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Gravitas Shortfall posted:Whoah, where? Now I can stop using ugly full sized wooden doors!
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# ? Sep 6, 2011 16:54 |
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# ? Apr 28, 2024 22:10 |
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Dr. VooDoo posted:Right here in the melon farm part. He turns around and shuts it I hope that's not the final graphic. It looks just like the rest of the fence.
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# ? Sep 6, 2011 17:36 |
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HYMEN.SYS posted:I hope that's not the final graphic. It looks just like the rest of the fence. Even if it is, I'm sure it's a different kind of block from the fence blocks, so the texture pack guys will be able to create different textures for it.
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# ? Sep 6, 2011 18:14 |
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Actually I'm pretty sure it's gonna use the wood block texture just like the normal fence.
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# ? Sep 6, 2011 18:17 |
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Zorak posted:Strawmans are cool! wait, no, they aren't I'm not saying you believe that beds were just as bad as this, what I'm saying is people have always resisted things that "make there be less risk" in Minecraft. There was a ton of people ranting on the Minecraft forum about how being able to build a bed anywhere to respawn meant you could just build spawn rooms in a cave system you explored and have no risk etc. Other people said respawn point changing would only be balanced if it required a shitload of gold or diamonds or obsidian because it needed to be "expensive" for some reason. And then even after the bed update came out, people bitched that getting 3 wool and 3 planks was just too easy, etc. Of course notch has never required us to use beds. If the keep items on death or spawn item chest at death location (or the mod that spawns a dungeon around where you died with your stuff in the chests) mods ever were added to the main game, they would still be optional things, I would think. And after all, there is a no-hostile-mobs difficulty setting in the game already, it's obviously allowing room for people who get enough adventure out of just mining and building.
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# ? Sep 6, 2011 18:19 |
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Man, just make a chest before you try doing anything risky. You always have enough material to make a chest in your inventory. Risk vs reward is fine as it is now.
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# ? Sep 6, 2011 18:21 |
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When I die, recovering my stuff in the time limit is either trivial or basically impossible. I think the death chest is a good middle ground. Tossing everything on the ground would be fine if it didn't despawn. It sucks to find where you died too late. Jeb tweeted the new icons.png: I'm intrigued by the reception bars. It looks like there are different food icons too.
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# ? Sep 6, 2011 18:24 |
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Reception bars? Nothing is known about anything that could use those, right? Man, I hope the update is released soon.
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# ? Sep 6, 2011 18:26 |
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Hungry Gerbil posted:Reception bars? Nothing is known about anything that could use those, right? Man, I hope the update is released soon. Minecraft Pocket for Xperia Play / Android and the iOS version. (Was iOS ever confirmed?) vvv and that
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# ? Sep 6, 2011 18:28 |
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Hungry Gerbil posted:Reception bars? Nothing is known about anything that could use those, right? Man, I hope the update is released soon. There's a new server connect screen that will use those to show your ping to a server (sorry).
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# ? Sep 6, 2011 18:29 |
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Mystery solved. They're for the new server list:
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# ? Sep 6, 2011 18:30 |
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Tw1tchy posted:Minecraft 1.8 trailer is now out! So does that mean 1.8 is finally going to be released? I think Jeb said it was going out on Thursday?
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# ? Sep 6, 2011 18:44 |
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Oh boy, I hope my new computer gets here before the update.
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# ? Sep 6, 2011 18:59 |
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Hadlock posted:So does that mean 1.8 is finally going to be released? I think Jeb said it was going out on Thursday? @jeb_ posted:Looks grim to get a release out on 8th. We need more testing, one day is not enough. And we never release on fridays... I'll keep you posted
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# ? Sep 6, 2011 19:01 |
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HYMEN.SYS posted:I hope that's not the final graphic. It looks just like the rest of the fence. Actually it stands out as it doesn't have any connection to the ground. I quite like the look of vanilla.
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# ? Sep 6, 2011 19:14 |
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One thing i would like to see in minecraft, is for your safety inside your base to be more often challanged. At the moment, as soon as you have your walls up and a spider overhang attached, you are completely save. Having to defend that savety would be really cool. I really struggle to think up how to do that in a "minecraftian" way though. Building in wall destroying mobs seems somehow wrong. Also the feeling of safety inside your base is kinda important for the game. Has anyone come up with some ideas here?
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# ? Sep 6, 2011 19:33 |
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Relaxodon posted:One thing i would like to see in minecraft, is for your safety inside your base to be more often challanged. At the moment, as soon as you have your walls up and a spider overhang attached, you are completely save. Having to defend that savety would be really cool. I would shamelessly steal Terraria's idea here and have an even that gives zombies the ability to open doors. Obviously creepers can't due to a lack of arms. But it would give cause to create new obstacles in order to enter ones house, or maybe simply defend it during that particular event.
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# ? Sep 6, 2011 19:46 |
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Arkitektbmw posted:I would shamelessly steal Terraria's idea here and have an even that gives zombies the ability to open doors. Obviously creepers can't due to a lack of arms. But it would give cause to create new obstacles in order to enter ones house, or maybe simply defend it during that particular event. Zombies opening doors would be solved pretty easily by blocking your door off with cobblestone during the event, just like you do in Terraria.
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# ? Sep 6, 2011 19:56 |
So a couple of friends got me involved with a mega project; an underground desert. No, I don't know why it has to be an underground desert, but we're about halfway done the clearing part. One diamond pick = .5% clearance of the allotted area. And we're doing it all the hardway, no mods/server commands, oy. The size is 100x100x30, this is about 2/3rds of the cleared space, give or take. Features: Sand floor, sand dunes, cacti, a sun sphere made of glass and lava, a transition to a night sky with a glowstone moon and twinkling red torch stars, an oasis, sandstone hieroglyphs in the walls, other decor, and above ground a giant pyramid full of traps that leads down inside the desert. It's a fun/ambitious project, but tedious as all get out.
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# ? Sep 6, 2011 20:10 |
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Fayez Butts posted:Actually I'm pretty sure it's gonna use the wood block texture just like the normal fence. It looks just like a fence, without a fence post. I think that's fine for a simple fence/gate. Pretty much what I've seen on farms, roughly.
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# ? Sep 6, 2011 20:11 |
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Uh, yeah?
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# ? Sep 6, 2011 20:14 |
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Loving Life Partner posted:So a couple of friends got me involved with a mega project; an underground desert. If you unlit a huge area and stuck a couple of 3 deep trenches between you and the creepers, it would be pretty trivial to harvest enough gunpowder to blow the rest of the area in short time.
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# ? Sep 6, 2011 20:16 |
Hadlock posted:If you unlit a huge area and stuck a couple of 3 deep trenches between you and the creepers, it would be pretty trivial to harvest enough gunpowder to blow the rest of the area in short time. We were kiting creepers into dirt/gravel, but they don't have a whole lot of oomph with raw rock, maybe 2 squares in each direction? One friend did a mob farm overnight and had like 30 tnt, but setting it and detonating it wasn't worth the hassle of just good ol' fashioned mining, also, diamonds are on such a premium, can't risk destroying any, sigh. Fun stats: We have about 10,000 cobble in a shitload of double storage chests right now, 40x64 stacks of redstone dust, and a 64 1/2 stack of iron blocks, in case we run too low on diamonds and have to get desperate. I just want to get to the fun design/building part, sigh.
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# ? Sep 6, 2011 20:18 |
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Relaxodon posted:One thing i would like to see in minecraft, is for your safety inside your base to be more often challanged. At the moment, as soon as you have your walls up and a spider overhang attached, you are completely save. Having to defend that savety would be really cool. The problem is that you need a base that is safe, without being able to make a huge section of the world safe. Currently you can just make a walled in city area, torch it all off, and dig your own mine shafts straight down and never run into a single enemy. The only solution I can think of off the top of my head is to make monster spawns unaffected by torches. Monsters wouldn't spawn in sunlit areas in the day, the same as currently, but you would have to have some other way to stop them from spawning in buildings or your town at night. This could be accomplished with some other crafted safety-zone blocks that stop enemies from spawning in a certain radius/cube from them. A cheap safety-zone that can be made with wood or stone could stop enemies from spawning in an 10x10x10 cube, for instance, so you could make your first house safe. If you place another one of these cheap safety-zones within 100 blocks it would be ineffective. To make larger safe zones you would need more expensive blocks, to the point that making entire cave networks safe would be infeasible, but a large town would still be possible with work. I don't know exactly what you would make these blocks to fit in with the world without being obvious "safety-zone" blocks, maybe lanterns or cornerstones. One downside of this system is that it would be hard to tell where the safe zone ends. You could probably do a small GUI indicator for when you cross a boundary, but it would still be kind of a pain when you have overlapping zones. That is a problem with the current light-level system in place now anyway though, so maybe it wouldn't be too bad. Another downside is it would be much more work to have a safe town, but that's a price I would pay for more of a challenge after the first night.
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# ? Sep 6, 2011 20:35 |
Loving Life Partner posted:diamonds are on such a premium, can't risk destroying any, sigh. I'm pretty sure a single TNT detonation will not destroy anything from the blocks it blows up on, you'd need a second detonation to blow the stuff up once it's dropped. Dig a 2x1 hole into the wall, put a TNT in the back and then a lever, flick the lever, back up, repeat. If you have a big team of people and one guy is farming creepers, one guy is doing that, and the rest are mining normally seems like it'd go pretty fast.
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# ? Sep 6, 2011 20:37 |
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President Ark posted:I'm pretty sure a single TNT detonation will not destroy anything from the blocks it blows up on, you'd need a second detonation to blow the stuff up once it's dropped. This isn't true. TNT does not drop all the blocks it destroys, only about half? There is a decent chance it could destroy a diamond ore without dropping the diamond.
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# ? Sep 6, 2011 20:55 |
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You also have to get 4 sand for each TNT, and it really doesn't remove that much stone. And there's the time it takes to plant the TNT, run away, go back, repeat. It's probably faster to just use a pick.
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# ? Sep 6, 2011 21:06 |
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I only use TNT to get rid of dirt and gravel I find in cave systems. I have dirt and gravel so much when I'm mining I have to remove all of it. TNT is pretty decent when used to do that
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# ? Sep 6, 2011 21:08 |
Apparently if you beat a gravel block and then stick a torch under it, the rest will just fall out as pickups
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# ? Sep 6, 2011 21:19 |
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Loving Life Partner posted:Apparently if you beat a gravel block and then stick a torch under it, the rest will just fall out as pickups You won't get flint by mining gravel that way though, only gravel blocks.
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# ? Sep 6, 2011 21:37 |
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King Hotpants posted:The way I see it, losing your stuff on death is the only real penalty Minecraft can impose. Personally, I don't get the idea that monsters and risk of losing everything and all that is the biggest thing that separates Creative from Survival, anyway. It's certainly a major part, but the biggest thing is that you have to work for your resources (mining them out of the earth, smelting them, crafting them, etc.) rather than simply choosing from a list, and it's this interaction with the world and effort involved (however small) that keeps the building engaging. All the monsters really change is giving you a motivation to build shelter fast, and making you build well-lit walled shelters.
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# ? Sep 6, 2011 21:45 |
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Notch just tweeted. Vines aren't climbable, he's still aiming for a Sept. 8th release, and villages are going to be people-less until 1.9. I kind of hope the wait for 1.9 isn't long now.
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# ? Sep 6, 2011 21:50 |
Although, empty villages are loving creepy
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# ? Sep 6, 2011 21:56 |
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It's a trick. Every room in every home in every village has an enderman, playing with a special new block.
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# ? Sep 6, 2011 21:56 |
I wonder if villagers will have a sense of ownership. While it would be satisfying to burn down a village you stumble across, it would be more enjoyable if the villagers became hostile when you started taking apart / looting their buildings.
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# ? Sep 6, 2011 21:59 |
Would be really great if they started their own mines with a sense of ownership, and also would take up arms against you to protect their territory
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# ? Sep 6, 2011 22:02 |
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Loving Life Partner posted:Would be really great if they started their own mines with a sense of ownership, and also would take up arms against you to protect their territory I hope that happens, I would love to tunnel under a village and wire up a line of dynamite under each building, leading to a lever in the middle of town, and then pick a fight with all of the villagers try to hold on as long as possible before triggering my surprise.
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# ? Sep 6, 2011 22:09 |
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Loving Life Partner posted:Would be really great if they started their own mines with a sense of ownership, and also would take up arms against you to protect their territory I wonder if there would be a way to get them to act as redshirts when you go exploring, like if you could wall them in and make them go in a single direction. That would be all I did in the game if it works.
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# ? Sep 6, 2011 22:16 |
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Lazyfire posted:I wonder if there would be a way to get them to act as redshirts when you go exploring, like if you could wall them in and make them go in a single direction. That would be all I did in the game if it works. Oh god, someone needs to make a Lemmings mod.
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# ? Sep 6, 2011 22:23 |
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# ? Apr 28, 2024 22:10 |
Haha. Recruiting them as miners would be badass. You could start your own exploitative diamond plantation full of slave workers
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# ? Sep 6, 2011 22:34 |