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So did the demo have some lax system requirements? This old rig ran it swimmingly and now I gotta decide which version to buy first (I am buying both but one sooner than the other) PC or PS3.
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# ? Aug 14, 2011 23:48 |
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# ? Apr 29, 2024 14:03 |
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S Danger K posted:So did the demo have some lax system requirements? This old rig ran it swimmingly and now I gotta decide which version to buy first (I am buying both but one sooner than the other) PC or PS3. If you plan on doing both, you should play the PS3 version first. Presumably this will give you the more ~cinematic~ experience if you have a nice home theater thing going. Then, by the time you're ready to play it again, there may be some mods or hacks available for the PC version so you can have a more custom tailored play now that you have done it vanilla style. That would be my approach, anyway.
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# ? Aug 14, 2011 23:55 |
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Wikipedia Brown posted:If you plan on doing both, you should play the PS3 version first. Presumably this will give you the more ~cinematic~ experience if you have a nice home theater thing going. Then, by the time you're ready to play it again, there may be some mods or hacks available for the PC version so you can have a more custom tailored play now that you have done it vanilla style. That's my plan. Buy it, beat it, sell it, wait for the inevitable 95% off Steam sale around Christmas, buy it for cheap and mod it.
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# ? Aug 15, 2011 00:00 |
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Of course the computer I was planning to play this on decides to crap out in the most catastrophic way possible. It's probably for the best, as it was old and could only get HR running at low resolutions and low settings at not a great framerate. Anybody have any recommendations for laptops in the $1500 price range that will run this game decently? I know the correct answer is "just build your own computer" but as I am more or less a transient that's not really an option for me.
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# ? Aug 15, 2011 00:07 |
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My Computer gives me a home theater experience; and the game is cheap on it as well.
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# ? Aug 15, 2011 00:11 |
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Ok yeah think I will do that. From what I have played Ill probably end up buying this for all my consoles. I know I shouldn't judge the demo but this is my personal GOTY, with the only competition to it being Skyrim. By the way this is one of the best threads I have read on this site, super informative. Props to the OP.
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# ? Aug 15, 2011 00:13 |
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Tab8715 posted:Will they be pre-loading the game via Steam? This being a Steamworks game, yes, most likely. Pre-loading usually starts a week before release, next Tuesday for this game. Sometimes it's as late as the Friday before release. Either way, you'll have plenty of time to pre-load.
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# ? Aug 15, 2011 00:14 |
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I just hope Greenman Gaming sends me the key by then. I don't want to spend the release day waiting for the game to download
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# ? Aug 15, 2011 00:27 |
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Sadly I'm going to have to wait for a new computer before I can play it on pc, so it's 360 or nothing for me.
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# ? Aug 15, 2011 03:16 |
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EvilCoolAidMan posted:Sadly I'm going to have to wait for a new computer before I can play it on pc, so it's 360 or nothing for me. That's not a bad thing. It's quite possible to be a console player and not be a gibbering ape. Don't let anyone imply that you are.
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# ? Aug 15, 2011 03:34 |
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Is it known how moddable it will be on PC?
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# ? Aug 15, 2011 03:42 |
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Nelson Mandingo posted:That being said I'm going to carry around a revolver so I can repay Jason Namir in kind and put a bullet in his head. You won't have a choice because of the mandatory boss fights
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# ? Aug 15, 2011 04:15 |
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A Violence Gang posted:Is it known how moddable it will be on PC? I have been wondering this too. I am getting it for ps3 first, but I hope by the time I grab it on steam there is a big modding community.
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# ? Aug 15, 2011 04:26 |
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Momomo posted:I just hope Greenman Gaming sends me the key by then. I don't want to spend the release day waiting for the game to download Actually I've heard you can force steam to preload something even if it isnt on your account.
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# ? Aug 15, 2011 04:26 |
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emoticon posted:You won't have a choice because of the mandatory boss fights I know that. That's why I'm going to be a complete stealth character but carry around a revolver so I can shoot Jason Namir in the head, just like he shot Jensen.
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# ? Aug 15, 2011 04:46 |
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Anyone here ever had a guide by FuturePress? I don't normally buy guides but the artwork on the Collector's Edition guide is making it hard to pass up.
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# ? Aug 15, 2011 05:15 |
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Nelson Mandingo posted:I know that. That's why I'm going to be a complete stealth character but carry around a revolver so I can shoot Jason Namir in the head, just like he shot Jensen. For extra poignancy have only one explosive bullet in it.
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# ? Aug 15, 2011 05:25 |
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I am super super impressed with this and it's even better than what I was envisioning. Way to go, Tecman and Everdraed!
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# ? Aug 15, 2011 05:26 |
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I am content. Just nine or so days to go!
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# ? Aug 15, 2011 05:29 |
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I'm probably overlooking the obvious, but I never understood the h+ thing. Can someone explain it to me?
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# ? Aug 15, 2011 05:31 |
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unpurposed posted:I'm probably overlooking the obvious, but I never understood the h+ thing. Can someone explain it to me? Human plus [augmentation]. More than human.
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# ? Aug 15, 2011 05:32 |
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Coughing Hobo posted:Human plus [augmentation]. More than human. http://www.youtube.com/watch?v=MFqBTSvBPAU I am the Nexus-1, I want more life because I ain't done! This game better do well because I want more games in this genre/realm/setting. The new Prey sounds promising. But I would have loved a Blade Runner game. Neosuki fucked around with this message at 06:03 on Aug 15, 2011 |
# ? Aug 15, 2011 05:38 |
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unpurposed posted:Anyone here ever had a guide by FuturePress? I don't normally buy guides but the artwork on the Collector's Edition guide is making it hard to pass up. Yeah, I'm also interested in this and was wondering if anyone had an opinion on it.
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# ? Aug 15, 2011 07:36 |
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I wonder if the Steam release will be staggered like the retail release or does the game unlock at the same time for everyone? As always, Europe is getting screwed on the release date and the game isn't hitting store shelves here 'till the 26th. I'll just cancel my retail preorder and pay more on Steam if it means getting the game three days earlier.
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# ? Aug 15, 2011 07:55 |
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novak posted:I wonder if the Steam release will be staggered like the retail release or does the game unlock at the same time for everyone? It certainly was for New Vegas. I wound up preloading, usig a VPN to fool steam into thinking I was on the US so I could unlock it on the Tuesday, then going into offline mode until the actual release date.
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# ? Aug 15, 2011 08:24 |
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This is the first game I have pre-ordered via Steam. When do games usually enter the pre-load -state? Oh, and what would a man have to do in order to get augmented in this thread? That tag is just way too awesome ( and yeah, I'd like to get rid of Serious Sam's Club - a tag which used to be about Duke Nukem Forever ).
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# ? Aug 15, 2011 09:06 |
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404GoonNotFound posted:Yeah, I'm also interested in this and was wondering if anyone had an opinion on it. No specific opinions on that guide, but Futurepress do good work. Their Bayonetta guide is a labor of love. 400+ pages, hardback, picking apart every single possible technique and including seperate walkthroughs for each difficulty, and even having reference numbers which you can enter on the FP site to view video examples of things too complex to just show on paper.
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# ? Aug 15, 2011 09:18 |
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Arthe Xavier posted:This is the first game I have pre-ordered via Steam. When do games usually enter the pre-load -state? There's no standard for preloads. Some preload a week ahead, some a few days, and some never preload. And if you want to get augmented, you pay for a new avatar that includes the tag.
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# ? Aug 15, 2011 09:49 |
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So while checking out the site, I noticed it listed the Augmented Edition as coming with the soundtrack on a bonus disc. Have they said whether it will be transferable or anything? I'd love to have it on my phone.
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# ? Aug 15, 2011 10:11 |
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Can someone explain to me Everdraed's version? I threw it in VLC and got this http://i.imgur.com/7pGGX.png (no sound) Also I'm new to the gang tag thing, do I request it here, ask a mod, or...
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# ? Aug 15, 2011 10:11 |
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I have an extremely important question. Can someone who has played the leak tell me what the first door code or locker code in the game is? Basically, what's the first numeric code used in the game? This is important.
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# ? Aug 15, 2011 10:19 |
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0451 For real real.
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# ? Aug 15, 2011 10:20 |
From what we know so far, should I play Deus Ex before Human Revolution? Or does it matter?
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# ? Aug 15, 2011 10:28 |
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Anatharon posted:From what we know so far, should I play Deus Ex before Human Revolution? Or does it matter? You should play Deus Ex anyway But I don't think it really matters, no.
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# ? Aug 15, 2011 10:31 |
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Pharmaskittle posted:0451 Thank you. Faith restored. Also, how do I get super loving awesome [h+] tag?
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# ? Aug 15, 2011 10:37 |
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Quasipox posted:So while checking out the site, I noticed it listed the Augmented Edition as coming with the soundtrack on a bonus disc. Have they said whether it will be transferable or anything? I'd love to have it on my phone. I don't see why not. If you get the physical disc, you can always rip it. I believe the downloadable Augmented Edition comes with the soundtrack aswell, so you'll most likely be able to just move the files over to your phone.
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# ? Aug 15, 2011 10:41 |
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ModeSix posted:Thank you. Faith restored. It's like five posts up from you - you buy an avatar that has it in.
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# ? Aug 15, 2011 10:57 |
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Fil5000 posted:It's like five posts up from you - you buy an avatar that has it in. Guess it's going to be waiting until my new avatar is designed. Thanks for pointing out my obvious reading deficiency.
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# ? Aug 15, 2011 11:02 |
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Quasipox posted:So while checking out the site, I noticed it listed the Augmented Edition as coming with the soundtrack on a bonus disc. Have they said whether it will be transferable or anything? I'd love to have it on my phone. I talked with a PR guy, who was quite sure that it should be transferable. And it really should be. I was quite annoyed when the soundtrack included in the Assassin's Creed II box was only playable by DVD-player.
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# ? Aug 15, 2011 11:24 |
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# ? Apr 29, 2024 14:03 |
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Mech, Tech And Montreal - Deus Ex: Human Revolution Director Jean-Francois Dugas And Producer David Anfossi talk us through one of this summer's most keenly anticipated releases. ( http://www.sabotagetimes.com/reportage/mech-tech-and-montreal-deus-exl-human-revolution/ ) Due in the summer, Human Revolution is a prequel set in a turbulent 2027, a time dominated by unrest and technological advancement. Since seeing previews from the Tokyo Game Show, we’ve been itching for an interview with the development team at Eidos Montreal. Every iteration of the Deus Ex franchise to date has extended the possibilities and ambitions of the action adventure, blending the best qualities of the first person shooter with elements more common to roleplaying titles. What has truly distinguished the title however, and lead it to be regularly cited as one of the best games of all time, is a coupling of beautiful design with narrative complexity. “You play as Adam Jensen,” explains Jean-François, “a private security specialist working for one of America’s most innovative biotechnology firms, you play a mechanically augmented character whose job is to safeguard company research, until the day everything changes. It’s about control of the marketplace, of valuable technologies, of society and, ultimately, human evolution.” “We wanted this game to stand on its own, where you didn’t need to be familiar with the other earlier titles to fully appreciate it and decided the best way to achieve this was to make a fresh start,” he adds. “The original timeline occurred in an era where mechanically-augmented people started to flourish in society before nano-augmented people. The distinction lay in the fact that the nano-augmentations were invisible while mechanical augmentations weren’t. We thought it would be interesting to explore this both from the gameplay perspective, in that players could see how their character evolved, as well as from an ethical and moral stance, where they could explore the benefits and dangers in a world where some people could afford to get augmented while others couldn’t, effectively increasing the social tension between the have and the have-nots.” Though a few months from completion, the game looks incredible with the dense cityscapes of Detroit, Shanghai and Montreal casting neon light onto the shadowy themes of conspiracy, corporate espionage and technological change. Goldtooth Creative and Japanese anime studio Visual Works were brought onboard to assist with the initial trailers. “They fully understood the ideas, themes and messages that are used in the game,” explains David. “That was a special moment, as it was the first time people outside the team were talking about our game with us. We had the best of both companies and, after the trailer, we continued working with Goldtooth because they knew the game so well, and they’ve since participated in the production of content for the game with the opening title, cut-scenes and ending movies.” “The challenges lay in the fact that we needed to reinvent the world as we know it, keeping it cohesive and believable while trying to anticipate what the future might bring to us less than 20 years from now,” adds Jean-François. “Obviously, cyberpunk was influential, but our main inspiration came from the Renaissance because we saw a direct link with the era of transhumanism, in that both have offered the next big leap in human evolution. We started to analyze the Renaissance as a whole – from its fashion to its architecture – in order to try to find a way to create a rich visual style. Every location has its’ own palette and design aesthetics, where we hope navigating through the world constantly feels fresh. We revisit a couple of locations and, even there, we worked hard to make them feel special. In terms of gameplay, it works with the story exposing the players to different kind of challenges and situations.” “It was important for us to raise questions rather than trying to answer them. It wasn’t our intention to be moralistic, but we did want players to think about things and come up with their own take. Those ethical questions are supported in the story through the quests, as well as the characters’ ideologies, narrative choices and lower level decisions related to the augmentations themselves. Throughout the game, the player has many opportunities to experience the pros and cons of the issue. They choose which augmentations they want to invest in and how to use them, and each decision reveals more about the ethical debate. In the end, the player gets to decide what Adam feels about augmentation and, in the end, it’s those decisions which reflect the course of the future in the game.”
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# ? Aug 15, 2011 11:40 |