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You should also consider that a dragon has higher toughness, more wounds and a scaly skin save. A griffon has the ability to get shot out from underneath him by a volley of bows on turn 2 unless you stay behind your lines. But then why pay 200 points for the mount? Yes, yes exactly.
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# ? May 30, 2011 15:14 |
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# ? May 8, 2024 22:18 |
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Yog-Sothoth posted:oath crosspost, i'm also midway through a batch of 40 clanrats. then stormvermin, some more slaves and a couple of cannons left to paint This needs more love. Great paint job!
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# ? May 30, 2011 15:22 |
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Chenghiz posted:Yeah that's been my experience too. The 200-point mount isn't really worth it for an 18" bubble, I think. I'd keep him on foot and give him the bare minimum equipment and just load your army with Captains to keep the ld chain going. A Captain in a Greatsword Unit will make them a very tough fight for anything in the game, especially if you have a BSB nearby in a massive unit of spearmen.
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# ? May 30, 2011 15:55 |
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So I picked up a Finecast Green Knight and Urien Rakarth just to check it out. My buddy picked up a Seer Council. I was expecting not to worry too much as there aren't a lot of hard, solid lines on a GK and I would prefer a lighter material after lugging my Sisters of Battle around. The legs have a giant airbubble in the top, its mostly concealed by the join to the torso but there is still a good 2-3mm hole missing from the top of the left thigh. Would require greenstuff to fill, not glue, I'm talking a deep deep hole. One half of the sword hilt is completely smooshed. Its just a big clump of resin rather than the fleur-de-lys mirroring the other side of the hilt. The torso is mostly fine other than this flaw. The banner poles are bent, but it would be the same in metal. Worst of all, the horse has a grainy texture and is full of holes. Like, hold it up to the light and see all the way through it holes. The Farseer was extremely crisp, great other than a single but large airbubble in the top of the helm, easily corrected. One of the warlocks is dramatically misaligned, like one half is 1-2mm higher than the other. Irreparable. The other two warlocks are mostly good. On the other hand, Urien is stunning and I didn't find any flaws except for a bent needle which straightened out fine. Looks extremely fine in resin. Overall, I've concluded that Finecast has potential to be great, but I will absolutely avoid buying any old models that have been recast in resin. I will also probably avoid buying anything but clamshell packs where I can inspect the model before buying. Taking the Green Knight back to the store tomorrow and I will avoid buying finecast for the near future, until the quality control is tightened.
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# ? May 31, 2011 01:15 |
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Miles O'Brian posted:Overall, I've concluded that Finecast has potential to be great, but I will absolutely avoid buying any old models that have been recast in resin. I will also probably avoid buying anything but clamshell packs where I can inspect the model before buying. Taking the Green Knight back to the store tomorrow and I will avoid buying finecast for the near future, until the quality control is tightened. Here's a quick tip. Have a sales rep, or manager or someone not you, open the package and let you inspect it before buying anything.
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# ? May 31, 2011 01:31 |
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I don't really want to stand there like a picky douche rejecting 3 boxes in a row whilst the reps stand around sighing and thinking how much of a dick I am as I scrutinise each millimeter of the model with a slow, keen eye. I'd rather just not buy if the quality isn't there.
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# ? May 31, 2011 01:35 |
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If i get a Finecast model, and at the moment that's a big if, then i'll be going the "only in a clam-shell" route too. Sadly it means i can only buy in-person, but so be it.
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# ? May 31, 2011 08:46 |
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As long as they sell me a sub-standard product I'm happy to ring up and tell them that and demand a replacement.
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# ? May 31, 2011 10:09 |
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I have to wonder if GW will continue with their current replacement scheme. In the UK, it's up to the retailer, not the manufacturer, to replace a faulty item, so GW could easily tell people that they have to go through the independants if that is where you buy it from, and i can't see them being too happy about all the returns that they will be getting.
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# ? May 31, 2011 10:26 |
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I could have sworn that GW US was discontinuing their direct replacement policy, and all returns would have to be done through the purchasing store. Maybe it was just a rumor.
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# ? May 31, 2011 13:31 |
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Crackbone posted:I could have sworn that GW US was discontinuing their direct replacement policy, and all returns would have to be done through the purchasing store. Maybe it was just a rumor. They stopped doing it for the metals a while ago but maybe they are starting up for finecast again. Does anyone know if they are replacing whole sets of finecast or just the ruined bits? I doubt they would force retailer returns if they are going to be replacing individual parts again.
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# ? May 31, 2011 18:53 |
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Real hurthling! posted:They stopped doing it for the metals a while ago Did they? I have two Forest Dragons with only one complete pair of the Sisters of Twilight that say otherwise.
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# ? May 31, 2011 21:32 |
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I got my first Finecast stuff today and I'm actually quite impressed with it. I got a Varghulf which I was a bit worried about, not being able to check it first. Got home and opened it up, no air bubbles and the details were very crisp. My Malagor was fine too but I inspected them and picked the best one on the shelf. I only managed to find two or three out of all the finecasts in the store with noticeable bits of the mold stuck to them and some badly miscast features. If GW can improve the QC process on these then I'd be glad to buy more. They even had an Azhag model that they let me throw around the store a bit and it didn't even get a scratch.
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# ? May 31, 2011 21:38 |
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Tadhg posted:Did they? I have two Forest Dragons with only one complete pair of the Sisters of Twilight that say otherwise. Ditto, I just got a mounted mannfred von carstein replaced 3 weeks ago, and I still need to call about this vlad whose hand is a big glob of metal.
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# ? May 31, 2011 21:39 |
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Crackbone posted:I could have sworn that GW US was discontinuing their direct replacement policy, and all returns would have to be done through the purchasing store. Maybe it was just a rumor. Just FYI their official policy has been for some time that you're supposed to bring any mis-casts or mis-packages back to the store you got it at anyways so they can just give you a replacement on the spot. But people keep trying to get free stuff, who knew VV
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# ? Jun 1, 2011 07:23 |
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S.J. posted:Just FYI their official policy has been for some time that you're supposed to bring any mis-casts or mis-packages back to the store you got it at anyways so they can just give you a replacement on the spot. But people keep trying to get free stuff, who knew VV is this only for GW stores? when I asked at my FLGS they said I had to call GW.
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# ? Jun 1, 2011 14:31 |
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Do Cold Ones riders fit on Silver Helms horses? I'm trying to make some Dark Riders without spending $15 a model.
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# ? Jun 1, 2011 18:45 |
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Baruch Obamawitz posted:Do Cold Ones riders fit on Silver Helms horses? I'm trying to make some Dark Riders without spending $15 a model. just use silver helm legs.
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# ? Jun 1, 2011 18:53 |
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Real hurthling! posted:just use silver helm legs. Better idea. What should I do about the wings on the horse heads to dark elf it up?
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# ? Jun 1, 2011 18:57 |
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Baruch Obamawitz posted:Better idea. What should I do about the wings on the horse heads to dark elf it up? paint them purple? Do you already own the silverhelm horses? marauder horses might look more evil.
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# ? Jun 1, 2011 19:09 |
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Real hurthling! posted:Do you already own the silverhelm horses? marauder horses might look more evil. Might they be too big to fit elf legs on, though? I've got the riders from the dark elf battalion box, and that's it so far. e: Marauders seems to work: WhiskeyJuvenile fucked around with this message at 19:32 on Jun 1, 2011 |
# ? Jun 1, 2011 19:19 |
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^^^ Looking good. If you don't have a mage, or if your last mage has been killed, do you still roll for Winds of Magic on your turn? The purpose would be dispelling opponents remains-in-play spells during your magic phase, since you wouldn't have anything else to throw the dice at. I know that an army can still attempt to dispel spells during an opponents turn using the dispel dice generated that way, but haven't been able to find a specific entry regarding the WoM on your turn.
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# ? Jun 1, 2011 19:33 |
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the Winds of Magic are present even when you don't have a Wizard. it's a part of the setting, really.
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# ? Jun 1, 2011 19:34 |
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Tadhg posted:^^^ Looking good. Not mine, and I don't like the cloak or the posing, but at least the legs fit, and I have enough bits to get something on the torso working.
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# ? Jun 1, 2011 19:40 |
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angrylinuxgeek posted:the Winds of Magic are present even when you don't have a Wizard. it's a part of the setting, really. Kind of what we figured when it came up in our game- Wardancers killed off a Sorcerer of Tzeentch, so he used the otherwise useless dice on his turn to keep dispelling my Life buffs. But I've been seeing posts on assorted hams forums mentioning taking a mage "to have access to the WoM." I understand always taking a caster to take advantage of the ability to cast spells and not be left behind in the magic phase, but the language I'm seeing people use caused me to wonder if we had played it wrong.
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# ? Jun 1, 2011 20:06 |
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Yeah you still roll in your own phase if you have no wizards, precisely to allow you to dispel enemy RIP spells.
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# ? Jun 1, 2011 20:28 |
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Lungboy posted:Yeah you still roll in your own phase if you have no wizards, precisely to allow you to dispel enemy RIP spells. This. It sucks though because you can't channel
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# ? Jun 1, 2011 20:32 |
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Lungboy posted:Yeah you still roll in your own phase if you have no wizards, precisely to allow you to dispel enemy RIP spells. Also if you dont have a wizard you still have to roll because things like the Black Coach and other various magic items draw power from the magic phase.
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# ? Jun 1, 2011 21:50 |
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angrylinuxgeek posted:is this only for GW stores? when I asked at my FLGS they said I had to call GW. No, all stores. Whoever told you that was either misinformed or lazy.
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# ? Jun 1, 2011 22:10 |
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Starting Lizardmen, how effective is a single Stegadon? And at what point level is it good to start bringing a Slaan Mage-Priest along? I'm torn between two battalion boxes, and my friend's deal that involves a Stegadon with it. I'm also cautious about buying a Slaan now, or waiting until it does or does not become part of the Citadel Finecost™.
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# ? Jun 2, 2011 05:41 |
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All the metals are going Finecost. The one thing you might luck out on is that the units of monsters that have been listed for release (i.e. Ushabti) are actually cheaper than before. Still doesn't fix the pretty horrible casting issues though-- I'd be opening any package in store to make sure there are no miscasts on my fig if I was buying from a B&M store (at this point, why would you bother?)
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# ? Jun 2, 2011 14:29 |
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Deino posted:Starting Lizardmen, how effective is a single Stegadon? Depends on the points level. If you are only bringing one make it an eotg because if you've only got one cannonball magnet in your list it better have a ward save. quote:And at what point level is it good to start bringing a Slaan Mage-Priest along? as soon as it his cost is unlocked by the points level. Lizardmen have a fairly humdrum feel when you play them without a slann. The slann commands respect from opponents because it turns the list into something so much more versatile and powerful. The only reason to wait for finecast slann is if you don't want to take the time to scratchbuild your own base for the extremely heavy metal one that is impossible to balance on the flimsy flight stand that it comes with.
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# ? Jun 2, 2011 16:31 |
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It's not that hard to mount a Slann mage. Just throw away the stupid flying base stick and use a piece of brass rod instead. Just paint the rod black of fancy up the base to hide it - hardly needed, as it will be pretty much invisible when ranked up with the Temple Guard.
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# ? Jun 2, 2011 16:41 |
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Thanks for the help. Because I'll have the two battalions by next week, I guess I'll look into getting a Slaan as well. Would it be very difficult to convert a normal Saurus, or an Honour Guard into a Scar-Vet? Or one of the Skinks into a Priest?
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# ? Jun 2, 2011 17:19 |
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Nah, it's pretty easy. The Saurus Cav and Temple Guard sprues come with a whole lot of extra bits and bling, so it's easy to take that stuff and use it to spruce up a Saurus Warrior to make him look special. I actually had enough spare bits from the Temple Guard sprue to turn four regular Saurus basically into TG, to bulk out the unit nicely. The stegadon kit comes with all the options for it; so it will include the pieces for both a Skink Chief and a Skink Priest. If you are planning to build it as an Engine of the Gods, you will be using the Skink Priest on it, but you could easily turn the pieces for the Chief into another Priest; just cut off the top of his spear, stick a glyph of sigil up there, glue some feathers on. Tada! If you wanted to keep the Chief for whatever reason, you can also do that pretty easily with a regular skink, too.
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# ? Jun 2, 2011 18:43 |
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Hey dudes, I've come into the possession of a bunch more Tomb Kings stuff so I have the following for sale: -Tomb Kings Battle Magic Cards - Un-used but without box: $15 shipped If anyone is interested email me at argharghargh707 at gmail dot com Thanks. Class Warcraft fucked around with this message at 22:17 on Jun 2, 2011 |
# ? Jun 2, 2011 19:41 |
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What's a good non-GW model for a Wood Elf Lord with a bow? If wood elves ever get redone with way more plastic I want to play them, and in the meantime, it'd be nice to have a self painted model for use in my D&D games.
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# ? Jun 2, 2011 21:33 |
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Epi Lepi posted:What's a good non-GW model for a Wood Elf Lord with a bow? If wood elves ever get redone with way more plastic I want to play them, and in the meantime, it'd be nice to have a self painted model for use in my D&D games. Take your pick: http://www.reapermini.com/figurefinder#search/Elf%20Bow
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# ? Jun 2, 2011 21:41 |
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The Waywatcher Lord is mad good though, I'm not sure why you wouldn't want to use him.
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# ? Jun 3, 2011 00:10 |
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# ? May 8, 2024 22:18 |
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So I haven't played since 6th edition I think (I wanna say it was back in '06. Wood Elves and Ogres were already out) and a couple friends and I are starting back up again. I played a Clan Skyre Skaven army back then and I'm looking for something different and since there's no fun in playing an army that can't kill itself, I'm going night goblins. I haven't read the new rules yet but I've read the new codex. Here's my first stab at an army. Goblin Warboss - Martog's Best Basha (+1 Ws, St, In) Night Goblin Shaman x2 - Level 2 Wizard - Dispel Scroll x2 (1 per) Goblin Big Boss - Wolf Night Goblins x80 (20 mobs per unit) - x3 Fanatics, Bows Wolf Riders x9 - Bows, Spears, Shields Spear Chukka x2 Doom Diver Any tips from anyone? PS: What's this new horde rule? I understand the steadfast rule, but the horde thing is entirely foreign to me.
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# ? Jun 3, 2011 00:13 |