code:
<!--Sohei-->
<RulesElement name="Sohei" type="Theme" internal-id="ID_FMP_THEME_D404_CT_SOHEI" source="Dragon Magazine 404" revision-date="6/28/2011 9:08:56 AM">
<specific name="Creating"> Sohei are religious devotees focused on martial practice. Although they might have different religions, purposes, and techniques, divine power unites them. Most of these warrior-monks come from among weapon-using divine classes, such as the avenger, cleric, paladin, and runepriest. Some sohei focus more on the martial aspect of training than on the supernatural, as fighters, rangers, and warlords do. Obscure religious orders that are devoted to primal or ancestral spirits could train barbarians, druids, seekers, and wardens to become sohei. Other cults might focus on the power of the mind over the body. Psionic practitioners such as ardents, battleminds, and monks could be sohei among these sects. Religious devotion can also involve arcane practice or shadow magic; a pious assassin, blackguard, hexblade, or swordmage might become a sohei. </specific>
<specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_D404_CT_SOHEI1,ID_FMP_CLASS_FEATURE_D404_CT_SOHEI5,ID_FMP_CLASS_FEATURE_D404_CT_SOHEI10 </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_14172,ID_FMP_POWER_D404_CT_SOHEI6,ID_FMP_POWER_D404_CT_SOHEI10,ID_FMP_POWER_D404_CT_SOHEI3,ID_FMP_POWER_D404_CT_SOHEI13,ID_FMP_POWER_D404_CT_SOHEI23 </specific>
<rules>
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI1" type="Class Feature" />
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI5" type="Class Feature" level="5" />
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI10" type="Class Feature" level="10" />
</rules>
In Kara-Tur, as in the West, grand shrines can be found in the teeming cities. However, those seeking a quicker path to enlightenment or total devotion to the gods prefer remote monasteries or temples. Such places of worship offer immersion in spiritual pursuits and isolation from the distractions of civilization. Most are hidden high in remote hills or mountains, making the very act of finding the place a show of one's dedication to the sacred.
An urban shrine's clergy can look to the local authorities for protection from monsters, bandits, andenemies of the faith. A wilderness temple's devotees cannot; most secluded places of worship are as much fortress as monastery. Just as such a holy place needs walls, it also needs guardians who share the spiritual values of their less militant fellows.
A sohei, sometimes called a yamabushi ("mountain warrior") due to the usual site of farflung monasteries and shrines, is a monastic soldier trained as a temple guardian. Rather than focusing on intense religious instruction, a sohei receives training in meditation, body control, and martial techniques. Although devoted clergy of the same religion or sect might practice pacifism, a sohei warrior-monk does not.
</RulesElement>
<RulesElement name="Sohei Starting Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI1" source="Dragon Magazine 404" revision-date="6/28/2011 11:17:41 AM">
<Category> 1 </Category>
<specific name="Short Description"> You gain the sohei flair power. </specific>
<specific name="Level"> 1 </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_D404_CT_SOHEI1 </specific>
<rules>
<grant name="ID_FMP_POWER_D404_CT_SOHEI1" type="Power" />
</rules>
A key tenet of your early training is the importance of pressing your initial attack. As you finish off one successful strike and turn to confront a second target, your enemies get an idea of who they're up against.
Benefit: You gain the sohei flair power.
</RulesElement>
<RulesElement name="Level 5 Sohei Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI5" source="Dragon Magazine 399" revision-date="6/28/2011 11:17:41 AM">
<Category> 5 </Category>
<specific name="Short Description"> You gain a +2 power bonus to Insight checks and Perception checks. </specific>
<specific name="Level"> 5 </specific>
<rules>
<statadd name="Insight Misc" value="+2" type="Power"/>
<statadd name="Perception Misc" value="+2" type="Power"/>
</rules>
A sohei must spot danger, overt or subtle. The quiet of the surrounding forest is a portent, and the furrow in a temple visitor's brow a warning. When a threat is revealed, a sohei acts without hesitation.
Benefit: You gain a +2 power bonus to Insight checks and Perception checks.
</RulesElement>
<RulesElement name="Level 10 Sohei Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_SOHEI10" source="Dragon Magazine 404" revision-date="6/28/2011 11:17:41 AM">
<Category> 10 </Category>
<specific name="Short Description"> You gain a +1 power bonus to saving throws against fear effects and effects that render you dazed, dominated, or stunned.</specific>
<specific name="Level"> 10 </specific>
<rules>
<statadd name="Saving Throws" value="+1" type="Power" condition="vs. fear effects" />
<statadd name="Saving Throws" value="+1" type="Power" condition="vs. dazed, dominated, and stunned" />
</rules>
Duty requires the sohei to maintain clarity of purpose and to avoid outside inf luences, especially magical ones. Meditation and religious devotion help a sohei develop a mind stronger than that of the typical warrior. When others might break under the strain of mental pressure, the sohei remains resolute.
Benefit: You gain a +1 power bonus to saving throws against fear effects and effects that render you dazed, dominated, or stunned.
</RulesElement>
<RulesElement name="Sohei Flair" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI1" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> The blood you've drawn spurs you on, and you lash at other enemies around you with divinely inspired fury. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Sohei Attack </specific>
<specific name="Keywords"> Divine, Weapon </specific>
<specific name="Action Type"> Minor Action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Requirement"> You must have hit an enemy with a weapon attack during this turn. </specific>
<specific name="Target"> One creature
Level 21: One or two creatures. </specific>
<specific name="Attack"> Primary ability vs. AC </specific>
<specific name="Hit"> 1[W] damage
Level 21: 2[W] damage</specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 1 </specific>
<specific name="Power Type"> Attack </specific>
</RulesElement>
<RulesElement name="Sohei Parry" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI2" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:32 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,2 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> Divine guidance helps you place your weapon in the path of an attack. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Sohei Utility 2 </specific>
<specific name="Keywords"> Divine </specific>
<specific name="Action Type"> Immediate Interrupt </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> You are hit by a melee or ranged attack while you are holding a weapon. </specific>
<specific name="Effect"> You gain a +2 power bonus to the defensed targetted by the attack until the end of your next turn. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 2 </specific>
<specific name="Power Type"> Utility </specific>
The first steps toward weapon mastery are defensive; the wielder must survive in order to defeat the enemy. When a foe's attack hits, a sohei can steel his personal defenses against that attack in the instant before it connects.
</RulesElement>
<RulesElement name="Sohei Clarity" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI6" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:36 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> When an enemy tries to slip away from you, you stick to it. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="Display"> Sohei Utility 6 </specific>
<specific name="Keywords"> Divine </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> You start your turn subjected to a dominating or stunning effect that a save can end. </specific>
<specific name="Effect"> You make a saving throw against the effect. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 6 </specific>
<specific name="Power Type"> Utility </specific>
Sohei battle on in spite of adversity. When an enemy hinders that fighting spirit, the spirit rebels. A sohei's meditative exercises sharpen this ability, allowing the warrior to cleanse the body or mind with a single act of focused will.
</RulesElement>
<RulesElement name="Sohei Invincibility" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI10" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:40 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_NO_ACTION,10 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> Your conscious mind can no longer be relied upon, so your sense of self retreats to your innermost soul and keeps acting. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="Display"> Sohei Utility 10 </specific>
<specific name="Keywords"> Divine </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> You start your turn dominated, stunned, or unconscious and have at least 1 hit point.</specific>
<specific name="Effect"> You ignore the triggering condition and are instead dazed for the same duration as the triggering condition. </specific>
<specific name="_Associated Feats" />
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 10 </specific>
<specific name="Power Type"> Utility </specific>
Perfection in sohei training allows the soul to control the body when the mind is sapped. This unconquerable aspect of a sohei's spiritual being is related in tales in which a celebrated sohei would not be felled until his or her duty was done.
</RulesElement>
<RulesElement name="Sohei Advance" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI3" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> Centering yourself as you move, you draw your weapon and rush to engage your enemies. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Sohei Attack 3 </specific>
<specific name="Keywords"> Divine, Weapon </specific>
<specific name="Action Type"> Standard Action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Primary ability vs. AC </specific>
<specific name="Hit"> 2[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma damage </specific>
<specific name="Effect"> You grant combat advantage until the end of your next turn. </specific>
<specific name="Special"> You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 3 </specific>
<specific name="Power Type"> Attack </specific>
When foes threaten the temple or its allies, sohei charge fearlessly to the front. This initial advance allows the temple guardians to form battle lines and, combined with sohei flurry, deliver a vicious opening assault designed to break enemy formations and weaken the foes' resolve. An advancing sohei can do the same when leading the charge of a smaller group.
</RulesElement>
<RulesElement name="Sohei Rush" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI13" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> You attack without consideration for your own safety, trusting in the power of the divine to see you through the fight. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Sohei Attack 13 </specific>
<specific name="Keywords"> Divine, Weapon </specific>
<specific name="Action Type"> Standard Action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Target"> One creature </specific>
<specific name="Attack"> Primary ability vs. AC </specific>
<specific name="Hit"> 3[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma damage </specific>
<specific name="Effect"> You grant combat advantage until the end of your next turn. </specific>
<specific name="Special"> You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 13 </specific>
<specific name="Power Type"> Attack </specific>
An experienced sohei can quickly draw his or her weapon and rush forward to open with a brutal, focused attack.
</RulesElement>
<RulesElement name="Sohei Supremacy" type="Power" internal-id="ID_FMP_POWER_D404_CT_SOHEI23" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
<Prereqs> Sohei </Prereqs>
<Flavor> More than one foe faces your attack, which you bring to bear with a swiftness granted by unshakable focus and the power of faith. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Sohei Attack 23 </specific>
<specific name="Keywords"> Divine, Weapon </specific>
<specific name="Action Type"> Standard Action </specific>
<specific name="Attack Type"> Melee weapon </specific>
<specific name="Target"> One or two creatures </specific>
<specific name="Attack"> Primary ability vs. AC </specific>
<specific name="Hit"> 3[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma damage </specific>
<specific name="Effect"> You grant combat advantage until the end of your next turn. </specific>
<specific name="Special"> You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_SOHEI </specific>
<specific name="Level"> 23 </specific>
<specific name="Power Type"> Attack </specific>
With supreme skill and deep faith, a sohei steps into combat with a savage attack against multiple foes.
</RulesElement>
<!--Hordelands Nomad-->
<RulesElement name="Hordelands Nomad" type="Theme" internal-id="ID_FMP_THEME_D404_CT_NOMAD" source="Dragon Magazine 404" revision-date="6/28/2011 9:08:56 AM">
<specific name="Creating"> Nomads of the Hordelands are predominantly human, although a few have nonhuman blood. Every adult nomad is a warrior, though with varying skills, and all nomads respect primal spirits rather than deities. Martial practitioners and primal spellcasters are most widespread; only a few tribesfolk practice arcane arts. Fighters, rangers, and warlords are common, as are barbarians, druids, seekers, shamans, and wardens. Warlocks, especially those of the fey or vestige pact, and sorcerers are the usual wielders of arcane power among the nomads. These people consider a "shaman" to be anyone who has powers unrelated to weapon use, even if those powers are not primal. </specific>
<specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_D404_CT_NOMAD1,ID_FMP_CLASS_FEATURE_D404_CT_NOMAD5,ID_FMP_CLASS_FEATURE_D404_CT_NOMAD10 </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_14172,ID_FMP_POWER_D404_CT_NOMAD6,ID_FMP_POWER_D404_CT_NOMAD10,ID_FMP_POWER_D404_CT_NOMAD3,ID_FMP_POWER_D404_CT_NOMAD13,ID_FMP_POWER_D404_CT_NOMAD23 </specific>
<rules>
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD1" type="Class Feature" />
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD5" type="Class Feature" level="5" />
<grant name="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD10" type="Class Feature" level="10" />
</rules>
Between Faerun and Kara-Tur is a vast steppe, held through history by more than one ancient empire. Despite the area's turbulent past, the advent of the Spellplague, and the rise of the Tuigan nation of Yaimunnahar, the folk of the Hordelands live as they have for centuries. Because the steppe offers few resources, all the nomads of the Hordelands (Taan, as they call themselves) are master riders and hardy survivalists. They rely on their mounts and livestock, as well as connections to nature and primal power, for survival.
People of the Hordelands venerate Teylas, the Sky Lord, who is called Akadi in Faerun, and worship Etugen, Earth Mother, known among Faerunians as Grumbar. Additionally, and to a lesser degree, the nomads idolize a plethora of other primal spirits. Some of these latter entities live in named places, such as oases, across the plains. Others represent important or fierce animals of the prairie.
Tribal customs among the nomads focus on pleasing the spirits as they seek to ensure that the elements remain in balance. Those living in the Hordelands believe that bad luck, such as an inability to find water, is the work of offended spirits. To aid them in their work with the spirits, the nomads use primal magic, and their familiarity with it grants them a sixth sense when it comes to spiritual influences. Not only do they gain closeness to the spirits that surround them, they can sense the presence of myriad fey crossings on the plains, which provides them with the opportunity to interact with fey creatures, too.
</RulesElement>
<RulesElement name="Hordelands Nomad Starting Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD1" source="Dragon Magazine 404" revision-date="6/28/2011 11:17:41 AM">
<Category> 1 </Category>
<specific name="Short Description"> You gain the Hordelands Nomad flair power. </specific>
<specific name="Level"> 1 </specific>
<specific name="_DisplayPowers"> ID_FMP_POWER_D404_CT_NOMAD1 </specific>
<rules>
<grant name="ID_FMP_FEAT_30" type="Feat" />
<grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" type="Proficiency" />
</rules>
Hordelands nomads are born to ride and shoot from the saddle. Fast travel, skilled riding, and accurate shooting are central to the nomadic way of life. As a nomad, you have spent more years in the saddle than not. Few can match your adeptness at fighting while astride a mount.
Benefit: You gain proficiency with the shortbow. You also gain the Mounted Combat feat.
</RulesElement>
<RulesElement name="Level 5 Hordelands Nomad Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD5" source="Dragon Magazine 399" revision-date="6/28/2011 11:17:41 AM">
<Category> 5 </Category>
<specific name="Short Description"> You gain a +2 power bonus to Insight checks and Perception checks. You can also use Nature instead of Arcana to sense the presence of magic and to make knowledge checks about elemental, fey, or shadow creatures. </specific>
<specific name="Level"> 5 </specific>
<rules>
<statadd name="Nature Misc" value="+2" type="Power"/>
</rules>
Hordelands nomads have a knack for interacting with the natural world, as well as for sensing the mystical and the elemental. Most tribesfolk use this ability to avoid offending the spirits. As an adventurer, you can use your aptitude to discern nearby supernatural influences or creatures.
Benefit: You gain a +2 power bonus to Nature checks. In addition, you can use the Nature skill as if it were Arcana to sense the presence of magic, and to make monster knowledge checks about creatures that have the elemental, fey, or shadow origin.
</RulesElement>
<RulesElement name="Level 10 Hordelands Nomad Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_D404_CT_NOMAD10" source="Dragon Magazine 404" revision-date="6/28/2011 11:17:41 AM">
<Category> 10 </Category>
<specific name="Short Description"> You gain a +1 power bonus to saving throws. If you are attempting to avoid being knocked prone while mounted, your bonus is +5 instead.</specific>
<specific name="Level"> 10 </specific>
<rules>
<statadd name="Saving Throws" value="+1" type="Power"/>
<statadd name="Saving Throws" value="+5" type="Power" condition="vs. being knocked prone while mounted" />
</rules>
Spirits favor those who show them reverence, and Hordelands nomads have an immense amount of respect for them. Your own deference to the spirits has granted you a small boon in the form of greater luck.
Benefit: You gain a +1 power bonus to saving throws. If you are attempting to avoid being knocked prone while mounted, your bonus is +5 instead.
</RulesElement>
<RulesElement name="Steppe-Horse Spirit" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD2" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:32 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor> You draw deeply upon your tie to the land and leap into motion, avoiding retaliation with your first steps and moving with ease despite hindrances. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Hordelands Nomad Utility 2 </specific>
<specific name="Keywords"> Primal </specific>
<specific name="Action Type"> Move Action </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Effect"> You move up to your speed, ignoring difficult terrain and suffering no negative effects for squeezing. If you are mounted, you can instead grant your mount this power's effect. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 2 </specific>
<specific name="Power Type"> Utility </specific>
A spiritual kinship with the plains ponies of the Hordelands is foremost in a nomad's upbringing. The horse moves with clever grace and sure footing. Riders of the steppes learn to utilize this ability in the saddle and draw upon their connection with Earth Mother to mimic their mount while out of the saddle.
</RulesElement>
<RulesElement name="Breath of Teylas" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD6" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:36 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,6 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor> The wind is knocked out of you, but the breath of Teylas sustains you and carries you to safety </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="Display"> Hordelands Nomad Utility 6 </specific>
<specific name="Keywords"> Healing, Primal </specific>
<specific name="Action Type"> Immediate Reaction </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> An enemy bloodies you or scores a critical hit against you. </specific>
<specific name="Effect"> You spend a healing surge and regain a number of additional hit points equal to your highest ability modifier. Then, shift up to half your speed. If you are mounted, your mount also regains a number of hit points equal to your highest ability modifier, and it can shift instead of you. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 6 </specific>
<specific name="Power Type"> Utility </specific>
Beneath the steppe's vast sky, a nomad can feel the awesomeness that is Teylas, the Sky Lord. The great sky spirit moves as the breath in every creature's lungs. He is life. When life is threatened, through Teylas it endures. When you are threatened, Teylas moves through you to support you.
</RulesElement>
<RulesElement name="Hordelands Nomad Invincibility" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD10" source="Dragon Magazine 399" revision-date="6/28/2011 9:24:40 AM">
<Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor> Earth spirits return control of your movement to you when an enemy tries to push you around. </Flavor>
<specific name="Power Usage"> Daily </specific>
<specific name="Display"> Hordelands Nomad Utility 10 </specific>
<specific name="Keywords"> Primal </specific>
<specific name="Action Type"> Immediate Interrupt </specific>
<specific name="Attack Type"> Personal </specific>
<specific name="Trigger"> You or a mount you are riding is subjected to forced movement or knocked prone. </specific>
<specific name="Effect"> Neither you nor your mount is forcibly moved or knocked prone. Instead, you or your mount can shift up to the number of squares you would have been moved forcibly. </specific>
<specific name="_Associated Feats" />
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Class"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 10 </specific>
<specific name="Power Type"> Utility </specific>
The earth is a mother to the tribes of the Hordelands. She gives sustenance and shelter. Her body is a source of protection and solidity. Steppe tribesfolk keep their feet or the hooves of their horses firmly planted. Each nomad keeps his or her soul properly grounded by respecting the spirits of the earth. These spirits can reciprocate, providing stability when it is needed.
</RulesElement>
<RulesElement name="Sky Arrows" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD3" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_NO_ACTION,3 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor> With a whispered homage to the storm spirits, you loose a ranged attack that rumbles with thunder. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Hordelands Nomad Attack 3 </specific>
<specific name="Keywords"> Primal, Thunder </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Special </specific>
<specific name="Trigger"> You hit an enemy with an at-will ranged attack. </specific>
<specific name="Effect"> The enemy takes 1d8 extra thunder damage from the attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 3 </specific>
<specific name="Power Type"> Attack </specific>
Legends of the Hordelands nomads speak of the otherworldly nature of their ranged attacks. Those who have witnessed the nomads fight tell of the accompanying boom of thunder that resonates when their arrows strike home.
</RulesElement>
<RulesElement name="Hordelands Nomad Rush" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD13" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_NO_ACTION,13 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor> Calling upon the storm spirits, you send forth an attack imbued with thunder or lightning. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Hordelands Nomad Attack 13 </specific>
<specific name="Keywords"> Primal, Varies </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Special </specific>
<specific name="Trigger"> You hit an enemy with an at-will ranged attack. </specific>
<specific name="Effect"> The enemy takes 2d8 extra thunder damage or 2d8 extra lightning damage from the attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 13 </specific>
<specific name="Power Type"> Attack </specific>
Some tales describe how a nomad whispers to an arrow or a wand before attacking. Such shots can carry the fury of Teylas in his storm form.
</RulesElement>
<RulesElement name="Hordelands Nomad Supremacy" type="Power" internal-id="ID_FMP_POWER_D404_CT_NOMAD23" source="Dragon Magazine 404" revision-date="6/28/2011 9:24:27 AM">
<Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_THEME_POWER,ID_FMP_CLASS_2,ID_FMP_CLASS_3,ID_FMP_CLASS_4,ID_FMP_CLASS_5,ID_FMP_CLASS_6,ID_FMP_CLASS_7,ID_FMP_CLASS_8,ID_FMP_CLASS_9,ID_FMP_CLASS_53,ID_FMP_CLASS_104,ID_FMP_CLASS_124,ID_FMP_CLASS_125,ID_FMP_CLASS_126,ID_FMP_CLASS_127,ID_FMP_CLASS_128,ID_FMP_CLASS_129,ID_FMP_CLASS_134,ID_FMP_CLASS_147,ID_FMP_CLASS_148,ID_FMP_CLASS_362,ID_FMP_CLASS_437,ID_FMP_CLASS_466,ID_FMP_CLASS_472,ID_FMP_CLASS_529,ID_FMP_CLASS_602,ID_FMP_CLASS_705,ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_719,ID_FMP_CLASS_722,ID_FMP_CLASS_779,ID_FMP_CLASS_784,ID_FMP_CLASS_788,ID_FMP_CLASS_790,ID_FMP_CLASS_793,ID_FMP_CLASS_811,ID_FMP_CLASS_813,ID_FMP_CLASS_817,ID_FMP_CLASS_821,ID_FMP_CLASS_883,ID_DAB_CLASS_1,ID_INTERNAL_CLASS_HYBRID,ID_TIV_CLASS_FH-SS_100_1,ID_TIV_CLASS_FH-SS_100_2,ID_TIV_HYBRID_CLASS_FH-SS_100_1-1,ID_TIV_HYBRID_CLASS_FH-SS_100_2-1,ID_TIV_CLASS_FH-SS_100_3,ID_TIV_HYBRID_CLASS_FH-SS_100_3-1,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_NO_ACTION,23 </Category>
<Prereqs> Hordelands Nomad </Prereqs>
<Flavor>Thunder accompanies the crackle of lightning as you call upon the spirits of the storm to strike your foe. </Flavor>
<specific name="Power Usage"> Encounter </specific>
<specific name="_SkillPower" />
<specific name="Display"> Hordelands Nomad Attack 23 </specific>
<specific name="Keywords"> Divine, Weapon </specific>
<specific name="Action Type"> No Action </specific>
<specific name="Attack Type"> Special </specific>
<specific name="Trigger"> You hit an enemy with an at-will ranged attack. </specific>
<specific name="Effect"> The enemy takes 2d8 extra thunder damage or 2d8 extra lightning damage from the attack. </specific>
<specific name="_ThemePower"> ID_FMP_THEME_D404_CT_NOMAD </specific>
<specific name="Level"> 23 </specific>
<specific name="Power Type"> Attack </specific>
Veterans among the Hordelands nomads send forth both a wave of thunder and the shock of lightning in each attack they make from afar.
</RulesElement>