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Late I know but I read through the CK part and I am now eagerly awaiting the EUIII stuff, your works so far looks great.
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# ? Sep 14, 2011 07:57 |
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# ? May 13, 2024 01:46 |
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swamp izzo posted:What happens if the player-controlled HRE manually vassalizes every state in the empire? There would be no electors left... I have some mechanics that make vassals rebel if their combined strength is greater than their overlord, so if you try to vassalize the entire HRE you're probably gonna be in serious trouble.
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# ? Sep 14, 2011 13:48 |
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theblastizard posted:And how would you dissolve the HRE without vassalizing electors? The elector title won't get pulled as long as their overlord is at war so you can still dissolve the HRE.
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# ? Sep 14, 2011 13:49 |
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Wiz posted:I have some mechanics that make vassals rebel if their combined strength is greater than their overlord, so if you try to vassalize the entire HRE you're probably gonna be in serious trouble. I love this! It always felt so cheap to vassalize most of the world as a medium sized country.
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# ? Sep 14, 2011 15:14 |
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I hope that when this is done it can be combined with Miscmods somehow and I can play Shattered Europe with a perfectly balanced game.
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# ? Sep 14, 2011 15:19 |
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Mrit posted:I hope that when this is done it can be combined with Miscmods somehow and I can play Shattered Europe with a perfectly balanced game. Throw in that mapmod which converts the game to the V2 map and I'll die a happy man. Or the MEIOU map, but I think it's a bit messier (and harder to deal with since province IDs are all over the place)
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# ? Sep 14, 2011 15:30 |
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Wiz, are the emperor bonuses the same?
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# ? Sep 14, 2011 16:30 |
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Patter Song posted:I hate those so much. And you fail them if you DOW and force-vassalize the country! Then you cancel the mission and get "Build a Grand Army" or "Have more ships than X
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# ? Sep 14, 2011 18:02 |
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Frionnel posted:Then you cancel the mission and get "Build a Grand Army" or "Have more ships than X X inevitably being England or Castile.
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# ? Sep 14, 2011 18:22 |
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Frionnel posted:Then you cancel the mission and get "Build a Grand Army" or "Have more ships than X "Build a fleet bigger than Venice." Yeah, that's really achievable when I have 2 ports and a fleet of 5 and they have a fleet of 40.
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# ? Sep 14, 2011 18:36 |
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Naval Race and Protect Against are gone.General Antares posted:Wiz, are the emperor bonuses the same? No, tweaked substantially.
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# ? Sep 14, 2011 18:36 |
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Wiz posted:No, tweaked substantially. I think it would be easier to just list the stuff you haven't changed from vanilla.
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# ? Sep 14, 2011 18:46 |
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Wiz posted:Naval Race and Protect Against are gone. All hail Wiz.
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# ? Sep 14, 2011 18:57 |
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What about missions that can be very counter-intuitive in context, like getting missions to vassalise an HRE state when you are the Emperor?
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# ? Sep 14, 2011 21:24 |
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the best mission I've ever gotten is my current game as the netherlands "get Bohemia to vote for you!"
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# ? Sep 14, 2011 21:52 |
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Cityinthesea posted:the best mission I've ever gotten is my current game as the netherlands Reformed Austria as emperor holds Trent.
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# ? Sep 14, 2011 21:55 |
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With a lot of the dumb filler missions out, how are you going to keep people from running out of missions? I love your idea of autocoring when you diploannex a vassal. I also hate how drat rare the "Integrate X into our Country" missions are in Vanilla. I don't need a manufacture building, I need a free core, dammit!
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# ? Sep 14, 2011 22:12 |
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Wiz posted:I have some mechanics that make vassals rebel if their combined strength is greater than their overlord, so if you try to vassalize the entire HRE you're probably gonna be in serious trouble. The HRE draws manpower and forcelimit from its member states though so wouldn't a big enough HRE always have more troops than the rest of the empire combined?
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# ? Sep 14, 2011 22:26 |
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This thread has got me thinking about starting up another CK campaign, and this time around I wanted to mod it a bit beforehand, but it turns out that the game stores data differently than EU3. Say I wanted to buff muslims, so that spain and the levant are actual battlegrounds. How would I go about buffing the combat stats and/or economy of the islamic world?
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# ? Sep 14, 2011 23:03 |
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swamp izzo posted:The HRE draws manpower and forcelimit from its member states though so wouldn't a big enough HRE always have more troops than the rest of the empire combined? It's not about troops. It's about power status, which is calculated from the tax and manpower of your provinces (plus some other things). Also, no, I don't think the Emperor has remotely as many troops as the rest of the Empire combined. Not with my various tweaks.
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# ? Sep 14, 2011 23:38 |
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Wiz posted:Naval Race and Protect Against are gone. How can I do this to my game? I can't find the mission in the mission folder.
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# ? Sep 14, 2011 23:42 |
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Mirrors posted:How can I do this to my game? I can't find the mission in the mission folder. Missions/Construction.txt Search for rival_countries
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# ? Sep 14, 2011 23:53 |
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Doctor Schnabel posted:This thread has got me thinking about starting up another CK campaign, and this time around I wanted to mod it a bit beforehand, but it turns out that the game stores data differently than EU3. You could boost the province tax values, which makes them richer and gives them bigger regiments. Just be careful, otherwise you'll get Islamic sheikhdoms in England and Scandinavia.
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# ? Sep 15, 2011 02:25 |
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You could also edit the Middle Eastern nations into the western techgroup. Grenada's still probably going to get swallowed, but I would imagine this would at least stop Spain and Great Britain from conquering Anatolia.
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# ? Sep 15, 2011 02:32 |
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Doctor Schnabel posted:This thread has got me thinking about starting up another CK campaign, and this time around I wanted to mod it a bit beforehand, but it turns out that the game stores data differently than EU3. A quick and dirty way is to add stat buffs to the Sunni and Shiite traits. Add some stewardship and they will get more money and troops, for example.
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# ? Sep 15, 2011 02:36 |
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HisMajestyBOB posted:You could boost the province tax values, which makes them richer and gives them bigger regiments. Just be careful, otherwise you'll get Islamic sheikhdoms in England and Scandinavia. That happens anyways in CK.
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# ? Sep 15, 2011 03:23 |
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HisMajestyBOB posted:You could boost the province tax values, which makes them richer and gives them bigger regiments. Just be careful, otherwise you'll get Islamic sheikhdoms in England and Scandinavia. Seriously though, these are all great ideas, folks. Thanks a bunch; I'll get cracking on the modding.
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# ? Sep 15, 2011 04:34 |
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swamp izzo posted:That happens anyways in CK. There's actually a really easy fan-made fix for this that I downloaded from somewhere on the Paradox forums. It just causes ships owned by Muslim countries to sink as soon as they enter the Atlantic (which most of them would have in real life, because it turns out the kind of boats used on the Mediterranean do not work well in the open ocean). It's not necessarily the most elegant solution, but it's far from the least realistic abstraction you'll find in a Paradox game. Of course, the AI won't realise this and could end up drowning their entire army, so if you're worried about making the Muslims more powerful, I guess maybe you wouldn't want that. Just don't be surprised when they abandon Spain for Ireland or something.
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# ? Sep 15, 2011 08:58 |
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Viscardus posted:There's actually a really easy fan-made fix for this that I downloaded from somewhere on the Paradox forums. It just causes ships owned by Muslim countries to sink as soon as they enter the Atlantic (which most of them would have in real life, because it turns out the kind of boats used on the Mediterranean do not work well in the open ocean). It's not necessarily the most elegant solution, but it's far from the least realistic abstraction you'll find in a Paradox game. Muslims in Ireland is absurd, but I don't know that it's anymore absurd than the Duchy of Orleans ending up in Bukhara because Christians can walk all over Muslim lands.
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# ? Sep 15, 2011 12:09 |
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Wiz posted:Muslims in Ireland is absurd, but I don't know that it's anymore absurd than the Duchy of Orleans ending up in Bukhara because Christians can walk all over Muslim lands. Proof that swedes don't have the glorious history of crusading running through their veins. (that's prob why they're trying to catch up on the anti-muslim front)
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# ? Sep 15, 2011 12:45 |
Viscardus posted:It just causes ships owned by Muslim countries to sink as soon as they enter the Atlantic (which most of them would have in real life, because it turns out the kind of boats used on the Mediterranean do not work well in the open ocean). They did actually control territory off the coast of Britain. Or at least that's what Wikipedia says. I guess that's all piracy though, which is a slightly different issue.
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# ? Sep 15, 2011 13:57 |
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Corsairs operated regularly in the Atlantic from their base in modern day Tunisia and the surrounding coastline - But certainly not in the era that Crusader Kings is set in. They also didn't have the forces to conquer, rather being the sort of smash and grab raids that were regularly seen in southern Italy in the early middle ages when Sicily was muslim-controlled.
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# ? Sep 15, 2011 13:59 |
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Yeah the reason Muslim Ireland is absurd has less to do with bad ships and more to do with how impossible it would be to sustain an occupation that far away from your bases of power.
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# ? Sep 15, 2011 15:18 |
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Eiba posted:There were actually quite a few Muslim ships operating in the Atlantic, pretty much as privateers, but still. I'm sorry but what scale are we talking about here? Lundy looks like a tiny rock you can take with 50 men, while taking over territory the size of a small CK province would require a whole army with a supply train and reinforcements Grand strategy games have no way to represent raids and small marine actions because they're grand in size, and that's ok
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# ? Sep 15, 2011 15:56 |
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The Saurus posted:Proof that swedes don't have the glorious history of crusading running through their veins. The swedes did their crusading in Finland.
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# ? Sep 15, 2011 15:59 |
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Viscardus posted:There's actually a really easy fan-made fix for this that I downloaded from somewhere on the Paradox forums. It just causes ships owned by Muslim countries to sink as soon as they enter the Atlantic (which most of them would have in real life, because it turns out the kind of boats used on the Mediterranean do not work well in the open ocean). It's not necessarily the most elegant solution, but it's far from the least realistic abstraction you'll find in a Paradox game.
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# ? Sep 15, 2011 17:28 |
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It's a pet peeve of mine in EU3 that the Muslim nations are such pushovers. Unless I do something about it I tend to see Castile (or sometimes Portugal or Great Britain/England) control all of North Africa from Morocco to Egypt by about 1440 and the go on to swallow the middle east.
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# ? Sep 15, 2011 18:34 |
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Archaeology Hat posted:It's a pet peeve of mine in EU3 that the Muslim nations are such pushovers. Unless I do something about it I tend to see Castile (or sometimes Portugal or Great Britain/England) control all of North Africa from Morocco to Egypt by about 1440 and the go on to swallow the middle east. I can report from my test games that this does not happen. (It's a pet peeve of mine too)
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# ? Sep 15, 2011 18:56 |
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I'm dealing with a Poland that stretches in a thin line from the Baltic to Thessaly and Thrace, then envelopes most of Anatolia. Past them is NOVGOROD in like 280 pt. font.
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# ? Sep 15, 2011 19:26 |
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# ? May 13, 2024 01:46 |
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I've got a Hungary that covers Austria, Romania, Yugoslavia, the Black Sea and parts of Lithuania after just 30 years. Oh, and they're the Emperor!
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# ? Sep 15, 2011 20:28 |