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Mman
Nov 11, 2007
I'd recommend non-source Half-Life 1 and the High Definition Model Pack that can be installed here: https://support.steampowered.com/kb_article.php?ref=3157-QDVN-1426

As the only real visual difference in source is the water, and it doesn't support these models, the model pack actually makes non-source HL1 look better than HL source. Plus, while it all generally works fine, HL source has a bunch of small changes to physics and similar that makes a few things slightly more awkward than they are supposed to be.

Edit: It was my bad to not mention that opinion on the HD models is split; If you choose non-source HL, it's best if you experiment in the starting area to see which models you prefer.


Mman fucked around with this message at 14:50 on Jul 17, 2011

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microwave casserole
Jul 5, 2005

my god, what are you doing
I don't recommend the HD models. The original scientists and Barneys have a great style to them, while the HD versions are boringly realistic.

Also, I'd go with the original engine over Source. They changed the machine gun so that your view shakes all over the place while you fire it, and the visual improvements aren't that big of a change.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

microwave casserole posted:

I don't recommend the HD models. The original scientists and Barneys have a great style to them, while the HD versions are boringly realistic.

Also, I'd go with the original engine over Source. They changed the machine gun so that your view shakes all over the place while you fire it, and the visual improvements aren't that big of a change.

I always find it hilarious that they get called the HD model pack (although yes they are higher definition than the stock) considering they were developed to be used in the Dreamcast version.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
HL Source is your best bet - improved lighting, 3d skyboxes, ragdoll deaths, better sound/music.

microwave casserole
Jul 5, 2005

my god, what are you doing
If you wanna be really hardcore you can track down the original discs and play the Steam-less version. For some reason the Steam version has lengthened loading times and always does a little "hitch" a few seconds after a level transition. ...But it's probably not worth all the trouble.

Cubemario
Apr 3, 2009
HL source and the original both have their pros and cons. Source version can look quite good with the texture replacements and HD weapon pack. There are also many minor differences between the two, but not many which change gameplay. Still, if you had to choose... Gameplay wise gameplay is easier on the original because the jumping isn't weird like it is on source. Also mods are only on original.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Why don't you just wait for Black Mesa Source? :v:

closeted republican
Sep 9, 2005

Fag Boy Jim posted:

Why don't you just wait for Black Mesa Source? :v:

I remember back in 2008 when BMS had a chance of actually coming out, some people on their official forums said they weren't going to play HL1 for the first time until after BMS was released so they wouldn't be "spoiled". I wonder how that worked out for them. :v:

Anyway, you should grab the original HL1, not HL:S. HL1 has neat SP mods that are great, like Azure Sheep, Heart of Evil (pick up the HD version, which gets rid of the worst "puzzles" in it and a way better ending) Point of View, USS Darkstar, They Hunger, the Todesangst series, Poke646 (tho the sequel is a bit bleh when compared to the original) and Afraid of Monsters. There's also a lot of MP mods, but I'm pretty sure that almost every HL1 MP mod except Sven-Coop is pretty much dead at this point. None of these mods work in HL:S.

The Half-Life Improvement forums have a lot of good-looking custom models in case you think the originals are unbearable or you want a change of pace. These are only for the original HL1, so there's another reason to pick it over HL:S.

Mr E
Sep 18, 2007

Speaking of HL mods, does anyone have a steam-working link to that old Scientist Slaughterhouse mod? I remember having a blast with that years back.

closeted republican
Sep 9, 2005

Mr E posted:

Speaking of HL mods, does anyone have a steam-working link to that old Scientist Slaughterhouse mod? I remember having a blast with that years back.

I think it should work fine. Drop it into your "half-life" folder under "Steam/steamapps/(yourSteamusername)" and restart Steam. After restarting, you'll find it in your games list.

glam bam rock
Jun 2, 2009

aaaaaaaaawwwwwwwww
WHAM BAM THANK YA GLAM

They Hunger is the only Half-Life mod I recall playing, but it (and part 2) was fantastic.

closeted republican
Sep 9, 2005
Little word of waring for anybody that hasn't played the Nehahra mod for Quake 1 yet: it is really hard at the start. They beefed up the enemy AI so that it can fire while running and boosted their speed, so you tend to get your health picked off by Grunts' hitscan shotgun blasts while Enforcers spam their laser guns, but all you have is the starting Shotgun and a Super Shotgun that's borderline-worthless because of how fast the enemies are. Once you get out of the city levels, it starts picking up, but it really hits its stride when you enter Episode 2, where it goes from irritating Grunts and Enforcers everywhere to an excellent Quake 1 medieval-themed episode.

closeted republican fucked around with this message at 06:40 on Jul 17, 2011

Kazvall
Mar 20, 2009

Mr E posted:

Speaking of HL mods, does anyone have a steam-working link to that old Scientist Slaughterhouse mod? I remember having a blast with that years back.

It's called scientist hunt. That should be all you need.

ChuckDHead
Dec 18, 2006

Fag Boy Jim posted:

Why don't you just wait for Black Mesa Source? :v:

At this point it should be called Black Mesa Forever.

Well, we need something to replace DNF's status as an easy and unfunny "it's taking ages" joke now that it's actually happened...

As for Half Life Source, since it does nothing to the visuals, is there really any reason to use it beyond the masochistic desire to make some of the jumping bits more annoying since the suspended crates are now physics-enabled?

ToxicFrog
Apr 26, 2008


ChuckDHead posted:

As for Half Life Source, since it does nothing to the visuals, is there really any reason to use it beyond the masochistic desire to make some of the jumping bits more annoying since the suspended crates are now physics-enabled?

Ragdolls! And the water and lighting are slightly prettier! :v:

Seriously, though, there's no reason to play it. Ragdolls are not worth being stuck with the lovely original models and the complete absence of mod support.

ISTR it was originally meant to be a sort of "look how easy it is to port GoldSrc stuff to Source" tech demo, but none of the HL1 mods have actually been ported, so...

ToxicFrog fucked around with this message at 17:56 on Jul 17, 2011

spincube
Jan 31, 2006

I spent :10bux: so I could say that I finally figured out what this god damned cube is doing. Get well Lowtax.
Grimey Drawer

ChuckDHead posted:

At this point it should be called Black Mesa Forever.

Well, we need something to replace DNF's status as an easy and unfunny "it's taking ages" joke now that it's actually happened...

Episode 3?

[e] I mean, since Episode 2 in 2007 there's been nothing from Valve about Half-Life, but in the meantime there's been the Portal and Left 4 Dead series.

alien8
Jul 29, 2004

Fun Shoe

spincube posted:

Episode 3?

[e] I mean, since Episode 2 in 2007 there's been nothing from Valve about Half-Life, but in the meantime there's been the Portal and Left 4 Dead series.
I know this is starting to stray off-topic, but I like to imagine that one day soon Valve will just drop Episode 3 all BAM out of nowhere, with no fan-fare leading up to the fact.

I can dream, right?

LimburgLimbo
Feb 10, 2008

alien8 posted:

I know this is starting to stray off-topic, but I like to imagine that one day soon Valve will just drop Episode 3 all BAM out of nowhere, with no fan-fare leading up to the fact.

I can dream, right?

Valve can take their time with their stuff for all I care, as long as it comes out good in the end. There are a lot of companies that could learn from their example.

ChuckDHead
Dec 18, 2006

alien8 posted:

I know this is starting to stray off-topic, but I like to imagine that one day soon Valve will just drop Episode 3 all BAM out of nowhere, with no fan-fare leading up to the fact.

I can dream, right?

Depends what you mean by "drop". I could see them dropping it out of nowhere in the "eh, we couldn't be bothered, so we dropped it. Here, have Portal 4" sense.

ToxicFrog
Apr 26, 2008


So I tried out Brutal Doom and drat, this is pretty awesome. Most of my old complaints about Doom still stand, but somehow they don't matter as much anymore. I installed the R3D textures and they look pretty good, too; going to give the DHTP textures a look as well and see which I prefer.

A few questions, though -
  • Are there any high-res sprite packs?
  • Any other recommended visual upgrades?
  • The enemies seem really sparse, far fewer than I remember - does it ramp up later in the game, or should I turn up the difficulty (will this add more enemies, or just make the existing ones nastier?), or should I install 10x Doom, or what?

see you tomorrow
Jun 27, 2009

ToxicFrog posted:

So I tried out Brutal Doom and drat, this is pretty awesome. Most of my old complaints about Doom still stand, but somehow they don't matter as much anymore. I installed the R3D textures and they look pretty good, too; going to give the DHTP textures a look as well and see which I prefer.

A few questions, though -
  • Are there any high-res sprite packs?
  • Any other recommended visual upgrades?
  • The enemies seem really sparse, far fewer than I remember - does it ramp up later in the game, or should I turn up the difficulty (will this add more enemies, or just make the existing ones nastier?), or should I install 10x Doom, or what?

There are quite a lot more enemies on Ultraviolence than on lower difficulties. 10x doesn't work perfectly with Brutal Doom, it overrides a lot of the custom enemy behaviors and deaths.

Vertigus
Jan 8, 2011

ToxicFrog posted:

So I tried out Brutal Doom and drat, this is pretty awesome. Most of my old complaints about Doom still stand, but somehow they don't matter as much anymore. I installed the R3D textures and they look pretty good, too; going to give the DHTP textures a look as well and see which I prefer.

A few questions, though -
  • Are there any high-res sprite packs?
  • Any other recommended visual upgrades?
  • The enemies seem really sparse, far fewer than I remember - does it ramp up later in the game, or should I turn up the difficulty (will this add more enemies, or just make the existing ones nastier?), or should I install 10x Doom, or what?

There's a high-res item pack for Skulltag.

Ayin
Jan 6, 2010

Have a great day.

Vinlaen posted:

Also, is "Half-Life" or "Half-Life: Source" the correct version to play?
I was finally convinced into getting HL because of Action Half-Life, so I'd say get the version all the cool mods were made for! :D

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
I would just like to remind everyone of how awesome the intro demo for the original Team Fortress was.

http://www.youtube.com/watch?v=8FVJ__rBFxk

Did anyone else here play Deadlode TF? It was a modification of TF that added a bunch of new stuff, but it showed restraint and didn't turn it into a stupid clusterfuck of garbage like MegaTF.

.Ataraxia.
Apr 3, 2007

I think my NES is broken....
^^^^

I used to watch that intro over and over as a kid. Thanks for digging that up

ChuckDHead
Dec 18, 2006

Speaking of classic FPSes, I saw the Doom movie the other night. It's a little sad that the thing I mostly remember was that it had a really cool credits sequence.

(Also the FPS bit, obviously)

I recently picked up the Doom port on the iPhone, which is the first time I've played the whole thing through. Excellent game, and a pretty good port, though it's amazing how limiting an FPS feels without the ability (or need, really) to look up and down. Still, thanks to this game, I now know that the iPhone can do 3-point touch controls. Might have to get Wolfenstein as well.

I also picked up the Duke Nukem 3D port. Once you get over the fact that there's no music, the hidden levels are gone, The Birth is missing, and that the controls are completely useless if you're not using tapshoot, it's quite playable.

ChuckDHead fucked around with this message at 22:37 on Jul 17, 2011

Dominic White
Nov 1, 2005

ChuckDHead posted:

Speaking of classic FPSes, I saw the Doom movie the other night. It's a little sad that the thing I mostly remember was that it had a really cool credits sequence.

As an interesting aside, the Brazillian-made Doom mod Legacy of Suffering is inspired by the movie.

It also has a quad-barrel shotgun and is pretty great overall. The text could really use a going-over by a native english speaker, though.

ChuckDHead posted:

I recently picked up the Doom port on the iPhone

Due to John Carmack being old and senile now, he removed the best control method from the in-game menus. Open up the in-game console by pressing four fingers on the screen at once, then type 'tiltturn 4000'. It's infinitely easier to strafe and shoot at the same time this way. I aced the cyberdemon on UV as a test.

Dominic White fucked around with this message at 23:00 on Jul 17, 2011

ToxicFrog
Apr 26, 2008


:gonk: I decided to try out Ultraviolence and accidentally turned it all the way up to Nightmare.

It does not gently caress around at that difficulty, does it?

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Mr E posted:

Speaking of HL mods, does anyone have a steam-working link to that old Scientist Slaughterhouse mod? I remember having a blast with that years back.

Holy gently caress I remember this, this was some classic poo poo right here. Those weapons were crazy as gently caress too.

http://www.moddb.com/mods/scientist-slaughterhouse Apparently this works with Steam and Desura?

Feels Villeneuve
Oct 7, 2007

Setter is Better.

ToxicFrog posted:

:gonk: I decided to try out Ultraviolence and accidentally turned it all the way up to Nightmare.

It does not gently caress around at that difficulty, does it?

Nightmare is kind of a gimmick difficulty, even most serious players usually don't go beyond UV+-fast

ToxicFrog
Apr 26, 2008


My favorite Totally Batshit Weapons Mod for Half-Life will always be Rocket Crowbar. The MP5 shoots lightning, the RPG lays proximity detonated NPCs, the Tau teleports other players, the shotgun creates miniature black holes, the grenades cancel friction, the hivehand is an ice beam and the crossbow launches rocket-propelled harpoons.

The pistol altfire could be used to propel yourself in zero gravity, too. map killbox; sv_gravity 0

Kazvall
Mar 20, 2009

OH MY GOD ROCKET CROWBAR, HOW HAVE I NOT THOUGHT OF YOU IN YEARS? YOU MADE ME USE MY SHIFT KEY, GOD DAMNIT!

I used to love this mod called "Frontline Force" that almost nobody played. Also, there was a HL1 mod that had superheroes, does anyone remember that?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Kazvall posted:

I used to love this mod called "Frontline Force" that almost nobody played. Also, there was a HL1 mod that had superheroes, does anyone remember that?

I remember Frontline Force! Evidently they made one for Half-Life 2. I also remember the mod you were talking about. It had Superman, Batman, and Goku I think.

Mr E
Sep 18, 2007

SolidSnakesBandana posted:

I remember Frontline Force! Evidently they made one for Half-Life 2. I also remember the mod you were talking about. It had Superman, Batman, and Goku I think.

I remember that too, but I think one of my favorite was always that Dragon Ball Z multiplayer mod, it was great fun along with The Specialists and Research and Developement.

Purple D. Link
May 17, 2011

HE IS THE HERO
I didn't get into the Half-Life series until 2008 so I missed out on every multiplayer mod's prime except for Sven Co-Op. I played that so much from November 08 to March 09. (March 09 being when I got a better video card and the Orange Box and got sucked into TF2)

Dr. VooDoo
May 4, 2006


This may have been answered but I didn't seem to find it. Is there anyway to get the Heretic/Hexen series to run in wide screen? I'm using zDoom and I thought I was able to run Doom II in widescreen with it but I might be mistaken

Purple D. Link
May 17, 2011

HE IS THE HERO

Dr. VooDoo posted:

This may have been answered but I didn't seem to find it. Is there anyway to get the Heretic/Hexen series to run in wide screen? I'm using zDoom and I thought I was able to run Doom II in widescreen with it but I might be mistaken
Have you tried GZDoom? You can play the Doom engine games in 16:9 in that (go to "set video mode" in the options.) I don't know if that's an option in ZDoom since I've never used it.

EDIT: Never mind about GZDoom, I just tried ZDoom. Just go to "set video mode" in ZDoom and set the aspect ratio to 16:9 or 16:10.

Purple D. Link fucked around with this message at 01:08 on Jul 18, 2011

ToxicFrog
Apr 26, 2008


Dr. VooDoo posted:

This may have been answered but I didn't seem to find it. Is there anyway to get the Heretic/Hexen series to run in wide screen? I'm using zDoom and I thought I was able to run Doom II in widescreen with it but I might be mistaken

If zDoom has the same options as gzDoom, under renderer options there should be entries for both "aspect ratio" and "resolution". Set them to, say, 16:10 and 1680x1050 and you're good to go.

If it doesn't, try using gzDoom instead.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Purple D. Link posted:

Have you tried GZDoom? You can play the Doom engine games in 16:9 in that (go to "set video mode" in the options.) I don't know if that's an option in ZDoom since I've never used it.

EDIT: Never mind about GZDoom, I just tried ZDoom. Just go to "set video mode" in ZDoom and set the aspect ratio to 16:9 or 16:10.

Don't forget that the pixel resolution of Doom's original version was 16:10 although displayed stretched at 4:3.

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Quirk
Oct 11, 2004

You might surprise yourself.
I don't play games really these days except for Doom and as such I've been hellbent on trying to conceptualize the greatest version I can. I really know jack poo poo about how the game itself works though. How hard would it be to start implementing features myself? My ideal game of Doom:

- Plays a situational soundtrack depending on how immediate the current threat is.
- If your health is 100+, the game switches to fast montsters until it drops again.
- 3D, the kind with the cheapo glasses, maybe the red/blue kind.
- Voxel interpolation rendering of sprites when they're between angles.

That last one is kind of a wish since I don't honestly expect that anytime soon.

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