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Gorilla Salad posted:A little thing I almost missed - in the Picus computers there's an email complaining about their coverage of the Australian Civil War from John Howard. That email is great, 'calling a spade a spade' is exactly something Howard would say.
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# ? Sep 19, 2011 14:54 |
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# ? May 24, 2024 21:48 |
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Tapatio posted:Is there anybody who didn't punch the Detroit subway break dancer in the face? I stuck him with the prod.
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# ? Sep 19, 2011 15:17 |
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Tapatio posted:Is there anybody who didn't punch the Detroit subway break dancer in the face? Apparently, the Jensen I was playing thought the break dancer was just "kind of annoying but whatever" until he did that "what you got boyeee yeah haha served" move. Then I guess Adam decided he didn't like the dancer anymore and killed everybody in the subway.
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# ? Sep 19, 2011 15:52 |
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Doesn't the world's worst dancer get arrested and cuffed on the ground during the Detroit riot section or am I remembering wrong?
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# ? Sep 19, 2011 15:52 |
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Daeren posted:Doesn't the world's worst dancer get arrested and cuffed on the ground during the Detroit riot section or am I remembering wrong? Yes I guess the police don't like his dancing either. Wrecking him with a Typhoon was def. worth a save and reload.
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# ? Sep 19, 2011 15:57 |
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etalian posted:Yes I guess the police don't like his dancing either. This is still one of my favorite things I've done with the typhoon. The others being everything else I've done with the typhoon.
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# ? Sep 19, 2011 16:29 |
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ShineDog posted:(Also, AC just slaps you on the wrist, it doesn't actually stop you.) Killing civilians in AC makes you lose health yourself (it makes sense in the context of the game), so if your killing spree goes too fast it will most definitely stop you. I always punch out the LIMB clerk in Malik's sidequest because he's wearing a 4Chan hat and generally acts like a contemporary internet jackass. e: Also the guy who threatens to report me to Belltower. haveblue fucked around with this message at 17:22 on Sep 19, 2011 |
# ? Sep 19, 2011 17:00 |
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haveblue posted:Killing civilians in AC makes you lose health yourself (it makes sense in the context of the game), so if your killing spree goes to fast it will most definitely stop you. More than that, you kill three in a short enough time span you de-sync immediately regardless of how much health you have.
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# ? Sep 19, 2011 17:01 |
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haveblue posted:
I knock him out and drop him off at the worst part of town.
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# ? Sep 19, 2011 17:09 |
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Am I the only one that knocked people out for the delicious XP then unceremoniously double (or quintuple, dermal armor ) tapped the sleeping enemies in the face? They needed to know that Jensen doesn't gently caress around Near the end of Henghsa in Zhao's penthouse I managed to get a gas grenade off on the assembled belltower guys. I picked up a heavy machine gun and just raked the body pile until it became a corpse pile.
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# ? Sep 19, 2011 17:21 |
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Was the boss fights being outsourced to another development studio as reported in this common knowledge? Especially that the head of the studio is kind of a dbag who didn't know anything about Deus Ex because he likes shooters? Because that suddenly explains everything.
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# ? Sep 19, 2011 17:26 |
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Why the hell would you outsource that anyway?
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# ? Sep 19, 2011 17:28 |
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Al! posted:Was the boss fights being outsourced to another development studio as reported in this common knowledge? Especially that the head of the studio is kind of a dbag who didn't know anything about Deus Ex because he likes shooters? Because that suddenly explains everything. Well it would explain why the boss fights were so dull and disjointed compared to the other aspects of the game.
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# ? Sep 19, 2011 17:32 |
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The Deadly Hume posted:Why the hell would you outsource that anyway? My best guess is that it's like the mandatory split english/french thing--they have to have equal parts gaming gold and suck.
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# ? Sep 19, 2011 17:33 |
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Scoobi posted:Am I the only one that knocked people out for the delicious XP then unceremoniously double (or quintuple, dermal armor ) tapped the sleeping enemies in the face? They needed to know that Jensen doesn't gently caress around Nope. That was the best way to do it, XP bonus or not.
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# ? Sep 19, 2011 17:37 |
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Some new answers on the DLC off Tumblr, I'll post the important ones since the questions repeat a lot: Type “The Missing Link will only be accessible from the main menu, and its content does not affect Deus Ex: Human Revolution. It is its own little bubble universe!” Length “We’ve seen an average of a little bit over five hours in playtest. If I’m not mistaken I think the playtest completion time bracket went from four hours (while missing a lot of content) to upwards of seven hours.” Size “Definitely upwards of 1.5 gb. Clean your hard drives and make some room, or you’ll regret it!” Storyline “The Missing Link will not appear in the main game narrative, and your augmentation set in The Missing Link will not carry over to the main game after you’ve completed it. While gameplay-wise The Missing Link is not tied back into the main game, narratively you will find out things that will shed some much needed light on some of the …shadier sections of the Human Revolution world.” “Mary DeMarle, lead narrative designer on DX:HR was the lead writer on The Missing Link. Most members from the DX:HR writing team were back for writing duty on The Missing Link as well.” And here's one unrelated to the DLC: In the recently released video about play testing you mentioned the matrix system that tracks play testers as they played the game and then collated all of the information to assist developers to make changes that improved the game. will this system be present when the game is released so that developers can gain even more understanding of how players interact within games so that future games will need less 'adjustment' during alpha and beta play testing? Just to be clear i, personally, think this would be a good thing! Although i can imagine alot of (paranoid) people would disagree! Frank says: “The actual term is ‘metrics’. Yes, during playtests we were gathering information about each players, such as: - How often do they die? Where? How? - Which weapon did they prefer? - How much ammo did they find? - How long did they take to complete each level? We used this data to balance the game. We were asked to design a system that would also ship with the game, so that the knowledge we gain may be applied to the next games. However, I do not know if it’s been included in the shipped code. Marketing may tell you more (hint: ask Kyle).” Sorry, Frank. I’ve got nothing.
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# ? Sep 19, 2011 17:38 |
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So I've had this game for about a week off of steam, I just reached Singapore. I got off and went to bed. Next time I tried to play it wouldn't load the game. Does anyone else have a problem like this or know how to fix it?
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# ? Sep 19, 2011 17:48 |
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Any good tips for the second boss?
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# ? Sep 19, 2011 17:52 |
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Capsaicin posted:Any good tips for the second boss? Typhoon, EMP grenades, Typhoon, EMP protection, Typhoon
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# ? Sep 19, 2011 17:53 |
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Two new mods! http://forums.eidosgames.com/showthread.php?t=122055 satan claus posted:Deus Ex HR augmentation rebalance mod http://forums.eidosgames.com/showthread.php?t=122046 satan claus posted:Inventory and weapon rebalance mod:
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# ? Sep 19, 2011 17:56 |
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Eggplant posted:Typhoon, EMP grenades, Typhoon, EMP protection, Typhoon Yeah, I don't have EMP shielding and I don't have nearly enough Praxis to get it ( I only have 0. )
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# ? Sep 19, 2011 17:57 |
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The Deadly Hume posted:Why the hell would you outsource that anyway? Good question, honestly. I can't even understand why the killings were mandated in the first place, story-wise, because killing them didn't really solve anything. The bosses were all just cogs in a bigger machine and any particular fate for them would have been fine. Their deaths really did nothing for the story other than satisfying typical "revenge" tropes. I honestly wonder if it wasn't some of the business-minded higher ups with no idea about how to design games or what people who play this game would want just kind of forced them in because IN VIDEO GAMES YOU KILL THINGS AND THAT'S THAT.
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# ? Sep 19, 2011 17:57 |
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Capsaicin posted:Any good tips for the second boss?
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# ? Sep 19, 2011 18:02 |
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GreatGreen posted:Good question, honestly. I can't even understand why the killings were mandated in the first place, story-wise, because killing them didn't really solve anything. The bosses were all just cogs in a bigger machine and any particular fate for them would have been fine. Their deaths really did nothing for the story other than satisfying typical "revenge" tropes. That's just another reason why everyone is so obsessed with them- Adam is forced to decide that they deserve to die, even if the player doesn't decide this, the same as JC Denton was forced to betray UNATCO and side with Paul and the Illuminati in Deus Ex 1. He even does this after learning that Megan is actually still alive.
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# ? Sep 19, 2011 18:18 |
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well to be fair to DX 1, if you had the ability to side with UNACTO it would have been basically two separate games and taken 10 years to make. DX gives you a wide range of choices on how to do things, but you still have to follow the predetermined story as a general outline. A non lethal or non combat way to take out the bosses would have been a nice touch.
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# ? Sep 19, 2011 18:29 |
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I think my problem, as far as the narrative is concerned, wasn't that I was forced to kill them but that I didn't know or care enough about them to care whether they lived or died. I mean I knew that the story was designating them BAD GUYS but besides being stock villains they didn't have anything going for them to make me care.
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# ? Sep 19, 2011 18:46 |
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Haha, it's pretty ridiculous how quickly you can speedrun this game if you only do primary objectives and skip your way through all cutscenes and conversation. I did a quick runthrough this morning to get Pacifist and it only took 4 hours or so, knowing the right routes to take and what augs to choose. Kinda makes me wish the game had MGS-style ratings at the end of a playthrough. It also feels pretty badass to not give a gently caress about alarms and just keep trooping through the level while poo poo blows up behind you.
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# ? Sep 19, 2011 19:54 |
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Cat Machine posted:Haha, it's pretty ridiculous how quickly you can speedrun this game if you only do primary objectives and skip your way through all cutscenes and conversation. I did a quick runthrough this morning to get Pacifist and it only took 4 hours or so, knowing the right routes to take and what augs to choose. Kinda makes me wish the game had MGS-style ratings at the end of a playthrough. I genuinely want to try this one of these days, on TMAS mode, with Typhoon, all the armor/resistance/toughness augs, battery recharge speed. What other augs would be conducive to a speedrun to you guys? deepshock fucked around with this message at 19:59 on Sep 19, 2011 |
# ? Sep 19, 2011 19:56 |
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Cat Machine posted:Haha, it's pretty ridiculous how quickly you can speedrun this game if you only do primary objectives and skip your way through all cutscenes and conversation. I did a quick runthrough this morning to get Pacifist and it only took 4 hours or so, knowing the right routes to take and what augs to choose. Kinda makes me wish the game had MGS-style ratings at the end of a playthrough. Yeah I've started a homicidal maniac run and you can fly through the game pretty quickly when you don't have to worry about alarms or silent takedowns.
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# ? Sep 19, 2011 20:15 |
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Cat Machine posted:I did a quick runthrough this morning to get Pacifist and it only took 4 hours or so, knowing the right routes to take and what augs to choose. I just want to make sure I understand you correctly. You can run through the game, start to finish, in 4 hours?
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# ? Sep 19, 2011 20:41 |
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GreatGreen posted:I just want to make sure I understand you correctly. You can run through the game, start to finish, in 4 hours? If all you do is the primary mission objectives, and ignore all exploration, sidequests, reading text documents, storage rooms full of ammo, and especially maintaining stealth, 4 hours is quite believable. The vast majority of content in this game does not advance you towards its ending, it's there for you to better prepare for the content that does and to exercise your freedom to take other paths through the world.
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# ? Sep 19, 2011 20:44 |
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You could probably speedrun it in a couple if this dude is to be believed: http://www.twitch.tv/vunik/videos
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# ? Sep 19, 2011 20:45 |
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GreatGreen posted:I just want to make sure I understand you correctly. You can run through the game, start to finish, in 4 hours? Wouldn't be to big of a stretch. I beat the entire game doing absolutely everything in Detroit/Hengsha/Picus/Detroit, and then just rushing the ending of Hengsha/Singapore/Panchea/stuff, and I still finished in around 12 hours total. Of course, I stopped doing the hacking minigame unless I had to fairly early on. Out of curiosity, are the AUDs only available in the game world if you got the copy from Gamestop? I just looked around trying to find them, and realized I've never seen a single one spawn, and can't find them at merchants either, I just assumed they are rare, but wondering if its more a only can get them from that version of the game style thing.
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# ? Sep 19, 2011 20:52 |
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Rookersh posted:Out of curiosity, are the AUDs only available in the game world if you got the copy from Gamestop? I just looked around trying to find them, and realized I've never seen a single one spawn, and can't find them at merchants either. Yes. gibbed's debug menu unlocker will let you spawn them though I think.
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# ? Sep 19, 2011 20:52 |
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GreatGreen posted:I just want to make sure I understand you correctly. You can run through the game, start to finish, in 4 hours? For anyone wondering about augs: - 3/3 Cloak - All 5 levels of hacking and all three levels of stealth hacking - Icarus (lets you bypass a lot of stuff when combined with cloak, you can jump off catwalks/buildings and skip whole sections) - Longer sprint - Typhoon (for bruteforcing boss battles)
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# ? Sep 19, 2011 20:53 |
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4H sounds pretty good, if you see how fast other games can be done even without outright breaking the game, that sounds pretty decent.
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# ? Sep 19, 2011 22:18 |
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Tecman posted:Type That sounds terrible. GreatGreen posted:Good question, honestly. I can't even understand why the killings were mandated in the first place, story-wise, because killing them didn't really solve anything. The bosses were all just cogs in a bigger machine and any particular fate for them would have been fine. Their deaths really did nothing for the story other than satisfying typical "revenge" tropes. While that may be true for most enemies, do you truly think the Bosses would just stop coming after you if you only knocked them out? They would keep coming back over and over again until you killed them, which would be far more of a pain to code. It would also still result in people complaining about railroading... despite that the behavior perfectly fits their 'indentured thug' character. Offkorn fucked around with this message at 22:36 on Sep 19, 2011 |
# ? Sep 19, 2011 22:29 |
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I see what they have done here. DLC is not actually "bonus" content but the stuff they should have put in the game during development but ran out of time because of retarded game business poo poo.
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# ? Sep 19, 2011 22:33 |
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Does gibbed's debug menu let you play through the Tong pre-order mission?
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# ? Sep 19, 2011 22:54 |
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# ? May 24, 2024 21:48 |
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So... I beat the game for the first time. WHY DID YOU HAVE TO DIE MALIK That aside, I'm not happy with my first run. Cheated up a fully upgraded revolver and loads of ammo for it at a point that I got stuck at. Also, didn't someone say there were four choices at the end? I only was given two.
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# ? Sep 19, 2011 22:57 |