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Brace
May 29, 2010

by Ozmaugh

Cream-of-Plenty posted:

That makes things easier. Now, either through FNVEdit or GECK, open up AAS and bring up the helmet. You should be able to see what parts of the face and head are selected to be covered while wearing it. I imagine that something has changed here. If not, you might as well tell it to cover your whole stupid face anyway.

The only thing that AAS modifies is stats, doesn't touch anything else.

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SheepNameKiller
Jun 19, 2004

it's very possible that the helmet is not flagged to replace hair by default but that you're using non-stock hair that clips through it. The only way to fix it is to flag the offending helmet as hair/helmet/hat or whatever.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

SheepNameKiller posted:

it's very possible that the helmet is not flagged to replace hair by default but that you're using non-stock hair that clips through it. The only way to fix it is to flag the offending helmet as hair/helmet/hat or whatever.

I didn't see anything in his load order that looked like this, though.

Brace
May 29, 2010

by Ozmaugh
Added the tag on Ranger Helmet to cover "Head" and that fixed it. For some reason that wasn't ticked already? Who knows with gamebryo...

Leinadi
Sep 14, 2009
I'm looking to maybe add a weather and/or lighting mod to an upcoming replay of NV.

But is there any mod of this kind that really only modifies the vanilla weather to look a bit more beautiful without adding rain, sandstorms, radstorms or what have you? Even the Nevada Skies Vanilla option seems to add rain for example, which I don't really want in the Mojave.

I've looked around and can't seem to find what I'm looking for so I figured I'd ask here and see if there exists any modifications that are more minor or subtle.

Beeb
Jun 29, 2003
Probation
Can't post for 8 days!

Cream-of-Plenty posted:

Not sure if there is one in The Armory 2.5, but somebody released a pretty solid M1 Carbine weapon for NV. In addition to accepting mods, it's built off of "This Machine" and looks surprisingly good. And it's integrated into the game, not just in a loving box somewhere.* LINK.

Holy poo poo, awesome. Nice find :)

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Leinadi posted:

I'm looking to maybe add a weather and/or lighting mod to an upcoming replay of NV.

But is there any mod of this kind that really only modifies the vanilla weather to look a bit more beautiful without adding rain, sandstorms, radstorms or what have you? Even the Nevada Skies Vanilla option seems to add rain for example, which I don't really want in the Mojave.

I've looked around and can't seem to find what I'm looking for so I figured I'd ask here and see if there exists any modifications that are more minor or subtle.

Off the top of my head, Nevada Skies 0.6.3 can do this. The mod gives you something called a "Hygrograph" that allows you to control the weather effects. If you enable the Hygrograph's cheat menu, you can completely disable additional weather types like Sandstorms and Rainstorms. The author felt the need to make it seem like something bad would happen if you enabled this menu, when in reality none of the cheat menu options can even be considered cheats more than, "I don't want this extra poo poo in my game."

Another mod to keep an eye on is Project Reality, of which Version 4 *should* be released soon. The author has explained that there will be a lot of configurable features in it, and IMHO Project Reality probably has some of the best visual quality of the Weather Mod bunch.

Leinadi
Sep 14, 2009
Thanks for the nice answer!

Been looking at Project Reality also and while it does look nice on its own, it's a bit bleak for my tastes judging from screenshots. I want the Mojave to feel... well, warm, hot and desert-y and PR seemed to go for a more bleak, STALKER-ish mood.

Thanks for the tip on Nevada Skies, will see if I can maybe configure it to my tastes.

Rush Limbo
Sep 5, 2005

its with a full house
Nevada Skies has URWL attached to it now, that makes the daytime lighting seem really colorful and almost cartoony.

Another good option is Fellout and Nevada Skies with the weather options switched off. Fellout removes the orange filter and slightly tweaks the light settings, whereas NS adds new skyboxes etc.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Ddraig posted:

Nevada Skies has URWL attached to it now, that makes the daytime lighting seem really colorful and almost cartoony.

Another good option is Fellout and Nevada Skies with the weather options switched off. Fellout removes the orange filter and slightly tweaks the light settings, whereas NS adds new skyboxes etc.

Doesn't Fellout have some issues in and around the Strip? I've been reading a lot of complaints regarding how pitch black Freeside is at night while using it.

Rush Limbo
Sep 5, 2005

its with a full house
Freeside is fine, the strip doesn't really have any huge problems either.

I do use Simple Street Lights too, so maybe that's helping. The major issue with Freeside, I find, is that for some reason Nevada Skies loves throwing sandstorms/radstorms in that area, that completely disappear once you actually enter the strip :v:



I think I've modded my game so much that it's just a clusterfuck now. I think I'm going to redownload the entire game from steam and start fresh once all the compatibility patches for the new DLC and poo poo comes out.

The real killer is that for whatever reason FNVedit doesn't work for me anymore. I've heard that the reason is that the latest patch slightly alters the default esm so FNVedit assumes it isn't loaded because it has checksum check for it and there's no match.

It would also be neat to check out Project Reality 4 on a clean install.

Leinadi
Sep 14, 2009
I might actually try giving that Electro-lights mod a go, possibly coupled with Fellout. That should at least make the world feel a bit more vibrant in a certain sense.

Ah, will check it out tomorrow I suppose.

Rush Limbo
Sep 5, 2005

its with a full house
Electro City used to be a rather cool mod but like most good things it's become severely bloated and adds a ton of features that nobody really wanted. Simple Street Lights, which is in the OP, is a much better alternative.

Leinadi
Sep 14, 2009
Yeah, one thing that looks worrying to me though is that there are comments that the Strip is basically not lit up when compared to everything else? Small detail perhaps but I think (given the light pollution present even in vanilla NV) that it should really feel bright when you enter.

But you're right, Simple Street Lights does look a lot more "down to earth" than Electro-Lights.

Rush Limbo
Sep 5, 2005

its with a full house
To be honest, the strip looks fine no matter what mod you use. The Lucky 38 is like a huge pillar of light, and the other casinos add a ton of light too.

Here's the strip from a distance with Nevada Skies installed (draw distance is slightly hosed up, don't know what happened):

http://steamcommunity.com/id/hackdaplanet/screenshot/559791921106847549/?tab=public

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Welp. The game's started to reliably crash to desktop for me when I take the elevator to Power Plant 01 in Hoover Dam. I've combed over my mod list and can't identify anything that modifies that cell at all, let alone something that would reliably cause a crash.

SourceElement's mod list posted:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
TribalPack.esm
MercenaryPack.esm
Lings.esm
IWR.esm
Advanced Recon Tech.esm
Detect Traps.esm
rePopulated Wasteland.esm
The.Armory.esm
IWS-Core.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Weapon Mod Expansion.esm
WME - Dead Money.esm
WME - Honest Hearts.esm
Survivalist Bunker.esm
Lombard Station.esp
The New Bison Steve Hotel.esp
WEG - Wasteland Essential Gear.esp
DarNifiedUINV.esp
CASM.esp
IWR - Rebuilt.esp
Readius_NV.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
Existence2.0.esp
PipLantern.esp
CONELRAD 640-1240.esp
enclaveradio.esp
Casino Exchange All.esp
Detect Traps - DLC.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-LowSpawns.esp
IWS-AS-NoInteriorSpawns.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Armor.esp
Advanced Recon Range Finder.esp
IDreamOfElectricSheep.esp
Advanced Recon Gear - Project Nevada.esp
Sunglasses Shipment.esp
Weapon Mod Expansion.esp
WME - Dead Money Arenovalis Retex.esp
WME - Honest Hearts Arenovalis.esp
The.Armory.Leveled.List.esp
The.Armory.Ninja.Pack.esp
WearGloves.esp
Companion Sandbox Mode.esp
Feng Shui NV.esp
Color Me Evil.esp
UniversalPerkRequirements.esp
alternate_armor_system_v0999.esp
AAS_DeadMoney.esp
AAS_HonestHearts.esp
SimpleStreetLights (Extra Lights).esp
Vurt's WFO.esp
HighGrass.esp
Nevada Skies - URWLHH.esp
ELECTRO-CITY - Imaginator.esp
092911 1854 Pat.esp

Total active plugins: 70
Total plugins: 98

I really need to prune that list down, too.

On the upside, I really like the New Enclave Radio mod. :patriot:

Alasyre
Apr 6, 2009

Naky posted:

AS does it by himself for official releases, but that doesn't stop others from undertaking the task themselves :)

I've done a bit of this in the past for personal use. If people are interested, I might put something together. I'd like to know what weapons goons consider appropriate for each faction, though. Like, more tactical and modern weapons for NCR, cowboy/old west firearms for powder gangers, melee weapons for Legion, etc.

When I did this for Fallout 3, I had about 15 to 20 weapons I had downloaded spread across the wastes via scripts which themselves ran via quests, so there was no interference with other leveled lists. It always turned out alright.

Obviously, the Armory increases the workload drastically, but I can give it a shot. This would be for NPC leveled lists only, though.

Anyone interested?

graynull
Dec 2, 2005

Did I misread all the signs?
Tried out the new Project Reality v4 release. Sadly, as much as I was anticipating it, I am probably going to end up uninstalling it. The haze/fog the author added looks kind of exaggerated, which I could deal with but I feel like it is cutting into my frame rates a bit (in Zion right now with lots of vistas). So far there doesn't seem to be a control for it, and it looks like a few other people are having 'white mountains' issues.

Anime Schoolgirl
Nov 28, 2002

Cream-of-Plenty posted:

*That's not a jab at the armory, which has ten million guns that would take seven years to add to leveled lists by hand and script. It's more of a jab at the authors that are too lazy to, you know, actually put their poo poo into the game without user-end goody boxes and console commands. Come on, your mod adds five items. Take 20 minutes and write a script to add them somewhere.
We still added some to the leveled lists :ssh:

by the way the leveled lists for 2.5 is going to take even longer because exams and no working FNVEdit

Cousin Todd
Jul 3, 2007
Grimey Drawer
anyone know if the signature weapon mod counts companion kills? If not ill pass on ED-E for a while.

Rush Limbo
Sep 5, 2005

its with a full house

Kharmakazy posted:

anyone know if the signature weapon mod counts companion kills? If not ill pass on ED-E for a while.

It definitely doesn't. Makes rolling with Boone and ED-E annoying.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

graynull posted:

Tried out the new Project Reality v4 release. Sadly, as much as I was anticipating it, I am probably going to end up uninstalling it. The haze/fog the author added looks kind of exaggerated, which I could deal with but I feel like it is cutting into my frame rates a bit (in Zion right now with lots of vistas). So far there doesn't seem to be a control for it, and it looks like a few other people are having 'white mountains' issues.

Why the hell is this mod almost 200 MB? All I want is a simple mood and lighting enhancer.

Cousin Todd
Jul 3, 2007
Grimey Drawer
For someone using signature armor... what do the settings even do? It's not covered in the readme. Toggle xp penalty? toggle halt leveling? I don't know what that means.

graynull
Dec 2, 2005

Did I misread all the signs?

Cream-of-Plenty posted:

Why the hell is this mod almost 200 MB? All I want is a simple mood and lighting enhancer.

It's 200mb of Fog Clogging Power. I switched it off and my framerate probably doubled. The author had said previously that it would have all kinds of customization, but I only see the same old options. Going to try getting MCM to see if he included a convoluted way to turn the fog off.

Sadly Nevada Skies looks like it isn't really being supported anymore, and last time I tried the new URWL version it looked like a Road Runner cartoon.

Edit: Looks like the MCM options were the same as the default ones. I turned off DoF and Heat Haze and it seems to be running better, and at least in Zion I'm not seeing the bleached out clouds. I'll have to take a look at the Mojave again when I finish this HH playthrough.

graynull fucked around with this message at 03:22 on Sep 30, 2011

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Yeah I tried a bunch of weather mods and in the end I went with Fellout and Simple Street Lights plus textures and shaders. Everything else had too many problems or too much bloat.

Rush Limbo
Sep 5, 2005

its with a full house

Kharmakazy posted:

For someone using signature armor... what do the settings even do? It's not covered in the readme. Toggle xp penalty? toggle halt leveling? I don't know what that means.


The armour takes a portion of your xp to level up. You can stop that effect, or leave your armour at its current level etc.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Ddraig posted:

The armour takes a portion of your xp to level up. You can stop that effect, or leave your armour at its current level etc.

Wouldn't stopping it from getting xp keep it from leveling up anyway? Are they redundant or am I missing something.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kharmakazy posted:

Wouldn't stopping it from getting xp keep it from leveling up anyway? Are they redundant or am I missing something.
It doesn't actually run off the XP taken away. Disabling the XP penalty makes it level up (slightly) faster, since you'll be accumulating XP faster.

As well as letting you yourself level up faster, of course.

Strudel Man fucked around with this message at 03:33 on Sep 30, 2011

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...

I knew this was going to happen as soon as I stopped playing the game. I forgot how to get this thing running.

I went and purchased every DLC for the game and installed 47 mods. Now the game crashes upon starting.

I don't even know what the problem is.

I think I may have done something idiotic. Some of the DLC created .bsa files which I ran and extracted to the Data folder and then deleted the .bsa files. I did this with mods as well. Was I supposed to leave those files there?

My New Vegas exe is only at version 1.2. I have tried restarting Steam a few times and it never picks up any updates. Is there a way to force an update?

I also kind of forgot how get NVSE running with FOMM and the 4GB exe.

I'm starting to think I'm gonna have to wipe out everything and re-download it. 9GBs, ouchie.

Any helpful ideas would be appreciated. This game was starting to grow on me. I feel like a Darwin award contender already.

If my mod load order is needed, I can export it from BOSS or FOMM.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Strudel Man posted:

It doesn't actually run off the XP taken away. Disabling the XP penalty makes it level up (slightly) faster, since you'll be accumulating XP faster.

As well as letting you yourself level up faster, of course.

Where does the xp taken away go to? Is is just wasted? Why would anyone want that?

SheepNameKiller
Jun 19, 2004

I still use plain old non-nevada-skies URWL as my weather mod of choice, all the new flavor poo poo just ends up being buggy or losing its luster after a week or so. Fallout will never look that great, it's just not written on a beautiful engine. At least URWL is consistent and unobtrusive.

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
I played a little around with the bloom in my shaders:

Some Indoor shots:



Some Outdoor shots (more because let's face it, they're more interesting)





I consider these BETA because I'm not too sure about the blooming yet in every situation, even though it makes the distant horizon look very nice.


effect.txt

Instructions:
Just replace the old effect.txt. You can find more info about this here

Also, to add to the current talk, the delivered modified project reality that comes with these shaders has only 6 weathertypes, every type only a slight variation of the clouds with the same blue sky, doubt it gets more simple than that. There will be soon an .esp update where I plan to squish a few remaining problems. (Which are very minor)

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

TerryLennox posted:

I think I may have done something idiotic. Some of the DLC created .bsa files which I ran and extracted to the Data folder and then deleted the .bsa files. I did this with mods as well. Was I supposed to leave those files there?

You are thinking correctly. Yes they are supposed to stay there.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

TerryLennox posted:

I don't even know what the problem is.

I think I may have done something idiotic. Some of the DLC created .bsa files which I ran and extracted to the Data folder and then deleted the .bsa files. I did this with mods as well. Was I supposed to leave those files there?

As m2pt5 has pointed out, you are not supposed to delete those .bsa files. Deleting them quite effectively deletes the DLC, since most of the DLC content is packed into their respective .bsa files. You need to either re-download the DLC from Steam via your library or have Steam verify your cache's integrity, find everything you removed, and replace it.

quote:

My New Vegas exe is only at version 1.2. I have tried restarting Steam a few times and it never picks up any updates. Is there a way to force an update?

I also kind of forgot how get NVSE running with FOMM and the 4GB exe.

While you were gone, many things changed. A patch was released prior to DLC Old World Blues dropping. One of the most popular executable replacements, the 3GB LAA (previously featured in the OP) went months without being updated to be compatible with Fallout. Eventually most people made the switch to the NVSE-compatible FNV4GB, which is currently listed in the OP, along with directions on how to use it.

About a week ago, the 3GB LAA author released a version compatible with the latest version of Fallout, but I've been lazy and haven't felt like adding it back into the OP when there's a perfectly acceptable equivalent already there.

I'm not sure why you're stuck on FalloutNV.exe version 1.2. It could possibly be because you're trying to load the game through a customized LAA executable that circumvents Steam and confuses it. Have you tried to load the game through the Steam control panel?

quote:

I'm starting to think I'm gonna have to wipe out everything and re-download it. 9GBs, ouchie.

Any helpful ideas would be appreciated. This game was starting to grow on me. I feel like a Darwin award contender already.

If my mod load order is needed, I can export it from BOSS or FOMM.

A load order won't really be necessary until you get your .bsa files back. Without them, there's no feasible way to figure out if your mods are causing additional problems beyond really terrible load orders. Get Steam to give you back all of your vanilla content (New Vegas and the DLCs) and see if you can get things running again. Then you can move on to mod / load order conflicts.

That being said, I have the feeling that until you get your game patched to 1.4, you won't be able to run the game with the OWB and LR DLC loaded, anyway, since they rely on a NV version much later than 1.2.

Cream-of-Plenty fucked around with this message at 04:37 on Sep 30, 2011

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kharmakazy posted:

Where does the xp taken away go to? Is is just wasted? Why would anyone want that?
In concept, it's to support the armor being leveled up; the default assumption is that you play with the XP penalty to justify the armor improvement. Being able to turn it off is like being able to set a game to easy mode.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
http://www.newvegasnexus.com/downloads/file.php?id=44146

Released the new Varmint yesterday.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Arenovalis posted:

http://www.newvegasnexus.com/downloads/file.php?id=44146

Released the new Varmint yesterday.



Man that is nice work. Looks like a photograph at first glance.

TerryLennox
Oct 12, 2009

There is nothing tougher than a tough Mexican, just as there is nothing gentler than a gentle Mexican, nothing more honest than an honest Mexican, and above all nothing sadder than a sad Mexican. -R. Chandler.

Cream-of-Plenty posted:

Help and tips.

I'll get this done ASAP. Thanks fellow wastegooners. Will report back with results.

Leinadi
Sep 14, 2009

Ddraig posted:

To be honest, the strip looks fine no matter what mod you use. The Lucky 38 is like a huge pillar of light, and the other casinos add a ton of light too.

Here's the strip from a distance with Nevada Skies installed (draw distance is slightly hosed up, don't know what happened):

http://steamcommunity.com/id/hackdaplanet/screenshot/559791921106847549/?tab=public

I was thinking more of how the Strip looks when you are inside it. I dunno, just tend to see a lot of complaints and stuff in some mods comments about the Strip itself looks a bit, I dunno... Just dark at night I guess and not really the lightshow it should be.

Anyways, I ended up downloading Fellout and Simple Street Lights, I also ended up getting the Realistic interior mod. Will see how this all works out. So far, I think the nights in Fellout are just slightly too dark for my tastes but I also got used to it pretty quickly. Plus, it makes for some very moody lighting here and there.

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Madrox
Jan 31, 2001

Does whatever
a multiple can.
Anyone know if Poco Bueno will conflict with Detailed Normals? Kind of new to this and still learning.

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