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Vanderloo posted:Am I the only one who can only add 3 items to the cart? Are they really just not going to take my money? Yeah, three purchases per 24 hours. What a poo poo idea D2D.
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# ? Mar 26, 2011 14:06 |
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# ? Apr 29, 2024 04:02 |
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bbcisdabomb posted:I would disagree, I played through it and had a blast. Get four people together and it can be a lot of fun. Many games can be fun in co-op, simple matter is theres better options for co-op too.
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# ? Mar 26, 2011 14:18 |
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Mr Right posted:Yeah, three purchases per 24 hours. What a poo poo idea D2D. That... doesn't make any sense at all. Content: Anyone tried Sanctum? They are selling two-pack pre-orders that unlock the beta on Steam (a concept I am loving) and I'm curious if it is worth
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# ? Mar 26, 2011 14:40 |
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"Hi Mr Right! Thank you for contacting us (Direct2Drive) and I'm sorry for any delay in our response. In order to protect your card from unauthorized internet purchases our system does not permit more than 3 purchases within a 24 hour period. I apologize for the inconvenience, but this is to protect your account. My sincerest apologies, Crystal Claussen Customer Support Specialist Digital Distribution" It doesn't you morons. All it does is make me take my business elsewhere!
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# ? Mar 26, 2011 16:51 |
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No offense but why do you need to purchase more than 3 video games in 24 hours?
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# ? Mar 26, 2011 16:52 |
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RagnarokAngel posted:No offense but why do you need to purchase more than 3 video games in 24 hours? Well, presumably to take advantage of the coupon code. It shouldn't matter to D2D how many games I want to buy anyway - restricting me to 3 games at a time doesn't prevent fraud, it just drives a fraudster to spend their ill gotten gains elsewhere.
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# ? Mar 26, 2011 17:00 |
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kiph posted:In the past their drivers have been lacking, but that's completely changed in the past few years. Their latest 11.4 drivers are easily their best drivers ever. Maybe for DX. Last ATI card I had was a 4850 and the drivers were terrible then, but I can't really speak for the current drivers. But all the communities for games that use OpenGL as well as various 3D apps that use OpenGL that I'm involved in still regularly complain about the glaring incompatibilities. Granted that's second hand but considering my own previous experiences I'm inclined to believe it.
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# ? Mar 26, 2011 17:03 |
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Taffer posted:Maybe for DX. Last ATI card I had was a 4850 and the drivers were terrible then, but I can't really speak for the current drivers. But all the communities for games that use OpenGL as well as various 3D apps that use OpenGL that I'm involved in still regularly complain about the glaring incompatibilities. Granted that's second hand but considering my own previous experiences I'm inclined to believe it. Maybe because OpenGL is old and busted. Even Carmack, one of the staunchest supporters of OpenGL, said DirectX is by far superior to OpenGL these days, but his team is stuck with it for now because all their custom tools at id are designed for and around OpenGL.
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# ? Mar 26, 2011 17:14 |
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Bloody Hedgehog posted:Maybe because OpenGL is old and busted. Even Carmack, one of the staunchest supporters of OpenGL, said DirectX is by far superior to OpenGL these days, but his team is stuck with it for now because all their custom tools at id are designed for and around OpenGL. VVVVV: Ah, I see what you mean. Spatial fucked around with this message at 18:31 on Mar 26, 2011 |
# ? Mar 26, 2011 17:30 |
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Spatial posted:Carmack is speaking from the perspective of a user, not the guy who has to implement driver support. If it's stagnating that only makes it easier to support, surely. It's not a question of being easier over time to implement because it's stagnating, it's that it can't do a lot of the new tricks that DirectX can, and the few new things it can do are bitch to program for because you're doing things rear end backwards and jumping through hoops to do things that are much easier with DirectX. Sure, ATI could be doing more to better support OpenGL, but at some point you just have to cut your losses for a standard very few people outside of 3D graphics artists use anymore. I was going to see if I could find any modern OpenGL games to see how bad it's doing, but besides Rage, I can't find any.
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# ? Mar 26, 2011 18:12 |
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Bloody Hedgehog posted:Maybe because OpenGL is old and busted. Even Carmack, one of the staunchest supporters of OpenGL, said DirectX is by far superior to OpenGL these days, but his team is stuck with it for now because all their custom tools at id are designed for and around OpenGL. And yet it's still a vital engine because it's the only proper multi-platform one. Nearly all graphics-intensive multi-platform games/engines use OpenGL, and myself and tons of others use those apps or play those games regularly, so it makes ATI a complete non-option. I'm not even exaggerating, anyone who uses a 3D modeling app will tell you that getting ATI is a horrible idea, getting it to work properly at all is a matter of luck, and even then getting it to perform comparably to nVidia is a near impossibility. I don't keep up with the development of OpenGL, but from what I can tell it looks just as good and usually performs better than DX, and considering its multi-platform status, not supporting it properly is not only stupid but excessively annoying, regardless of whether or not it's stagnating.
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# ? Mar 26, 2011 18:32 |
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Taffer posted:And yet it's still a vital engine because it's the only proper multi-platform one. Nearly all graphics-intensive multi-platform games/engines use OpenGL, and myself and tons of others use those apps or play those games regularly, so it makes ATI a complete non-option. I'm not even exaggerating, anyone who uses a 3D modeling app will tell you that getting ATI is a horrible idea, getting it to work properly at all is a matter of luck, and even then getting it to perform comparably to nVidia is a near impossibility. Sure it's multi-platform, but who's using it? Any AAA titles, or even AA, or just A? I couldn't find anything really, so if it's still being used outside of 3D apps, I can only assume it's for portable 3D games on handhelds and phones? Does anyone actually know if any new games besides Rage are using OpenGL?
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# ? Mar 26, 2011 19:46 |
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RagnarokAngel posted:No offense but why do you need to purchase more than 3 video games in 24 hours? Because when it's a tetralogy, I don't want just 3 of the titles. Yes I could wait 24 hours and just buy the final game, but why should I have to?
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# ? Mar 26, 2011 19:52 |
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Bloody Hedgehog posted:Sure it's multi-platform, but who's using it? Any AAA titles, or even AA, or just A? Where did this AAA/AA/A system of categorising games by the number of zeroes in their development budget come from, anyway? I've only started hearing it relatively recently (probably connected with me starting to watch things like Extra Credits and the Game Overthinker) and I wondered where it came from.
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# ? Mar 26, 2011 20:00 |
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It's existed for a while, before games even. One can't deny that there are certain tiers of polish. I mean polish doesnt mean "good", I like some less than polished titles like Vampire Bloodlines or Alpha Protocol, and dislike some "AAA" titles like black ops even if theyre polished well.
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# ? Mar 26, 2011 20:10 |
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Bloody Hedgehog posted:Sure it's multi-platform, but who's using it? Any AAA titles, or even AA, or just A? I couldn't find anything really, so if it's still being used outside of 3D apps, I can only assume it's for portable 3D games on handhelds and phones? Every Mac game uses OpenGL, including Starcraft 2 and Valve's games. In general it runs a little slower than Windows on the same system, but it's hard to tell whether that's an OpenGL thing, an Apple thing, or the fact that the games were programmed for DirectX first. Every new OS and game update seems to improve frame rates a little, though.
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# ? Mar 26, 2011 20:13 |
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microwave casserole posted:Every Mac game uses OpenGL, including Starcraft 2 and Valve's games. Interesting, I never knew that. I wonder what the developers take on it is though. Do they just give their title to 3rd party company to do the transition, or do they like/bemoan the fact that they have to switch the engine to OpenGL to get it work on a Mac.
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# ? Mar 26, 2011 20:30 |
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Mr Right posted:Because when it's a tetralogy, I don't want just 3 of the titles. Yes I could wait 24 hours and just buy the final game, but why should I have to?
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# ? Mar 26, 2011 20:30 |
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Bloody Hedgehog posted:Interesting, I never knew that. I wonder what the developers take on it is though. Do they just give their title to 3rd party company to do the transition, or do they like/bemoan the fact that they have to switch the engine to OpenGL to get it work on a Mac. Blizzard has always done in-house Mac versions of their games. I haven't read any interviews or statements about Valve bemoaning the process, and they're usually pretty vocal if something isn't going their way.
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# ? Mar 26, 2011 20:46 |
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microwave casserole posted:I haven't read any interviews or statements about Valve bemoaning the process, and they're usually pretty vocal if something isn't going their way. "We hate the PS3! Also, our next game is on the PS3. We love the PS3!"
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# ? Mar 26, 2011 20:56 |
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microwave casserole posted:Blizzard has always done in-house Mac versions of their games. I haven't read any interviews or statements about Valve bemoaning the process, and they're usually pretty vocal if something isn't going their way. ID only does OpenGL too, as far as I know, and now that Valve has ported Source to OpenGL that pretty much covers 3 of the biggest PC developers. So yeah, while OpenGL is a lot smaller than DX, it's still pretty big.
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# ? Mar 26, 2011 20:57 |
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It's been so long since a big ID release that I forgot about them for a second there. On the iPhone side ID has been doing quite well though, their Rage rail-shooter runs ten times smoother and looks the same if not better than the Unreal-powered Infinity Blade.
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# ? Mar 26, 2011 21:47 |
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Mr Right posted:It doesn't you morons. All it does is make me take my business elsewhere! We are a no card present merchant and have to take higher precautions to protect your credit card. Your card shows an address which does not match your physical location. We want to protect your credit card from unauthorized internet purchases. May we inquire about this information not matching? Can you verify the city you are located in while trying to purchase? Regards, Kat Ullrich Yep, not loving around with this. They lost my business.
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# ? Mar 26, 2011 22:58 |
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Bloody Hedgehog posted:Interesting, I never knew that. I wonder what the developers take on it is though. Do they just give their title to 3rd party company to do the transition, or do they like/bemoan the fact that they have to switch the engine to OpenGL to get it work on a Mac. 'OpenGL still works fine,' said Carmack, 'and we wouldn’t get any huge benefits by making the switch, so I can’t work up much enthusiasm for cleaning it out of our codebase. If it was just a matter of the game code, we could quite quickly produce a DirectX PC executable, but all of our tool code has to share resources with the game renderer, and I wouldn’t care to go over all of that for a dubious win.' http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/1
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# ? Mar 26, 2011 23:04 |
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Vanderloo posted:We are a no card present merchant and have to take higher precautions to protect your credit card. Your card shows an address which does not match your physical location. The three purchase per day is stupid, but what you're talking about isn't bullshit at all. Credit card fraud is easy to do and loving annoying when it happens to you.
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# ? Mar 26, 2011 23:04 |
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Node posted:The three purchase per day is stupid, but what you're talking about isn't bullshit at all. Credit card fraud is easy to do and loving annoying when it happens to you. I hear you, but it's just the combination of all the other crap that really turns me off of wanting to support this company. I've used the same card with Steam and never had a problem ordering from a location that wasn't where my billing address is.
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# ? Mar 26, 2011 23:18 |
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The better question is why you were using D2D in the first place, instead of defaulting to Steam?
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# ? Mar 28, 2011 01:44 |
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Bloody Hedgehog posted:"We hate the PS3! Also, our next game is on the PS3. We love the PS3!" That really was a comical series of events.
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# ? Mar 28, 2011 02:18 |
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Is it possible to use Keepass while within another program? Like when I'm playing Crysis 2 can I use Keepass to fill in my login information for me?
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# ? Mar 28, 2011 02:41 |
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Bloody Hedgehog posted:Interesting, I never knew that. I wonder what the developers take on it is though. Do they just give their title to 3rd party company to do the transition, or do they like/bemoan the fact that they have to switch the engine to OpenGL to get it work on a Mac. There's quite a few different ways. Companies can build their game form the ground up with an OpenGL renderer and ship their own Mac ports. This is probably the most expensive option, but the most performant by far. However, Blizzard is really the only one that does it anymore - Epic and Id have unfortunately stopped. "Porting houses" can buy the rights to a PC game and do the work on an OpenGL engine themselves, selling the Mac version as a separate box/publisher and making all the money from their sales. This used to be the most common way you'd see Mac games, eg. Civ4 and Bioshock. Translation technology basically converts every DX call into an OpenGL call. Valve rolled their own native to Mac OS X, while Cider is a technology like WINE that wraps a complete Windows .exe and provides a fake Mac interface to the game. These are "quick and dirty" ports that run pretty badly, but are the cheapest way to get your game on the Mac. Unfortunately they are by far becoming the most popular way to port your title and get an extra few quick sales.
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# ? Mar 28, 2011 04:11 |
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Vanderloo posted:I hear you, but it's just the combination of all the other crap that really turns me off of wanting to support this company. I've used the same card with Steam and never had a problem ordering from a location that wasn't where my billing address is. Steam isn't as touchy about it, but if the address shifts severely enough you'll sure as poo poo need to get in touch with customer support to make it actually go through. Basically I've noticed that if the address is inside N. America and your IP is in a N. American/US range things are OK. Get outside the US and things go downhill fast. I'm in Germany for a year and had to do the customer service dance at one point.
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# ? Mar 28, 2011 11:51 |
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Taffer posted:ID only does OpenGL too, as far as I know, and now that Valve has ported Source to OpenGL that pretty much covers 3 of the biggest PC developers. So yeah, while OpenGL is a lot smaller than DX, it's still pretty big. I wouldn't really consider iD a "big PC developer" anymore since all of their games as of late have been multiplatform, and not really worth playing besides. And I've never, ever had a problem running OpenGL games using an AMD/ATI card.
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# ? Mar 28, 2011 14:18 |
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New releases time! And... it's kind of a boring week. But we've still got some Mass Effect 2 and COD:BLOPS DLC and a digital release of Might & Magic 8! SURPRISE RELEASES THIS PAST WEEK RELEASING THIS WEEK MASS EFFECT 2: ARRIVAL DLC DEMOS, DOWNLOADS, AND FREEBIES -IMPROVISO: A free, experimental social game based around improvisational acting -DEAD MEETS LEAD: "The Challenge" Free Demo -STALKER CLEAR SKY: "Absolute Nature 2" Hi-Res Texture Pack Devil Wears Wings fucked around with this message at 14:52 on Mar 28, 2011 |
# ? Mar 28, 2011 14:48 |
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Thanks for keeping the thread up to date and doing those info posts, saves me a bunch of time clicking on random other sites and whatnot.
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# ? Mar 28, 2011 15:45 |
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Gotta give you my thanks too. Besides what's in the media and what's on Steam, I really don't keep a radar on new PC releases. Not that I've bought anything yet but it has brought things to my attention.
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# ? Mar 28, 2011 17:45 |
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The problem with OpenGL is that the code base is old as poo poo, and a lot of deprecated API just sticks around. So you get guys that have programmed OpenGL for years and they keep using the same methods of API interaction. Or they have a multi-franchise engine that still uses old methods that can't easily be converted. So even if ATI supports the newest OpenGL, you still can't be sure if those old hooks and methods will support your card. (Atleast that's how I come to understand it.) The thing DirectX is doing that got Carmack's attention is that they are squashing deprecated methods and forcing developers to use the new stuff; which is a good thing if you're building a new engine from the ground up, but not so much if you have an old multi-franchise engine that you need to stick around. It's kind of weird to think that Microsoft is "streamlining" things these days. Going to be a pretty interesting times when these engines need to be written for "next-gen" consoles again. darkhand fucked around with this message at 20:42 on Mar 28, 2011 |
# ? Mar 28, 2011 20:30 |
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I tried asking this in SH/SC but no one replied. Here goes: I might hook up my gaming system to a big HDTV. Are these good wireless keyboard/mouse combos if I intend to game from the couch (using a tray or something)? Is there anything else recommended for gaming with a wireless keyboard and mouse and a HDTV? http://www.amazon.com/dp/B0011FQUQG http://www.amazon.com/dp/B001DJ9GOS
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# ? Mar 30, 2011 00:18 |
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I hate IKEA but they have the only piece of furniture like this. http://www.ikea.com/us/en/catalog/products/20078234 It's a notebook desk that has feet that will slide under your couch so you can pull the desk far into the couch. It gives the mouse a nice flat surface with adjustable height. It's only twenty bucks too. The problem is that its IKEA so you need to be ready for it to spontaneously disintegrate or catch on fire at all times.
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# ? Mar 30, 2011 00:25 |
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As long as you can get comfortable I think you'd be pretty set with one of those key/mouse sets. Newer released is generally better I think for wireless stuff since they usually work out some little kinks with the connection-especially Logitech, who is awesome and updates their stuff. I typically see what's newest by just going on their site and seeing what's for sale. If you're /really/ picky about how good the wireless on the mouse is for gaming you can drop $100-125 or so for a Razer Mamba or Madcatz Rat9 for wireless that's (99.9%) as good as wired. I can testify on the Mamba, and am assuming on the Rat9. Another cool thing I know works well for emulation/etc. is the PS3 controller I posted earlier: http://www.logitech.com/en-us/gaming/controllers/devices/848. 360 controllers are better for compatibility (some new games only support 360 without work on your end) but I think you have to pay a few bucks more for an accessory and the controller to do PC wireless? I know Logitech's cheap cheap ($12) controllers are crap, don't know about the others besides assuming they'll be better and I'd personally avoid the ones with the square joystick thing, but I can confidently recommend their PS3 controller for PC use. The mice in those two packages ya posted feel a helluva lot different. I'm a firm believer in testing out mice as close as possible to the model you're looking at in a store (Best Buy etc.), and typically put comfort as one of the biggest factors in deciding on a keyboard and mouse setup. I have a crazy awesome mouse but only buy cheap piece of poo poo keyboards and wouldn't have it any other way . I don't know much about wireless headsets/headphones but it's something else ya may be interested in. These are cool too and I see 'em on sale online periodically: http://www.amazon.com/Lenovo-Multimedia-Remote-with-Keyboard/dp/B0036VO67I If it's reassuring I only had a 720p TV in my apartment connected via VGA for a long time and still played in the BIOS and a buncha games and movies with drat near no setup/tweaking mess or problems-go for it .
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# ? Mar 30, 2011 04:29 |
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# ? Apr 29, 2024 04:02 |
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I'm building a new PC, and I'm going to be hooking up to my HDTV, which sits in my room close enough to my computer desk that I can use my computer chair, but angled far away enough that I can't just keep the keyboard and mouse on my computer desk. Does anyone have any good recommendations for a small table I can use for a keyboard and mouse that can also be folded and put in a closet when not in use?
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# ? Mar 30, 2011 18:40 |