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But yeah, a Genasi Stormsoul Evoker with the Genasi Wizard feats can do striker-level damage for a couple turns every encounter before he has to go back to being a controller.
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# ? Jul 27, 2011 03:20 |
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# ? May 9, 2024 02:43 |
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I think a Genasi wizard that makes Strength its straight-up secondary attribute is pretty much a Striker all day long.
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# ? Jul 27, 2011 03:21 |
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Yeah, a tiefling or genasi pyromancer with the right feat selection and items is basically a striker as far as anyone can tell. I think they have more stacking bonuses to damage than virtually any other class.
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# ? Jul 27, 2011 03:53 |
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If you're feeling wacky, PMC sorcerer to add your Str to damage twice! Woah!
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# ? Jul 27, 2011 03:59 |
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Strontosaurus posted:What's a good way to make an Int-based striker that's heavy on control? Why don't you use the new Bladesinger thing that was previewed recently? You only get the first ten levels because it's a preview but it's essentially a mêlée Wizard build with a few damage-boosting bits, and the usual Wizard AoE control stuff. Not exactly a Striker but looks like what you want.
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# ? Jul 27, 2011 09:47 |
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Thanks, guys. I will investigate.
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# ? Jul 27, 2011 16:03 |
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Locus Cosecant posted:There are no int-based strikers. With a high int, you're smart enough not to have to rely on brute force. You could, concievably, make an INT-primary Slayer by MCing Swordmage and taking Intelligent Blademaster, but it would be totally not worth it, given that you'd have to give up your arms slot for Bracers of Mental Might to get your nova back.
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# ? Jul 27, 2011 17:40 |
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While there are no Int-primary strikers, the warlock is a perfectly serviceable Int-secondary striker with great control. If you want to simply retrain your enchanter, fey pact is a very similar flavour at the expense of reduced damage. If damage is your focus, either Infernal Pact or Sorcerer-King pact.
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# ? Jul 27, 2011 17:51 |
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We're switching out DM's and moving into Paragon tier, and i'm switching from a Bard to a Warlord. Bravura Warlord seems like the most fun to play, I'm stuck with Human but would love some advice on how to best debuff the enemy and give my striker (Think its an avenger) some loving. How does this look? ====== Created Using Wizards of the Coast D&D Character Builder ====== Max, level 11 Human, Warlord (Marshal), Battlelord of Kord Build: Bravura Warlord Warlord Option: Battlefront Leader Commanding Presence Option: Bravura Presence Human Power Selection Option: Bonus At-Will Power Early Life - Isolated (Perception class skill) FINAL ABILITY SCORES STR 22, CON 14, DEX 11, INT 11, WIS 9, CHA 18 STARTING ABILITY SCORES STR 17, CON 13, DEX 10, INT 10, WIS 8, CHA 15 AC: 25 Fort: 25 Ref: 18 Will: 26 HP: 76 Surges: 10 Surge Value: 19 TRAINED SKILLS Athletics +16, Diplomacy +14, History +10, Intimidate +14, Perception +9 UNTRAINED SKILLS Acrobatics +5, Arcana +5, Bluff +9, Dungeoneering +4, Endurance +7, Heal +4, Insight +4, Nature +4, Religion +5, Stealth +5, Streetwise +9, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Warlord Feature: Battlefront Shift Warlord Feature: Inspiring Word Warlord Attack 1: Brash Assault Warlord Attack 1: Intuitive Strike Warlord Attack 1: Viper's Strike Warlord Attack 1: Warlord's Favor Warlord Attack 1: Lamb to the Slaughter Warlord Utility 2: Cunning Adjustment Warlord Attack 3: No Gambit Is Wasted Warlord Attack 5: Stand the Fallen Warlord Utility 6: Inspiring Reaction Warlord Attack 7: Provoke Overextension Warlord Attack 9: Denying Mark Warlord Utility 10: Instant Planning Battlelord of Kord Attack 11: Tempest of Triumph FEATS Level 1: Human Perseverance Level 1: Armored Warlord Level 2: Superior Will Level 4: Heavy Blade Expertise Level 6: Improved Inspiring Word Level 8: Saving Inspiration Level 10: Martial Ploy Level 11: Fight On ITEMS Inescapable Longsword +2 x1 Veteran's Scale Armor +2 x1 Adventurer's Kit Amulet of Life +2 x1 Battleforged Shield (heroic tier) x1 ====== End ======
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# ? Aug 1, 2011 00:47 |
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Vadun posted:We're switching out DM's and moving into Paragon tier, and i'm switching from a Bard to a Warlord. Bravura Warlord seems like the most fun to play, I'm stuck with Human but would love some advice on how to best debuff the enemy and give my striker (Think its an avenger) some loving. Just a few comments: If you're going to be on the front lines, you might want to consider the Born under a bad sign/auspicious birth backgrounds. As a stat line you probably want (pre-racial bump, then bump Str, and your level bumps should be Str/Cha): STR 16, CON 13, DEX 11, INT 10, WIS 8, CHA 16 Having Odd stats hurts you unless you know you're going to be playing in the level ranges where your stat bump gets you one up on everyone else (who took even stats). If you're in it for the long haul, it's not as good. As for feats, you might want to consider the following: Harlequin style to make a decent catch 22 with brash assault, mark of healing (if you can take it, do so! It's amazing), improved battlefront shift. Human Perseverance, saving inspiration and martial ploy are the feats I'd look at swapping out. As boring as it is, Toughness is also a feat to consider, as being on the front lines, and a leader, you are a juicy target. As for powers, If you have an avenger (a high accuracy striker), then warlord's favor is somewhat useless, instead take vengeance is mine instead, as it allows you to dish out a little punishment along with your striker. I would also suggest that you consider Knight's move (utility 2) instead of cunning adjustment, depending on how mobile you feel you and your striker are. The ability to move two dudes at the same time is pretty hot, and action economy is always a good thing. As for your gear, I would suggest the following as a loadout for level 11: Diamond Cincture (Heroic Tier) Helm of Heroes (Heroic Tier) +2 Steadfast Amulet +2 Vanguard Longsword +2 Dwarven Drakescale Armor Iron Armbands of Power (Heroic Tier) Heavy Shield If you're feeling saucy, you can add on a +2 Farbond Longsword Spellblade to allow you to deal with ranged baddies. Remember that you're a leader on the front lines, you want to lead by example, so while you're not healing or buffing, you're helping to put the bad guy in the ground. If you can take a theme, you might want to consider noble (for an additional multi-move ability, and free iron armbands) or Dune Trader (for a similar multi-move ability) The worst part about playing a leader though, is that you have to understand not only what you do well, but what the rest of the group does well, and tailor your powers to what they do and what they need help with.
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# ? Aug 1, 2011 01:25 |
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Drewjitsu posted:Human Perseverance Resilient Focus is just straight-up better, if you really want a saving throw bonus.
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# ? Aug 1, 2011 01:30 |
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Knight's Move doesn't move two dudes, it just grants someone else your move action. If it was 'move, and move another guy too' it would be Super Ballin.Compendium posted:Encounter Martial
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# ? Aug 1, 2011 01:48 |
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Gomi posted:Knight's Move doesn't move two dudes, it just grants someone else your move action. If it was 'move, and move another guy too' it would be Super Ballin. Oops! Still, enabling your striker to move around and blow things up (like they are supposed to), is still pretty sweet. Given that you're paired up with an avenger, I'm not sure how good that really is. If it was a ranger you're paired up with, then definitely take it (along with Warlord's Favor).
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# ? Aug 1, 2011 02:23 |
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Brash Assault isn't all that good without Harlequin Style because often a monster's basic attacks are going to be outright better than a party members. As was mentioned, Warlord's Favor is less good for an Avenger, Vengeance is Mine or Powerful Warning are both excellent choices though. Hammer and Anvil is fine too and more proactive if that's what you want. At level 6 Inspiring Reaction is okay, but you'll probably get more mileage out of Rousing Words. It heals more, and heals when you want it to, and most importantly doesn't require you to be next to the person you want to heal. Provoke Overextension is only as good as your defender's mark punishment, since you really want to use it to get extra damage that way. If your defender has a punishment that only works on a hit, like Battlemind or Swordmage, you should probably pick something else, because then it's just poor. Denying Mark is not that good because the creatures you want to use it on all have fat bonuses to saving throws so it's unlikely to last long enough to actually do much of anything.
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# ? Aug 1, 2011 02:27 |
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Brash Assault is awful, it's a basic attack with bonus whining to your DM about how he never lets you do anything cool.
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# ? Aug 1, 2011 03:38 |
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Base Brash Assault is terrible. Harlequin Styled Brash Assault is amazing.
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# ? Aug 1, 2011 04:12 |
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Locus Cosecant posted:There are no int-based strikers. With a high int, you're smart enough not to have to rely on brute force. Censure of Retribution Avenger uses Intelligence, no?
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# ? Aug 1, 2011 07:19 |
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Not as an attack stat. Int is a secondary for one or other of the warlock pacts, too.
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# ? Aug 1, 2011 08:17 |
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I'm looking for some advice for my Swordmage. He's only level 1 right now, but he'll be leveling up soon if he doesn't get killed. I play more as a Striker. I toss out an Aegis on whatever I think needs it, then go to town on the first creature or group of creatures I come across. Odds are, I'll go Anarch of Shyr for my paragon, if we make it that far. pre:Race: Human Unaligned Stats: (randomly rolled) Str 16 (I only ever played Fighters before, and I still had them in mind when I assigned strength. In retrospect, this 16 could have been put somewhere better.) Con: 12 (For example, here.) Dex: 12 Int: 19 (17 + Human racial) Wis: 10 Cha: 10 Trained Skills Arcana Athletics Endurance History Insight Feats Weapon Proficiency (Bastard Sword - used 1 handed) Toughness At-Will Aegis of Assault Greenflame Blade Frostwind Blade Sword Burst Encounter Second Wind Lightning Clash Daily Frost Backlash Really Pants posted:Ask if you can redo your ability scores, and if so, dump your Strength and take Intelligent Blademaster. I doubt he'll let me, but I'll give it a shot. J. Alfred Prufrock posted:Expertise Expertise Expertise EXPERTISE Do you mean Weapon Expertise (Heavy Blade)? Or a different one? I'm basing a lot of my information off of the old downloadable version of the character builder, so I'm not sure if I'm missing out on something that's glaringly obvious to everyone else. the_steve fucked around with this message at 07:23 on Aug 6, 2011 |
# ? Aug 6, 2011 03:53 |
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Ask if you can redo your ability scores, and if so, dump your Strength and take Intelligent Blademaster.
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# ? Aug 6, 2011 04:06 |
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Expertise Expertise Expertise EXPERTISE Other than that it looks fine.
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# ? Aug 6, 2011 04:13 |
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the_steve posted:Do you mean Weapon Expertise (Heavy Blade)? Or a different one? For a Swordmage, it would have to be that, because Heavy Blade expertise doesn't apply to your implement attacks. But you might want to hold fire until the Dragon article this month which has weaplement expertise feats in it is released. It's written by the guy who wrote the Swordmage handbook on the WotC forums, so it should be appropriate for them with any luck.
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# ? Aug 6, 2011 08:43 |
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Right now, it's Versatile Expertise. Hopefully the upcoming Dragon provides a better option. Either way, scaling +1 to hit with all your poo poo is better than pretty much everything ever. Pay Your Taxes
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# ? Aug 6, 2011 08:49 |
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Is paying a feat for a die size bump from d8 to d10 really worth it, especially for a mixed [W] and implement power using class? I think there's probably better picks for a level 1 feat than proficiency (bastard sword). Extended Teleportation (if the plan is to get a lot of teleport powers) or Mark of Warding (if allowed) would be good. The boring, yet mandatory, +atk feat, of course, but I think there's a better pick for the Human feat slot than broadsword proficiency.
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# ? Aug 6, 2011 10:21 |
My first proper character. How badly did I gently caress this up? pre:====== Created Using Wizards of the Coast D&D Character Builder ====== Magnus Aleblood, level 1 Dwarf, Warlord (Marshal) Build: Tactical Warlord Warlord Option: Combat Leader Commanding Presence Option: Bravura Presence East Rift (East Rift Benefit) Theme: Mercenary FINAL ABILITY SCORES STR 18, CON 13, DEX 10, INT 16, WIS 8, CHA 13 STARTING ABILITY SCORES STR 16, CON 11, DEX 10, INT 16, WIS 8, CHA 13 AC: 16 Fort: 15 Ref: 13 Will: 12 HP: 25 Surges: 8 Surge Value: 6 TRAINED SKILLS Athletics +8, Dungeoneering +8, History +8, Intimidate +6 UNTRAINED SKILLS Acrobatics –1, Arcana +3, Bluff +1, Diplomacy +1, Endurance +2, Heal –1, Insight –1, Nature –1, Perception –1, Religion +3, Stealth –1, Streetwise +1, Thievery –1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Dwarf Racial Power: Dwarven Resilience Warlord Feature: Inspiring Word Warlord Attack 1: Commander's Strike Warlord Attack 1: Wolf Pack Tactics Warlord Attack 1: Warlord's Favor Warlord Attack 1: Lead the Attack FEATS Level 1: Dwarven Weapon Training ITEMS Chainmail x1 Adventurer's Kit Maul x1 Crossbow ====== End ======
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# ? Aug 6, 2011 10:33 |
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Infinitum posted:Looks fine to me. I might take Expertiese before DWT, though it's easy to make the case for either. Really it depends on your strikers and how often you plan to use Commander's Strike. If you expect to CS more than WPT, take Expertise to make then non-at-will powers hit more often, thus getting the important riders more often. Otherwise, DWT becomes a legit alternative because you are rolling damage more often than not.
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# ? Aug 6, 2011 10:41 |
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DWT is a first-level feat for any Dwarf for whom it's useful - it means you have your weapon for your career early, and don't need to swap about should you pick up magic weapons early. Honestly, though, on a Warlord, I'd be inclined against taking DWT - Warlords wield strikers, and strikers should always be doing more damage than them, regardless of what weapon the warlord has. If not, your strikers are doing it wrong. Plus, if you have DWT, why wield only a Maul? Mordenkrads are objectively better, and you get them from that feat. Gouges are better still, and you get them from that feat. You also need bolts if you ever want to fire your crossbow.
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# ? Aug 6, 2011 11:28 |
Thanks for the hottip on the Mordenkrad, going to use it because it fits my theme a little better than a gouge. Reroll on a 1 on an attack roll? As for bolts.. lets see how anal retentive my DM is lol Hows my friends Vampire by the by? (No I cannot convince him not to make a Warforged Vampire) Did he at least take the right stats? Is there any items he should have that he hasn't picked up? pre:====== Created Using Wizards of the Coast D&D Character Builder ====== Horizon, level 1 Warforged, Vampire Frostfell (Primal Power) (Learn Dwarven) Theme: Explorer FINAL ABILITY SCORES STR 11, CON 12, DEX 18, INT 12, WIS 8, CHA 14 STARTING ABILITY SCORES STR 11, CON 10, DEX 18, INT 10, WIS 8, CHA 14 AC: 16 Fort: 12 Ref: 14 Will: 14 HP: 24 Surges: 2 Surge Value: 6 TRAINED SKILLS Arcana +6, Athletics +5, History +6, Stealth +9 UNTRAINED SKILLS Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering –1, Endurance +3, Heal –1, Insight –1, Intimidate +4, Nature –1, Perception –1, Religion +1, Streetwise +2, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Explorer Utility: Surefooted Stride Warforged Racial Power: Warforged Resolve Vampire Attack: Blood Drinker Vampire Attack 1: Swarm of Shadows Vampire Attack 1: Dark Beckoning Vampire Attack 1: Taste of Life Vampire Attack 1: Vampire Slam FEATS Level 1: Ki Focus Expertise ITEMS Cloth Armor (Basic Clothing) x1 Adventurer's Kit Ki Focus x1 Dejada x1 ====== End ======
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# ? Aug 6, 2011 14:59 |
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Infinitum posted:Thanks for the hottip on the Mordenkrad, going to use it because it fits my theme a little better than a gouge. Reroll on a 1 on an attack roll? That's actually rerolling a 1 on each damage die (either or both of the 2d6).
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# ? Aug 6, 2011 15:14 |
Oh yeah I understood that. Minimum of 4 damage is awesome if it hits.
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# ? Aug 6, 2011 15:17 |
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I like the ultra-reliable Valenar elf avenger with a falchion and the feat that makes 1's and 2's count as 3's. Yes I would like to roll twice to hit and do 6-8 damage from my weapon dice!
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# ? Aug 6, 2011 15:37 |
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Infinitum posted:Hows my friends Vampire by the by? (No I cannot convince him not to make a Warforged Vampire) Looks okay, might consider taking a different theme but that's about it. Not much you can really do with the vampire since your choices are pretty much made for you. Maybe think about picking up Durable before lvl 3 but that's about it.
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# ? Aug 6, 2011 23:21 |
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Infinitum posted:Hows my friends Vampire by the by? (No I cannot convince him not to make a Warforged Vampire) Built fine, but don't be surprised if combat gets a bit grindy. Vampires can keep going all day, but their damage output is pretty low compared to most strikers.
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# ? Aug 7, 2011 00:02 |
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Infinitum posted:Warlord stuff... A few things off the top of my head. Are you married to either the dwarf, or the tac warlord? Dwarves are con/str, which lends it to more of a front line bravura style warlord, as opposed to the mobile skirmishing type tac warlord. (I see that you did this on second look, you just selected the taclord build). Genasi (especially watersoul) make excellent taclords. If you're going to go bravura warlord, drop the int, as your cha will be better suited for your riders. Something like this: ====== Created Using Wizards of the Coast D&D Character Builder ====== Bravura Warlord, level 1 Dwarf, Warlord Build: Bravura Warlord Archer Warlord Optional Choice: Standard Warlord Armor Features Warlord: Battlefront Leader Commanding Presence: Bravura Presence Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 18, Con 15, Dex 11, Int 10, Wis 8, Cha 16. STARTING ABILITY SCORES Str 16, Con 13, Dex 11, Int 10, Wis 8, Cha 16. AC: 19 Fort: 15 Reflex: 12 Will: 14 HP: 30 Surges: 10 Surge Value: 7 TRAINED SKILLS Intimidate +8, Endurance +7, Athletics +7, Diplomacy +8 UNTRAINED SKILLS Acrobatics -2, Arcana, Bluff +3, Dungeoneering +1, Heal -1, History, Insight -1, Nature -1, Perception -1, Religion, Stealth -2, Streetwise +3, Thievery -2 FEATS Level 1: Armored Warlord POWERS Warlord at-will 1: Brash Assault Warlord at-will 1: Intuitive Strike Warlord encounter 1: Vengeance is Mine Warlord daily 1: Lamb to the Slaughter ITEMS Scale Armor, Heavy Shield, Longsword, Adventurer's Kit, Javelin (3) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Your powers will depend a bit on the make up of your party of course. As for DWT, I would suggest sticking with the longsword. I know it's boring as hell, but that +3 prof bonus means that when you want to land that game changing daily power, you'll get an extra 5% to hit, which can be all the difference in the world. You won't end up doing a lot of damage, but that's find, as you'll be enabling the strikers to have retarded turns where they unload, hitting on a 2+. Last thing, if you can take it, "Mark of Healing" (from Ebberon) is a retardedly good feat for you. It turns your heals into healing + saving throw, which might not be important at the heroic tier, but it becomes much more important from paragon on, when monsters hand out daze, stun, and dominates much more frequently.
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# ? Aug 7, 2011 01:13 |
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So I've been playing around with the bladesinger in the CB today and I'm wondering what the best way to play one is. Do I ignore Int and, subsequently, the Wizard powers or do I take melee training Dex? The problem I see here is that for a melee guy my defences are going to be poo poo if I do the recommended and pump dex/int.
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# ? Aug 10, 2011 00:24 |
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Half-elf cheese of some description, and utterly disbelieve the role definition provided. Eldritch Strike is probably the optimal way to get it working - adding Lasting Frost with Arcane Admixture, and going Morninglord using a Crusader's Singing Stick, Quickened Spellcasting at Epic. Or Vampire Slam, but you lose out on all the weapon-based charge-op, but conversely can be pure DEX. Alternatively, Eladrin/Swordmage/Eladrin Swordmage Advance. Traveller's Harlequin is also a very tempting proposition, because you probably want multiple multiclasses to better optimise both your MBA with Martial, and your vulnerability-imposition with Divine. But yeah, having hosed about with one a couple of times, I don't think there's a lot to gain from going INT-primary. The NADs simply suffer too much. So, STR/DEX works nicely, Half-Elf CON/CHA/WIS/DEX//DEX works nicely... INT really doesn't. With powers like Charm of Misplaced Wrath available, which get their best effects without a hit roll, you can get away with never needing to roll INT attack rolls (though you might as well, you might crit and get some extra goodies). But the most important thing to realise is that this is not a controller. It's a striker. Its control sucks badly, whereas its striking stands to actually be quite potent, even if you just get a frost weapon and lasting frost, let alone stacking up multiple damage-type-cheese.
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# ? Aug 10, 2011 00:45 |
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Dr Nick posted:So I've been playing around with the bladesinger in the CB today and I'm wondering what the best way to play one is. Do I ignore Int and, subsequently, the Wizard powers or do I take melee training Dex? Exactly the same as every other MBA-all-the-time class: charge optimization. And hey, what a surprise! You already have the Dex for Surprising Charge! The best route here looks to be Eldrtich Strike + Kulkor Arms Master + WinterFrost for delicious quadruple-dipping vulnerabilities. You'd have to do something about an implement, though, since you can't use a spear as one. A quickdraw familiar, fast hands, or just Quick Draw would all be fine. So at level 16 your feats would probably look something like: Spear Expertise, [fighter multiclass], Surprising Charge, Wintertouched, Polearm Momentum, Versatile Master, Lasting Frost, Impaling Spear, Arcane Admixture, and one other feat (Weapon Focus or White Lotus Riposte, probably, or Arcane Admixture against if you want to use a bladespell besides the cold one, or Quick Draw/Familiar/Skill Power if you want your L2 utility slot open). You have to gently caress around with your ability scores a little bit to get the 15 Wis for Polearm Momentum but it's worth it. Con is primary, Dex is secondary. So you charge (or MBA if you absolutely can't get the charge off), attacking Reflex (which should make up for only having a +2 proficiency bonus), if you hit you slide them 2 squares, knocking them prone, and triggering both the bladespell and KAM. Bladespell first (it's No Action, so should be fine with KAM's Free Action), then KAM's attack. If that one hits, bladespell again. So potentially 2[W]+Con+5, then Dex+5, then 1[W]+Con+5, then Dex+5 again, assuming you hit or bladespell'd them in the previous turn. If you didn't, you lose the first +5 but still get it on all the others.
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# ? Aug 10, 2011 02:10 |
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If the MC feat is available, MC shaman, get an Alfsair Spear, boom, implement.
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# ? Aug 10, 2011 04:52 |
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Gotta MC fighter for Polearm Momentum and Surprising Charge, so multiclassing is out. It's no biggy if you have to stick to powers that mostly function without needing to hit, particularly because just basic attacking is going to be better than most of your encounter-cum-daily powers anyway. If you can spare a feat, powerswapping a daily into one of the boss fighter stances wouldn't be a bad move, though you are really tight on feats since you definitely do want to finish out the White Lotus Riposte pair at least.
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# ? Aug 10, 2011 11:01 |
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# ? May 9, 2024 02:43 |
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Hey all. I'm getting to chance to play in a Dark Sun game, so I'm dusting off the idea I had for a Goliath Templar Lazylord. It's only level 8 at the start, but I wanted to plan ahead to save taking too long while digging through books and whatnot during game time. I looked at some other sources for abilities to take and whatnot, and this is what I've gotten so far: ====== Created Using Wizards of the Coast D&D Character Builder ====== Ukase, level 30 Goliath, Warlord, Praetor Legate, Hordemaster Build: Tactical Warlord Archer Warlord Optional Choice: Standard Warlord Armor Features Warlord: Battlefront Leader Commanding Presence: Tactical Presence Horde Champion: Horde Champion Strength Horde Champion: Horde Champion Intelligence Background: Birth - Blessed (Insight class skill) FINAL ABILITY SCORES Str 30, Con 14, Dex 10, Int 24, Wis 12, Cha 13. STARTING ABILITY SCORES Str 18, Con 10, Dex 8, Int 14, Wis 10, Cha 11. AC: 35 Fort: 39 Reflex: 35 Will: 35 HP: 171 Surges: 9 Surge Value: 42 TRAINED SKILLS Endurance +21, Insight +21, Diplomacy +21, Intimidate +21 UNTRAINED SKILLS Acrobatics +14, Arcana +22, Bluff +16, Dungeoneering +16, Heal +16, History +22, Nature +18, Perception +16, Religion +22, Stealth +14, Streetwise +16, Thievery +14, Athletics +26 FEATS Feat User Choice: Improved Defenses Feat User Choice: Axe Expertise Level 1: Tactical Assault Level 2: Lend Might Level 4: Lend Strength Level 6: Inspirational Attacker Level 8: Goliath Greatweapon Prowess Level 10: Improved Tactics Level 11: Cragborn Courage Level 12: Fight On Level 14: Tactician's Word Level 16: Vexing Flanker Level 18: Deadly Axe Level 20: Benevolent Templar Level 21: Reliable Action Level 22: Shared Resources Level 24: Tactical Action Level 26: Martial Mastery Level 28: Epic Resurgence Level 30: Epic Will POWERS Dark Sun: Far Hearing Warlord at-will 1: Commander's Strike Warlord at-will 1: Intuitive Strike Warlord encounter 1: Warlord's Favor Warlord daily 1: Lead the Attack Warlord utility 2: Reward the Obedient Warlord encounter 3: Devastating Offensive Warlord daily 5: Glare of Oppression Warlord utility 6: Rousing Words Warlord encounter 7: Fettering Glare Warlord daily 9: Imperious Gaze Warlord utility 10: Berate the Weak Warlord encounter 13: Death from Two Sides (replaces Warlord's Favor) Warlord daily 15: Anticipate Attack (Warlord) (replaces Lead the Attack) Warlord utility 16: Decisive Timing Warlord encounter 17: Hail of Steel (replaces Devastating Offensive) Warlord daily 19: Victory Surge (replaces Glare of Oppression) Warlord utility 22: Harrying Warhound Warlord encounter 23: Hold that Thought (replaces Fettering Glare) Warlord daily 25: Precision Stance (replaces Imperious Gaze) Warlord encounter 27: A Plan Comes Together (replaces Death from Two Sides) Warlord daily 29: Stand Invincible (replaces Anticipate Attack (Warlord)) ITEMS Hide Armor, Trikal of Shared Wrath ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Thoughts? I went for Axe Expertise because I was using a Trikal (Axe/Polearm with Reach), but I'm not married to that weapon choice. Only things I'm sticking to is being a Goliath and TacLord. I think I'm weakest in the feats department... I kind of ran out of ideas as points in Paragon and Epic. Also, suggestions for a wish list would be pretty nice. EDIT: ... I thought I posted this guy here before (albeit only at level 10-ish). Maybe it was in an older thread. Kobold fucked around with this message at 07:09 on Aug 11, 2011 |
# ? Aug 11, 2011 07:04 |