtering everyone in their casino, but it made no difference. I don't know what exactly they're up to, but I'm assuming it's not good based on the hit to my reputation on the Strip. Plus the whole "oh by the way, we're planning on killing everyone and taking over. And you're supporting us on that now, thanks, see ya" with no way to back out.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."



Alright, so as per Horns' request, I have ported over Nester's Vintorez Rifle from FO3 to New Vegas. The weapon can be found at Gun Runner's (it's sold as a Tier 3 weapon and is slightly more expensive than the Sniper Rifle) and has been added to Gun loot lists as well as the NPC Hunting and Sniper rifle list. It is triggered to spawn on NPCs around Level 12, as I imagine it can be fairly formidable in their hands.

HEY! If you're impatient, you can also summon yourself one by opening the console and typing player.additem xx000ade 1 (where the XX's are the mod index of the mod in your load order.)

The rifle is quietly added to the game, not by directly modifying levelled lists (this conflicts with other mods that do the same thing) but rather through a script and invisible quest.

For convenience sake, the weapon is chambered in .308 and does slightly (2 points) less damage than the Sniper Rifle. It has a 10-round magazine and is semi-automatic. It costs a few less AP points to shoot in VATS than the Sniper Rifle, as well. However, it IS silent by default, so you won't have to worry about tracking down weapon mods for it (there currently are none.)

It can be repaired by breaking down other Sniper Rifles.


DOWNLOAD has been taken down to edit the mod--Link is in one of my posts on the next page.

Cream-of-Plenty fucked around with this message at 06:23 on Jan 9, 2011

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Cream-of-Plenty posted:

Here you go.

I try to use this but it crashes when I go to my inventory. By using FNVEdit I can change some things around to keep it from doing so (like matching the stats to the master file, not touching the icon or anything) but even when both models work I have no firing sound.

Also, what does it mean in FNVEdit when the plugin name is in italics? I can't seem to find out what the hell that means. It's yellow background, green italic text and show no conflicts. I haven't a drat clue what is causing it but I know if I overwrite the mod's plasma rifle + weapon mods it (of course) looks like the old plasma rifle and the unmodded one looks like the new rifle and I don't crash looking for it in my inventory.

Hell I'm just really curious about the italics in general.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Syrant posted:

I try to use this but it crashes when I go to my inventory. By using FNVEdit I can change some things around to keep it from doing so (like matching the stats to the master file, not touching the icon or anything) but even when both models work I have no firing sound.

Also, what does it mean in FNVEdit when the plugin name is in italics? I can't seem to find out what the hell that means. It's yellow background, green italic text and show no conflicts. I haven't a drat clue what is causing it but I know if I overwrite the mod's plasma rifle + weapon mods it (of course) looks like the old plasma rifle and the unmodded one looks like the new rifle and I don't crash looking for it in my inventory.

Hell I'm just really curious about the italics in general.

:confused:

I honestly have no idea. That's what I get for going off and creating a Frankenstein's monster, though--that was my first conversion attempt. Italics, you say? I've never seen anything like that before.

Anybody else care to shine some light on that?

Anime Schoolgirl
Nov 28, 2002

rope kid why is the level limit hardcoded to 50, it stays there regardless of how high you set the max level in the GECK

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Cream-of-Plenty posted:

:confused:

I honestly have no idea. That's what I get for going off and creating a Frankenstein's monster, though--that was my first conversion attempt. Italics, you say? I've never seen anything like that before.

Anybody else care to shine some light on that?

This is without modifying them at all:



You can see the italics here



Plasma rifle settings



Plasma pistol

and then



I have no idea why the background is purple behind that text.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

Cream-of-Plenty posted:




Alright, so as per Horns' request, I have ported over Nester's Vintorez Rifle from FO3 to New Vegas. The weapon can be found at Gun Runner's (it's sold as a Tier 3 weapon and is slightly more expensive than the Sniper Rifle) and has been added to Gun loot lists as well as the NPC Hunting and Sniper rifle list. It is triggered to spawn on NPCs around Level 12, as I imagine it can be fairly formidable in their hands.

HEY! If you're impatient, you can also summon yourself one by opening the console and typing player.additem xx000ade 1 (where the XX's are the mod index of the mod in your load order.)

The rifle is quietly added to the game, not by directly modifying levelled lists (this conflicts with other mods that do the same thing) but rather through a script and invisible quest.

For convenience sake, the weapon is chambered in .308 and does slightly (2 points) less damage than the Sniper Rifle. It has a 10-round magazine and is semi-automatic. It costs a few less AP points to shoot in VATS than the Sniper Rifle, as well. However, it IS silent by default, so you won't have to worry about tracking down weapon mods for it (there currently are none.)

It can be repaired by breaking down other Sniper Rifles.



DOWNLOAD

Ha, I textured that Vintorez back in 2007, I should rust it up a bit more for New Vegas tbh :p

(it was originally made for Counter-Strike: Source, so many of the Fallout 3 custom weapons are ported without permission >_<)

E:/ Released the Assault Carbine!

http://www.newvegasnexus.com/downloads/file.php?id=39431

Arenovalis fucked around with this message at 13:37 on Jan 8, 2011

Talkie Toaster
Jan 23, 2006
May contain carcinogens
Sorry for the delay with the CSR beta, I attempted to give it one last check-over but new hard drive issues got in the way. So hopefully this ought to work: download here, install the 'Core' resource and the 'CSR' addon for it. It's set up that way as Core's designed so you can hook other companion mods on and they all share commands.

Then all you need to do's take the Companionable perk to use it. There's no icons for the perks ATM though, I was hoping to ask The3rdType for some when it gets closer to release.

Cream-of-Plenty posted:

This sounds really clever. How balanced is it--as in, do I have a cap on the number of NPCs I can recruit in a single sitting? Or can I simply go around and, with enough points invested in speech, recruit a small standing army?
You can have (Cha+1)/2 followers at a time, and there's a perk that ups that by 1 each time you take it. How balanced it is is... questionable. Depends on who you recruit, really; it's mostly intended so noncombat characters can recruit bodyguards, and shooty characters can recruit noncombat NPCs ones to pick locks etc. If you're shooty and pick up a bunch of Paladins...

Tagichatn posted:

Apparently the author was tired of the pitiful "nubs" that women had in other body replacement mods or by default so he and a few other dudes literally spent hundreds of hours fixing them. If only there was a way to combine this with the Star Fox mod to create the Best Mod of All Time.
Oh god, I got a bunch of requests to merge the Oblivion version of that with Skeletal Variation so people could change breast size ingame.

Naky
May 30, 2001

Resident Crackhead

Schubalts posted:

The only copyright infringing stuff is the direct rips from other games. Of which there is a lot on f3underground. Made from scratch stuff like the Gantz mod infringes on no copyrights unless they try to sell it.

The stuff made from scratch, maybe, though they're still infringing on trademarks at that point, but I still stand by my point on the majority of the gun mods most of which are actually ripped from other games and converted for use in F3. There are a few hand made ones, but a lot of them are ganked with no issues at all from the admins. It's just a stupid pit of hypocrisy that site enforces is all I'm saying.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Arenovalis posted:

Ha, I textured that Vintorez back in 2007, I should rust it up a bit more for New Vegas tbh :p

(it was originally made for Counter-Strike: Source, so many of the Fallout 3 custom weapons are ported without permission >_<)

E:/ Released the Assault Carbine!

http://www.newvegasnexus.com/downloads/file.php?id=39431


Dude, you are truly doing god's work. Thanks.

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=39441

Just finished my first mod - a Talon Company themed "Pre-Order Bonus Pack" that works just like the official DLC packs. I think I balanced it pretty well for starting players. Feedback would be much appreciated.

quote:

What brings this lone mercenary all the way from the Capital Wasteland? The Talon Pack includes:

Lightweight Talon Combat Armor - Now made with new lighter polymers and built for speed, this Combat Armor shrugs off enemy fire as you rush into battle.
(Light Armor, DT 12, WT 15, HP 200, Repair w/Combat Armor)

Hardened Assault Rifle – Made in China, tempered in the Wasteland. You’ve scavenged weapon parts from fallen foes to modify your standard issue rifle into a reliable, ruthless dealer of death.
(DAM 11, Fire Rate 8, Clip Size 24, Crit Bonus x1.5, HP 600, Repair w/Service Rifles and Marksman Carbines)

Raptor Combat Knife – Durable and deadly, it’s the perfect knife to bring to a gunfight.
(DAM 15, Crit Bonus x2.5, HP 120)

200 5.56mm Rounds – You eat Wasteland scum for breakfast, so you threw away food and Stimpacks to make room for more bullets.

(FYI I used no Fallout 3 assets in this - everything is modified NV files)

Only registered members can see post attachments!

Roman fucked around with this message at 18:42 on Jan 8, 2011

Brace
May 29, 2010

by Ozmaugh
My game crashes everytime I quick save... :smith:


Mod load order report
! Warning: current load order template contains 86 duplicate entries

FalloutNV.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

More Perks.esm

New Vegas Redesigned.esm

Weapon Mod Expansion.esm

DarNifiedUINV.esp

CASM.esp

Centered 3rd Person Camera.esp

Purge Cell Buffers.esp

NewVegasBounties.esp

Lore version.esp

PerkEveryLevel.esp

ExpansionVendors.esp (Inactive)

EV-WME.esp (Inactive)

Tag Skills Improved.esp

better that gun 223.esp

Classic energy weapons.esp

Moddable Unique Weps.esp (Inactive)

Desert Armor.esp

Realistic Power Armor.esp

Tailor Maid - NV.esp (Inactive)

Tailor Maid Black Retex - NV.esp (Inactive)

VT08RangerGear.esp

UnlimitedCompanions.esp

NoFactionBoS.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Sorter - Combined.esp

noautoaim.esp

PipBoyLightx1.5.esp (Inactive)

Nevada Skies.esp (Inactive)

ELECTRO-CITY - CompletedWorkorders.esp

LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp (Inactive)

ELECTRO-CITY - Darker Nights.esp (Inactive)

ELECTRO-CITY - Emittance.esp

ELECTRO-CITY - Highways and Byways.esp

ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

URWLNV.esp

NSkies - URWLNV.esp

Weapon Mod Expansion.esp

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
Quick start on the 10mm SMG..

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Arenovalis posted:

Quick start on the 10mm SMG..



You're a prolific man, you know that? Thanks for the Assault Carbine retexture, by the way.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

My game crashes everytime I quick save... :sigh:

I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. Or does it crash when you save in general?

Brace
May 29, 2010

by Ozmaugh

Cream-of-Plenty posted:

I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record.

It's so instinctual... :smith:

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.

Cream-of-Plenty posted:

You're a prolific man, you know that? Thanks for the Assault Carbine retexture, by the way.

ie. nolife :P

Demerzel
Sep 11, 2001

Only the spergiest will do.
Is there any drat way to batch file without steam?

I got a couple of exes from a youtube of all places that work, but the promised 'Run Without Launcher' mod just sets SteamAppID and then runs it in a batch file does nothing, or rather launches steam. I even tried .bak the steam exe and also empty steam.exe and both still just won't let me play. Don't know if I'm missing something or it's been patched out?

Would greatly prefer just plugging in a batch file versus using altered exes

Syrant
Jun 28, 2006
This post is brought to you by: Goat Bouillabaise.

First 9

Syrant posted:

This is without modifying them at all:



You can see the italics here



Plasma rifle settings



Plasma pistol

and then



I have no idea why the background is purple behind that text.

Okay it seems that Italics mean it is a patch inserted into prior mods and the purple background is a 'severe conflict' according to stuff about FO3Edit. Still no idea why the plasma weapon mod is giving me poo poo, though, and no firing sounds.

The 'severe conflict' is with CFollowers and SCVR, not sure what the SCVR is for but it's got bWeaponCheck on the ESM and nMaxFollowers on the CFollowers mod. I haven't run into any trouble, really.

Syrant fucked around with this message at 20:15 on Jan 8, 2011

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Syrant posted:

Okay it seems that Italics mean it is a patch inserted into prior mods and the purple background is a 'severe conflict' according to stuff about FO3Edit. Still no idea why the plasma weapon mod is giving me poo poo, though, and no firing sounds.

The 'severe conflict' is with CFollowers and SCVR, not sure what the SCVR is for but it's got bWeaponCheck on the ESM and nMaxFollowers on the CFollowers mod. I haven't run into any trouble, really.

Now for the sake of learning something from this, I'm curious if anybody else downloaded that mod and had a similar experience. At least we could figure out what is causing this and whether it's coming from the mod or from something more complicated.

Demerzel posted:

Is there any drat way to batch file without steam?

I got a couple of exes from a youtube of all places that work, but the promised 'Run Without Launcher' mod just sets SteamAppID and then runs it in a batch file does nothing, or rather launches steam. I even tried .bak the steam exe and also empty steam.exe and both still just won't let me play. Don't know if I'm missing something or it's been patched out?

Would greatly prefer just plugging in a batch file versus using altered exes

It's not a batch, but have you checked into the NVSE 3GB LAA patch I listed in the OP? It circumvents Steam entirely...unless you're more interested in using a batch than getting around Steam and I misread you.

Cream-of-Plenty fucked around with this message at 20:19 on Jan 8, 2011

Anime Schoolgirl
Nov 28, 2002

Roman posted:

http://www.newvegasnexus.com/downloads/file.php?id=39441

Just finished my first mod - a Talon Company themed "Pre-Order Bonus Pack" that works just like the official DLC packs. I think I balanced it pretty well for starting players. Feedback would be much appreciated.


(FYI I used no Fallout 3 assets in this - everything is modified NV files)


I'd put the Chinese Rifle's damage to 16 at the least. 11 is only one more damage than the silenced .22 SMG and the other preorder weapons have significant damage bonuses compared to their ingame counterparts.

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Cream-of-Plenty posted:

I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. Or does it crash when you save in general?

I'm gonna be honest, I don't even know how to quick save in FNV. I just go to the save thing on the menu.

cookiesapplejuice
May 3, 2009
I have a question on the best way to install a mod like the underground hideout...
Do I just drop the uhnv.bsa and uhnv.esp files into the data folder then check them off in FOMM?
Or do I need to open uhnv.bsa and extract it using FOMM into the data folder?
Or do I go to package manager in FOMM and click "Add FOMod?"
Thanks

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

cookiesapplejuice posted:

I have a question on the best way to install a mod like the underground hideout...
Do I just drop the uhnv.bsa and uhnv.esp files into the data folder then check them off in FOMM?
Or do I need to open uhnv.bsa and extract it using FOMM into the data folder?
Or do I go to package manager in FOMM and click "Add FOMod?"
Thanks

Drop the bsa and esp into your data folder. Activate the esp through FOMM.

Chinaman7000
Nov 28, 2003

Dickeye posted:

I'm gonna be honest, I don't even know how to quick save in FNV. I just go to the save thing on the menu.

Good. I too have instincts to quick save often, which ends up with an eventually corrupt file deep in a storyline. 2 times now.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
I quick save constantly and haven't corrupted a save yet. :haw:

Lazy_Liberal
Sep 17, 2005

These stones are :sparkles: precious :sparkles:
I save via the console. 100 hours later, I discovered why I had no achievements.

Vita
Nov 7, 2009
How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Cream-of-Plenty posted:



Alright, so as per Horns' request, I have ported over Nester's Vintorez Rifle from FO3 to New Vegas.

Nifty. I looked in the OP but didn't see a guide on porting FO3 mods. I don't suppose you could port this over as well, could you? :shobon:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Capn Beeb posted:

Nifty. I looked in the OP but didn't see a guide on porting FO3 mods. I don't suppose you could port this over as well, could you? :shobon:

Yeah-huh there's one. Check the FAQs section.

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Vita posted:

How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.
Use "Set SprintAPMultGLOB to 0" in the console. If you want to edit it in the GECK set the mod that adds it as Active, then change the default value of the global.

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

Cream-of-Plenty posted:

Yeah-huh there's one. Check the FAQs section.

:downs: My mistake, thanks.

E:

How do I ensure I'm pasting from fomm to geck properly?

Beeb fucked around with this message at 23:04 on Jan 8, 2011

Roman
Aug 8, 2002

Anime Schoolgirl posted:

I'd put the Chinese Rifle's damage to 16 at the least. 11 is only one more damage than the silenced .22 SMG and the other preorder weapons have significant damage bonuses compared to their ingame counterparts.
Yeah, but it's a skill 0 full auto weapon you can get at the start of the game, so if anything I was afraid it would be overpowered. I tried to balance that out by keeping the damage/fire rate true to the original (but with a slightly increased crit bonus). So while you'll find guns later on that do more normal damage, it won't degrade as fast as other full auto guns (200 more HP than an Assault Carbine) and uses commonly available ammo.

"Overpowered" or "underpowered" might not mean much in a PC game where you can give yourself any weapon you want with a console command, but I was trying to make something balanced that felt like an official DLC.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Schubalts posted:

I quick save constantly and haven't corrupted a save yet. :haw:

Actually I quick save all the damned time and only once had a problem in FO3 where I was stuck in the Washington Monument and had to do the "destroy yourself with frag mines/save/reload/wait" voodoo.

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BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Lazy_Liberal posted:

I save via the console. 100 hours later, I discovered why I had no achievements.

Finally doing a real run with Steam so that I can get achievements, and it's hard not being able to console in 3000 rounds for a handcannon.

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