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fivegears4reverse posted:
No they don't.
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# ? Sep 3, 2011 20:24 |
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# ? Jun 3, 2024 20:19 |
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I am dumb
Harold Ramis Drugs fucked around with this message at 20:31 on Sep 3, 2011 |
# ? Sep 3, 2011 20:28 |
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I had the opposite problem throughout the game. I hoarded weapons and ammo not knowing when I would really need to open up and destroy poo poo. I always carried my 10mm, revolver, assault rifle, machine pistol, stun gun, and a heavy weapon all at the same time with as much ammo as I could carry for them. Towards the end of the game I realized I was stockpiling for no reason, and I dropped my stun gun and had about 400 ammo for both my assault rifle and machine pistol, 60 pulse gun ammo, 70 10mm, and 60 revolver ammo. The only thing that sucked about this was dropping a weapon temporarily to pick up upgrades. At one point I had so much machine pistol ammo (600+) that instead of dropping some to make room, I fired full clips to get down to 300 so I could at least get some use out of them.
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# ? Sep 3, 2011 20:31 |
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Grey Fox V2 posted:The endings in DEHR are just spliced together stock video with commentary by Adam which while extremely well written and thoughtful feel like a bit of an anti-climax, I didn't really feel like the game ended until Bob and Megan finished talking but that was just a lead into Deus Ex 1. Strudel Man fucked around with this message at 20:45 on Sep 3, 2011 |
# ? Sep 3, 2011 20:33 |
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harskarenjag posted:I had the opposite problem throughout the game. I hoarded weapons and ammo not knowing when I would really need to open up and destroy poo poo. I always carried my 10mm, revolver, assault rifle, machine pistol, stun gun, and a heavy weapon all at the same time with as much ammo as I could carry for them. Towards the end of the game I realized I was stockpiling for no reason, and I dropped my stun gun and had about 400 ammo for both my assault rifle and machine pistol, 60 pulse gun ammo, 70 10mm, and 60 revolver ammo. The only thing that sucked about this was dropping a weapon temporarily to pick up upgrades. I had the same problem. I had over 100 rounds for my sniper rifle that I fired maybe 10 times through out the game. Not to mention 8 typhoon shots that I also used only twice during the game in a boss fight. Granted I think I spent 90% of the time decking people out cold. If I had to complain about anything I think they didn't really give you any incentive to use a lethal takedown. The nonlethal takedown is quieter, gives more xp, and the animations seemed to be shorter. If I snuck up on a dude there was no reason for me to ever kill him unless I accidentally held the button down.
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# ? Sep 3, 2011 20:36 |
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ape posted:Just put the patch0 file in the same folder as the game executable. Ok, now I feel really dumb, but where does steam keep put the game executable files? I tried searching for it but I can't find it. I just did the regular default install to drive C.
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# ? Sep 3, 2011 20:36 |
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fivegears4reverse posted:Ugh. What is in the game, up to the point of the first boss, that you'd dump EVERYTHING just so you can exclusively have a silenced assault rifle and I'm assuming ammo for it? Did you not have any gas grenades, EMP grenades, frag grenades? Anything else at all? Why would I carry around a ton of crap in my inventory that I had no intention of using in my current play style? You probably don't have the inventory upgrades yet and a tranq rifle, a stun gun, ammo for both, and some miscellaneous crap like energy bars doesn't leave a lot of room for alternate load outs. You're not supposed to anticipate that the game will suddenly stop giving multiple solutions to problems and railroad you into a shoot-it-until-it-dies firefight. There's already been enough text written on how stealth and hacking are categorically superior to going Rambo, no one can be blamed for picking up on that and building for it so when the game pulls the rug out from under you that's the developer's fault, not yours.
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# ? Sep 3, 2011 20:37 |
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I bowled two dudes over with the PEPS gun and they just got back up That a bug or a feature? Also when I was talking to Malik for her Hengsha side mission some of her dialogue didn't happen. Jensen was talking about something and inexplicably busted out with "Whoa there Malik, slow down!" Dude's such an rear end
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# ? Sep 3, 2011 20:40 |
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gibbed posted:It's in the game but normally inaccessible. The game uses Scaleform for its UI, and the various patches I made (no-intro, map select, debug menu) I simply changed the actionscript code at various points to force them to be enabled. This thing works perfectly, thanks so much for this. Time to blow everyone up with my pulse gun.
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# ? Sep 3, 2011 20:43 |
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Harold Ramis Drugs posted:Ok, now I feel really dumb, but where does steam keep put the game executable files? I tried searching for it but I can't find it. I just did the regular default install to drive C. steam\steamapps\common\deus ex
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# ? Sep 3, 2011 20:44 |
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haveblue posted:Why would I carry around a ton of crap in my inventory that I had no intention of using in my current play style? You probably don't have the inventory upgrades yet and a tranq rifle, a stun gun, ammo for both, and some miscellaneous crap like energy bars doesn't leave a lot of room for alternate load outs. haveblue posted:a stun gun, ammo for both
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# ? Sep 3, 2011 20:44 |
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fisty delicious posted:I bowled two dudes over with the PEPS gun and they just got back up That a bug or a feature? Also when I was talking to Malik for her Hengsha side mission some of her dialogue didn't happen. Jensen was talking about something and inexplicably busted out with "Whoa there Malik, slow down!" Dude's such an rear end To be fair he never asked for this.
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# ? Sep 3, 2011 20:44 |
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haveblue posted:Why would I carry around a ton of crap in my inventory that I had no intention of using in my current play style? You probably don't have the inventory upgrades yet and a tranq rifle, a stun gun, ammo for both, and some miscellaneous crap like energy bars doesn't leave a lot of room for alternate load outs. I don't know man, even jimmy bond had to put down the suave and get bloody every now and then. Plus I'm pretty sure you can "throw things at it until it dies" so its not as railroady as you claim mr conductor.
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# ? Sep 3, 2011 20:44 |
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haveblue posted:Why would I carry around a ton of crap in my inventory that I had no intention of using in my current play style? You probably don't have the inventory upgrades yet and a tranq rifle, a stun gun, ammo for both, and some miscellaneous crap like energy bars doesn't leave a lot of room for alternate load outs. Yes, it certainly is the developer's fault that in a game where exploration an observation are rewarded, the player doesn't look around the room the boss is in for things to use again him and just sits there and shoots a silenced AR at them while claiming ITS TOO HARRRRRRRD. Edit: This isn't really meant to sound like a 'HAHA I'M SMARTER THAN YOU' post, it just genuinely seems ridiculous to me that people act as though the bosses in general are this nearly insurmountable obstacle you face and that the game does NOTHING before and during each encounter to help you, when there is plenty of evidence to suggest otherwise. fivegears4reverse fucked around with this message at 20:50 on Sep 3, 2011 |
# ? Sep 3, 2011 20:45 |
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fivegears4reverse posted:Yes, it certainly is the developer's fault that in a game where exploration an observation are rewarded, the player doesn't look around the room the boss is in for things to use again him and just sits there and shoots a silenced AR at them while claiming ITS TOO HARRRRRRRD. I was playing stealthy/pacifist, but I only really had trouble with the second boss, since I foolishly ditched all my genuinely lethal armaments a while before, and the only one I found in the room was that minigun. Wasn't the best for dealing with her because of the spin-up time; I could stun her with the stun gun well enough, but by the time I switched weapons and spun up the gun, I could get out maybe 3 bullets before she got out of stun and blew her legs up at me. I guess, based on what people are saying, I could have just fired a score of stun gun darts at her to take her down, but I didn't realize they did anything but the temporary stun, and I think I can be excused in that ignorance, since there's no way to tell that she's actually taking damage. Fortunately, I had some frag mines in my inventory that I'd picked up earlier to sell - those ended up being useful. Anyway, the point is, you don't need to be so nasty about it. edit: Oh, yeah, I had a little trouble with the last boss, too, but mostly just because I had no idea what was going on. Hanging around behind a pillar after doing computery stuff eventually proved successful, though. Strudel Man fucked around with this message at 20:53 on Sep 3, 2011 |
# ? Sep 3, 2011 20:50 |
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I'm sorry, I didn't mean to insult this flawless, infinitely refined apotheosis of gaming. Clearly there is nothing at all even slightly objectionable about a single second of the experience and every critic on the net and three-quarters of the posters in this thread are deluded heretics.
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# ? Sep 3, 2011 20:51 |
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haveblue posted:I'm sorry, I didn't mean to insult this flawless, infinitely refined apotheosis of gaming. Clearly there is nothing at all even slightly objectionable about a single second of the experience and every critic on the net and three-quarters of the posters in this thread are deluded heretics. Oh no, the game is plenty flawed. Anyone can see that. Maybe you should admit your actual gameplay is rife with it's own series of mistakes.
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# ? Sep 3, 2011 20:54 |
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fisty delicious posted:I bowled two dudes over with the PEPS gun and they just got back up That a bug or a feature?
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# ? Sep 3, 2011 20:55 |
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fivegears4reverse posted:Maybe you should admit your actual gameplay is rife with it's own series of mistakes. smuh posted:Yeah I tried the PEPS gun on a group of guys and never used it again, since it doesn't really do anything useful. I guess dudes falling down for a moment might help you run up to them and punch them in the face, but ehh that's easy enough even without a push-over gun.
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# ? Sep 3, 2011 20:58 |
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Welp, Gibs' mod has taught me why people are so wary of Augs. Goddamn, full augmentations, fully upgraded shotgun and plenty of hostile targets - I turned into a goddamn sociopath, killing them left, right and centre. gently caress humanity, jack me up with cyberware.
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# ? Sep 3, 2011 21:00 |
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The PEPS can knock out but only at point-blank range.
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# ? Sep 3, 2011 21:01 |
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^ ok, that explains itsmuh posted:Yeah I tried the PEPS gun on a group of guys and never used it again, since it doesn't really do anything useful. I guess dudes falling down for a moment might help you run up to them and punch them in the face, but ehh that's easy enough even without a push-over gun. See but I'm not sure it's supposed to work like that, on my first playthrough when I used it the guards would get knocked out, not just fall over. Maybe the spec ops guards are an exception?
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# ? Sep 3, 2011 21:03 |
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Here's a modified FXAA "injector" I found that works great for Deus Ex: HR for those who can't get it working in DX9. If you're having trouble getting it to work in DX11 as well let me know and I'll upload that version too. http://web.igniferous.net/Swartz/downloads/fxaa_4_dxhr.rar Note that I uploaded this before finishing tinkering because I'm still sure I can get it looking better, but other people may have more luck. As it is it's FXAA and it won't crash your game telling you your hardware is too poo poo to use it Note: This is for Nvidia cards only (I believe). quote:Installation: @gibbed: In case it's of any help, here's a list of various functions that were found at cheatengine.com forums a while back that nobody knew what to do with (and it sounds like the sort of stuff you're able to use): intro dynamic_ads g_unlockedDLCPacks infinite_ammo immortal accesscode nohud uberobject_info g_aimAssist Not sure if that's helpful or not. Could be console commands that are restricted or something. Nevermind. It's listed as "Tom Clancy's Splinter Cell: Conviction" which is why I couldn't find it. I'll be posting a guide for performance (if it works) in a later post that assists DX:HR. Swartz fucked around with this message at 22:06 on Sep 3, 2011 |
# ? Sep 3, 2011 21:03 |
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^^^^ All of those sound amazing. Maybe we can get a console. I for one would love to have all the dlc unlocked. Waaaait. Does this mean all of our games come with the data for the dlc? (g_unlockeddlcpacks
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# ? Sep 3, 2011 21:06 |
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Strudel Man posted:Everybody makes mistakes! One of the questions of game design is how tolerant of player error or imperfect play to be. The boss fights, I think, are both less tolerant of error and give you fewer correct avenues than the rest of the game. I think the game is fairly intolerant of error in combat as a whole, ESPECIALLY on the highest difficulty. Even with dermal upgrades, poo poo goes south remarkably fast, which I kinda like. It makes you pick your fights a little better, and be smarter about it. I like sneaking up behind guys after distracting them, meleeing them down, then cloaking to run off and flank them again while they panic and keep shooting at where they think I still am. It's like playing Crysis 'For The Less Coordinated' Edition, except sometimes I make a wrong move and I die faster here than I ever did in Crysis.
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# ? Sep 3, 2011 21:07 |
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Pretty much the only thing the PEPS is good for is pushing fridges and vending machines onto their sides for use in your construction projects.
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# ? Sep 3, 2011 21:08 |
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Swartz posted:Not sure if that's helpful or not. Could be console commands that are restricted or something. I remember seeing a few of those in the debug menu that his latest mode unlocked. Unfortunately it seems like g_unlockedDLCPacks just reports the ones that are unlocked, not a changeable variable to unlock the preorder DLCs. I could be wrong, but that's all the function in the debug menu did.
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# ? Sep 3, 2011 21:08 |
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HyperHopper posted:^^^^ I'm not sure if it's unlocked by default. By experimenting with some cheatengine tables it was possible (but now useless since gibbed unlocked a superior method) to spawn new items. Whenever I tried spawning a DLC item my game would crash. It's possible that if said switch were changed it wouldn't have that problem though. e: Nevermind, thanks Umberger for clarifying.
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# ? Sep 3, 2011 21:09 |
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haveblue posted:Why would I carry around a ton of crap in my inventory that I had no intention of using in my current play style? You probably don't have the inventory upgrades yet and a tranq rifle, a stun gun, ammo for both, and some miscellaneous crap like energy bars doesn't leave a lot of room for alternate load outs. If you didn't appreciate the chance the game gives you to be Race Bannon then I don't know what to tell you.
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# ? Sep 3, 2011 21:10 |
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HyperHopper posted:Waaaait. Does this mean all of our games come with the data for the dlc? (g_unlockeddlcpacks
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# ? Sep 3, 2011 21:11 |
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Tecman posted:Gibbed, you're amazing. Could you post the combined mod somewhere? I would like to check out gibbed's awsome new stuff but i like the stacking too. I don't have the unpacking tools (or know to use them).
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# ? Sep 3, 2011 21:15 |
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So the Bouncer in the Hive told me to speak to Bobby and Jensen's reply was, "Who's he? You all look the same to me." JENSEN!
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# ? Sep 3, 2011 21:29 |
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gibbed posted:The preorder DLC data is present in every copy of DX3 regardless if you preordered or not, yes. This is probably a dumb question, but if you make changes in the debug menu and then restart the game, it resets it to normal right? They're just session toggles basically?
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# ? Sep 3, 2011 21:31 |
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unpurposed posted:This is probably a dumb question, but if you make changes in the debug menu and then restart the game, it resets it to normal right? They're just session toggles basically?
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# ? Sep 3, 2011 21:37 |
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haveblue posted:The PEPS can knock out but only at point-blank range. Not even at point-blank. Anyone hit directly with the blast goes to sleep, but there's a decent margin to the left and right of the impact zone that'll knock people over.
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# ? Sep 3, 2011 21:37 |
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gibbed posted:The preorder DLC data is present in every copy of DX3 regardless if you preordered or not, yes. I am still hoping that it becomes available to those of us that don't have it. This locking away missions is kinda bullshit.
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# ? Sep 3, 2011 21:48 |
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Lasher posted:So the Bouncer in the Hive told me to speak to Bobby and Jensen's reply was,
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# ? Sep 3, 2011 21:52 |
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Underwhelmed posted:I am still hoping that it becomes available to those of us that don't have it. This locking away missions is kinda bullshit. It's only one side quest, and from what I've read it's incredibly short and not really that interesting.
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# ? Sep 3, 2011 21:54 |
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Lasher posted:So the Bouncer in the Hive told me to speak to Bobby and Jensen's reply was, http://youtu.be/KUbtFlYk-4o?t=2m
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# ? Sep 3, 2011 21:55 |
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# ? Jun 3, 2024 20:19 |
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Ostiosis posted:http://youtu.be/KUbtFlYk-4o?t=2m Hahah oh game, you tricked me with that one. I didn't actually pick the option just in case it started a fight.
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# ? Sep 3, 2011 22:02 |